Get UDID in iOS 8 + - ios

I need to get the UDID of my iPhone to use in my iOS app.
Some info about my app:
My app is not for the public and will never make it to the store, so I can use any 3rd party libraries. It will only be used by some employees at work.
My device will always be plugged into a Mac, while my app is running.
The way I see it, there are only 2 ways this can be accomplished.
Use a third party library to get the UDID inside of my iOS app.
Since the iPhone will always be plugged into a Mac while my app is running, how about getting the UDID via the Mac and transferring it in some way to my app in the iPhone.
Any ideas would be appreciated. Thanks.
Edit: Question is, do you know any 3rd party libraries or a better way to get my app to automatically get the iPhone's UDID while running?
Edit 2: I know this can be done using only my phone because of this web app: http://get.udid.io/
How does this work?

If you're trying to read the UDID to automate something on the Mac, then you can use something like system_profiler SPUSBDataType to get the UDID, for my phone the entry:
Product ID: 0x12a8
Vendor ID: 0x05ac (Apple Inc.)
Version: 7.01
Serial Number: 7bed*********************************33
Speed: Up to 480 Mb/sec
Manufacturer: Apple Inc.
Location ID: 0x1d110000 / 6
Current Available (mA): 500
Current Required (mA): 500
Extra Operating Current (mA): 1600
The line Serial Number is the UDID (I've starred it out as I'm stupidly paranoid).
Note, that without the UDID you could never have got the app onto the phone in the first place.
You could run a small daemon process on the mac, reading this information and creating a bonjour service that provides the information to requestors - it's a SMOP.

It's very simple. Go to Xcode Window and select Devices or you can find it in Organizer.
http://www.raywenderlich.com/2915/ios-code-signing-under-the-hood/organizerudid

From a quick look online, it looks like you can use a private framework called libMobileGestalt.dylib.
After linking the library and importing the header, you should be able to do something like this (reference):
CFStringRef value = MGCopyAnswer(kMGUniqueDeviceID);
NSLog(#"Value: %#", value);
CFRelease(value);
On my Mac, I can find that particular dylib here:
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/usr/lib/libMobileGestalt.dylib

Use this code in ios 9
NSUUID *tempUUID = [[UIDevice currentDevice] identifierForVendor];
NSString *stringForUDID = [tempUUID UUIDString];
NSCharacterSet *notAllowedChars = [[NSCharacterSet characterSetWithCharactersInString:#"1234567890ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz"] invertedSet];
NSString *resultString = [[stringForUDID componentsSeparatedByCharactersInSet:notAllowedChars] componentsJoinedByString:#""];
NSLog(#"Final string %#", resultString);

Here is the github project which seems correct for your requirement
Here is the code that works
#import <Foundation/Foundation.h>
#import <CoreFoundation/CoreFoundation.h>
#import <liblockdown.h>
#include <stdio.h>
...
LockdownConnectionRef connection = lockdown_connect();
CFStringRef udid = (CFStringRef)lockdown_copy_value(connection, NULL, kLockdownUniqueDeviceIDKey);
CFShow(udid);
lockdown_disconnect(connection);

Use this: [[[UIDevice currentDevice] identifierForVendor] UUIDString];

Related

Showing wifi network doesn't work depending on building env

This question is a bit generic about building app with xcode for IOS phone
I'm a Go backend engineer but recently my company had its mobile app developed by an agency (with React-Native) and we received the source code.
Until now, the builds they made had everything working.
On my side, my company asked me to change some icons and redo a build for the app store.
In the app, we have a screen that allow you to connect to a wifi you're already connected to or list available networks:
#implementation WifiManager
//export the name of the native module as 'Wifi' since no explicit name is mentioned
RCT_EXPORT_MODULE();
//exports a method getCurrentWifiName to javascript
RCT_EXPORT_METHOD(getCurrentWifiName:(RCTResponseSenderBlock)callback){
#try{
NSString *wifiName = nil;
NSArray *interFaceNames = (__bridge_transfer id)CNCopySupportedInterfaces();
for (NSString *name in interFaceNames) {
NSDictionary *info = (__bridge_transfer id)CNCopyCurrentNetworkInfo((__bridge CFStringRef)name);
if (info[#"SSID"]) {
wifiName = info[#"SSID"];
}
}
callback(#[[NSNull null], wifiName]);
}
#catch(NSException *exception){
callback(#[exception.reason, [NSNull null]]);
}
}
#end
But those interface (wifiname, interfacenames) are always nil when I compile for release with my xcode (Version 10.1 (10B61))
So my question is, as a non-ios developper, what are the things I should look for here when building with xcode?
Is there a parameter to check / uncheck? Also, I've found on a website that CNCopySupportedInterfaces isn't supposed to work on IOS12, but depending on the build (the agency / mine) it works or not.
Anyone could explain a bit what's happening?
Many thanks!
You need to enable the Access WiFi Information capability in your project.
Navigate to the project settings, choose the "Capabilities" tab and enable the option:
I don't know React so I can't comment on the implementation but as a general rule, the simulator is not going to give you accurate feedback on anything network-related. There are ways to simulate certain network conditions to allow for rough testing of network-heavy operations but the simulator is nothing but a macOS app so it's still limited to the underlying architecture and its sandbox.
This is a long way of saying, you should be testing this on a real device.

Generating unique id for iphone

Hi I am developing small iphone application in which I want to generate unique id for my device. I am using following thing :
-(NSString*)uniqueIDForDevice
{
NSString* uniqueIdentifier = nil;
if( [UIDevice instancesRespondToSelector:#selector(identifierForVendor)] ) { // >=iOS 7
uniqueIdentifier = [[[UIDevice currentDevice] identifierForVendor] UUIDString];
} else { //<=iOS6, Use UDID of Device
CFUUIDRef uuid = CFUUIDCreate(NULL);
//uniqueIdentifier = ( NSString*)CFUUIDCreateString(NULL, uuid);- for non- ARC
uniqueIdentifier = ( NSString*)CFBridgingRelease(CFUUIDCreateString(NULL, uuid));// for ARC
CFRelease(uuid);
}
return uniqueIdentifier;
}
So i tested this code locally. Mean Every time when I uninstall and install it again it will create same unique code for me. But when I push it to app store that time for every installation on same device it is generating different code. I want to generate same code for each installation on same device. Is there any method to do this. Need some help.
I want to generate a unique identifier for device which will be same for my device even I install and uninstall application many times. I am using OIS 7.0 version.
Thank you.
The identifierForVendor changes only after a system restore, you can check some of my test here:iOS 7 access UUID value in an enterprise application (not for AppStore).
In case of iOS version lower than ios6 you can save the id in the keychain, it will persist even after app uninstall

improper advertising identifier [IDFA] usage, but it doesn't

While uploading app-file to itunesconnect the XCode says: improper advertising identifier [IDFA] usage...etc.
But I do not use this feature in my project. I've tried to find any
[[[ASIdentifierManager sharedManager] advertisingIdentifier] UUIDString]
calling. Futhermore, I'm just fixing a bug of my app, I hadn't included such features since my first release. The first release didn't said about IDFA-usage.
Well, this error happened about 15 days ago and it wasn't clear what is the reason till Apple released the Xcode update the same day and everything went smooth after that. Again, today I get the same message though I tried to upload the same builds for an app which I submitted 8 days ago.
I think we have just to wait for a few hours and see what will happen.
EDIT: Here is a link to show people complain about it at that time and how it was solved without doing anything: LINK
UPDATE: For anyone who uses PlayHaven ads, this may be helpful to avoid this error. Comment the 2 following sections:
In the file PHAdRequest.m (Lines 35-44)
/* if (![PHAPIRequest optOutStatus] && [ASIdentifierManager class])
{
NSUUID *uuid = [[ASIdentifierManager sharedManager] advertisingIdentifier];
NSString *uuidString = [uuid UUIDString];
if (0 < [uuidString length])
{
theIdentifiers[#"ifa"] = uuidString;
}
}*/
In PHAPIRequest.m (Lines 379-383):
/* if ([ASIdentifierManager class])
{
NSNumber *trackingEnabled = [NSNumber numberWithBool:[[ASIdentifierManager sharedManager] isAdvertisingTrackingEnabled]];
[combinedParams setValue:trackingEnabled forKey:#"tracking"];
}*/
This is a temporary workaround till PlayHaven updates their SDK.
I had provided this answer on another similar question and it seems to have been of help & I think my answer is particularly suited also to this question...
I had a similar error in an update to an app that had previously updated fine and then a few days ago was causing an error, after Apple made a recent change. I wasn't using any ads but do have Facebook integration (which needs the AdSupport framework). I believe, after searching the net, that Facebook uses the advertising ID for its own analysis purposes so, even though I'm not including ads in my app, the validation and upload processes through xCode were failing with the error "Your app contains the Advertising Identifier [IDFA] API..."
I searched and found that I needed to download the Facebook SDK source code, update the FBUtility.m to remove the references to the advertisingID but, in fact, I simply needed to:
1) download the source code for the latest SDK, which I did from here: https://github.com/facebook/facebook-ios-sdk (I downloaded the zip file from github to my documents folder)
2) build the framework - open the terminal. Use cd documents at the command prompt, then use this command: sudo scripts/build_framework.sh, which will run the build_framework.sh script that is in the scripts subfolder within the downloaded Facebook SDK folder
3) Remove the old FacebookSDK.framework from your Xcode project and add the new one (in my case, I navigated to documents/facebook-ios-sdk/build & choose the FacebookSDK.framework folder
4) Archive the project and it should (it was in my case) be good to upload
Hope that helps someone along the way - I've been at this for days!!
Simply upload your binary as you've been doing this while, and broadly classify IDFA in two categories:
publisher: You use third-party ad-networks library to display ad. Choose the 1st option in IDFA -> "Serve advertisements within the app". You're a publisher since you show ads, but do not perform advertising for your own app.
Advertiser: You use third-party libraries to track conversions for your app, as well as track 'goals' in your app. You directly do not show ads in your app. Choose the 2nd & 3rd option in IDFA -> "Attribute this app installation to a previously served ad". AND "Attribute an action taken within this app to a previously served advertisement".
Mixed: You track conversions for your app, as well as display ads in your app. Choose all three options.
In case of PlayHaven, setup PH_USE_AD_SUPPORT to 0 will disable the AdSupport framework.
PHConstants.h
/**
* By default, PlayHaven will require the AdSupport framework. Projects using a version of
* Xcode older than 4.5 may define \c PH_USE_AD_SUPPORT to be 0.
*
* #note By disabling the AdSupport framework, the SDK will not be able to collect the IFA
**/
#ifndef PH_USE_AD_SUPPORT
#define PH_USE_AD_SUPPORT 1
#endif
Work for me to fix "improper advertising identifier" when submit.

iOS 7 access UUID value in an enterprise application (not for AppStore)

Apple since iOS7 ha deprecated and unavailable the use of the property -uniqueIdentifier. The other properties -identifierForVendor and -advertisingIdentifier have the big problem that they change the value after uninstalling and reinstalling the app.
I need that value to identify uniquely the device connected to the server.
The app will be distributed only internally using an enterprise account, so no problem for the review process.
Is there a private a method to get it?
[UPDATE WITH SOME TEST]
As David said I used identifier for vendor on iOS7.1 device here are some results from my tests.
After app installation: 28FD42B6-A993-4602-A988-69E375A1F913
After killing the app: 28FD42B6-A993-4602-A988-69E375A1F913
After deleting and reinstalling the app:
28FD42B6-A993-4602-A988-69E375A1F913
After system restore and reinstalling the app:
4948F77F-3D41-4933-B2F0-C4DCB529C7CC
After restore from backup made before system restore:
28FD42B6-A993-4602-A988-69E375A1F913
You should be able to use [UIDevice identifierForVendor] for your purpose. According to the documentation:
The value of this property is the same for apps that come from the same vendor running on the same device.
Based on that I don't think the value should change if you delete and reinstall the application. Some quick testing confirms that it is persistent through delete/install cycles.
EDIT:
It looks like identifierForVendor is only persistent through remove/install on iOS 7, so use uniqueIdentifier on iOS 6 and identifierForVendor on iOS 7 as:
#implementation UIDevice (persistentDeviceIdentifier)
-(NSString*)persistentDeviceIdentifier
{
if([self respondsToSelector:#selector(uniqueIdentifier)])
return [self performSelector:#selector(uniqueIdentifier)];
else
return [[self identifierForVendor] UUIDString];
}
#end

iOS, url schemes for app store both for specified developer's apps and for his concrete app to update in iOS 6?

This question was already answered but in iOS 6 all these solutions doesn't work.
My current solutions sometimes doesn't work too:
https://itunes.apple.com/us/artist/developer_name/developer_id
https://itunes.apple.com/us/app/app_name/app_id
the problem is in iOS 6.0.1, but no error with iOS 6.1
This works on my end (Xcode 5 - iOS 7 - Device!):
For the app itself:
itms-apps://itunes.apple.com/app/idYOUR_APP_ID
Code snippet (you can just copy& paste it):
#define YOUR_APP_STORE_ID 545174222 // Change this to your app ID
static NSString *const iOS7AppStoreURLFormat = #"itms-apps://itunes.apple.com/app/id%#";
[NSURL URLWithString:[NSString stringWithFormat: iOS7AppStoreURLFormat, YOUR_APP_STORE_ID]]; // Would contain the right link
For the developer you can use this:
https://itunes.apple.com/artist/idYOUR_ARTIST_ID
You can get YOUR_ARTIST_ID from your iTunes Connect or from the link on one of your apps (there is a "View more by this developer" and copy the number after the "id" on the link itself).

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