I have the following code, which creates UIView, and some of its subViews, and adds them to a UIScrollView, all in a loop :
var count:CGFloat=bookScrollView.frame.minX
for var i=0;i<10;i++ {
var view=UIView(frame: CGRect(x: count + 20, y: bookScrollView.frame.minY + 30, width: 200, height: 300))
view.backgroundColor=UIColor.whiteColor()
view.layer.cornerRadius = 5;
view.layer.masksToBounds = true;
var imageView=UIImageView(frame: CGRect(x: count, y: view.frame.minY - 30, width: 150, height: 220))
// imageView.image=UIImage(named: "Sample_Book")!
view.addSubview(imageView)
var titleLabel=UILabel(frame: CGRect(x: count + 10, y: imageView.frame.maxY + 30, width: 185, height: 60))
titleLabel.text="Head First Javascript"
titleLabel.backgroundColor=UIColor.clearColor()
titleLabel.font=UIFont(name: "Menlo-Bold ", size: 15)
titleLabel.textAlignment = NSTextAlignment.Center
titleLabel.textColor=UIColor.grayColor()
view.addSubview(titleLabel)
bookScrollView.addSubview(view)
count+=220
}
bookScrollView.contentSize=CGSize(width: count, height: 200)
It works fine,except the fact that other than in the first view,imageView and titleLabel are not visible.
The label and the imageView have moved towards the right from the second view onwards.
Frames are expressed according to the superview's coordinate space.
Since you're adding your image view and label to the view not the scroll view, their frames should be specified in view's coordinate space. So you do not need to add count to their x position.
var imageView=UIImageView(frame: CGRect(x: 0.0, y: 0.0, width: 150, height: 220))
And:
var titleLabel=UILabel(frame: CGRect(x: 10.0, y: imageView.frame.maxY + 30, width: 185, height: 60))
Note: You should look into UICollectionView and autolayout for a more robust way of achieving this.
Related
If I change a UIView's bounds from...
v2.bounds = CGRect(0, 0, 70, 70)
to...
v2.bounds = CGRect(-2000, 0, 70, 70)
... nothing happens - the dimensions stay the same upon rendering. Why is this?
To help understand what bounds does, run this sample code in a view controller's viewDidLoad method:
let newView = UIView(frame: CGRect(x: 50, y: 100, width: 30, height: 30))
newView.backgroundColor = UIColor.blue
let secondView = UIView(frame: CGRect(x: 0, y: 0, width: 20, height: 20))
secondView.backgroundColor = UIColor.red
newView.addSubview(secondView)
view.addSubview(newView)
DispatchQueue.main.asyncAfter(deadline: .now() + 1) {
newView.bounds = CGRect(x: 10, y: 0, width: 30, height: 30)
}
Here we're moving the bounds to the right by 10 points, so you'll see the "second view" (which is red) move to the left by 10 points.
Changing the origin of the bounds changes the coordinate system of the view, which affects the location of all of it's subviews. It doesn't affect its origin with respect to its super view, however. For that, you should change the origin of the frame.
Bounds only takes into account width and height, you are only changing the origin in your example, only changing x to be precise. To accomplish this use frame property:
v2.frame = CGRect(-2000, 0, 70, 70)
I have a skscene in which i show subview and i want a "Game Over" label in it.
var gameoversub = UIView(frame: CGRect(x: 0, y: 0, width: 200, height: 200))
func addsubview() {
gameoversub.backgroundColor = UIColor.black
self.view?.addSubview(gameoversub)
gameoversub.center = (super.scene?.anchorPoint)!
gameoversub.bounds = CGRect(x: 0, y: 0, width: (super.scene?.frame.size.width)!, height:(super.scene?.frame.size.height)!)
gameoversub.addSubview(titleLabel)
}
It says, I can't add SKLabelNode, it wants UIView. Some solutions?
For the life of me, I can't figure out how to center a UIButton in UIScrollView...
let sv = UIScrollView(frame: CGRect(x: 0, y: 0, width: 300, height: 600))
let b = UIButton(frame: CGRect(x: 0, y: 0, width: 30, height: 30))
sv.addSubview(b)
b.center = sv.center
No matter what I do, the button seems to be off center. This logic works in normal UIView. Why doesn't it with UIScrollView?
you can also use
let b = UIButton(frame: CGRect(x: sv.frame.size.width/2 -15, y: sv.frame.size.height/2 -15, width: 30, height: 30))
for your code first check value of sv.center, if it is OK and your UI is not updating then call layoutIfneeded
Reference : How is layoutIfNeeded used?
I want to calculate view size with autolayout, but it can not get right value. Here is my code
// build views
let view = UIView(frame: CGRect(x: 0, y: 0, width: 100, height: 100))
let posterView = UIImageView(frame: CGRect(x: 0, y: 0, width: 50, height: 100))
let titleLabel = UILabel(frame: CGRect(x: 0, y: 0, width: 100, height: 20))
titleLabel.text = "Title "
titleLabel.font = UIFont.systemFontOfSize(16) // label height = 19.5
view.addSubview(posterView)
view.addSubview(titleLabel)
posterView.snp_makeConstraints { (make) in
make.top.left.right.equalTo(view).offset(0)
make.width.equalTo(posterView.snp_height).multipliedBy(16.0 / 9.0)
}
titleLabel.snp_makeConstraints { (make) in
make.top.equalTo(posterView.snp_bottom).offset(0)
make.left.equalTo(view).offset(0).priority(750)
make.right.equalTo(view).offset(0).priority(750)
make.bottom.equalTo(view.snp_bottom).offset(0)
}
// calculate
view.translatesAutoresizingMaskIntoConstraints = false
let heightConstraint = NSLayoutConstraint(item: view, height: 90+19.5)
view.addConstraint(heightConstraint)
let fittingSize = view.systemLayoutSizeFittingSize(UILayoutFittingCompressedSize)
// the fittingSize is (40,109.5), not expect value (160, 109.5)
Please don't tell me how to calculate dynamic height for UITableViewCell. This is a opposite problem from height to width.
Thanks
When i try to create an uiview with loading text and activityindicator, even though it looks centered in iphone 6, it is not centered in iphone 5.
How can i use auto layout for this programatically created UIView ?
I am trying to center this uiview in all screen sizes
boxView = UIView(frame: CGRect(x: TableView.frame.midX - 60, y: TableView.frame.midY - 15, width: 180, height: 50))
boxView.backgroundColor = UIColor.blackColor()
boxView.alpha = 0.5
boxView.layer.cornerRadius = 10
var activityView = UIActivityIndicatorView(activityIndicatorStyle: UIActivityIndicatorViewStyle.WhiteLarge)
activityView.frame = CGRect(x: 0, y: 0, width: 50, height: 50)
activityView.startAnimating()
var textLabel = UILabel(frame: CGRect(x: 60, y: 0, width: 200, height: 50))
textLabel.textColor = UIColor.whiteColor()
textLabel.text = "Loading"
boxView.addSubview(activityView)
boxView.addSubview(textLabel)
TableView.addSubview(boxView)
EDIT: I tried this and it seems working good
var bounds: CGRect = UIScreen.mainScreen().bounds
var width:CGFloat = bounds.size.width
var height:CGFloat = bounds.size.height
boxView = UIView(frame: CGRect(x: width/2 - 90, y: height/2 - 100, width: 180, height: 50))