I am making an alarm app for iPhones and want to continuously loop the audio until the button is pressed again. As of now all it does is play the audio once when pressed. Here's the code:
-(IBAction)PlayAudioButton:(id)sender {
AudioServicesPlaySystemSound(PlaySoundID);
}
- (void)viewDidLoad {
NSURL *SoundURL = [NSURL fileURLWithPath:[[NSBundle mainBundle] pathForResource:#"Sound" ofType:#"wav"]];
AudioServicesCreateSystemSoundID((__bridge CFURLRef)SoundURL, &PlaySoundID);
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
}
Any suggestions?
Use AVAudioPlayer to play the sound. You must add AVFoundation.framework to your project for this to work. Start by declaring an AVAudioPlayer object. It must be declared either as a property with a strong attribute, e.g.
#property (strong, nonatomic) AVAudioPlayer *audioPlayer;
or as an instance variable with a __strong attribute
#interface Class : SuperClass //or #implementation Class
{
AVAudioPlayer __strong *audioPlayer;
}
Then, to load and play the file,
- (void)viewDidLoad
{
NSString *audioFilePath = [[NSBundle mainBundle] pathForResource:#"Sound" ofType:#"wav"];
NSURL *audioFileURL = [NSURL fileURLWithString:audioFilePath];
audioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:audioFileURL error:nil];
audioPlayer.numberOfLoops = -1; //plays indefinitely
[audioPlayer prepareToPlay];
}
- (IBAction)PlayAudioButton:(id)sender
{
if ([audioPlayer isPlaying])
[audioPlayer pause]; //or "[audioPlayer stop];", depending on what you want
else
[audioPlayer play];
}
and, when you want to stop playing the sound, call
[audioPlayer stop];
Related
I have executed the following code ,but sound is not working.
in .h
#import <AVFoundation/AVAudioPlayer.h>
#import <AVFoundation/AVFoundation.h>
in .m
NSString *soundPath = [[NSBundle mainBundle] pathForResource:#"sound1" ofType:#"mp3"];
NSURL *soundUrl = [NSURL fileURLWithPath:soundPath];
AVAudioPlayer *player = [[AVAudioPlayer alloc] initWithContentsOfURL:soundUrl];
[player play];
But I'm unable to hear any sound.Actually i wanted to manage button click sound along with volume button,so I'm using this method.
Did you set the volume?
[player setVolume:1.0];
Another way to play a short sound is AudioServicesCreateSystemSoundID.
See the link Play a short sound in iOS
Try with :
self.theAudio=[[AVAudioPlayer alloc] initWithContentsOfURL:(__bridge NSURL *)(soundUrl) error:NULL];
self.theAudio.volume = 1.0;
self.theAudio.delegate = self;
[self.theAudio prepareToPlay];
[self.theaudio play];
This works perfect for me.
Add AVFoundation and AudioToolBox frameworks into the project
#import <AVFoundation/AVFoundation.h>
#import <AudioToolbox/AudioToolbox.h>
#interface TestViewController : UIViewController
{
SystemSoundID SoundID;
}
#implementation TestViewController
-(void) viewDidLoad {
[super viewDidLoad];
NSURL *url = [[NSBundle mainBundle] URLForResource:#"test" withExtension:#"caf"];
AudioServicesCreateSystemSoundID((__bridge CFURLRef)url, &SoundID); //When using ARC, make sure to use __bridge
}
-(void) playSound {
AudioServicesPlaySystemSound(SoundID);
}
This is a newbie question.
I have a very simple app that is supposed to only play an audio file when a button on the main view is tapped.
I am using XCode version 4.6.
I added an audio file 'audioclip.wav' to my project. I have added the AVFoundation.framework.
My project only has ViewController.h and ViewController.m.
I double clicked and dragged from the button in the storyboard to the .h file using the assistant editor to create my IBAction connection.
My ViewController.h:
#import <UIKit/UIKit.h>
#import<AVFoundation/AVAudioPlayer.h>
#interface ViewController : UIViewController <AVAudioPlayerDelegate> {
}
- (IBAction)playAudio:(id)sender;
#end
My ViewController.m:
#import "ViewController.h"
#interface ViewController ()
#end
#implementation ViewController
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
- (IBAction)playAudio:(id)sender {
AVAudioPlayer *audioPlayer;
NSString *audioPath = [[NSBundle mainBundle] pathForResource:#"audioclip" ofType:#"wav" ];
NSURL *audioURL = [NSURL fileURLWithPath:audioPath];
audioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:audioURL error:nil];
[audioPlayer play];
}
#end
For whatever reason (probably something silly I left out) The audioclip.wav file does not play when I click the button. I have tested on the iPhone 6.1 simulator and on my device.
I think there is some problem with wav files. Some people seem to get it to work, but I've tried several different files and none of them play. The mp3 and m4a files that are commented out in the code below worked fine. There's no need to do anything with a delegate, it's optional.
#import "ViewController.h"
#import <AVFoundation/AVFoundation.h>
#interface ViewController ()
#property (strong,nonatomic) AVAudioPlayer *audioPlayer;
#end
#implementation ViewController
- (IBAction)playAudio:(id)sender {
//NSString *audioPath = [[NSBundle mainBundle] pathForResource:#"11 Prayer" ofType:#"mp3" ];
//NSString *audioPath = [[NSBundle mainBundle] pathForResource:#"Sunshine" ofType:#"m4a" ];
NSString *audioPath = [[NSBundle mainBundle] pathForResource:#"space" ofType:#"wav" ];
NSURL *audioURL = [NSURL fileURLWithPath:audioPath];
NSError *error;
self.audioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:audioURL error:&error];
[self.audioPlayer play];
}
If I log the error, with the wav file I get:
Error Domain=NSOSStatusErrorDomain Code=1685348671 "The operation couldn’t be completed. (OSStatus error 1685348671.)"
Please try to use this one..
- (IBAction)playAudio:(id)sender
{
NSURL *url=[NSURL fileURLWithPath:[[NSBundle mainBundle] pathForResource:#"audioclip" ofType:#"wav"]];
NSData *data =[NSData dataWithContentsOfURL:url];
audioPlayer = [[AVAudioPlayer alloc] initWithData:data error:nil];
audioPlayer.delegate = self;
[audioPlayer setNumberOfLoops:0];
[audioPlayer play];
}
i hope this will help u
try like this ,
NSString *audio=[[NSBundle mainBundle]pathForResource:#"audioclip" ofType:#"wav"];
NSURL *url=[[NSURL alloc]initFileURLWithPath:audio];
avPlayer = [[AVAudioPlayer alloc]initWithContentsOfURL:url error:nil];
avPlayer.delegate = self;
[avPlayer prepareToPlay];
[avPlayer play];
and once check IBOutlet connected or not and check the button action method with breakpoints.
As i can see you have made the code quite simple, so the way it's made does require that it is not a big wav file.
And by that you need to cut down the audio file to something like 10 seconds and under.
I was using the .m4a when I encountered this problem. For me, not implementing AVAudioSession was the issue
var session = AVAudioSession.sharedInstance()
do {
session.setCategory(AVAudioSessionCategoryPlayAndRecord)
try session.setActive(true)
} catch {
gf.displayAlert("problem encountered", userMessageTitle: "")
self.navigationController?.popViewControllerAnimated(true)
}
I'm trying to get a short audio file (mp3) to play in my app. Here is the code i'm using:
AVAudioPlayer *AudioPlayer;
NSError *error;
NSURL *url = [NSURL fileURLWithPath:[[NSBundle mainBundle]
pathForResource:#"filename"
ofType:#"mp3"]];
AudioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:url error:&error];
AudioPlayer.delegate = self;
[[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryPlayback error:nil];
if (error)
{
NSLog(#"Error: %#",
[error localizedDescription]);
}
else
{
[AudioPlayer play];
}
I don't really know what i'm missing, the examples i've followed seem to match what i'm doing.
edit: I should also mention that the code runs without error, there is a try catch around this.
I had a similar problem due to ARC. Instead of defining the AVAudioPlayer in the same method you are using it, you should should have an instance variable somewhere else, such as the UIViewController. This way ARC doesn't auto release this object and audio can play.
I've made some additions and got it work:
#import <UIKit/UIKit.h>
#import <AVFoundation/AVFoundation.h>
#interface FirstViewController : UIViewController <AVAudioPlayerDelegate> {
AVAudioPlayer *data;
UIButton *playButton_;
}
#property(nonatomic, retain) IBOutlet UIButton *playButton;
-(IBAction)musicPlayButtonClicked:(id)sender;
#end
#import "ViewController.h"
#implementation FirstViewController
#synthesize playButton=playButton_;
- (IBAction)musicPlayButtonClicked:(id)sender {
NSString *name = [[NSString alloc] initWithFormat:#"09 No Money"];
NSString *source = [[NSBundle mainBundle] pathForResource:name ofType:#"mp3"];
if (data) {
[data stop];
data = nil;
}
data=[[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath: source] error:NULL];
data.delegate = self;
[data play];
}
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
#end
In Interface Builder I've added a button and connected it with IBOutlet and musicPlayButtonClicked IBAction.
And don't forget to add AVFoundation framework to your project.
ps
I'm really sorry for my english, please, be indulgent.
I had this problem myself, until I found out that the sound was not coming through the speakers (instead - it was redirected to the calls speaker). Try adding this to redirect the sound through the speakers:
UInt32 doChangeDefaultRoute = 1;
AudioSessionSetProperty (kAudioSessionProperty_OverrideCategoryDefaultToSpeaker,
sizeof (doChangeDefaultRoute),
&doChangeDefaultRoute);
i am using the AVAudioPlayer and setting its delegate but its delegate is not getting called
+ (void) playflip
{
NSString *path;
path = [[NSBundle mainBundle] pathForResource:#"flip" ofType:#"mp3"];
AVAudioPlayer *flip;
flip = [[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:path] error:Nil];
flip.delegate = self;
[flip play];
}
My class where i am implementing is the sound class
#interface SoundClass : NSObject <AVAudioPlayerDelegate>
I am calling this delegate
- (void)audioPlayerDidFinishPlaying:(AVAudioPlayer *)player successfully:(BOOL)flag
{
NSLog(#"delegate called");
[player release];
player = nil;
}
It looks like maybe your flip object is going out of scope, because the rest of your code looks fine. Here's what I do:
// controller.h
#interface SoundClass : NSObject <AVAudioPlayerDelegate> {}
// #property(nonatomic,retain) NSMutableDictionary *sounds;
// I have lots of sounds, pre-loaded in a dictionary so that I can reference by name
// With one player, you can just use:
#property(nonatomic,retain) AVAudioPlayer *player;
Then allocate and load the sound in your .m
player = [[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:path] error:Nil];
[player prepareToPlay];
player.delegate = self;
[player play];
Now you should get your DidFinishPlaying notification.
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What's the easiest way to play a music file such as Mp3 with pause button?
very very simple a button play and another button pause that music
These are the codes for the requested actions,
appSoundPlayer is a property of AVAudioPlayer declared in h file. Also this example plays a song in the resource folder.
#pragma mark -
#pragma mark *play*
- (IBAction) playaction {
NSString *soundFilePath = [[NSBundle mainBundle] pathForResource:#"songname" ofType:#"mp3"];
NSURL *newURL = [[NSURL alloc] initFileURLWithPath: soundFilePath];
self.soundFileURL = newURL;
[newURL release];
[[AVAudioSession sharedInstance] setDelegate: self];
[[AVAudioSession sharedInstance] setCategory: AVAudioSessionCategoryAmbient error: nil];
// Registers the audio route change listener callback function
AudioSessionAddPropertyListener (
kAudioSessionProperty_AudioRouteChange,
audioRouteChangeListenerCallback,
self
);
// Activates the audio session.
NSError *activationError = nil;
[[AVAudioSession sharedInstance] setActive: YES error: &activationError];
AVAudioPlayer *newPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL: soundFileURL error: nil];
self.appSoundPlayer = newPlayer;
[newPlayer release];
[appSoundPlayer prepareToPlay];
[appSoundPlayer setVolume: 1.0];
[appSoundPlayer setDelegate: self];
[appSoundPlayer play];
[stopbutton setEnabled:YES];
[playbutton setEnabled: NO];
playbutton.hidden=YES;
pausebutton.hidden =NO;
}//playbutton touch up inside
#pragma mark -
#pragma mark *pause*
-(IBAction)pauseaction {
[appSoundPlayer pause];
pausebutton.hidden = YES;
resumebutton.hidden = NO;
}//pausebutton touch up inside
#pragma mark -
#pragma mark *resume*
-(IBAction)resumeaction{
[appSoundPlayer prepareToPlay];
[appSoundPlayer setVolume:1.0];
[appSoundPlayer setDelegate: self];
[appSoundPlayer play];
playbutton.hidden=YES;
resumebutton.hidden =YES;
pausebutton.hidden = NO;
}//resumebutton touch up inside
#pragma mark -
#pragma mark *stop*
-(IBAction)stopaction{
[appSoundPlayer stop];
[playbutton setEnabled:YES];
[stopbutton setEnabled:NO];
playbutton.hidden=NO;
resumebutton.hidden =YES;
pausebutton.hidden = YES;
}//stopbutton touch up inside
For short sounds or when the MP3 does not play well on the suggested code you can always use:
SystemSoundID soundID;
NSURL *url = [NSURL fileURLWithPath:[NSString stringWithFormat:#"%#/sound.mp3", [[NSBundle mainBundle] resourcePath]]];
AudioServicesCreateSystemSoundID((CFURLRef)url, &soundID);
AudioServicesPlaySystemSound (soundID);
Don't forget to add:
#import <AudioToolbox/AudioToolbox.h>
well here is a good tutorial available.
The theme is
NSURL *url = [NSURL fileURLWithPath:[NSString stringWithFormat:#"%#/audiofile.mp3", [[NSBundle mainBundle] resourcePath]]];
NSError *error;
AVAudioPlayer *audioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:url error:&error];
audioPlayer.numberOfLoops = -1;
[audioPlayer play];
and when you want to pause;
[audioPlayer pause];
hope this helps.
I'm afraid the answer stated no longer works in iOS 7 and above. You will need to use the following code:
in the header file (.h)
In order to handle the delegate methods like when the playing of the audio has finished audioPlayerDidFinishPlaying:, inherit from AVAudioPlayerDelegate .
#property (nonatomic, strong) AVAudioPlayer *player;
in the implementation file (.m)
NSString *soundFilePath = [[NSBundle mainBundle] pathForResource: resourceName
ofType: #"mp3"];
NSURL *fileURL = [[NSURL alloc] initFileURLWithPath: soundFilePath];
AVAudioPlayer *newPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL: fileURL
error: nil];
_player = newPlayer;
[_player prepareToPlay];
[_player setDelegate: self];
[_player play];
I like simple code and here is my solution : (Remember to add switch button to get music play. Have fun)
#import "ViewController.h"
#import <AVFoundation/AVFoundation.h>
#interface ViewController ()
{
NSURL* bgURL;
AVAudioPlayer* bgPlayer;
}
#end
#implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
bgURL = [[NSURL alloc] initFileURLWithPath: [[NSBundle mainBundle] pathForResource:#"sample" ofType:#"mp3"]];
bgPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:bgURL error:nil];
}
#pragma mark AVAudioPlayer
- (IBAction)toggleMusic:(UISwitch*)sender {
NSLog(#"togging music %s", sender.on ? "on" : "off");
if (bgPlayer) {
if (sender.on) {
[bgPlayer play];
}
else {
[bgPlayer stop];
}
}
}
The Apple documentation here should have everything you need to know.
DIRAC API is free and quite easy to use.
We've used it in my talking robot app http://itunes.apple.com/us/app/daidai/id484833168 and it has been amazing to me how it manages to change the speed and pitch of voice
http://www.dspdimension.com/download/
The oalTouch sample code on the Apple iOS developer web site does what you want, and is ready to run.
It also shows how to test if another app (eg ipod) is playing a file already, which is handy if you want to allow your users to listen to their own music instead of yours.