iOS - Swift and Parse error regarding Optionals within Subclass - ios

I have implemented a Parse subclass called Filler.swiftthat contains five variables that are held in the Parse backend.
Whilst trying to save data to the Parse backend using this subclass I get the error: fatal error: unexpectedly found nil while unwrapping an Optional value.
This is the code that brings about the error (on the self.object.username = username line):
if let username = PFUser.currentUser()?.username {
// set username equal to current user
self.object.username = username
}else{
println("PFUser.currentUser()?.username contained a nil value.")
}
I've figured out that it's something to do with how I'm handling optional variables in my subclass but the Parse documentation isn't clear on exactly how to do this. Here's my code for the subclass:
class Fillup : PFObject, PFSubclassing {
var amount : String? {
get {
return self["amount"] as? String
}
set{
self["amount"] = newValue
}
}
var cost : String? {
get {
return self["cost"] as? String
}
set{
self["cost"] = newValue
}
}
var date : NSDate {
get {
return self["date"] as! NSDate
}
set{
self["date"] = newValue
}
}
var username: String? {
get{
return self["username"] as? String
}
set {
self["username"] = newValue
}
}
var id : Int?{
get {
return self["id"] as? Int
}
}
override class func initialize() {
var onceToken : dispatch_once_t = 0;
dispatch_once(&onceToken) {
self.registerSubclass()
}
}
class func parseClassName() -> String {
return "Fillup"
}
}
Any help would be really appreciated.

Did you try adding a ? like so:
self.object?.username = username

Related

Swift Cannot assign through subscript: 'peerDeviceSettings' is a get-only property"

I have this declaration in my class:
var peerDevice: [String: Any]?
private var peerDeviceSettings:[String:Any]? {
get {
if let settings = peerDevice?["settings"] as? [String:Any] {
return settings
}
return nil
}
}
Now the problem is if I wish to change peerDeviceSettings, such as this:
fileprivate func set(_ value: Any?, forKey key: Key) {
if peerDeviceSettings != nil {
peerDeviceSettings?[key.rawValue] = value
}
}
I get an error
Cannot assign through subscript: 'peerDeviceSettings' is a get-only property
The point is how do I rearchitect this thing without creating a new mutable variable peerDeviceSettings?
Just add set (setter) to the property and handle it there.
private var peerDeviceSettings:[String:Any]? {
get {
if let settings = peerDevice?["settings"] as? [String:Any] {
return settings
}
return nil
}
set {
}
}
your code seems to be fine, since you're creating links to the nested settings dictionary (sounds reasonably)
just add setter:
private var peerDeviceSettings: [String: Any]? {
get {
if let settings = peerDevice?["settings"] as? [String:Any] {
return settings
}
return nil
}
set {
if peerDevice == nil {
peerDevice = [:] // if it's desired behavior
}
peerDevice?["settings"] = newValue
}
}
I'd also suggest getting rid of optionality in peerDevice, just initialize it with empty value (if it feets your logic)
You need a setter
private var peerDeviceSettings:[String:Any]? {
get {
return peerDevice?["settings"] as? [String:Any]
}
set {
peerDevice?["settings"] = newValue
}
}
You see this error because you declared only getter for your property, you have also add setter
private var peerDeviceSettings:[String:Any]? {
get {
if let settings = peerDevice?["settings"] as? [String:Any] {
return settings
}
return nil
}
set {
peerDevice?["settings"] = newValue
}
}
UPDATE: to show how it must be in this certain case

iOS - Mocking UserDefault before loading the view controller

I am currently working on test for my application and I have faced a problem when mocking user defaults. Let me first show you my setup :
this is how I mock user Defaults :
class MockUserDefaults: UserDefaults {
typealias FakeData = Dictionary<String, Any?>
var data: FakeData
convenience init() {
self.init(suiteName: "mocking")!
}
override init?(suiteName suitename: String?) {
data = FakeDefaults()
UserDefaults().removePersistentDomain(forName: suitename!)
super.init(suiteName: suitename)
}
override func object(forKey defaultName: String) -> Any? {
if let data = data[defaultName] {
return data
}
return nil
}
override func set(_ value: Any?, forKey defaultName: String) {
if defaultName == "favs"{
data[defaultName] = value
}
}
}
I have a variable in my view controller called : userDefaults, and I set it like this :
var userDefaults : UserDefaults {
if (NSClassFromString("XCTest") != nil) {
return MockUserDefaults()
}
return UserDefaults.standard
}
this variable is actually an extension to a protocol which a made uiviewcontroller conform to it to make sure all my view controllers have this variable.
I also have a variable in myViewcontroller called favoriteMovie which I set like this :
private var favoriteMovie: Favorite? {
if let favoriteString = userDefaults.value(forKey: "favs") as? String {
return favorites.first(where: {$0.name == favoriteString})
}
return nil
}
now here's where the problem is, when I go and try to test this view controller , I need to set userDefault with an object for example :
myviewController.userDefaults.set("avengers", forKey: "favs")
before the test runs, but the problem is that favoriteMovie variable always return nil and I need it to return an object before the test runs . Any help. Thanks in advance.
UPDATE :
this is the protocol :
protocol Mockable: class {
var userDefaults: UserDefaults { get }
}
this is the extension :
extension UIViewController: Mockable {}
extension Mockable {
var userDefaults : UserDefaults {
if (NSClassFromString("XCTest") != nil) {
return MockUserDefaults()
}
return UserDefaults.standard
}
}
Here are two ways to fix it.
1) By doing some DI. In you viewController declare userDefaults as non-computed property as below
var userDefaults : UserDefaults?
In your test case, create MockUserDefaults object, set values and assign it to viewController when you are initiating it as below,
let mockUD = MockUserDefaults()
mockUD.set("avengers", forKey: "favs")
myviewController.userDefaults = mockUD
Now you will get the avengers object.
2) As the question is updated, here is the fix to hold the mockDefaults object,
struct AssociatedMock {
static var key: UInt8 = 0
}
extension Mockable {
private (set) var _mockDefaults: MockUserDefaults? {
get {
guard let value = objc_getAssociatedObject(self, &AssociatedMock.key) as? MockUserDefaults else {
return nil
}
return value
}
set(newValue) {
objc_setAssociatedObject(self, &AssociatedMock.key, newValue, objc_AssociationPolicy.OBJC_ASSOCIATION_RETAIN_NONATOMIC)
}
}
var userDefaults : UserDefaults {
if (NSClassFromString("XCTest") != nil) {
if self._mockDefaults == nil {
self._mockDefaults = MockUserDefaults()
}
return self._mockDefaults!
}
return UserDefaults.standard
}
}

Dynamically defined Function-type vars

I am trying to extend a UIKit class (which I can't edit normally) by creating a new function and a new Function-type variable, which is going to use ObjC Runtime to make it look&feel like a stored property.
extension UITextField {
private struct DynamicallyDefinedVars {
static var oneVar = "oneVar"
}
var oneVar: ((String?)->Bool)? {
get{
return objc_getAssociatedObject(self, &DynamicallyDefinedVars.oneVar) as? (String?)->Bool
}
set{
if let newValue: AnyObject = newValue {
objc_setAssociatedObject(self, &DynamicallyDefinedVars.oneVar, newValue, .OBJC_ASSOCIATION_RETAIN_NONATOMIC)
}
}
}
func callTheVarFunc() -> Bool {
if let oneVar = oneVar {
return oneVar("Foo")
}
return true
}
}
What I hope to achieve:
var foo: UITextField
foo.oneVar = { (bar: String?) -> Bool in
return true
}
if foo.callTheVarFunc {
doSomething
}
But I am getting the following error:
Cannot convert value of type '((String?) -> Bool)?' to specified type 'AnyObject?'
It would work fine if oneVar was typed something like String or an array of sorts, but I see the Function Types are not included in AnyObject, thus giving me issues when trying to objc_setAssociatedObject. Any thoughts on how I can get the desired behaviour (through extensions, without subclassing)? Each instance has to have a different oneVar value to be used with the callTheVarFunc function.
I've just seen this problem, in Swift closures cannot be casted to AnyObject so you can workaround this annoying thing creating a custom class:
extension UITextField {
class CustomClosure {
var closure: ((String?)->Bool)?
init(_ closure: ((String?)->Bool)?) {
self.closure = closure
}
}
private struct DynamicallyDefinedVars {
static var oneVar = "oneVar"
}
var oneVar: ((String?)->Bool)? {
get{
if let cl = objc_getAssociatedObject(self, &DynamicallyDefinedVars.oneVar) as? CustomClosure {
return cl.closure
}
return nil
}
set{
objc_setAssociatedObject(self, &DynamicallyDefinedVars.oneVar,CustomClosure(newValue), .OBJC_ASSOCIATION_RETAIN_NONATOMIC)
}
}
func callTheVarFunc() -> Bool {
if let oneVar = oneVar {
return oneVar("Foo")
}
return true
}
}

How to retrieve models in parse.com with swift

I am developing an application with swift and parse.com, but I have problems with the model of the application.
I have an Event class that contains a Category class.
this is my Category class :
class Category : PFObject, PFSubclassing{
override class func load() {
self.registerSubclass()
}
class func parseClassName() -> String! {
return "Category"
}
var nameCategory:String="";
var image:String="";
private let KeyName:String = "label";
private let KeyImage:String = "image";
func fromPFObject(object:PFObject)->Category{
self.nameCategory = object[self.KeyName] as String;
self.image = object[self.KeyImage] as String;
return self;
}
And this is my Event class :
class Event {
//Variables de classe
var name:String;
var category:Category;
// Descripteur de colone en base
private let KeyEventName:String = "event_name";
private let KeyCategory:String = "category";
func insert(){
var event = self.toPFObject()
event.saveInBackgroundWithBlock {
(success: Bool!, error: NSError!) -> Void in
if (success != false) {
println("Object created with id: \(event.objectId)")
self.id = event.objectId;
} else {
println(error)
}
}
}
func select(id:String){
var query = PFQuery(className: self.KeyClassName)
query.getObjectInBackgroundWithId(id) {
(event: PFObject!, error: NSError!) -> Void in
if (error == nil) {
self.fromPFObject(event);
} else {
println(error)
self.eventKO("Une erreur c'est produite");
}
}
}
func toPFObject()->PFObject{
var event = PFObject(className: self.KeyClassName)
event[self.KeyCategory] = self.category;
event[self.KeyEventName] = self.name
return event;
}
func fromPFObject(event:PFObject)->Event{
self.activ = event[self.KeyActif] as Int;
var test = event[self.KeyCategory] as PFObject;
var label = test["label"] as String;
self.category = event[self.KeyCategory] as Category;
self.name = event[self.KeyEventName] as String;
return self;
}
I get a good retrieve the name of the event but not the category. I have missed something in my models.
Do you have any ideas?
I found it simpler to work directly with the objects instead of subclassing.
Simply refer to properties on your classes as follows:
// non optional of type String that defaults to an empty string
let firstName = object["firstName"] as? String ?? ""
if you have linked classes, e.g. if Category is another class you have a reference to, the following works cleanly
if let category = object["category"] as? PFObject {
let name = category["name"] as? String ?? ""
}
Again, no need to mess around with subclassing everything for simple objects.
I've used this patter to populate PFQueryTableViewControllers, custom tables, custom views etc.

How to have stored properties in Swift, the same way I had on Objective-C?

I am switching an application from Objective-C to Swift, which I have a couple of categories with stored properties, for example:
#interface UIView (MyCategory)
- (void)alignToView:(UIView *)view
alignment:(UIViewRelativeAlignment)alignment;
- (UIView *)clone;
#property (strong) PFObject *xo;
#property (nonatomic) BOOL isAnimating;
#end
As Swift extensions don't accept stored properties like these, I don't know how to maintain the same structure as the Objc code. Stored properties are really important for my app and I believe Apple must have created some solution for doing it in Swift.
As said by jou, what I was looking for was actually using associated objects, so I did (in another context):
import Foundation
import QuartzCore
import ObjectiveC
extension CALayer {
var shapeLayer: CAShapeLayer? {
get {
return objc_getAssociatedObject(self, "shapeLayer") as? CAShapeLayer
}
set(newValue) {
objc_setAssociatedObject(self, "shapeLayer", newValue, UInt(OBJC_ASSOCIATION_RETAIN))
}
}
var initialPath: CGPathRef! {
get {
return objc_getAssociatedObject(self, "initialPath") as CGPathRef
}
set {
objc_setAssociatedObject(self, "initialPath", newValue, UInt(OBJC_ASSOCIATION_RETAIN))
}
}
}
But I get an EXC_BAD_ACCESS when doing:
class UIBubble : UIView {
required init(coder aDecoder: NSCoder) {
...
self.layer.shapeLayer = CAShapeLayer()
...
}
}
Any ideas?
As in Objective-C, you can't add stored property to existing classes. If you're extending an Objective-C class (UIView is definitely one), you can still use Associated Objects to emulate stored properties:
for Swift 1
import ObjectiveC
private var xoAssociationKey: UInt8 = 0
extension UIView {
var xo: PFObject! {
get {
return objc_getAssociatedObject(self, &xoAssociationKey) as? PFObject
}
set(newValue) {
objc_setAssociatedObject(self, &xoAssociationKey, newValue, objc_AssociationPolicy(OBJC_ASSOCIATION_RETAIN))
}
}
}
The association key is a pointer that should be the unique for each association. For that, we create a private global variable and use it's memory address as the key with the & operator. See the Using Swift with Cocoa and Objective-C
on more details how pointers are handled in Swift.
UPDATED for Swift 2 and 3
import ObjectiveC
private var xoAssociationKey: UInt8 = 0
extension UIView {
var xo: PFObject! {
get {
return objc_getAssociatedObject(self, &xoAssociationKey) as? PFObject
}
set(newValue) {
objc_setAssociatedObject(self, &xoAssociationKey, newValue, objc_AssociationPolicy.OBJC_ASSOCIATION_RETAIN)
}
}
}
UPDATED for Swift 4
In Swift 4, it's much more simple. The Holder struct will contain the private value that our computed property will expose to the world, giving the illusion of a stored property behaviour instead.
Source
extension UIViewController {
struct Holder {
static var _myComputedProperty:Bool = false
}
var myComputedProperty:Bool {
get {
return Holder._myComputedProperty
}
set(newValue) {
Holder._myComputedProperty = newValue
}
}
}
Associated objects API is a bit cumbersome to use. You can remove most of the boilerplate with a helper class.
public final class ObjectAssociation<T: AnyObject> {
private let policy: objc_AssociationPolicy
/// - Parameter policy: An association policy that will be used when linking objects.
public init(policy: objc_AssociationPolicy = .OBJC_ASSOCIATION_RETAIN_NONATOMIC) {
self.policy = policy
}
/// Accesses associated object.
/// - Parameter index: An object whose associated object is to be accessed.
public subscript(index: AnyObject) -> T? {
get { return objc_getAssociatedObject(index, Unmanaged.passUnretained(self).toOpaque()) as! T? }
set { objc_setAssociatedObject(index, Unmanaged.passUnretained(self).toOpaque(), newValue, policy) }
}
}
Provided that you can "add" a property to objective-c class in a more readable manner:
extension SomeType {
private static let association = ObjectAssociation<NSObject>()
var simulatedProperty: NSObject? {
get { return SomeType.association[self] }
set { SomeType.association[self] = newValue }
}
}
As for the solution:
extension CALayer {
private static let initialPathAssociation = ObjectAssociation<CGPath>()
private static let shapeLayerAssociation = ObjectAssociation<CAShapeLayer>()
var initialPath: CGPath! {
get { return CALayer.initialPathAssociation[self] }
set { CALayer.initialPathAssociation[self] = newValue }
}
var shapeLayer: CAShapeLayer? {
get { return CALayer.shapeLayerAssociation[self] }
set { CALayer.shapeLayerAssociation[self] = newValue }
}
}
So I think I found a method that works cleaner than the ones above because it doesn't require any global variables. I got it from here:
http://nshipster.com/swift-objc-runtime/
The gist is that you use a struct like so:
extension UIViewController {
private struct AssociatedKeys {
static var DescriptiveName = "nsh_DescriptiveName"
}
var descriptiveName: String? {
get {
return objc_getAssociatedObject(self, &AssociatedKeys.DescriptiveName) as? String
}
set {
if let newValue = newValue {
objc_setAssociatedObject(
self,
&AssociatedKeys.DescriptiveName,
newValue as NSString?,
UInt(OBJC_ASSOCIATION_RETAIN_NONATOMIC)
)
}
}
}
}
UPDATE for Swift 2
private struct AssociatedKeys {
static var displayed = "displayed"
}
//this lets us check to see if the item is supposed to be displayed or not
var displayed : Bool {
get {
guard let number = objc_getAssociatedObject(self, &AssociatedKeys.displayed) as? NSNumber else {
return true
}
return number.boolValue
}
set(value) {
objc_setAssociatedObject(self,&AssociatedKeys.displayed,NSNumber(bool: value),objc_AssociationPolicy.OBJC_ASSOCIATION_RETAIN_NONATOMIC)
}
}
The solution pointed out by jou doesn't support value types,
this works fine with them as well
Wrappers
import ObjectiveC
final class Lifted<T> {
let value: T
init(_ x: T) {
value = x
}
}
private func lift<T>(x: T) -> Lifted<T> {
return Lifted(x)
}
func setAssociatedObject<T>(object: AnyObject, value: T, associativeKey: UnsafePointer<Void>, policy: objc_AssociationPolicy) {
if let v: AnyObject = value as? AnyObject {
objc_setAssociatedObject(object, associativeKey, v, policy)
}
else {
objc_setAssociatedObject(object, associativeKey, lift(value), policy)
}
}
func getAssociatedObject<T>(object: AnyObject, associativeKey: UnsafePointer<Void>) -> T? {
if let v = objc_getAssociatedObject(object, associativeKey) as? T {
return v
}
else if let v = objc_getAssociatedObject(object, associativeKey) as? Lifted<T> {
return v.value
}
else {
return nil
}
}
A possible
Class extension (Example of usage):
extension UIView {
private struct AssociatedKey {
static var viewExtension = "viewExtension"
}
var referenceTransform: CGAffineTransform? {
get {
return getAssociatedObject(self, associativeKey: &AssociatedKey.viewExtension)
}
set {
if let value = newValue {
setAssociatedObject(self, value: value, associativeKey: &AssociatedKey.viewExtension, policy: objc_AssociationPolicy.OBJC_ASSOCIATION_RETAIN_NONATOMIC)
}
}
}
}
This is really such a great solution, I wanted to add another usage example that included structs and values that are not optionals. Also, the AssociatedKey values can be simplified.
struct Crate {
var name: String
}
class Box {
var name: String
init(name: String) {
self.name = name
}
}
extension UIViewController {
private struct AssociatedKey {
static var displayed: UInt8 = 0
static var box: UInt8 = 0
static var crate: UInt8 = 0
}
var displayed: Bool? {
get {
return getAssociatedObject(self, associativeKey: &AssociatedKey.displayed)
}
set {
if let value = newValue {
setAssociatedObject(self, value: value, associativeKey: &AssociatedKey.displayed, policy: objc_AssociationPolicy.OBJC_ASSOCIATION_RETAIN_NONATOMIC)
}
}
}
var box: Box {
get {
if let result:Box = getAssociatedObject(self, associativeKey: &AssociatedKey.box) {
return result
} else {
let result = Box(name: "")
self.box = result
return result
}
}
set {
setAssociatedObject(self, value: newValue, associativeKey: &AssociatedKey.box, policy: objc_AssociationPolicy.OBJC_ASSOCIATION_RETAIN_NONATOMIC)
}
}
var crate: Crate {
get {
if let result:Crate = getAssociatedObject(self, associativeKey: &AssociatedKey.crate) {
return result
} else {
let result = Crate(name: "")
self.crate = result
return result
}
}
set {
setAssociatedObject(self, value: newValue, associativeKey: &AssociatedKey.crate, policy: objc_AssociationPolicy.OBJC_ASSOCIATION_RETAIN_NONATOMIC)
}
}
}
You can't define categories (Swift extensions) with new storage; any additional properties must be computed rather than stored. The syntax works for Objective C because #property in a category essentially means "I'll provide the getter and setter". In Swift, you'll need to define these yourself to get a computed property; something like:
extension String {
public var Foo : String {
get
{
return "Foo"
}
set
{
// What do you want to do here?
}
}
}
Should work fine. Remember, you can't store new values in the setter, only work with the existing available class state.
My $0.02. This code is written in Swift 2.0
extension CALayer {
private struct AssociatedKeys {
static var shapeLayer:CAShapeLayer?
}
var shapeLayer: CAShapeLayer? {
get {
return objc_getAssociatedObject(self, &AssociatedKeys.shapeLayer) as? CAShapeLayer
}
set {
if let newValue = newValue {
objc_setAssociatedObject(self, &AssociatedKeys.shapeLayer, newValue as CAShapeLayer?, objc_AssociationPolicy.OBJC_ASSOCIATION_RETAIN_NONATOMIC)
}
}
}
}
I have tried many solutions, and found this is the only way to actually extend a class with extra variable parameters.
Why relying on objc runtime? I don't get the point. By using something like the following you will achieve almost the identical behaviour of a stored property, by using only a pure Swift approach:
extension UIViewController {
private static var _myComputedProperty = [String:Bool]()
var myComputedProperty:Bool {
get {
let tmpAddress = String(format: "%p", unsafeBitCast(self, to: Int.self))
return UIViewController._myComputedProperty[tmpAddress] ?? false
}
set(newValue) {
let tmpAddress = String(format: "%p", unsafeBitCast(self, to: Int.self))
UIViewController._myComputedProperty[tmpAddress] = newValue
}
}
}
I prefer doing code in pure Swift and not rely on Objective-C heritage. Because of this I wrote pure Swift solution with two advantages and two disadvantages.
Advantages:
Pure Swift code
Works on classes and completions or more specifically on Any object
Disadvantages:
Code should call method willDeinit() to release objects linked to specific class instance to avoid memory leaks
You cannot make extension directly to UIView for this exact example because var frame is extension to UIView, not part of class.
EDIT:
import UIKit
var extensionPropertyStorage: [NSObject: [String: Any]] = [:]
var didSetFrame_ = "didSetFrame"
extension UILabel {
override public var frame: CGRect {
get {
return didSetFrame ?? CGRectNull
}
set {
didSetFrame = newValue
}
}
var didSetFrame: CGRect? {
get {
return extensionPropertyStorage[self]?[didSetFrame_] as? CGRect
}
set {
var selfDictionary = extensionPropertyStorage[self] ?? [String: Any]()
selfDictionary[didSetFrame_] = newValue
extensionPropertyStorage[self] = selfDictionary
}
}
func willDeinit() {
extensionPropertyStorage[self] = nil
}
}
With Obj-c Categories you can only add methods, not instance variables.
In you example you have used #property as a shortcut to adding getter and setter method declarations. You still need to implement those methods.
Similarly in Swift you can add use extensions to add instance methods, computed properties etc. but not stored properties.
Notice: after further analyzing, the code below works fine, but does not release the view object, so if I can find a way around it I'll edit the answer. meanwhile, read the comments.
How about storing static map to class that is extending like this :
extension UIView {
struct Holder {
static var _padding:[UIView:UIEdgeInsets] = [:]
}
var padding : UIEdgeInsets {
get{ return UIView.Holder._padding[self] ?? .zero}
set { UIView.Holder._padding[self] = newValue }
}
}
I also get an EXC_BAD_ACCESS problem.The value in objc_getAssociatedObject() and objc_setAssociatedObject() should be an Object. And the objc_AssociationPolicy should match the Object.
I tried using objc_setAssociatedObject as mentioned in a few of the answers here, but after failing with it a few times I stepped back and realized there is no reason I need that. Borrowing from a few of the ideas here, I came up with this code which simply stores an array of whatever my extra data is (MyClass in this example) indexed by the object I want to associate it with:
class MyClass {
var a = 1
init(a: Int)
{
self.a = a
}
}
extension UIView
{
static var extraData = [UIView: MyClass]()
var myClassData: MyClass? {
get {
return UIView.extraData[self]
}
set(value) {
UIView.extraData[self] = value
}
}
}
// Test Code: (Ran in a Swift Playground)
var view1 = UIView()
var view2 = UIView()
view1.myClassData = MyClass(a: 1)
view2.myClassData = MyClass(a: 2)
print(view1.myClassData?.a)
print(view2.myClassData?.a)
Here is simplified and more expressive solution. It works for both value and reference types. The approach of lifting is taken from #HepaKKes answer.
Association code:
import ObjectiveC
final class Lifted<T> {
let value: T
init(_ x: T) {
value = x
}
}
private func lift<T>(_ x: T) -> Lifted<T> {
return Lifted(x)
}
func associated<T>(to base: AnyObject,
key: UnsafePointer<UInt8>,
policy: objc_AssociationPolicy = .OBJC_ASSOCIATION_RETAIN,
initialiser: () -> T) -> T {
if let v = objc_getAssociatedObject(base, key) as? T {
return v
}
if let v = objc_getAssociatedObject(base, key) as? Lifted<T> {
return v.value
}
let lifted = Lifted(initialiser())
objc_setAssociatedObject(base, key, lifted, policy)
return lifted.value
}
func associate<T>(to base: AnyObject, key: UnsafePointer<UInt8>, value: T, policy: objc_AssociationPolicy = .OBJC_ASSOCIATION_RETAIN) {
if let v: AnyObject = value as AnyObject? {
objc_setAssociatedObject(base, key, v, policy)
}
else {
objc_setAssociatedObject(base, key, lift(value), policy)
}
}
Example of usage:
1) Create extension and associate properties to it. Let's use both value and reference type properties.
extension UIButton {
struct Keys {
static fileprivate var color: UInt8 = 0
static fileprivate var index: UInt8 = 0
}
var color: UIColor {
get {
return associated(to: self, key: &Keys.color) { .green }
}
set {
associate(to: self, key: &Keys.color, value: newValue)
}
}
var index: Int {
get {
return associated(to: self, key: &Keys.index) { -1 }
}
set {
associate(to: self, key: &Keys.index, value: newValue)
}
}
}
2) Now you can use just as regular properties:
let button = UIButton()
print(button.color) // UIExtendedSRGBColorSpace 0 1 0 1 == green
button.color = .black
print(button.color) // UIExtendedGrayColorSpace 0 1 == black
print(button.index) // -1
button.index = 3
print(button.index) // 3
More details:
Lifting is needed for wrapping value types.
Default associated object behavior is retain. If you want to learn more about associated objects, I'd recommend checking this article.
if you are looking to set a custom string attribute to a UIView, this is how I did it on Swift 4
Create a UIView extension
extension UIView {
func setStringValue(value: String, key: String) {
layer.setValue(value, forKey: key)
}
func stringValueFor(key: String) -> String? {
return layer.value(forKey: key) as? String
}
}
To use this extension
let key = "COLOR"
let redView = UIView()
// To set
redView.setStringAttribute(value: "Red", key: key)
// To read
print(redView.stringValueFor(key: key)) // Optional("Red")
In PURE SWIFT with WEAK reference handling
import Foundation
import UIKit
extension CustomView {
// can make private
static let storedProperties = WeakDictionary<UIView, Properties>()
struct Properties {
var url: String = ""
var status = false
var desc: String { "url: \(url), status: \(status)" }
}
var properties: Properties {
get {
return CustomView.storedProperties.get(forKey: self) ?? Properties()
}
set {
CustomView.storedProperties.set(forKey: self, object: newValue)
}
}
}
var view: CustomView? = CustomView()
print("1 print", view?.properties.desc ?? "nil")
view?.properties.url = "abc"
view?.properties.status = true
print("2 print", view?.properties.desc ?? "nil")
view = nil
WeakDictionary.swift
import Foundation
private class WeakHolder<T: AnyObject>: Hashable {
weak var object: T?
let hash: Int
init(object: T) {
self.object = object
hash = ObjectIdentifier(object).hashValue
}
func hash(into hasher: inout Hasher) {
hasher.combine(hash)
}
static func ==(lhs: WeakHolder, rhs: WeakHolder) -> Bool {
return lhs.hash == rhs.hash
}
}
class WeakDictionary<T1: AnyObject, T2> {
private var dictionary = [WeakHolder<T1>: T2]()
func set(forKey: T1, object: T2?) {
dictionary[WeakHolder(object: forKey)] = object
}
func get(forKey: T1) -> T2? {
let obj = dictionary[WeakHolder(object: forKey)]
return obj
}
func forEach(_ handler: ((key: T1, value: T2)) -> Void) {
dictionary.forEach {
if let object = $0.key.object, let value = dictionary[$0.key] {
handler((object, value))
}
}
}
func clean() {
var removeList = [WeakHolder<T1>]()
dictionary.forEach {
if $0.key.object == nil {
removeList.append($0.key)
}
}
removeList.forEach {
dictionary[$0] = nil
}
}
}
Another example with using Objective-C associated objects and computed properties for Swift 3 and Swift 4
import CoreLocation
extension CLLocation {
private struct AssociatedKeys {
static var originAddress = "originAddress"
static var destinationAddress = "destinationAddress"
}
var originAddress: String? {
get {
return objc_getAssociatedObject(self, &AssociatedKeys.originAddress) as? String
}
set {
if let newValue = newValue {
objc_setAssociatedObject(
self,
&AssociatedKeys.originAddress,
newValue as NSString?,
.OBJC_ASSOCIATION_RETAIN_NONATOMIC
)
}
}
}
var destinationAddress: String? {
get {
return objc_getAssociatedObject(self, &AssociatedKeys.destinationAddress) as? String
}
set {
if let newValue = newValue {
objc_setAssociatedObject(
self,
&AssociatedKeys.destinationAddress,
newValue as NSString?,
.OBJC_ASSOCIATION_RETAIN_NONATOMIC
)
}
}
}
}
First, Associated Objects should be the best right solution for the extended stored properties, because it comes from the Objective-C runtime, this is a great powerful feature that we should use before there are other native features of Swift language.
You should always aware that the associated objects will be released after there are no other objects to retain them, including swift objects, so don't use custom containers to retain the target values which won't be released automatically.
Second, for those additional associated key structure definitions, the core functions just need a UnsafeRawPointer for that, actually there is another best choice for that, #function is a static string which generated when compiling the source code, it also has its own address to use.
So, here is it:
var status: Bool? {
get { objc_getAssociatedObject(self, #function) as? Bool }
set { objc_setAssociatedObject(self, #function, newValue, .OBJC_ASSOCIATION_RETAIN_NONATOMIC)}
}
Build for swift 5.
Last, keep in mind the object type with the association policy.
I tried to store properties by using objc_getAssociatedObject, objc_setAssociatedObject, without any luck. My goal was create extension for UITextField, to validate text input characters length.
Following code works fine for me. Hope this will help someone.
private var _min: Int?
private var _max: Int?
extension UITextField {
#IBInspectable var minLength: Int {
get {
return _min ?? 0
}
set {
_min = newValue
}
}
#IBInspectable var maxLength: Int {
get {
return _max ?? 1000
}
set {
_max = newValue
}
}
func validation() -> (valid: Bool, error: String) {
var valid: Bool = true
var error: String = ""
guard let text = self.text else { return (true, "") }
if text.characters.count < minLength {
valid = false
error = "Textfield should contain at least \(minLength) characters"
}
if text.characters.count > maxLength {
valid = false
error = "Textfield should not contain more then \(maxLength) characters"
}
if (text.characters.count < minLength) && (text.characters.count > maxLength) {
valid = false
error = "Textfield should contain at least \(minLength) characters\n"
error = "Textfield should not contain more then \(maxLength) characters"
}
return (valid, error)
}
}
Why not just do something like this, i see other solutions are way out of the small need.
private var optionalID: String {
UUID().uuidString
}
Here is an alternative that works also
public final class Storage : AnyObject {
var object:Any?
public init(_ object:Any) {
self.object = object
}
}
extension Date {
private static let associationMap = NSMapTable<NSString, AnyObject>()
private struct Keys {
static var Locale:NSString = "locale"
}
public var locale:Locale? {
get {
if let storage = Date.associationMap.object(forKey: Keys.Locale) {
return (storage as! Storage).object as? Locale
}
return nil
}
set {
if newValue != nil {
Date.associationMap.setObject(Storage(newValue), forKey: Keys.Locale)
}
}
}
}
var date = Date()
date.locale = Locale(identifier: "pt_BR")
print( date.locale )
I found this solution more practical
UPDATED for Swift 3
extension UIColor {
static let graySpace = UIColor.init(red: 50/255, green: 50/255, blue: 50/255, alpha: 1.0)
static let redBlood = UIColor.init(red: 102/255, green: 0/255, blue: 0/255, alpha: 1.0)
static let redOrange = UIColor.init(red: 204/255, green: 17/255, blue: 0/255, alpha: 1.0)
func alpha(value : CGFloat) -> UIColor {
var r = CGFloat(0), g = CGFloat(0), b = CGFloat(0), a = CGFloat(0)
self.getRed(&r, green: &g, blue: &b, alpha: &a)
return UIColor(red: r, green: g, blue: b, alpha: value)
}
}
...then in your code
class gameController: UIViewController {
#IBOutlet var game: gameClass!
override func viewDidLoad() {
self.view.backgroundColor = UIColor.graySpace
}
}

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