multiple pictures with UIImagePickerController - ios

i've been searching around the web but couldn't find an answer.
basically i wanna take two photos one right after the other.
i'm using UIImagePickerController to show a picker and implementing didFinishPickingMediaWithInfo.
when it gets called i'm checking my count so that if its one, i implement a block and pass it to dismissViewControllerAnimated like this:
if(1 == count) {
void (^simpleBlock)(void);
simpleBlock = ^{
[self useCamera];
};
[self dismissViewControllerAnimated:NO completion:simpleBlock];
}
it all seems to work fine, and even the useCamera method is called.
the problem is that the second time the picker shows i see all of its controls but i don't see on the screen the image from the camera.
any help would be appriciated.

i managed to work it out with replacing the call to useCamera with:
[self performSelector:#selector(useCamera) withObject:nil afterDelay:0.3];
i think my question has some relation to: iOS 7 UIImagePickerController has black preview
since the delay fixed the problem.

For you to save time. You can use available library out there. These are my good choices. CTAssetsPickerController ELCImagePickerController

UIImagePickerController helps to access the default camera app in iOS.
It will allow only limited functionalities like take picture/video, photo album.

Related

Laggy presentation of SLServiceTypeFacebook

so I'm making a post to Facebook and want the user to select an image before doing that.
Once the image is picked and I show Facebook. Problem is, when I show Facebook straight away, without the image picking part, it looks fine. When I show it after picking the image, Facebook sharing appears animated, but laggy. As if the action has a very low framerate or something.
Here's my code:
self.portraitPicker = [[UIImagePickerController alloc] init];
#if !(TARGET_IPHONE_SIMULATOR)
self.portraitPicker.sourceType = UIImagePickerControllerSourceTypeCamera;
#endif
[self.portraitPicker setDelegate:self];
self.portraitPicker.allowsEditing = YES;
[self presentViewController:self.portraitPicker animated:YES completion:nil];
Now when this is complete, I show the Facebook posting modally:
[picker dismissViewControllerAnimated:YES completion:^{
if ([SLComposeViewController isAvailableForServiceType:SLServiceTypeFacebook])
{
self.facebookController = [SLComposeViewController composeViewControllerForServiceType:SLServiceTypeFacebook];
[self.facebookController setInitialText:#"Some text"];
[facebookController addImage:pickedImage];
[self presentViewController:self.facebookController animated:NO completion:nil];
}
}];
I can do this in the didFinishPickingMediaWithInfo or the imagePickerControllerDidCancel, doesn't matter, the problem still comes up.
Being desperate, I tried:
Showing it on the main thread delayed
Showing it async
Showing it outside the dismiss-block
Showing it from the AppDelegate's rootviewcontroller instead
This is not Facebook-related as it happens with SLServiceTypeTwitter as well as with MFMessageComposeViewController.
Can't seem to do away with the laggy animation that ONLY happens showing the image picker. Does anyone know what's causing this?
Given the lack of response and similar issues, I figured the cause was my own architecture.
It turns out that one of my viewcontrollers' ViewDidAppear was called after the camera picker was displayed (as it became the active viewcontroller and consequently the inactive one, giving control back to the original viewcontroller).
Blocking the background calls and animation that happened in this viewDidAppear resolved the issue. I still don't know why calling it delayed (i.e. 10 seconds, or even 100 seconds into the future, when nothing was going on) still had the laggy appearence show up, but there it is.

UIImagePickerController shows last picture taken instead of camera input

I'm having a strange behaviour within my app.
For taking pictures i'm using the following pretty standard code for displaying the UIImagePickerController:
UIImagePickerController *picker = [[UIImagePickerController alloc] init];
picker.delegate = self;
picker.allowsEditing = NO;
picker.sourceType = UIImagePickerControllerSourceTypeCamera;
[self presentViewController:picker animated:YES completion:nil];
It works perfectly fine the first time I tap the button which calls this action. The strange behaviour starts when I tap that button again. The UIImagePickerController starts again BUT it doesnt show the input from the camera anymore. It shows the last picture I've taken.
More Details of this state:
Tapping on the image shows the yellow square of the auto focus. (which it actually uses to focus the camera correctly)
When I tap on the ImageCapture button -> the correct image is taken and presented on the screen.
If I take a picture and press 'Retake' the regular camera image is presented as input.
More weirdness: It has nothing to do with the iPad I'm using. Creating a new example app which only has button which calls the code from above everything works perfectly fine.
I assume it has something to do with the configuration of the app. Therefore I checked everything but could not find any differences which may cause this issue.
Thanks in advance for any advice!
Update:
I do implement the UIImagePickerControllerDelegate in order to dismiss the UIImagePickerController.
In reading the Apple documentation on UIImagePickerController doc here it states that "When the user taps a button to pick a newly-captured or saved image or movie, or cancels the operation, dismiss the image picker using your delegate object. For newly-captured media, your delegate can then save it to the Camera Roll on the device. For previously-saved media, your delegate can then use the image data according to the purpose of your app." Maybe you need to implement the UIImagePickerContriollerDelegate protocol methods and properly dismiss the existing UIImagePickerController object. See UIImagePickerControllerDelegate
I finally did find the issue: It was a category on UIViewController I used somewhere else in the project. As soon as I compiled it with my project, the UIImagePickerController acted weird. So I think I somehow managed to use a method name which is also used internally by UIImagePickerController. It still confuses me a little since the category wasn't used on the UIImagePickerController at all.

iOS 5: Twitter composer view appears slowly

I have a question about presenting the TWTweetComposerViewController as a modal view in iOS 5.
I use the apple sample code as below to implement a tweet method in my app.
-(void)tweet
{
//Using tweeting example code.
//Setup the build-in twitter composer view controller
TWTweetComposeViewController *tweetViewController = [[TWTweetComposeViewController alloc]init];
//Add url
[tweetViewController addURL:[self URL]];
[tweetViewController setInitialText:#""];
//Present Composer
[self presentModalViewController:tweetViewController animated:YES];
//Creat the completion handler
[tweetViewController setCompletionHandler:^(TWTweetComposeViewControllerResult result)
{
//Do something here.
[self dismissModalViewControllerAnimated:YES];
}];
[tweetViewController release];
}
This works fine, when I call the tweet method, the tweet controller does appear as a modal view.
However, the problem is: the composer shows up very slowly. It usually takes 3-5 seconds to show the composer. Of course, this is when the app calls this method for the first time. After the first time, it shows up a little bit quicker, but still take about 1~2 seconds.
I wonder if is there something I didn't do right to make the composer view appear slowly? Is there any way to speed up the process?
Btw. the testing device is the iPhone 4.
Thanks!
Yes, there is. You can preload the class by initializing it in the background sometime before you'll ever need it. Move tweetViewController into an instance or static variable, initialize and set all of its properties. Then just show it in the tweet method.

how can i make a custom, in-app camera for my iphone app developed in xcode?

i am making a photography iphone app and am after, upon the app being launched, the screen to be a large image where the camera is shown in the center through a hole in the picture - this should be a similar look to that of hipstamatic. since the camera would be open upon launch, i would also need a button to take the picture (but that is not a priority at the moment). i am wondering whether there is an easy way to do what i have described? so far, research has pointed me towards using the uiimagepickercontroller, but using just this did not give me nearly the amount of customization i am after - or am i mistaken and i can do as i described using the uiimagepickercontroller?
right now, this is the code i'm using for the camera - it's currently an ibaction linked to a button that launches the camera once clicked. however, as i mentioned, i would like the camera to open on its own upon opening the app
self.picker = [[UIImagePickerController alloc] init];
self.picker.allowsEditing = NO;
[self.picker setSourceType:UIImagePickerControllerSourceTypeCamera];
[self presentModalViewController:self.picker animated:NO];
[picker release];
this code not only navigates away from the current view, but it has all the controls (zoom, tap to focus, etc.), is full screen, and plays that silly animation of the lens opening.
anything you have to offer would be greatly appreciated.
many thanks in advance
zach
Use the showsCameraControls and cameraOverlayView properties of UIImagePickerController to add custom overlay above the picker (using a view with a transparent background in which you add some elements as subviews to overlay / frame / mask some parts of the picker if needed.)
You can even use the cameraViewTransform to change the size and position (i.e. the transform) of the camera view that is capturing the camera image.

Automatically take a Picture

I have tried to take a picture and save it to the photo library automatically with UIImagePicker and AVFoundation, but I couldn't make it work.
I would like to take the photo when the view appears, not showing the camera view to the user, and then use it as a simple image in the app.
Thanks
Apple actually has an entire guide devoted to this sort of thing, "Camera Programming Topics for iOS," with a subsection "Taking Pictures and Movies." There's even a sample project, "Photo Picker." Here's an excerpt, the action method for your take-a-picture button:
- (IBAction)cameraAction:(id)sender {
[self showImagePicker:UIImagePickerControllerSourceTypeCamera];
}
Note: It won't work unless [UIImagePickerController isSourceTypeAvailable:
UIImagePickerControllerSourceTypeCamera] returns YES, indicating that the device has a camera.

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