iPad iOS 8.1.3 load iPhone splash - ios

In my iOS app, I have added all image but iPad splash screen is not showing. But it shows iOS before 8.00 not in iOS 8.00. Each time it is loading the iPhone splash.
Any solution?

In iOS 8.x.x you can use LaunchScreen.xib
sets LaunchScreen.xib for iOS 8 launch screen file
Or, to use images.xcassets, leave Launch Screen File in blank. Check if file LaunchScreen.xib exist and delete from xcode.

Related

Where is the iPad checkbox for "iOS 8.0 and Later"?

I'm having trouble getting my iPad launch screen to appear.
In regards to Xcode 7.2.1, where is the iPad checkbox for "iOS 8.0 and Later"?
I'm currently using Images.xcassets folder and have all the launch screens added for both iPad and iPhone.
The iPhone launch screen is appearing, but not the iPad.
I had everything configured correctly with all the Launch Screens.
All I had to do was a Project->Clean and the splash screens started appearing for both iPhone and iPad.

iOS Splash Screen not showing up on device - strange issue

I am making a test sprite kit game, and when I run it on the device, the splash screen doesn't show up although it does work on the simulator.
Here are some screenshots:
Normally I set the target to iOS 7.1 and later, so I use a .xib file and LaunchImage file in xcassets.
I have put 2 correctly sized splash screens in the iPhone portrait iOS 7&8 section, and have selected "Portrait" under iOS 7 and later. The link from the settings file is definitely going to the correct file.
When I run it on the simulator (presumably all devices are iOS 8), the .xib file is used and it displays that splash screen.
When I run it on my iPhone 4, it displays a black screen. In my other apps, it would choose the image from xcassets and display it, but this is not the case.
Does anyone know how I could solve this problem?
Edit
Basically, I have put 4 images into xcassets for a splash screen. I have selected iPhone portrait for iOS 7 and iOS 8.
In the settings pane I deleted the launch screen file reference, so the only reference is to the xcassets launch image (It points to the correct place). I have also deleted the LaunchScreen.xib file.
But when I run the app on the device and the simulator, no splash screen shows up.
I faced similar issue and fixed by Restarting the Mac and iPhone
Uninstalling the app from Simulator/ iPhone helped to fix this issue.
I was having the same problem, and I finally figured out a solution. I want my launch screen to show up on ALL devices capable of running iOS 7 or later, when running my landscape-only Sprite Kit game. Most devices that run iOS 7 can be upgraded to iOS 8 or greater, except for the iPhone 4 (which is stuck with iOS 7.1), and the launch screen wasn't appearing on my iPhone 4 test device. Then I stumbled across Apple Tech Note TN2244. As described in the Tech Note, once you edit the info.plist to enable landscape orientation for iOS 7.0+ iPhone launch images, the correct launch image will appear. As a side note, if you disable the launch image asset catalogs as suggested, the XCode Swift compiler gives you warning messages -- but you don't really need to disable launch image asset catalogs, and if you configure them properly the warnings will disappear and landscape launch images will now work just fine on all devices, including iPhone 4.
Your app's launch image is displayed as soon as your launch your app. Hence the name. It is removed when the appDelegate appDidFinishLaunching: method runs. If you are app has very little to load, your image might get displayed and removed before you have time to see it.
If you want to manually set a longer display time for your launch image, you can add this code to the appDidFinishLaunching: in the appDelegate.m file:
sleep(4);
4 being the number of seconds.

storyboard launchimage when supporting iOS7 & iOS8

I'm creating an app that supports iOS8 and iOS7.
iOS8 supports to use Storyboards as launchimage...
But this doesn't work for iOS7.
But if I'm using Launch Images from the image.xcassets the launch image isn't loaded any more!
Is it possible to use storyboard-launch images for iOS8 and launch image from the Assets for iOS7?
Thanks in advance!
Edit:
As soon as I'm using both, iOS8 LaunchScreens is black!
For Device using iOS 7 you can do as usual, what we used to do using images.xcassets
For iOS 8 devices you have two ways..
Simply you can use LaunchScreen.xib.
this image show how Xcode by defaults sets LaunchScreen.xib for iOS 8 launch screen file.
If you don't want to set LaunchScreen.xib as launch screen file and want to display some launch image as you want in iOS 7 device, so just remove launch screen file name and make it blank(see below image) and delete LaunchScreen.xib file from Xcode. In this case iOS 8 device also takes launch image from launch images from images.xcassets.
Reference : Suryakant Sharma
This is quite a common problem, which happens when we build a new application with xCode 6.2 (and later), and set the deployment target to iOS 7. The lack of LaunchImage causes the app to run in 3.5-inch mode on iOS7 device.
If you specify both LaunchScreen and LaunchImages, the app runs fine on both iOS7 and iOS8.

Xcode 6 Launch Screen issue

In xcode 6 when using launchScreen.xib as launch screen, my iPhone app is not running in 2x mode on iPad, how to solve the issue? how to launch iPhone app in iPad in 2x mode using launchScreen.xib as Launch screen?
Select Launch Screen, and in the options on right side, uncheck "Use as Launch Screen" option, I got it working this way

iOS 7 black splash bug and app launch size

Currently I am having troubles with a project I am working on.
First of I have this bug. Where the splash screen on iOS 7 is black when I set a splash screen for iOS 7 devices. The tip which I found there (and which works) is to only set splash screens voor iOS 6 and it will fetch those for iOS 7.
However, when doing this the app launches as an 3.5" app on an 4" device on iOS7. (The splash screen is full size).
I have tried using the old methods to have splash screens (e.g with correct naming conventions) and not using the Image Catalogs, but this doesn't change anything.
What can I do to have and a working splash screen on iOS 7 devices and the correct launch size for those devices?
It might be worth noting that this is a Universal app.
Have you tried to use a new project and set all image sizes?
There could be a problem with your Info.plist after changing the splash images many times.

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