Is it possible to build a small wifi enabled device that broadcasts an SSID like a router but doesn't connect to the internet? I want to build a personal device that holds 16gb of memory and that when connected to shows a webpage/landingpage but doesn't connect to the internet. Are there any tutorials out there similar to this or any information on where to start?
Of course it is possible. Broadcasting SSID is not only the feature of (wireless) routers but wireless access points in general. Wireless access point can be also a router (like square is also a rectangle, but not every rectangle is square).
You can for example:
- take small computer with wireless card and make it to be access point,
- take any typical wireless router and connect your device, but not connect to the internet (it will work).
There are many options. The best option depends on what you have (device), how much you want to invest and how are your "computer skills" ;-)
Related
I need to enable multiple devices to communicate with each other using OSC protocol which runs over IP protocol etc.
I have two wireless routers, one of them is capable of providing internet access from SIM card.
What I want to accomplish is:
provide all devices wireless connection for communication between each other
provide all devices connection to the Internet
avoid spending data from SIM card when my devices communicate with each other
This last point is what I can't solve - in my mind it should not be a problem. If I understand it correctly, I am creating a WLAN and there is no need for passing the data to the internet provider (or asking for data from him) and the router should act like a switch and route the signal from one device to another one if the IP and port is correct.
I have router TP-Link Archer C6 ; router TP-Link Archer MR200 ; Windows laptop ; Android phone ; iPad.
What I want to accomplish is remote control of DAW Reaper (running on Windows laptop) over Web Control Surface or OSC Protocol with TouchOSC app or Open Stage Control app.
I will appreciate any help!
Thank you very much in advance,
Peter
I'm looking forward to use cellular data when connected Wi-Fi.
Yi dash camera works like this.
Yi camera make Soft AP.
iOS or Android phone connect the Wi-Fi.
Between YI and Phone, internal network is made,
generally, phone cannot use the internet.
but, in Yi network, phone can use internet, sns, streaming, and etc.
How can i do it?
Thanks in advance.
One solution (not practical from an app user perspective) is to manually go to the iPhone Settings, Wi-Fisection and select the desired Wi-Fi hotspot i(info).
From there you can change Configure IP to be Manual instead of Automatic and set the IP Address to be the same one as in Automatic (same for Subnet Mask) and make sure that Router is left empty.
That way, iOS won't try to use the Wi-Fi to connect to internet but use cellular if available.
I would like to build an application on my iPhone that connects to my raspberry Pi. Because these are going to be in close proximity (next to each other), I'd like to use the wired connection (lightning port to USB) to communicate. Is this possible or must I use wireless technologies? My assumption is that wired would be better as it ensures a connection and would be faster, however, I am open to be corrected.
This is related to a hobbyist project where I want to access a raspberry pi sensor on my iphone. The sensor (and Pi) will be next to the iphone. I'm building a custom weird case to combine them.
Any thoughts much appreciated.
Thanks
Iain
For communication with peripheral devices (Raspberry Pi for example) you have several alternatives.
UART via 30-pin or lightning connector (MFi needed)
USB via 30-pin or lightning connector (MFi needed)
Quick start: Microchip's development kits. This module can prolong communication to RPi or you can try to implement the Accessory stack (and communication with authentification chip) to RPi itself.
FSK or similar modulated-audio communication via audio-jack (no MFi needed)
You would have to implement hardware FSK modem on the RPi side and a software one on the iOS side. It is a bit tricky but by no means impossible.
Of course you could implement software modem on the RPi side, too. But since RPi doesn't have audio input you would have to use an USB audio card or something. Or complicate your life trying to sample an analog pin fast enough.
User not really Jake made a quite impressive list of links on this topic here on SO.
Bluetooth as an External Accessory (MFi needed)
Quick start: RN-41/42-APL
Easy to use Bluetooth stack. Communication with authentification chip is handled by the BT module. Note that when communicating with iOS devices data troughput is not much better than when using BLE modules.
Bluetooth as a BLE module (no MFi needed)
Data troughput not much worse then the old BT. Implementing the communication might be a bit more tricky code-wise. This module seems interesting.
WiFi communication (no MFi needed)
WiFi might be a good choice. But for your device and iOS device to be able to find eachother you will need either static IP (for the server device) or minimal Zeroconf (Bonjour) implementation.
When using WiFi you can go either with infrastructure network (using external Access Point) or you could go with AdHoc (created by your device). Later seems promising but be careful - iOS7 & AdHoc network don't seem to work well together yet.
With WiFi you have many modules to choose from. A simpler to use would be a module like RN-XV WiFly Module. TCP stack is already implemented in the module - you can use simple UART communication. I'm not sure how to implement Zeroconf on this one.
Or there are raw WiFi modules like MRF24WG0MA/MB. They are stable and reliable and they can be used on home-etched PCB. Downside for RPi user would be that you would almost certainly need an PIC24 or something between the RPi and MRF24W. Microchip provides free TCP/IP stack for their microcontrollers and this stack includes Zeroconf.
And the easiest way: you could simply use a WiFi dongle (with RPi) for communication. Zeroconf should be easy enough to implement on the RPi - and it's not even needed at the begining if you are ok with assigning static IP to the RPi (if it acts as a server).
This is not possible without signing up for apples MFI program. You have to pay and sign a bunch of NDA's.
https://developer.apple.com/programs/mfi/
You can use other methods, like bluetooth and connection over the audio port.
While #RokJarc's answer is pretty complete, I've also had success with both wired (lightning to usb) and wireless connections using iOS's personal hotspot. Here are the steps:
For wired, on the Pi, install ipheth-utils:
sudo apt-get install ipheth-utils
And add an eth1 network interface by editing /etc/network/interfaces to include:
allow-hotplug eth1
iface eth1 inet manual
For wireless, make sure /etc/network/interfaces has a wireless network entry such as:
allow-hotplug wlan0
iface wlan0 inet manual
wpa-conf /etc/wpa_supplicant/wpa_supplicant.conf
If you are using wpa_supplicant and add a network entry for the iPhone's hotspot in /etc/wpa_supplicant/wpa_supplicant.conf:
network={
ssid="Banana Phone"
psk="ring ring ring"
key_mgmt=WPA-PSK
id_str="banana"
priority=3
}
The ssid should be the name of the phone from Settings -> General -> About -> Name and the password should come from the personal hotspot screen.
Now start the personal hotspot on your phone. The pi should automatically connect when connected by a usb to lighting cable or using wifi. After connecting, the pi should be assigned an ip somewhere in 172.20.10.x. You can run ifconfig on the pi to figure out which one. (I believe that you should be able to define a static ip here but haven't messed around with that yet)
From there, you can connect another computer to the hotspot and ssh into the pi using the 172.20.10.x ip or even ssh directly from the phone.
In my personal testing, latency over lightning is consistently low and I've used this on both a Raspberry Pi Two and Raspberry Pi Zero for streaming realtime mjpeg video from two cameras to a VR headset. In this scheme, the network is a fairly small source of the 100ms or so latency. The experience is not Vive quality of course, but it is still usable and the iPhone + Pi combo provides lots of fun hacking opportunities
It's possible to do this with Mfi.You can run usbmuxd service on your Raspberry Pi. The usbmuxd will transfer the USB data into socket packets. Your iOS App also need to implement the same protocol to rx/tx the data from/to your Raspberry Pi.
David House has already made this work. https://github.com/davidahouse/PiTalk
Please tell me in detail why it is impossible to send the data between two phones over GSM? I can find almost no information about this problem.
There are 2 points here.
Firstly, GSM is a mobile voice telephony system - plain GSM doesn't do data connections.
GPRS and EDGE are add-ons to the GSM network that allow data to be sent.
There are other kinds of wireless phone networks that also use a SIM and allow data to be sent (UMTS, LTE).
Secondly, when you establish a data connection with a mobile phone and a phone network, you are establishing an IP connection between your phone/modem and a gateway server in the operator's network. The gateway server allows you access to the internet (together with the DNS server etc, obviously).
This is similar to a computer plugging in a LAN cable and connecting to their ISP. But you can also connect 2 computers with a crossover cable, and configure them to have an IP connection directly. So what you are asking is, why can't I do the same with 2 GSM phones? what is the equivalent of a wireless crossover cable?
The reason is because GSM has no protocol to connect phones to each other. It only defines a protocol for phones to connect to a network base station.
To transfer data between 2 phones, therefore, you need a different protocol, one which will work between 2 peers. Bluetooth is a common such protocol, but it only works over short distances.
If you want to connect 2 distant phones, you can do this via a third party, like a website, to which data can be uploaded into the cloud by the first phone and downloaded by the second phone.
Or, you could establish a connection at the IP level via the internet, e.g. if one mobile device was a web server (the last sentence is only theorising).
See also this related question
EDIT: 3GPP Release 12 includes direct Device to Device communications. At the time of writing, it's still very new, and not yet commercially available, so the answer above still holds. D2D is designed for emergency services, eg if the network is damaged by a disaster, they can still communicate directly. But 3GPP suggests that it will be commercially available as well. From 3GPP news
There are also commercial benefits of D2D, with new applications building on the physical proximity of users being trialed by operators.
2nd EDIT: Apple has created a feature called Multipeer Connectivity Framework, which uses a mixture of WiFi networks, peer-to-peer WiFi and Bluetooth to enable short distance connectivity between iPhones when there is no GSM network.
NFC is another peer-to-peer technology for communicating between 2 devices, that is supported by some phones. More information here.
I am trying to do a little experiment and I'm getting pretty odd results that I can't explain. I came to my University with my friend, we both brought our laptops and we connected to the same WiFi. But from some reason, our computers couldn't communicate with each other. For example, I couldn't ping him, and I when I did an ARP Scan to find all the hosts on the LAN I didn't find him. He did the same. He couldn't ping me and he didn't find my laptop when he did an ARP scan. Yet, there were many other devices on the LAN that both of us could ping and that we both found in our ARP scan. The University may be big, but we sat just next to each other.
I know that the WiFi on the university may be complex, but yet I have no explanations of what is happening. We sit next to each other, connect to the same WiFi(same Access Point MAC), we both see many same devices in our LAN, yet we can't see each other. Anyone has any idea of what may be happening? Why can't we see/ping each other while we are on the same LAN?
Thanks! :)
The wireless access point probably has a security setting of "Wireless Isolation Within SSID" turned on. This function does exactly what you describe. It allows all authenticated users to see machines on the LAN, but not other wireless machines on the same access point.
Reconfigure your router and make some settings like this
LAN DHCP=Enable
Wireless Authentication type=WPA-PSK/WPA2-PSK
Encryption=AES
After this setting delete all Wireless network of router listed in your PC. And than connect, It will works. you can ping your both PC together.
Because you are connected to an infrastructure mode access point (99% of APs), in order to send packets to another device your laptop sends the packet to the AP (to the distribution system), and then the AP sends the packet to your friend (from the distribution system). You cannot connect 'directly' to your friend.
The AP can direct whether or not wireless clients can see each other - depending on the manufacturer this can be implemented in many different ways. You could talk to your system administrator about why/how this policy works.