First time app run action depending on how app was installed (iOS) - ios

We have a native iOS App that users will install exclusively from Appstore. We want the first content displayed in the app to change depending on whether the user found the app by themselves by searching in Appstore or if they followed a link from our website to the Appstore page from a browser.
Is this possible?
How?
Also see related question for Android.

With the launch of iOS8 Apple introduced a new install attribution feature. Unfortunately this does not yet allow for an App to know the value of the query parameter passed in the page view of the appstore that lead to the installation of the app like in Google Play Install Referrer, but it is speculated that this will happen in the future.
In the meantime, the closest thing that will solve this problem albeit with some imperfections is called "Fingerprinted Redirect with URL Parameters" and an article explaining how this works with links to technical example implementation can be found here.

Related

How to get the URL of an iOS application before it is accepted by Apple?

First of all, I know that there are a lot of posts related to my question but my situation is a bit different.
Actually I use Admob in my application to present ads, but my approval status is set to "review required" because I've not add my App's URL on AppStore yet.
I tried to go to : App Store Connect > My apps > App concerned > App information > View in the app store. I've copied the URL from my browser and add it to Admob but here is the message I get from Admob when I search my app with this URL :
Can't find your application? Check its information on the download platform and try again.
And this makes sense as the application is not yet published on the AppStore. The problem is that the app cannot be accepted if the ads do not work.
Can anyone suggest a solution ?
Thank you for your attention !
First of All, the sentence below is not true:
The problem is that the app cannot be accepted if the ads do not work.
Apple will accept the app if it has no Ads without any problems.
BUT if you really really need an Ad to appear, you can use in house ads until the app get published.
in house Ads will appear even if your app is not published yet.

How to identify if the user opened the link to the App store but did not install the app then but later in the future?

Is there any way to know if a user opened the link to your app on the app store from a universal link but did not install it at that time and after say 2-3 days later, installs the app from the app store itself instead of your link.
Currently, when we simulate the same situation at the time of development during the installation of the app via Xcode we still get those parameters. How to identify if the user did install at that moment or at a later point of time.
You can use any third-party SDK.
I have integrated this feature using branch.io SDK
Using their Quick Links option you can achieve this.

Adding a URL link to iOS app that is not optimized for mobile platforms (rejection possibility)

I have been doing some research about iOS app approval process, but I can't seem to find one thing that is pretty important in my case. I have added a simple url link to a website (I did not use a web view for the reason I am about to explain).
What I have found is that Apple specifies that font within the app should not be smaller than size 11. They also say that the user should not have to zoom in. Well, unfortunately I have a client who wants me to place a link of her website in a menu section of the app. I told the client that I was concerned that there may be an issue since this website is not optimized for mobile devices. Basically, this link shows a desktop version of a site on a mobile phone.
I have searched online for many guidelines, but I just haven't spotted anything yet. I would guess that they would reject it, but I was just curious if anyone happened to know for sure or knew where I should look to find this out.
Thanks

How to test Facebook mobile app install ads “Last Mobile Install Reported” field?

I've integreated Facebook SDK, and put the code [FBSettings publishInstall:YOUR_APP_ID]; in, and it worked all right with return value true.
I'm testing it using ad hoc distribution, for some reason the field Last Mobile Install Reported is not showing up. And the Facebook app summary page I got seems to be different to other people.
My question is:
Do I need to release the app to Apple store first, then download it via Facebook Ad in order for 'Last Mobile Install Reported' to show up?
My guess is that since I installed the app as Ad Hoc to my device, not via Facebook, so that 'Last Mobile Install Reported' didn't work. It is fair enough if that is the case, as I expect Facebook to charge me only when people download and install the app via Facebook Ads. But I'm not sure if my guess is all right or not. Can anyone clarify how facebook mobile app install ads works?
I've read through https://developers.facebook.com/docs/tutorials/mobile-app-ads/ already btw.
Any help would be appreciated.
I know I'm a little late to answer this but maybe this will help someone else. I just ran my first ad campaign on fb for my app and tracked installs.
First, the way you test if your app has the fb framework installed correctly and reporting installs is:
Look for the "fb_mobile_activate_app" event to show up in fb in the App Dashboard -> Insights -> App Events -> Overview. It should show up within a minute of the app opening.
Your app does not have to be released. I was getting install data from the simulator.
FB tracks all opens and if that same user clicked on one of your ads within the last 28 days it counts it as an install.
Your app do not have to be Released to see that feature. We have seen stats even for our development status app.
Last Mobile Install Reported works for non Facebook Ads related installs as well. They basically take in any installs .
It seems like you already have a Mobile Install Reported value in place. I don't think it would report a duplicated device if you set up the Info.plist correctly as instructed in the article below. Under "Advanced steps for mobile measurement", go to step 2.
https://developers.facebook.com/docs/tutorials/mobile-app-ads/
There is a "trick" to seeing your installs.
Yes, you can test "App Installs" on the Simulator or on your device...BUT...you might not see them on the Facebook Dashboard.
Instead, first go to the INSIGHTS tab reached from the left menu on the App Dashboard.
You may see App Installs here - but you might not.
Second, if you don't see any live data for App Installs, look at the section called "APP LAUNCHES." That can be used as a surrogate indicator that your app is working.
Third, if you don't see live data for "App Launches" - look at the date range. Change the date range to extend to TOMORROW's date. Give Facebook 1-2 minutes to update with your data. At that point, now you can see that live App Launches are occurring - and thus will know that your connection to FB is working.

Submitting webapp launcher to Apple Store

I have never developed for iPhone, but I have developed an HTML5 web application.
I would like to submit to the Apple store a free app whose job would be to just open up the HTML5 webapp in the mobile browser.
Do you think it will be likely that such an app can be accepted? Can you please provide links or evidence?
Is it possible to ask this question to the Apple team so that I am not going to waste $99? If so, how?
If your app has native web views pulling internal HTML5 information, you might be able to sneak it by some of the app reviewers, but a good portion will say that there is not enough native Apple code in the app. They are sticklers for that.
I have, on a few occasions, gotten away with adding push notification, saying it HAS to be an app, and can't rely on users going to the website since they need push (even though I never intended on pushing anything out), but Apple has caught on to this.
Ultimately, you need to use Apple code in xCode, and you need to use a lot of it.

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