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Here goes my first question. I sure hope i'm doing it right.
I've searched the web for this and found evidence of the Wired app being compiled with Adobe Flash but that's about it. There's a lot of talk on the Adobe website singing its praises but are Apple allowing these apps onto the App Store these days with the CS 5.5 update?
So, can anyone estimate how many apps floating around on the App Store that are written with Adobe Air? Any examples would be great too.
Thanks a lot
Alistair
Yes, AIR based apps are accepted in the App Store if they meet the general requirements. Apps are no longer rejected for not being developed using "Objective-C, C, C++, or JavaScript as executed by the iPhone OS WebKit engine", that demand has been removed.
There's quite a few games developed using AIR in the App Store, for example MeteorStorm, Gridshock, Chroma Circuit and Pyramix (Pyramix has been "featured" by Apple, see http://blog.theflashblog.com/?p=2740).
So mostly games, I don't know of many non-game apps, besides TouchUp Pro - Photo Editor, http://itunes.apple.com/app/id439242122, that also has been among the "featured" apps.
It's hard to estimate. I know that data is not the plural of anecdote, but I can say that my company has created a game for the web that was then subsequently published as an iOS app, which was accepted and published to the app store. So yes, Apple is accepting them.
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I have developed a website, and now I would like to transform this website to an iOS application.
There is a tool in Android which is called "Website 2 APK Builder" which does what I want. I don't know if there is something similar in iOS.
If not, how could I do this, without using any framework if possible?
Apple doesn't allow apps of this type. If your app is just wrapping a web site, they will reject it. Here is a quote from their list of app rejection reasons:
Your app should be engaging and useful, and make the most of the
features unique to iOS. Websites served in an iOS app, web content
that is not formatted for iOS, and limited web interactions do not
make a quality app.
So, forget about wrapping your web site into an iOS app. Your options are to create a native iOS app from scratch, or you can optimise your web site to give iOS users the best possible experience when using your site through Safari.
I should point out that frameworks exist for building hybrid apps, which are cross-platform apps built in HTML/CSS/JavaScript but packaged inside native apps and distributed as native apps. The Cordova framework or its derivatives such as PhoneGap and Ionic allow you to build apps this way. Apple still won't allow you to just wrap a random web site though, you have to create something which "feels like" a native app.
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I am learning XCode. Soon I will have to test my apps in a real device. I have a Mac but not an iPhone. I suppose I have to buy something. Is the iPod touch a good option to test my first apps?
I am not asking an opinion. This is just a technical question. Is the iPod Touch technically capable to be used with XCode to test, is it a correct tool for a developer?
You don't need a physical device until you need to test some basic features like "Calling...", "a camera to take a photo/video", "motion detections", "user's location"... and the things which you can't expect from a "iOS Simulator". Xcode (of course Apple) provides some simulators (few may call it emulators) for different devices like iPhone, iPad, and iWatch. So at initial "for only learning purpose" you may remain on it, once you get familiar with iOS development, you can purchase an iPhone (or iPad and not iPod). For me, if I'll own an iPhone then I can use it as my personal phone too. For iPod – you can't make phone calls or send message through your network. If you own an iPad then you have two options, one with sim or without sim. It depends on you to choose a device.
If you're planning to build professionally on later stages you should go with an iPhone (may be latest).
P.S. However, if your budget is not great then you can buy an iPhone4s (it supports iOS 9). And you can test almost everything on it.
Yes, you can use iPod touch to test, but basic phone functionalities you can't.
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I need to develop an mobile app in Android which will be used by few office people only and below are the requirements :
Generally in office work-space or meeting rooms we have WAP to access internet,which is connected to Router and then to Internet server.
Now the app should be able to communicate to WAP, Router to get their status.
app should be for mobile devices.
only registered users can use this app
only single app on each mobile
1st install the app and register with respective company before using it.
as of now app is for Android platform but in future may need same app for iOS mobiles.
I need suggestion/guidance on how design the app using before starting the code.
As of now i can think of using 2 design patterns i.e. Singleton and Factory Pattern (for User registration). Also i'm not sure in which language should i develop communication library so that it can be used cross-platform also.
Do we need to follow any client-server architecture for above app ?
Please throw some light on above.
Thanks,
Here is a good article about iOS Design Patterns:
http://www.raywenderlich.com/46988/ios-design-patterns
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Now I know this question exists on stack overflow but not in the way I plan to use it.
I'm an IOS developer and I love being able to share internet from my phone to my iPad and Mac for when I travel. If i pay the extra $20 a month through AT&T for tethering I will lose my unlimited data.
One of the popular answers or "raised concerns" is that apple will not accept an app that enables tethering. Well the thing is I would just like tethering on my iDevice and if it works out I would post the project to github so other developers can enjoy the benefits of non-jailbroken tethering. Also I would not try to publish it to the app store, i know it would get rejected.
So my question is how do I write a tethering app, not like iProxy, but more like MyWi or TetherMe.
I'm pretty sure it's possible because apps similar to that have slipped through apples reviewal process before.
Tethering uses private APIs, so it would be rejected by the app store. Also, AT&T would know, app or no app, whether or not you were tethering.
Also, only the Settings app can change those sorts of settings (and considering the LTE toggle, it's doing quite a bad job of it). On a non-jailbroken phone, only Settings can change Settings.
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i want to buy a device for testing my mobile website in iOS.
And i don't know what is better, getting and old iPhone 4 or iPhone 5 or iPad 3 or iPad mini.
I only want to teste mobile websites and maybe in future training in iOS developpement.
I used online emulator but there's some difference sometime between real device and emulated that's what i want to buy one.
thank's in advance for help
I'll say you should prioritise the iPhone purchase. From experience, website not mobile optimised tend to be easily usable on an iPad when compared with an iPhone.
Also, the behaviour of a webpage in iOS may differ from the Android. Keep that in mind.
Also, a page that looks good on an iPhone may not look good on an iPad. Take that into account as well.
And don't forget that safari isn't the only browser for iOS, there's Opera and Chrome as well (plus a few other not widely used).
Hope it helps...