View factory for iOS - ios

I am trying to create a View factory for iOS and I am getting into some trouble. The view factory should be a able to create multiple UIImageViews, MKMapViews or UIWebViews and add them to a view vertically. I have a problem with the web view cause I have to wait for webViewDidFinishLoad. If the methods are implemented in the ViewController which implements the UIWebViewDelegate and the delegate of the webviews is set to the controller everything works fine. The thing is that I want to put all of this in a separate class but the webViewDidFinishLoad is never been called. Is there a way to achieve that?
Tell me if you need any code
Code:
Part is added
- (void)addPart
{
if (self.viewPartStrings.count != 0) {
NSString *viewPartString = [self.viewPartStrings objectAtIndex:0];
NSString *viewPartIdentifier = [self getViewPartIdentifier:viewPartString];
NSString *viewPartDefinition = [self getViewPartDefinition:viewPartString];
if ([viewPartIdentifier isEqualToString:kWeb]) {
[self createTextWebViewPart:viewPartIdentifier];
} else if ([viewPartIdentifier isEqualToString:kMap]) {
[self createMapViewPart:viewPartDefinition];
} else if ([viewPartIdentifier isEqualToString:kImage]) {
[self createImageViewPart:viewPartDefinition];
}
}
}
Views are created:
- (void)createTextWebViewPart:(NSString *)viewPartText
{
WebViewPart *webViewPart = [[WebViewPart alloc]initWithFrame:[self getViewPartFrameForHeight:0]];
[webViewPart createViewForText:viewPartText];
[webViewPart setDelegate:self];
}
- (void)createImageViewPart:(NSString *)viewPartDefinition
{
//create image
}
- (void)createMapViewPart:(NSString *)viewPartDefinition
{
//create map
}
But here is the point. This method is never called. Not if the class extends NSObject and not if the class extends UIView:
- (void)webViewDidFinishLoad:(UIWebView *)webView
{
CGRect frame = webView.frame;
frame.size.height = 1;
webView.frame = frame;
CGSize fittingSize = [webView sizeThatFits:CGSizeZero];
frame.size = fittingSize;
[webView stringByEvaluatingJavaScriptFromString:#"document.body.style.webkitTouchCallout='none';"];
int height = frame.size.height + 70;
[self addToView:webView forHeight:height];
}
EDIT: I also tried doing this in the Controller:
#interface DetailController ()
#property (nonatomic, strong) ViewPartsFactory *viewPartsFactory;
#end
Then:
- (void)setViewForModel:(DealModel *)model
{
//...
self.viewPartsFactory = [[ViewPartsFactory alloc]initWithViewParts: [descriptionParser getViewParts]];
UIView *view = [self.viewPartsFactory getView]
[scrollView addSubview:view];
//..
}
and
- (void)webViewDidFinishLoad:(UIWebView *)webView
{
[self.viewPartsFactory webViewDidFinishLoad:webView];
}
setting the webview delegates to the controller but still nothing.

I'll answer this in super-pseudo code and hopefully it'll give you an idea of what I'm suggesting.
// ViewPartsFactory.h
-(void)webViewDidFinishLoad; // implement your logic in this method
// Ensure you DO NOT set the delegate anywhere here, otherwise it'll override when you set it in the view controller.
//--------------------------------------------------//
// DetailController.m
#property (nonatomic, weak) id <UIWebViewDelegate> delegate;
DetailController <UIWebViewDelegate>
-(void)viewDidLoad {
self.delegate = viewPartsFactory;
}

Related

Creating an instance for other class

I have no idea how I should correctly name the title but I know exactly what my problem is (I will eventually edit the title later).
I am pretty new to Objective-C and I am still learning.
So, I have a class that contains a tableView (I will call it ClassA) and another with a normal UIView (ClassB). What I want to do, is to let a button appear when a row is selected.
I created in my ClassB.h file:
+(id)sharedInstance;
#property (retain, nonatomic) IBOutlet UIButton *btn;
-(void) showBtn :(BOOL) show;
And in my ClassB.m file:
#synthesize btn;
static ClassB *this = nil;
(+id) sharedInstance {
if(!this) {
#synchronized (self) {
this = [[ClassB alloc] init];
}
}
return this;
}
-(void)viewDidLoad {
[self showBtn:NO] //because I only want to let it appear when a row is selected.
[self.view addSubview:btn];
}
-(void) showBtn :(BOOL) show { // I called this method in classA.
if (show == NO) {
btn.hidden = YES;
} else {
btn.hidden = NO;
}
}
So when I launch my app, the button is hidden and stays hidden when I select a row. I debugged, and found that btn is nil when I called the method in ClassA. After some research, I found that the method is called for another instance, so here my question, what can I do, to get it called for the right instance?
EDIT
Here part of my ClassA.m
- (void) tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
NSInteger row = [indexPath row];
[[ClassB sharedInstance] showBtn:YES];
}
Observation: The ClassB is a UIViewController which is wrong. UIViewControllers have viewDidLoad.
Implementation Suggestion:
The correct implementation for the requirement would be that you create a custom cell with a button. Hide the button in awakeFromNib method. in didSelectRowAtIndex set the cell.button.isHidden = YES.
This should alone take care of the requirement mentioned above.

iOS - Switch between dismiss and scroll gestures

There's a behavior in the Line messenger app (the de facto messenger app in Japan) that I'm trying to emulate.
Basically, they have a modal view controller with a scroll view inside. When the scroll action reaches the top of its content, the view controller seamlessly switches to an interactive dismissal animation. Also, when the gesture returns the view to the top of the screen, control is returned to the scroll view.
Here's a gif of how it looks.
For the life of me, I can't figure out how they did it. I've tried a few different methods, but they've all failed, and I'm out of ideas. Can anyone point me in the right direction?
EDIT2
To clarify, the behavior that I want to emulate isn't just simply dragging the window down. I can do that, no problem.
I want to know how the same scroll gesture (without lifting the finger) triggers the dismissal transition and then transfers control back to the scroll view after the view has been dragged back to the original position.
This is the part that I can't figure out.
End EDIT2
EDIT1
Here's what I have so far. I was able to use the scroll view delegate methods to add a target-selector that handles the regular dismissal animation, but it still doesn't work as expected.
I create a UIViewController with a UIWebView as a property. Then I put it in a UINavigationController, which is presented modally.
The navigation controller uses animation/transition controllers for the regular interactive dismissal (which can be done by gesturing over the navigation bar).
From here, everything works fine, but the dismissal can't be triggered from the scroll view.
NavigationController.h
#interface NavigationController : UINavigationController <UIViewControllerTransitioningDelegate>
#property (nonatomic, strong) UIPanGestureRecognizer *gestureRecog;
- (void)handleGesture:(UIPanGestureRecognizer*)gestureRecognizer;
#end
NavigationController.m
#import "NavigationController.h"
#import "AnimationController.h"
#import "TransitionController.h"
#implementation NavigationController {
AnimationController *_animator;
TransitionController *_interactor;
}
- (instancetype)init {
self = [super init];
self.transitioningDelegate = self;
_animator = [[AnimationController alloc] init];
_interactor = [[TransitionController alloc] init];
return self;
}
- (void)viewDidLoad {
[super viewDidLoad];
// Set the gesture recognizer
self.gestureRecog = [[UIPanGestureRecognizer alloc] initWithTarget:self action:#selector(handleGesture:)];
[self.view addGestureRecognizer:_gestureRecog];
}
- (id<UIViewControllerInteractiveTransitioning>)interactionControllerForDismissal:(id<UIViewControllerAnimatedTransitioning>)animator {
if (animator == _animator && _interactor.hasStarted) {
return _interactor;
}
return nil;
}
- (id<UIViewControllerAnimatedTransitioning>)animationControllerForDismissedController:(UIViewController *)dismissed {
if (dismissed == self || [self.viewControllers indexOfObject:dismissed] != NSNotFound) {
return _animator;
}
return nil;
}
- (void)handleGesture:(UIPanGestureRecognizer *)gestureRecog {
CGFloat threshold = 0.3f;
CGPoint translation = [gestureRecog translationInView:self.view];
CGFloat verticalMovement = translation.y / self.view.bounds.size.height;
CGFloat downwardMovement = fmaxf(verticalMovement, 0.0f);
CGFloat downwardMovementPercent = fminf(downwardMovement, 1.0f);
switch (gestureRecog.state) {
case UIGestureRecognizerStateBegan: {
_interactor.hasStarted = YES;
[self dismissViewControllerAnimated:YES completion:nil];
break;
}
case UIGestureRecognizerStateChanged: {
if (!_interactor.hasStarted) {
_interactor.hasStarted = YES;
[self dismissViewControllerAnimated:YES completion:nil];
}
_interactor.shouldFinish = downwardMovementPercent > threshold;
[_interactor updateInteractiveTransition:downwardMovementPercent];
break;
}
case UIGestureRecognizerStateCancelled: {
_interactor.hasStarted = NO;
[_interactor cancelInteractiveTransition];
break;
}
case UIGestureRecognizerStateEnded: {
_interactor.hasStarted = NO;
if (_interactor.shouldFinish) {
[_interactor finishInteractiveTransition];
} else {
[_interactor cancelInteractiveTransition];
}
break;
}
default: {
break;
}
}
}
#end
Now, I have to get that gesture handling to trigger when the scroll view has reached the top. So, here's what I did in the view controller.
WebViewController.m
#import "WebViewController.h"
#import "NavigationController.h"
#interface WebViewController ()
#property (weak, nonatomic) IBOutlet UIWebView *webView;
#end
#implementation WebViewController {
BOOL _isHandlingPan;
CGPoint _topContentOffset;
}
- (void)viewDidLoad {
[super viewDidLoad];
[self.webView.scrollView setDelegate:self];
}
- (void)scrollViewDidScroll:(UIScrollView *)scrollView {
if ((scrollView.panGestureRecognizer.state == UIGestureRecognizerStateBegan ||
scrollView.panGestureRecognizer.state == UIGestureRecognizerStateChanged) &&
! _isHandlingPan &&
scrollView.contentOffset.y < self.navigationController.navigationBar.translucent ? -64.0f : 0) {
NSLog(#"Adding scroll target");
_topContentOffset = CGPointMake(scrollView.contentOffset.x, self.navigationController.navigationBar.translucent ? -64.0f : 0);
_isHandlingPan = YES;
[scrollView.panGestureRecognizer addTarget:self action:#selector(handleGesture:)];
}
}
- (void)scrollViewDidEndDragging:(UIScrollView *)scrollView willDecelerate:(BOOL)decelerate {
NSLog(#"Did End Dragging");
if (_isHandlingPan) {
NSLog(#"Removing action");
_isHandlingPan = NO;
[scrollView.panGestureRecognizer removeTarget:self action:#selector(handleGesture:)];
}
}
- (void)handleGesture:(UIPanGestureRecognizer*)gestureRecognizer {
[(NavigationController*)self.navigationController handleGesture:gestureRecognizer];
}
This still doesn't work quite right. Even during the dismissal animation, the scroll view is still scrolling with the gesture.
End EDIT1
That is a custom interactive transition.
First, you need set transitioningDelegate of UIViewController
id<UIViewControllerTransitioningDelegate> transitioningDelegate;
Then implment these two method to
//Asks your delegate for the transition animator object to use when dismissing a view controller.
- animationControllerForDismissedController:
//Asks your delegate for the interactive animator object to use when dismissing a view controller.
- interactionControllerForDismissal:
When drag to top, you start the transition, you may use UIPercentDrivenInteractiveTransition to control the progress during scrolling.
You can also refer to the source code of ZFDragableModalTransition
Image of ZFDragableModalTransition
As explained here the solution is quite complex. The person who answered, #trungduc, programmed a little demo published on github doing the sought behaviour. You can find it here.
The easiest way of making this work is to copy the 4 files found in /TestPanel/Presentation/ in the attached github repository, to your project. Then add the PanelAnimationControllerDelegate to your View Controller containing the scroll view (i.e. using the protocol).
Add the following to your View Controller, to satisfy the protocol:
func shouldHandlePanelInteractionGesture() -> Bool {
return (scrollView.contentOffset.y == 0);
}
Add this to deactivate the bouncing effect at the top:
func scrollViewDidScroll(_ scrollView: UIScrollView) {
scrollView.bounces = (scrollView.contentOffset.y > 10);
}
Set scrollView.delegate = self
Before presenting your View Controller containing the scroll view set the following propreties to your View Controller:
ScrollViewController.transitioningDelegate = self.panelTransitioningDelegate
ScrollViewController.modalPresentationStyle = .custom
If you want to change the size of your ScrollViewController, you will need to comment out the override of the frameOfPresentedViewInContainerView in the PanelPresentationController file (one of the 4). Then in the presentationTransitionWillBegin method, you will need to set let frameOfPresentedViewInContainerView = self.frameOfPresentedViewInContainerView.insetBy(dx: 0, dy: 20) with the wanted inset of dx and dy.
Thank you to trungduc for this amazing solution!!

Change UILabel Text from UiViewController in another UIViewController

Okay it seems like I have made some mistakes and I did not get it with pointer and initializations by now...
Here is the problem :
I have a UIViewController for a registration process called : RegisterViewController
It calls a method in its ViewDidLoad :
[self performSelector:#selector(activateUsernamePopover) withObject:nil afterDelay:0.1];
This method looks like this :
- (void) activateUsernamePopover {
PopoverViewController *popcontroller = [[PopoverViewController alloc] init];
popcontroller.title = nil;
[popcontroller setPopoverText:#"Test"];
FPPopoverController *popover = [[FPPopoverController alloc] initWithViewController:popcontroller];
popover.arrowDirection = FPPopoverArrowDirectionUp;
popover.border = NO;
popover.tint = MgoGreyTint;
[popover setShadowsHidden:true];
[popover presentPopoverFromView:_usernameInput]; }
This will made a Popover visible. This works great.
But I Do have a few more TextFields where I want to show a Popover with a different text.
So I made a method in the PopoverViewController called setPopoverText :
- (void)setPopoverText:(NSString *)text {
[_popoverLabel setText:text];
[_popoverLabel setNeedsDisplay]; }
I call it in my activateUsernamePopover method :
[popcontroller setPopoverText:#"Test"];
And there is the problem.
I can log the text in the PopoverViewControllers method setPopoverText its fine.
But it did not change the text. I logged the _popoverLabel like this :
NSLog(#"%#",_popoverLabel);
and its (null).
I know there is some issue with the pointer or the instance of PopoverViewController I am working with, but objective c is not that clear to me yet.
Anyone got some answers for me ?
How can I change the Text of that UILabel ?
I also could imagine giving the Text to the Controller while instancing it.
Something like that :
PopoverViewController *popcontroller = [[PopoverViewController alloc] initWithPopoverText:#"Test"];
But I don´t know how. I don´t need to change the Text while the popover is visible. It will be released when the user taps in the TextField or elsewhere.
Thanks so far.
Since the UILabel is not created yet when you call init method. the way to do it is to keep text in the NSString property.
In you PopoverViewController, create the init method like this
#interface ViewController : UIViewController
- (id)initWithPopoverText:(NSString *)text;
#end
In the implementation file, keep hold of the text in the property and on viewDidLoad, you could set the text to the label.
#interface PopoverViewController ()
#property (nonatomic) NSString *popoverText;
#end
#implement PopoverViewController
- (id)initWithPopoverText:(NSString *)text {
self = [super init];
if (self) {
_popoverText = text;
}
return self;
}
- (void)viewDidLoad {
[super viewDidLoad];
//set label.text here
self.popoverLabel.text = self.popoverText;
}
#end

Change the view of a UIViewController dynamically in iOS 7

I have 2 Custom View classes(CustomView_A, CustomView_B) derived from UIView. I have UIViewController that should be able to switch between views at run-time..
What so far, I have done is.. in the Storyboard, I am using CustomView_A class as the View class.
#interface MyViewController: UIViewController
#property (nonatomic, weak) CustomView_A *customView_A;
Now I have the second CustomView_B class and I want to change view of MyViewController's view to CustomView_B at run-time.
How can I do that? Thanks in advance..
okay, here is the code as you want -
in your MyViewController.h put -
#property (nonatomic, retain) CustomView_A *customView_A;
#property (nonatomic, retain) CustomView_B *customView_B;
-(void)switchView; // to switch the views.
in your MyViewController.m put -
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
self.customView_A = [[CustomView_A alloc]initWithFrame:self.view.frame];
self.customView_A.backgroundColor = [UIColor redColor];
UIButton *trigger = [UIButton buttonWithType:UIButtonTypeRoundedRect]; // Just take this button so that your switchView methods will get called on click of this method.
[trigger setFrame:CGRectMake(10, 10, 50, 30)];
[trigger setTitle:#"Click" forState:UIControlStateNormal];
[trigger addTarget:self action:#selector(switchView) forControlEvents:UIControlEventTouchUpInside];
[self.customView_A addSubview:trigger];
[self.view addSubview:self.customView_A];
self.customView_B = [[CustomView_B alloc]initWithFrame:self.view.frame];
self.customView_B.backgroundColor = [UIColor yellowColor];
self.customView_B.hidden = YES;
[self.view addSubview:self.customView_B];
}
- (void)switchView
{
[UIView animateWithDuration:10 delay:10 options:UIViewAnimationOptionCurveEaseInOut animations:^{
self.customView_A.hidden = YES;
self.customView_B.hidden = NO;
} completion:nil];
}
Do opposite when you again want to switch the views.
Don't. What you're describing is an essential misunderstanding of UIViewController. Once a UIViewController instance has a view, that is its view forever.
If you want two different views then either:
Use two view controllers (for example, you can present view controller B and its view on top of view controller A and its view, using a modal segue), or
Make at least one of those views not be owned by a view controller: just place that view in front of the other view and later remove it again, at will.
Try this:
- (IBAction)changeView {
if (self.customView_A.hidden == YES) {
self.customView_A.hidden = NO;
self.customView_B.hidden = YES;
//You should use a UIView animation here to do this.
}
else {
self.customView_A.hidden = YES;
self.customView_B.hidden = NO;
//Same here
)
}
In your viewDidLoad add the view to CGRectZero
- (void)viewDidLoad {
self.customView_A = [[CustomView_A alloc]initWithFrame:CGRectZero];
[self.view addSubview:self.customView_A];
//do the same with the other custom view
}
Sorry if the code is a little faulty, I didn't use Xcode to type this up.

Change the width of Master in UISplitViewController

The iPad programming guide says that the splitView's left pane is fixed to 320 points. But 320 pixels for my master view controller is too much. I would like to reduce it and give more space to detail view controller. Is it possible by anyway?
Link to the document which speaks about fixed width.
If you subclass UISplitViewController, you can implement -viewDidLayoutSubviews and adjust the width there. This is clean, no hacks or private APIs, and works even with rotation.
- (void)viewDidLayoutSubviews
{
const CGFloat kMasterViewWidth = 240.0;
UIViewController *masterViewController = [self.viewControllers objectAtIndex:0];
UIViewController *detailViewController = [self.viewControllers objectAtIndex:1];
if (detailViewController.view.frame.origin.x > 0.0) {
// Adjust the width of the master view
CGRect masterViewFrame = masterViewController.view.frame;
CGFloat deltaX = masterViewFrame.size.width - kMasterViewWidth;
masterViewFrame.size.width -= deltaX;
masterViewController.view.frame = masterViewFrame;
// Adjust the width of the detail view
CGRect detailViewFrame = detailViewController.view.frame;
detailViewFrame.origin.x -= deltaX;
detailViewFrame.size.width += deltaX;
detailViewController.view.frame = detailViewFrame;
[masterViewController.view setNeedsLayout];
[detailViewController.view setNeedsLayout];
}
}
In IOS 8.0 you can easily do this by doing the following:
1. In your MasterSplitViewController.h add
#property(nonatomic, assign) CGFloat maximumPrimaryColumnWidth NS_AVAILABLE_IOS(8_0);
2. In your MasterSplitViewController.m viewDidLoad method add
self.maximumPrimaryColumnWidth = 100;
self.splitViewController.maximumPrimaryColumnWidth = self.maximumPrimaryColumnWidth;
This is a really good, simple and easy feature of IOS 8.
this code is work for me
[splitViewController setValue:[NSNumber numberWithFloat:200.0] forKey:#"_masterColumnWidth"];
No.
There are two private properties
#property(access,nonatomic) CGFloat masterColumnWidth;
#property(access,nonatomic) CGFloat leftColumnWidth; // both are the same!
but being private mean they can't be used for AppStore apps.
iOS 8 introduced a new property:
// An animatable property that can be used to adjust the maximum absolute width of the primary view controller in the split view controller.
#property(nonatomic, assign) CGFloat maximumPrimaryColumnWidth NS_AVAILABLE_IOS(8_0); // default: UISplitViewControllerAutomaticDimension
Use this property to adjust your master viewcontroller to your desired width.
Here is how I did this in iOS8 with Swift.
class MainSplitViewController: UISplitViewController {
override func viewDidLoad() {
self.preferredDisplayMode = UISplitViewControllerDisplayMode.AllVisible
self.maximumPrimaryColumnWidth = 100 // specify your width here
}
}
If you need to change the width dynamically from within your master/detail view in the split view, then do something like this:
var splitViewController = self.splitViewController as MainSplitViewController
splitViewController.maximumPrimaryColumnWidth = 400
The storyboard way would be this one, mentioned by #Tim:
Furthermore, if you want the Master view to always take up a certain percentage of the screen then you can use the Key Path = "preferredPrimaryColumnWidthFraction" instead and set the value to 0.2 (for 20% screen size).
Please note that the "maximumPrimaryColumnWidth" is set to 320, so if you try the screen percent value of 0.5 (50%) it won't go above 320. You can add a key path for maximumPrimaryColumnWidth if you need to override this.
None of the answers worked for me on iOS7, so I did some of my own research and created a working solution. This will involve subclassing UISplitViewController for the full functionality.
I will present the answer as if we just created a new project for iPad with all device orientations and have set the custom UISplitViewController as the main view controller.
Create your custom UISplitViewController. In this example mine is called MySplitViewController. All code will be based in MySplitViewController.m.
We're going to need to access a method from the UISplitViewControllerDelegate so add that and set the delegate. We'll also setup a delegate forwarder incase you need to call the delegate methods from another class.
#interface MySplitViewController () <UISplitViewControllerDelegate>
#property (nonatomic, weak) id<UISplitViewControllerDelegate> realDelegate;
#end
#implementation MySplitViewController
- (instancetype)init {
self = [super init];
if (self) {
self.delegate = self;
}
return self;
}
- (id)initWithCoder:(NSCoder *)aDecoder {
self = [super initWithCoder:aDecoder];
if (self) {
self.delegate = self;
}
return self;
}
- (void)setDelegate:(id<UISplitViewControllerDelegate>)delegate {
[super setDelegate:nil];
self.realDelegate = (delegate != self) ? delegate : nil;
[super setDelegate:delegate ? self : nil];
}
- (BOOL)respondsToSelector:(SEL)aSelector {
id delegate = self.realDelegate;
return [super respondsToSelector:aSelector] || [delegate respondsToSelector:aSelector];
}
- (id)forwardingTargetForSelector:(SEL)aSelector {
id delegate = self.realDelegate;
return [delegate respondsToSelector:aSelector] ? delegate : [super forwardingTargetForSelector:aSelector];
}
Setup the master and detail view controllers.
- (void)viewDidLoad {
[super viewDidLoad];
UIViewController* masterViewController = [[UIViewController alloc] init];
masterViewController.view.backgroundColor = [UIColor yellowColor];
UIViewController* detailViewController = [[UIViewController alloc] init];
detailViewController.view.backgroundColor = [UIColor cyanColor];
self.viewControllers = #[masterViewController, detailViewController];
}
Lets add our desired width to a method for easy reference.
- (CGFloat)desiredWidth {
return 200.0f;
}
We'll manipulate the master view controller before presenting it.
- (void)splitViewController:(UISplitViewController *)svc popoverController:(UIPopoverController *)pc willPresentViewController:(UIViewController *)aViewController {
id realDelegate = self.realDelegate;
if ([realDelegate respondsToSelector:#selector(splitViewController:popoverController:willPresentViewController:)]) {
[realDelegate splitViewController:svc popoverController:pc willPresentViewController:aViewController];
}
CGRect rect = aViewController.view.frame;
rect.size.width = [self desiredWidth];
aViewController.view.frame = rect;
aViewController.view.superview.clipsToBounds = NO;
}
However, now we're left with a display like this.
So were going to override a private method. Yes a private method, it will still be acceptable in the App Store since its not an underscore private method.
- (CGFloat)leftColumnWidth {
return [self desiredWidth];
}
This deals with portrait mode. So a similar thing for -splitViewController:willShowViewController:invalidatingBarButtonItem: and you should be set for landscape.
However none of this will be needed in iOS8. You'll be able to simply call a min and max width property!
use the following code before assigning to the rootviewcontroller. It works for me with ios7
[self.splitViewController setValue:[NSNumber numberWithFloat:256.0] forKey:#"_masterColumnWidth"];
self.window.rootViewController = self.splitViewController;
Since no one mentioned that this can be done from IB, I want to add this answer. Apparently, you can set "User Defined Runtime Attributes" for the UISplitViewContorller with following details:
Key Path:masterColumnWidth
Type: Number
Value: 250
In my case, I had to set both maximum and minimum to make this work
mySplitViewController.preferredDisplayMode = .allVisible;
mySplitViewController.maximumPrimaryColumnWidth = UIScreen.main.bounds.width/2;
mySplitViewController.minimumPrimaryColumnWidth = UIScreen.main.bounds.width/2;
You can use GSSplitViewController. This one will work on iOS 7 and 8
splitView = [[GSSplitViewController alloc] init];
splitView.masterPaneWidth = 180;
You can also include it by adding pod 'GSSplitViewController' to your Podfile.
ViewController.h
#property(nonatomic, assign) CGFloat maximumPrimaryColumnWidth NS_AVAILABLE_IOS(8_0);
ViewController.m
#define SYSTEM_VERSION_LESS_THAN(v) ([[[UIDevice currentDevice] systemVersion] compare:v options:NSNumericSearch] == NSOrderedAscending)
if (SYSTEM_VERSION_LESS_THAN(#"10.0")) {
[self setValue:[NSNumber numberWithFloat:200.0]forKey:#"_masterColumnWidth"];
}else{
self.maximumPrimaryColumnWidth = 200;
self.splitViewController.maximumPrimaryColumnWidth = self.maximumPrimaryColumnWidth;
}
Swift 3.0 you use like
let widthfraction = 2.0 //Your desired value for me 2.0
splitViewController?.preferredPrimaryColumnWidthFraction = 0.40
let minimumWidth = min((splitViewController?.view.bounds.size.width)!,(splitViewController?.view.bounds.height)!)
splitViewController?.minimumPrimaryColumnWidth = minimumWidth / widthFraction
splitViewController?.maximumPrimaryColumnWidth = minimumWidth / widthFraction
let leftNavController = splitViewController?.viewControllers.first as! UINavigationController
leftNavController.view.frame = CGRect(x: leftNavController.view.frame.origin.x, y: leftNavController.view.frame.origin.y, width: (minimumWidth / widthFraction), height: leftNavController.view.frame.height)
// in UISplitViewController subclass
// let more space for detail in portrait mode
- (void)viewWillLayoutSubviews
{
CGFloat width;
if (UIInterfaceOrientationIsPortrait(UIApplication.sharedApplication.statusBarOrientation)){
width = CGRectGetWidth(self.view.bounds) * 0.25f;
}
else {
width = CGRectGetWidth(self.view.bounds) * 0.33f;
}
width = (NSInteger)fminf(260, fmaxf(120, width));
self.minimumPrimaryColumnWidth = width;
self.maximumPrimaryColumnWidth = width;
[super viewWillLayoutSubviews];
}
This code work for me:)
#interface UISplitViewController(myExt)
- (void)setNewMasterSize:(float)size;
#end
#implementation UISplitViewController(myExt)
- (void)setNewMasterSize:(float)size
{
_masterColumnWidth = size;
}
#end
and use it on each operation with view (like rotation)

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