I'm working on an app that needs to be able to stream videos, music and photos to other devices such as chromecast, games consoles etc.. over wifi.
I have looked around and found libraries that support this but are not much help in terms of tutorials and getting it running on iOS. i'm using ARC Xcode 5 targeting iOS 7+
If anybody has guides, tutorials or source code to help me achieve this it would be much appreciated.
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I have a problem getting my audioclips to play on ios devices in webgl. I have seen other games with audio working so i know it is possible. Now after 3 days of trying to fix the issue with no luck i really hope you can help me with the problem. I know a solution where you can add some meta tags and save it as a Webapp on your phone. But that is not the solution i am looking for.
Here is an example of a game where the audio works fine in an ios browser http://temple-run2.com/
I quote:
Note that Unity WebGL content is not currently supported on mobile devices. It may still work, especially on high-end devices, but many current devices are not powerful enough and don’t have enough memory to support Unity WebGL content well.
more info
As so, uncontrolled behavior may (very likely) occur on mobile devices.
I know a solution where you can add some meta tags and save it as a
Webapp on your phone.
What is wrong with just building to iOS nativly?
If you really need 3D content in a webbrowser that's supported on mobile devices, take a look at threejs
I had searched and got so many tutorials to read bar code through iPhone camera using AVFoundation framework. But my requirement is to read the code through a hardware scanner device connected to iPhone via bluetooth. I had found ScanAPI but not working and also paid. Can anyone guide me, i am actively looking for solution. Thanks in advance.
I did a google search on SocketMobile and found that they have a
developer program. I suggest you sign up for that.
You should read the Core BlueTooth documentation.
https://developer.apple.com/documentation/corebluetooth?language=objc
Bluejay is a library used to simplify this, it might also help you.
https://github.com/steamclock/bluejay
I am doing this same task and I am starting with a Youthink Bluetooth Barcode scanner. Those are my starting points.
I want to develop a Flash Live Stream Player on iOS. As you known, Flash does not supported on iOS platform. I searched Google, but all results are about the ANE (Air Native Extensions).
Is there any way that building Xcode usable component/control/library/framework from Flash/Flex/AIR? Or any other solutions that playing flash on iOS?
Any advice would be grateful, thanks.
Helo folks. I am really excited about the development for iOs devices on the brand new Adobe Flash CS5. I tried searching a documentation for this, but I cannot found. How can I view the possibilities and documentations for that?
Thanks!
First of all, CS5's been out for a LOOONG time already. :P
Here's a simple tutorial:
http://www.lynda.com/Flash-CS5-tutorials/Flash-Professional-CS5-Creating-a-Simple-Game-for-iOS-Devices/77863-2.html
I don't think there is any official Flash documentation for iOS, but I can't get to my Windows partition right now, so I can't check. If there is, it should be in the Help (F1).
But here's some official adobe content to get you started:
http://www.adobe.com/devnet/logged_in/abansod_iphone.html
Adobe is actually consistently pumping out new documentation, tutorials, and examples of Adobe AIR for iOS, Android, and BlackBerry Playbook development.
Also, I think what he meant was Flash CS5.5, not CS5.
Here are some links that might help:
Developing for iOS using Flash Professional
Build iOS Applications using Flex and Flash Builder 4.5 (Video)
Mobile development using Adobe Flex 4.5 SDK and Flash Builder 4.5
Ultimately, you're developing with Adobe AIR and targeting specific, newly-available-for-targetting platforms and devices. There are many things to consider (screen sizes, device orientations, sensors, platforms, and more) and the links above should give you a starting point. The Adobe AIR Developer Center has the above links and many more to help you on your way.
I am developing an eBook reader app for the iPad. This app also contains facilities like audio playing, video playing, making notes, etc.
Now I want to add some features so that this app can be of help to the people who are visually impaired (blind) or hearing impaired (deaf).
I know that there is a framework called UIAccessibility in iPad for this specific purpose, but I could not find suitable sample code from apple or from any other developer regarding this issue.
Right now I'm a bit confused regarding how to proceed forward. Can anyone suggest me a few ways, methods or sample code for doing this so that I can proceed forward with my idea?
There are excellent WWDC session videos (both 2009 and 2010) on using the UIAccessibility API. Available through Apple's iOS developer portal.