How do I use "AR API" of FI -Ware? - augmented-reality

I found very little information on the API augmented reality FI- WARE . Anyone know of some tutorial or some example of how it work ?

There is a short summary of augmented reality GE available in the FIWARE Academy:
https://edu.fiware.org/course/index.php

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How to start working with Augmented Reality?

Is there any way to start with Augmented Reality? Is there any innovation team from which i can learn and contribute? Is it restricted to apps only in I.T. or can we also implement any otherthing with the help of Augmented Reality within IT?
The below links will give you some idea on the list of available sdk's for developing applications using Augmented Reality .
http://socialcompare.com/en/comparison/augmented-reality-sdks
https://creator.zoho.com/reitmayr/augmented-reality-sdks/view-embed/AR_SDKs
Wikitude and Vuforia sdk's are the most common one's for Augmented Reality applications.
Try the below link to get started with Augmented Reality!!
https://www.sitepoint.com/how-to-build-an-ar-android-app-with-vuforia-and-unity/
your question is very broad. I think you can try and start by using ARToolKit. http://artoolkit.org/
ARToolKit has a great community from which you can learn and also it is open source so you can have a look at the source and contribute back as well.
I don't get your last question about I.T. but you can do a lot with AR

Getting Kinect V2 (Kinect for Windows) to work with skeleton tracking on Windows 7. Is it possible?

The title says it all. We're making a small academic project with skeleton tracking using Kinect V2, and our industrial partner asked us if it was possible to run it on Windows 7. I've managed to run openkinect2 on Ubuntu once before, but I'm struggling to find a way to use Kinect V2 for skeleton tracking using anything other than Kinect SDK 2.0.
I tried OpenNI2, but after quite some time I realized it's actually not for Kinect V2...
Can someone point me in the right direction?
For anyone interested, this might be my best shot:
https://github.com/joaquimrocha/Skeltrack

Google Cardboard SDK for Augmented Reality?

Is it possible / a good choice to use Google Cardboard SDK to realise AR?I Only have found VR related things with that SDK. What is the best framework for AR? Is Vuforia a good way to go? Im trying to write an AR app (for Android) which detects/scans room numbers at my university and shows the schedule of this room (which class / time / which prof...)
Thanks for help!
Google Cardboard SDK is made for VR, hence not the best option for AR. There are SDKs built specifically for AR. Check out this comparison
There is an alpha version of DroidScript (JavaScript IDE for Android) available which supports augmented reality for Google Cardboard. There is also a sample on the DroidScript forum that demonstrates Aruco marker detection (Augmented reality). So I guess you could hack something together quite easily if you ask the developers for the latest version.
The latest version of vuforia can be integrated with Google cardboard.
Check this link:
https://developer.vuforia.com/library/articles/Solution/Integrating-Cardboard-SDK-050

Beginning in Lua for Corona SDK

I have started working on Corona SDK.As you all know it uses Lua as the programming language,i wanted to know some good links or ebooks which i can refer to begin development.I am an iPhone developer and working on objective C since last 1 year.
Any suggestions,help would be appreciated.
Thanks
Aditya
I've been using this: Programming in Lua, first edition (FREE online edition of the book)
The Corona SDK forums are also good for specific issues related to the SDk itself. It seems it is having a few database problems just right now, but you might want to check it later.
Edit: just for completeness, here is the link to the Lua Bookstore # amazon (not an affiliate link).
You can also check out http://learningcorona.com/ which has a huge listing of tutorials for Corona.
Here's a great resource for learning Lua, it's aimed towards beginner programmers (doesn't sound like you), but it does a great job at introducing Lua and most of the basic concepts:
Lua for Beginners:
http://lua.gts-stolberg.de/en/index.php?uml=1
That, as well as the "Learning Corona" section of the Ansca docs should be plenty enough to get you up to speed in a very short amount of time:
http://developer.anscamobile.com/resources/docs/
TIP: Start working on a project, or converting an existing app using Corona and you'll learn it blazing fast! That's what I did, and I learned it quickly enough to have one of my games fully converted in about 8 days.
For understanding basics of CORONA SDK I will prefer "Corona.SDK.Mobile.Game.Development.Beginners.Guide"
book from Packtpub publication.
and You can also check out http://www.learningcorona.com/ for tutorial both video and audio.
The Lua Reference Manual is also an excellent read: Concise and complete.
Lua Gems is also worth looking at (at least the freely available snippets).
I found the Beginning Lua Programming book to be pretty good as a complete reference for Lua with good example code.
My very personal advice is just take a look at great books (Programming in LUA is covering everything) and switch as soon as possibles to samples / tutorials in order to learn all the API functions.
There are several Corona sdk video tutorials on YouTube. One demonstrates how to create a simple balloon game in a few minutes. You can have Your Lua editor in one window and YouTube in another, and click on the video to start/stop and switch to the editor and type in the code. Some tutorials provide links to download the code.
hello you can use their website they have good documentation you will find it here
http://docs.coronalabs.com/api/

SDK for Avatars (such as Wii, XBOX 360 avatars)

What are some software packages available to provide 90% of the avatar functionality for my games? My favorite is xbox's Avatar system (but I want it in my PC games).
I need the ability to customize the looks of a person (body, clothes, etc...).
looks lile miieditor.com was shut by Nintendo ..
there's some info here on Mii editors .. some source code is available .. not much to get excited about tho ..
and then there is the open-source MakeHuman project .. which is totally the other side of the spectrum :)
The November XDK (Xbox Developer Kit) contains an avatar API, but it's use is restricted from what I understand. The game using it must carry an E rating. Getting access to the XDK isn't an easy OR a cheap direction.
Your other option is to develop on the XNA platform, but the avatar functionality isn't available yet. It's already been submitted as a suggestion, but at this time, there isn't any information on as to if or when it will be available.
XNA Avatar Suggestion
EDIT: Just re-read your post and realized that you're looking for an alternative. I'm not aware of any pre-built packages and will most likely require you to roll-your-own.
They're all custom systems so I doubt a single SDK for that very purpose exists. Sure if you want to make a game which uses XBox' avatars there's an SDK/API for that provided by Microsoft but as far as I know, none exist as a ready-to-use package.

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