Save a UIImage and reused it on UIImageview - ios

I currently have the ability to take a photo or load from the camera and place an image in the UIImageView in my app be i want the ability to have a button that will save the image so when i reload the app the image is still in the UIImageView.
My though was a button to save the image once you have loaded it and in the
-(void)viewDidLoad
have the code to load the image that was saved but i don't know how to approach this.
Any help would be fantastic.

You can convert images to NSData using either UIImagePNGRepresentation or UIImageJPGRepresentation, then save the data to file calling one of NSData's writeToFile... methods.
Then when you restart your application, you can get the image by calling [UIImage imageWithData:[NSData dataWithContentsOfFile:filePath]]
-- EDIT --
Save image
UIImage *image = ...;
NSString *cachedFolderPath = NSSearchPathForDirectoriesInDomains(NSCachesDirectory, NSUserDomainMask, YES)[0];
NSString *cachedImagePath = [cachedFolderPath stringByAppendingPathComponent:#"image.png"];
[UIImagePNGRepresentation(image) writeToFile:cachedImagePath atomically:YES];
Load image
NSString *cachedFolderPath = NSSearchPathForDirectoriesInDomains(NSCachesDirectory, NSUserDomainMask, YES)[0];
NSString *cachedImagePath = [cachedFolderPath stringByAppendingPathComponent:#"image.png"];
UIImage *image = [UIImage imageWithData:[NSData dataWithContentsOfFile:cachedImagePath]];
I used NSCachesDirectory since I'm assuming you don't want to have this image backed up (either through iCloud or iTunes). If you do then you'd want to use NSDocumentDirectory instead.

Related

Convert a downloaded image to in-memory static image -IOS

My scenario goes in this way. At the start of application a list of images will be downloaded from server & once downloaded all images will be converted into the static images and onwards will be using those static images everywhere in application. I think in android this thing can be achieved using BITMAP. (Not confirm).
Currently i'm using SDWEBIMAGE library for downloading and caching images. But i don't want to use this library anymore. I just want to download all images once and then everywhere i want to add below code snippet for displaying downloaded images.
[ImageView setImage:[UIImage imageNamed:#"DownloadedImageName"]];
Is there any way to get this thing done in ios?
You have to download each Image and save it into "Documents" Directory, and then whenever you need them use that.
For saving image into documents directory, use code like this:
- (IBAction)saveImage:(UIImage*)img {
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSString *savedImagePath = [documentsDirectory stringByAppendingPathComponent:#"savedImage.png"];
NSData *imageData = UIImagePNGRepresentation(img);
[imageData writeToFile:savedImagePath atomically:NO];
}
And for getting and show image on imageview, use this code:
- (UIImage*)getImage
{
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSString *getImagePath = [documentsDirectory stringByAppendingPathComponent:#"savedImage.png"];
UIImage *img = [UIImage imageWithContentsOfFile:getImagePath];
return img;
}
[UIImage imageNamed:] method is only for getting images that already exist in your app bundle. So if you have dynamic content that is downloaded from internet, you cannot use this method. Rather, create your own method to load the images from sandbox Documents folder.

Image written through WriteToFile command is missing after app rerun

I am writing an app which downloads image from my server and stores them locally for offline viewing. The codes I use to store the image locally are shown below. Apart from storing the image, I am also able to read the image from the path (which I stored separately).
However when I re-run my code from Xcode to the iPhone (without uninstalling the app from the phone), the stored image file would be missing. Is this expected? Would I face similar issue when my app has been released on App Store and when the user updates the app? Is there a way to keep the file persistent when I re-run them when I update some codes in Xcode?
NSData *imageData = UIImageJPEGRepresentation(image, 1.0);
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSString *imagePath =[documentsDirectory stringByAppendingPathComponent:[NSString stringWithFormat:#"file.jpeg",]];
if (![imageData writeToFile:imagePath atomically:YES])
{
// Handling when there is an error
NSLog(#"Failed to store file at path %#",imagePath);
stored.text = #"";
}
else
{ // Handling when write is successful
NSLog(#"Imaged stored path is %#",imagePath);
stored.text = imagePath;
}
[imageView setImage:image];
The code to read the image is shown below:
NSString *imagePathToRead = stored.text;
NSLog(#"Retrieve image from %#",imagePathToRead);
UIImage *image = [UIImage imageWithContentsOfFile:imagePathToRead];
[imageView setImage:image];
I am posting the answer here from rmaddy which solved the issue I was facing. I am posting here so that others can benefit if they are facing similar issue.
For the storing portion:
The stored.text should never store the full path:
stored.text = imagePath;
Instead I should store #"file.jpeg" only.
For the Read portion:
I should always regenerate the full path below when I wanted to read the path instead of the code below:
NSString *imagePathToRead = stored.text;
The corrected codes are:
NSString *imagePathToRead = stored.text;
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSString *imagePath =[documentsDirectory stringByAppendingPathComponent:[NSString stringWithFormat:imagePathToRead]];
NSLog(#"Retrieve image from %#",imagePath);
UIImage *image = [UIImage imageWithContentsOfFile:imagePath];
This solved the issue and the image is able to be read even though the app is re-installed through Xcode.

Load image previously saved from the camera roll

So I have an image saved from the camera roll or camera and have a saved the directory and image name to reference back to. When I go back to where I want that image to show it won't. It's just a blank image view.
I seem like it should be straight forward and I have done my own research, but no answer seems to be working for me.
Below is the image path and the code I am using to try and show the image. What am I doing wrong here?
/Users/*****/Library/Developer/CoreSimulator/Devices/FA19C634-C029-4518-BAE1-E7CC601FB9C2/data/Containers/Data/Application/72B5C82B-A8FB-451D-A6DC-DF2C3F3ED12D/Documents/Profile Pics/CYKGXryEDj-1.jpg
self.imageView.image = [UIImage imageWithContentsOfFile:profileImg];
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsPath = [paths objectAtIndex:0]; //Get the docs directory
NSString *filePath = [documentsPath stringByAppendingPathComponent:#"image.png"]; //Add the file name
NSData *pngData = [NSData dataWithContentsOfFile:filePath];
UIImage *image = [UIImage imageWithData:pngData];
I did only one time using AVFoundation framework -
I was saving images as data and showing them by using imageWithData method. hope this will help you.

Resizing an image from UIImagePickerController not working

I am following this post on how to resize an image. I placed the + (UIImage*)imageWithImage:(UIImage*)image scaledToSize:(CGSize)newSize; in selectExerciseImageViewController.h and copied the relevant code to selectExerciseImageViewController.m.
Then I attempt to resize the image, save it, and retrieve the saved image file into a UIImageView. but for some reason the image is never showing the the UIImageView and the last NSLog returns null
- (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info {
[picker dismissModalViewControllerAnimated:YES];
UIImage* newImage = [selectExerciseImageViewController imageWithImage:[info objectForKey:#"UIImagePickerControllerOriginalImage"]
scaledToSizeWithSameAspectRatio:CGSizeMake(40.0,40.0)];
NSData* imageData = UIImagePNGRepresentation(newImage);
// Give a name to the file
NSString* imageName = #"MyImage.png";
// Now, we have to find the documents directory so we can save it
// Note that you might want to save it elsewhere, like the cache directory,
// or something similar.
NSArray* paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString* documentsDirectory = [paths objectAtIndex:0];
// Now we get the full path to the file
NSString* fullPathToFile = [documentsDirectory stringByAppendingPathComponent:imageName];
// and then we write it out
[imageData writeToFile:fullPathToFile atomically:NO];
//imageView.image = [info objectForKey:#"UIImagePickerControllerOriginalImage"];
_testimg.image = [UIImage imageNamed:#"MyImage.png"];
NSLog(#"asd %#",[UIImage imageNamed:#"MyImage.png"]);
}
[UIImage imageNamed:#"MyImage.png"];
This loads an image from the main application bundle. You are writing the file to the documents directory. You need to instantiate the UIImage object with a different method. Try:
[UIImage imageWithContentsOfFile:fullPathToFile];

Is possible to make screen shot in ipad programmatically? [duplicate]

how to save the screenshot programmatically in Ipad with image name taken from the user?
i've found a snippet which works but doesn't asks for the name of the image.
UIGraphicsBeginImageContext(self.view.frame.size);
[self.view.layer renderInContext:UIGraphicsGetCurrentContext()];
UIImage *viewImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
UIImageWriteToSavedPhotosAlbum(viewImage, nil, nil, nil);
Also is it possible to create multiple folders in photo albums and save the image in it programmatically??
You cannot specify a name when you save the image to the photo album. If you want to do that, you have to save the image to the app's directory folder and then build a way to show to the user, the images he has saved internally and allow him to delete, load, etc.
This is how to save a PNG image to disk
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSString *appFile = [documentsDirectory stringByAppendingPathComponent:myFileName];
NSData *imageData = UIImagePNGRepresentation(myImage);
[imageData writeToFile:appFile atomically:YES];
myImage is your UIImage and
myFileName is the name you want

Resources