I need to develop an iOS application in order to control my Visual Studio C++ application using an iPhone or an iPad.
The idea is to connect my iPhone/iPad to my Windows PC via Bluetooth.
The target is to use the iOS application as a client which can stream data (requests) to my Visual Studio C++ application (the server).
My doubt is: is this even possible?
Can I stream data from an iOS application to a Visual Studio C++ application using sockets?
Related
I already got a blank app running from Visual Studio For Mac. (Im using this free test developer account from apple)
But now I have an App for UWP, Andriod and iOS on Visual Studio 2017 with Windows. But I dont now how to set up my project to deploy it on my iPhone. Remote simulating it on a Mac is not the problem.
Is it even possible? I cant find any guide for that...
I have developed a WPF application which is run on windows platform. But my client wants the same desktop application on iOS platform. How can I do that without developing a new application?
You cann't convert WPF project to iOS application. You cant try to reimplement your app on xamarin.
I am a beginner in iOS. My requirement is to control my iPhone from Mac or windows using RDP. I surf in web to get sample code of it. Microsoft provide Remote desktop client Application.It can control remote windows machine through iPhone.
My Necessity is control iPhone from Mac or Windows. Any help will be appreciated.
Just use FreeRDP
Here is readme for iOS part
Is there a way to debug my application (running on Windows Mobile 6.5, deployed on Visual Studio 2005) without ActiveSync?I want to go through some connection problems and with the ActiveSync-connection always enabled, I can't really test the WLAN and/or GPRS-module with my application.
I tried disabling the USB-connection in ActiveSync, but then Visual Studio cannot connect to my device and I am not able to debug my project. (It does disable the connection on my device though).
Am i missing some settings I can change on my device and/or ActiveSync?
It seems that it is not possible to do this when you are trying to debug over WWAN/GPRS.
But it works if you connect your device to your office network/the network you are also developing with, see Debugging Visual Studio applications with no ActiveSync support.
Note: this may not work with all devices running WM6.5, in my case this was a Psion EP10 and it worked.
This one
http://www.turboirc.com/ppc/s5.htm
works fine for me with VS 2008 and WM 6.5
Take a look at
http://blogs.msdn.com/b/vsdteam/archive/2005/04/28/413304.aspx
as well.
In the Windows Phone 8 SDK announcement blog post, I saw this:
XNA Game Studio – Enables you to continue developing games for
existing Windows Phone 7.1 devices, along with desktop and Xbox 360.
However, targeting anything other than Windows Phone for XNA Profile will result in a Visual Studio 2012 error of "Windows/Xbox is not a supported platform for this version of XNA Game Studio."
So, am I reading the blog post incorrectly? Is it possible to target Windows and Xbox using the XNA Game Studio that comes packaged with the Windows 8 SDK as the blog post indicates?
I'm not sure I'm following. The Windows Phone SDK only comes with XNA for Windows Phone.
If you want to target Windows PC or Xbox, you'll have to download the full Microsoft XNA Game Studio 4.0 which contains the SDK for the remaining platforms.
Just got this response from Aaron Stebner (Microsoft Employee):
http://social.msdn.microsoft.com/Forums/en-US/wpdevelop/thread/4a608bd0-e8a1-42ba-a1c9-d68f828604a7
The blog post is incorrect. The Windows Phone SDK 8.0 includes
support for building Windows Phone games that use the XNA Framework,
but it does not include support for building Windows or Xbox 360 games
that use the XNA Framework.
If you are developing Windows games or Xbox 360 games that use the XNA
Framework, you must continue to use an edition of Visual Studio 2010
and either the Windows Phone SDK 7.1 or XNA Game Studio 4.0 Refresh.
Both of those products can be installed side-by-side with the Windows
Phone SDK 8.0.
Thanks!
You have probably to install the full XNA Game Studio.
http://www.microsoft.com/en-us/download/details.aspx?id=23714
Also as the public WP8 SDK is now available, I can confirm that you cannot develop XNA apps for the WP8 platform directly. You can only target the WP7.1 platform with your XNA apps and they will run on WP8 devices just fine.