Load image previously saved from the camera roll - ios

So I have an image saved from the camera roll or camera and have a saved the directory and image name to reference back to. When I go back to where I want that image to show it won't. It's just a blank image view.
I seem like it should be straight forward and I have done my own research, but no answer seems to be working for me.
Below is the image path and the code I am using to try and show the image. What am I doing wrong here?
/Users/*****/Library/Developer/CoreSimulator/Devices/FA19C634-C029-4518-BAE1-E7CC601FB9C2/data/Containers/Data/Application/72B5C82B-A8FB-451D-A6DC-DF2C3F3ED12D/Documents/Profile Pics/CYKGXryEDj-1.jpg
self.imageView.image = [UIImage imageWithContentsOfFile:profileImg];

NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsPath = [paths objectAtIndex:0]; //Get the docs directory
NSString *filePath = [documentsPath stringByAppendingPathComponent:#"image.png"]; //Add the file name
NSData *pngData = [NSData dataWithContentsOfFile:filePath];
UIImage *image = [UIImage imageWithData:pngData];

I did only one time using AVFoundation framework -
I was saving images as data and showing them by using imageWithData method. hope this will help you.

Related

Convert a downloaded image to in-memory static image -IOS

My scenario goes in this way. At the start of application a list of images will be downloaded from server & once downloaded all images will be converted into the static images and onwards will be using those static images everywhere in application. I think in android this thing can be achieved using BITMAP. (Not confirm).
Currently i'm using SDWEBIMAGE library for downloading and caching images. But i don't want to use this library anymore. I just want to download all images once and then everywhere i want to add below code snippet for displaying downloaded images.
[ImageView setImage:[UIImage imageNamed:#"DownloadedImageName"]];
Is there any way to get this thing done in ios?
You have to download each Image and save it into "Documents" Directory, and then whenever you need them use that.
For saving image into documents directory, use code like this:
- (IBAction)saveImage:(UIImage*)img {
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSString *savedImagePath = [documentsDirectory stringByAppendingPathComponent:#"savedImage.png"];
NSData *imageData = UIImagePNGRepresentation(img);
[imageData writeToFile:savedImagePath atomically:NO];
}
And for getting and show image on imageview, use this code:
- (UIImage*)getImage
{
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSString *getImagePath = [documentsDirectory stringByAppendingPathComponent:#"savedImage.png"];
UIImage *img = [UIImage imageWithContentsOfFile:getImagePath];
return img;
}
[UIImage imageNamed:] method is only for getting images that already exist in your app bundle. So if you have dynamic content that is downloaded from internet, you cannot use this method. Rather, create your own method to load the images from sandbox Documents folder.

Image written through WriteToFile command is missing after app rerun

I am writing an app which downloads image from my server and stores them locally for offline viewing. The codes I use to store the image locally are shown below. Apart from storing the image, I am also able to read the image from the path (which I stored separately).
However when I re-run my code from Xcode to the iPhone (without uninstalling the app from the phone), the stored image file would be missing. Is this expected? Would I face similar issue when my app has been released on App Store and when the user updates the app? Is there a way to keep the file persistent when I re-run them when I update some codes in Xcode?
NSData *imageData = UIImageJPEGRepresentation(image, 1.0);
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSString *imagePath =[documentsDirectory stringByAppendingPathComponent:[NSString stringWithFormat:#"file.jpeg",]];
if (![imageData writeToFile:imagePath atomically:YES])
{
// Handling when there is an error
NSLog(#"Failed to store file at path %#",imagePath);
stored.text = #"";
}
else
{ // Handling when write is successful
NSLog(#"Imaged stored path is %#",imagePath);
stored.text = imagePath;
}
[imageView setImage:image];
The code to read the image is shown below:
NSString *imagePathToRead = stored.text;
NSLog(#"Retrieve image from %#",imagePathToRead);
UIImage *image = [UIImage imageWithContentsOfFile:imagePathToRead];
[imageView setImage:image];
I am posting the answer here from rmaddy which solved the issue I was facing. I am posting here so that others can benefit if they are facing similar issue.
For the storing portion:
The stored.text should never store the full path:
stored.text = imagePath;
Instead I should store #"file.jpeg" only.
For the Read portion:
I should always regenerate the full path below when I wanted to read the path instead of the code below:
NSString *imagePathToRead = stored.text;
The corrected codes are:
NSString *imagePathToRead = stored.text;
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSString *imagePath =[documentsDirectory stringByAppendingPathComponent:[NSString stringWithFormat:imagePathToRead]];
NSLog(#"Retrieve image from %#",imagePath);
UIImage *image = [UIImage imageWithContentsOfFile:imagePath];
This solved the issue and the image is able to be read even though the app is re-installed through Xcode.

This used to work: Displaying image using imageWithContentsOfFile

This was working for me yesterday morning and now it doesn't. So, I suspect something else changed to cause it...but I can't find the change. I've spent hours reverting my code back almost a week and still it's not working (and I know it was working yesterday morning). So, I'm hoping that in posting this specific issue (a symptom?) some ideas will surface that I can evaluate. Thanks.
I download images as they're needed:
NSFileManager *filemgr;
filemgr = [NSFileManager defaultManager];
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentDirectory = [paths objectAtIndex:0];
NSString *targetFile = [NSString stringWithFormat:#"%#/%#.%#", documentDirectory, imageName, imageType];
// only download those where an image exists
if(![imageType isEqualToString:#""])
{
// only download the file if there is not already a local copy.
if([filemgr fileExistsAtPath:targetFile] == NO)
{
NSMutableData *imageData = [[NSMutableData alloc] initWithLength:0];
[imageData appendData:data];
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSString *thumbNailFilename = [NSString stringWithFormat:#"%#.%#", imageName, imageType];
NSString *thumbNailAppFile = [documentsDirectory stringByAppendingPathComponent:thumbNailFilename];
}
}
Then display them:
NSString *imageFullName = [NSString stringWithFormat:#"%#%#", [greetingObject valueForKey:#"gid"], [greetingObject valueForKey:#"itp"]];
NSString *fullImagePath = [[NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0] stringByAppendingPathComponent:imageFullName];
UIImage *greetingImage = [UIImage imageWithContentsOfFile:fullImagePath];
self.greetingImage.image = greetingImage;
The variables "imageFullName" and "fullImagePath" are populated with the correct data and the image files are present on the simulator in the specified directory. Yet, "greetingImage" equals nil.
Here's what I get for "fullImagePath": /Users/Steve2/Library/Application Support/iPhone Simulator/7.1/Applications/8C9F8417-F6E2-4B38-92B3-82A88477CB7F/Documents/165.jpg
Here are the image files:
I have also tried variations using initWithContentsOfFile and dataWithContentsOfFile and get the same result. The greetingImage variable is nil.
I appreciate your ideas. I've even reinstalled Xcode in hopes that something got corrupted. No dice.
Added: One thing I just thought of... I did add the SystemConfiguration.framework to the project yesterday for an unrelated feature. It's currently at the top of the Linked Frameworks and Libraries list. I have no experience working with this. Could it be causing the problem?
Thanks.
Your code looks correct.
I would check that the images themselves are still okay. Looking at the screenshot you posted Finder isn't showing previews of the images which it should do with a valid JPEG. You say that the images are being downloaded so I suspect that they are being corrupted somehow on the way down.
EDIT:
Didn't notice that you were using initWithContentsOfFile. Since you are saving the files as NSData objects you will need to load them into memory as NSData objects and then init a UIImage with the data object, like so:
NSData *imageData = [NSData dataWithContentsOfFile:filePath];
[UIImage imageWithData:imageData];

How can I get the file path from a UIImage?

Usually it's the other way around, you use the path to display the image. I was wondering if you can get the path if you already have the image.
if you already have the image i.e. have added the file to your resources, you can use this to get the file path;
NSString *string = [[NSBundle mainBundle] pathForResource:#"IMAGE_FILE_NAME" ofType:#"jpg"]; // or ofType:#"png", etc.
I don't believe it is possible to get it directly from UIImage.
Best way is to save the image in a directory, then you will have the file path.
//image is your UIImage;
if (image != nil)
{
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory,
NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSString* path = [documentsDirectory stringByAppendingPathComponent:
#"test.png" ];
NSData* data = UIImagePNGRepresentation(image);
[data writeToFile:path atomically:YES];
}
path will be your filepath.
Once a UIImage is created, the image data is loaded into memory and no longer connected to the file on disk. As such, the file can be deleted or modified without consequence to the UIImage and there is no way of getting the source path from a UIImage.

Save a UIImage and reused it on UIImageview

I currently have the ability to take a photo or load from the camera and place an image in the UIImageView in my app be i want the ability to have a button that will save the image so when i reload the app the image is still in the UIImageView.
My though was a button to save the image once you have loaded it and in the
-(void)viewDidLoad
have the code to load the image that was saved but i don't know how to approach this.
Any help would be fantastic.
You can convert images to NSData using either UIImagePNGRepresentation or UIImageJPGRepresentation, then save the data to file calling one of NSData's writeToFile... methods.
Then when you restart your application, you can get the image by calling [UIImage imageWithData:[NSData dataWithContentsOfFile:filePath]]
-- EDIT --
Save image
UIImage *image = ...;
NSString *cachedFolderPath = NSSearchPathForDirectoriesInDomains(NSCachesDirectory, NSUserDomainMask, YES)[0];
NSString *cachedImagePath = [cachedFolderPath stringByAppendingPathComponent:#"image.png"];
[UIImagePNGRepresentation(image) writeToFile:cachedImagePath atomically:YES];
Load image
NSString *cachedFolderPath = NSSearchPathForDirectoriesInDomains(NSCachesDirectory, NSUserDomainMask, YES)[0];
NSString *cachedImagePath = [cachedFolderPath stringByAppendingPathComponent:#"image.png"];
UIImage *image = [UIImage imageWithData:[NSData dataWithContentsOfFile:cachedImagePath]];
I used NSCachesDirectory since I'm assuming you don't want to have this image backed up (either through iCloud or iTunes). If you do then you'd want to use NSDocumentDirectory instead.

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