Can't Link my app to admob ad server - ios

So I uploaded my app to the AppStore and i put an admob banner in there. But but when search for my app in the admob website to link it i get no results, even though it's already on the AppStore.

How long has it been live on the App Store? Just since today? It can take some hours or a day until it can "be seen" and all the links to it are working and so on... especially with the different timezones / different App Stores... So if it just went live wait a bit ...

By the way... Don t you need to create an app and the inventar (banner, interstitials...) in admob BEFORE uploading the app to the app store, because you need these adUnitIDs in the code and call it to show the banner... isn t it ???

Had the same issue and it took 7 days for the app to appear in the AdMob "Link your app with the App Store" view.
V1.0 Ready for Sale on Aug 8
App showed up in AdMob on Aug 15
It did not matter if I searched with app name, app ID or developer Name.
So I guess you just have to be patient :)
*applies also to AdWords where you have to search for your app to create a campaign.

Related

AdMob on iOS - No ad to show

I have had AdMob working fine with test ads for the last 6 months on a new iOS game. Now I want to release it, I switch to using the live AdUnitIds that I have setup in Admob, but it fails on all iOS devices with this error:
Request Error: 1 No ad to show.
Occurring here:
public override void DidFailToReceiveAd(Interstitial sender, RequestError error)
{
System.Diagnostics.Debug.WriteLine(“DidFailToReceiveAd error={0}", error);
}
I am using banner and interstitial ads and get the same error for both.
I have two other games with AdMob all working fine.
Some observations and thoughts:
Interestingly, if I change the BundleID of my new game to one of my other games, the live ads work fine (ie using the exact same code and the new AdUnitIDs), so it can't be problem with my code or the AdUnitIDs. For some reason it doesn’t like my games BundleID.
Is it because the new game is not live in the App Store yet (it’s Pending Developer Release)? I don’t think so as live ads certainly used to work before release.
My new app is not “linked” to AdMob (you can’t link it until it’s Live), so is it related to that? Again I don’t think so as Linking didn't used to make any difference (with my two other games over the last two years)
I can see in my AdMob account there are hundreds of "Requests" but no "Impressions" (apart from the handful I got when I changed the BundleID to my other game as I mentioned above).
So I am stuck waiting to release this new game. Maybe releasing it will start the Ads working? But if not, my game will be shooting up the charts while I don’t get any revenue!
Has someone else had the same problem and then maybe it started working by itself after 7 days or 30 days? Or if they had to create a totally new app with different BundleId or if they gave up and used a different ad supplier?
(Also it seems impossible to contact AdMob support, there's no email or phone and I have tried posting on their support forum, but no joy, so I am really stuck! Does anyone know any way to contact AdMob support?)
So ads are finally working!
I eventually took the step of releasing my new game (I used manual release in the App Store and had been waiting 10 days but no ads showed).
18 hours after appearing in the App Store, ads started working.
More thoughts and observations:
I did not link AdMob to the App Store (I still haven’t), but interestingly my game does now appear in AdMobs search, so I can link it, so linking is not required.
So what actually caused ads to start working? It’s either:
A) AdMob detect the app is actually in the App Store.
B) The game got 5 or so new people using it, so ads were requested from a few different IP addresses)and this triggers AdMob to serve ads.
C) It takes 10 days after switching from test ads to Live for ads to work
My theory is it’s A (especially as I can see Disc Drop in Admob’s search).
I have faced this problem before, my app is also IOS. and I solved this problem now.
If your code is correct(you can show the test AD on you device), all you need is wait. AdMob will take some time for review you application.In my case, It took two days for review my APP and then I got the impressions.

iOS App purchase doesn't work in production

I posted this question to Apple Development forum, but got no answer. Maybe I can get help here.
I'm trying to make in-app purchase work in my app. This is first app I developed and published for iOS, and I struggle to make in-app purchasing work. Here is timeline.
January 21 - I successfully published app to App Store on Sunday, January 21. The app is "Tennis Umpire App", written in Xamarin. I used component https://github.com/jamesmontemagno/InAppBillingPlugin so support purchasing. There is Android version with the same code where in-app purchasing works. This is just port to iOS.
January 22 - Discovered that In-App purchase doesn't work. No popup for the user, in the logs I see just "General Error". Tried on different devices, different accounts (on my friends phones). Then I realized that my contract for paid apps wasn't finished in iTunes connect, so I finished the contract. Tried again and it didn't help.
Created new sandbox user to try in development version of the app, and it worked!
January 23 - I found another post that it may take 24-48 hours to get things through, so I waited. Checked it from time to time - didn't work. In monitoring tools I can see that other people tried with same error.
January 25 - at this point 48 hours passed since I completed the contract. But it still doesn't work.
Any ideas in how to troubleshoot it further are appreciated.
Looks what helped me is resetting "Clear for sale
flag. I cleared check box, saved, and then marked it as "Clear for sale" and save again.

After Submitting My App, iAds Have Stopped Working

So I submitted my app last week and it was approved 2 days ago. I have iAd impleted in the app. As soon as the app was "ready for sale" I downloaded it from the App Store. When I launched the app everything worked. iAd was displaying ads on the screen. But then about 10 minutes later the ads stopped. It's been 2 days since the ads stopped and they still aren't showing up. I have even tried redownloading the app from the store several times. And it's not just me. It's happening to everyone who downloads the app. I'm sure I just need to contact Apple however it's the weekend and I just want to know as soon as possible, has anyone else had this problem? Or is it even a problem? I've read other questions asking similar things, however I believe mine may be different seeing as the ads displayed for the first 10 minutes. Also! When I go to iAds on iTunes Connect, it says "AD Status: live ads" and it's lit up green. Also in iAds it says "recieving live ads"
The app is free and if you'd like to see for yourself here is a link to the app: https://appsto.re/us/FB4u5.i
Other Information:
The app is an arcade game
Ages 4+
iAd works perfectly in the Xcode version of the app
I have tried the game on different wifi routers and on 4g to see if there was some connection issue
The ads that are meant to be displayed are banner ads at the bottom of the screen
I have an answer! I just contacted apple iAd support and its is very clear now as to why I haven't been seeing ads the past few days. Some people stated in the comments that even once your app has been approved and is ready for sale, the iAd has its own separate reviewing process, and this is exactly true. However, I revieved some extra information from the support team that should be able to clear things up without confusion for anyone having this problem in the future. First of all, while Apple may review apps on the weekend, the iAd team does not, my app was approved on Friday and this is why I haven't seen any ads all weekend. Second, even if your ad status in the iAd network is green and says "live: recieving live ads" this does not mean that iAd has reviewed your app yet, it simply means that you have done everything required on your end. Lastly, I was told that the separate iAd reviewing process usually takes two to three business days. I hope that this information will help others in the future not to be concerned if they are experiencing this behavior.
I had exactly the same problem after updating my app. The ads were not displayed for about 2-3 days. After writing to Apple the problem was magically solved. I event did not get any answer from them.
I heard that Apple has an independent review process for iAds, maybe this could be the reason?
Have you tried contacting Apple's iAd support about this? I've experienced similar problems in the past and contacting them cleared it up. I've read other solutions where issuing an update to the application fixed the problem also. iAd has to approve your app to receive ads even after your app has been accepted and made available for download. Perhaps they just over looked yours.

adBannerView not showing in approved app

My app has been approved, and its now on the App Store it runs correctly and in the simulator the adBanners work as they are supposed to, but the problem is that in my published app there are no ads so i first tough that it must be because of the number of downloads but as i kept looking on the internet i found that it could be because of the contract in iTunes connect, but I've filled all the contracts.
My question is : "Do I need a minimum of downloads for the ads to appear or my implementation of the iAd workbench in my app is incorrect?"
After my app was approved, it took 3 weeks to show the banner correctly. During these weeks, I sent 2 emails to Apple Developer Program to check the status. They said If you could see the test banners on your device, it's not your problem. Just be patient.
Also, the amount of ads you got somewhat depends on the number of downloads. According to most developers, the more your app is downloaded, the higher the fill rate. But even if your download is 0, you should get at least some of the ads. If you don't get any ads, it's not the main reason.
Hope this solves your problem!
No it just takes times for ads to show up in the app, could take up to a week but usually only takes a few days.
See this post for reference: How long do iAd apps take to start generating impressions?

AppStore - App status is ready for sale, but not in app store

Status of app ready for sale still 9 June..
Like in there https://discussions.apple.com/message/8147141
App link : https://itunes.apple.com/us/app/yupek-mebel/id884771427?ls=1&mt=8
After your app status changes to 'Ready for Sale' you will get official mail from Apple. The mail itself states that it might take 24 hours before your App is available on AppStore.
If it takes more than days then contact Apple.
Refer below screenshot.
You have to go to the "Pricing" menu. Even if the availability date is in the past, sometimes you have to set it again for today's date. Apple doesn't tell you to do this, but I found that the app goes live after resetting the dates again, especially if there's been app rejections in the past. I guess it messes up with the dates. Looks like sometimes if you do nothing and just follow the instructions, the app will never go live.
I thought I will post my answer as I recently got into a similar issue (as of September 2019). The App is free for all users in all countries.
For me, after I received a confirmation email from Apple saying that my app is ready for sale (the email did not mention any 24 hours waiting period), I could not find my App in the App Store.
The link to view the App in the App Store in the iTunes Connect (under the App Information section at the bottom page) was broken.
After reading your comments in this thread, I went to the Pricing and Availability section of the App and edited the pricing plan again to be 0 GBP and start date Today and finish date No Finish Date.
Then, I unchecked the countries the App is available on and checked them all again and hit Save.
The App became immediately available in the App store. The link in the App information section was directing me to the App Store and no longer broken.
I hope this will help anyone who is having similar issues lately (getting a confirmation email that the App is ready for sale but cannot find it in the App Store).
It takes up to 24 hours before its available in each and every (country wise) app store. If you have waited more than that, and still have problems, contact Apple.
After 48 hours of the still not being updated I removed the app from sale on Pricing and Availability.
Then I waited 1 hour.
Then I ticked All Territories Selected again.
After the app came available for download again the version number was updated.
I published an update to my app yesterday noon(I have selected Manual release instead of Automatic) and Today early morning App store review was completed and after I release the build manually, the App shows Ready for sale in iTunesConect immediately. After 45mins I got the update on the App store.
I had "ready for sale" status for 1 week and app still wasn't visible in store.
I "changed" the pricing (from free to free starting today) like KlimczakM suggested in one of comments above. Also, I changed promotional text and saved changes. After less than half of hour app was in the store.
We published it today after having 'Release this version'. It took 15 minutes to show on the App Store.
This is due to App Store will sync the data across servers.
you must change Territory and click on save, after one minute your app will be available. No need to Remove from sale
You may also need to provide your contact info, bank info, and tax info in this page so it will allow your last release on App Store:
https://itunesconnect.apple.com/WebObjects/iTunesConnect.woa/wo/6.0

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