Parse API 1.6.4 - cannot build project - ios

I downloaded the new iOS Parse API (1.6.4) and tried to build my project. When I do, I get this error:
Undefined symbols for architecture arm64" "_BFTaskMultipleExceptionsException", referenced from:
___53+[PFObject(Private) deleteAllAsync:withSessionToken:]_block_invoke214 in Parse(PFObject.o)
___65+[PFObject(Private) _deepSaveAsync:withCurrentUser:sessionToken:]_block_invoke311 in Parse(PFObject.o)
ld: symbol(s) not found for architecture arm64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
Screenshot:

Temporary workaround for Parse 1.6.4 and Facebook SDK 3.23:
Add to your AppDelegate.m or another class following constant after imports and before implementation section:
NSString *const BFTaskMultipleExceptionsException = #"BFMultipleExceptionsException";
#interface IPAppDelegate ()
#end
#implementation IPAppDelegate
It should solve the problem until it'll be solved on Parse/Facebook side.
--
Update: This solution is only for Facebook and Parse SDK versions that listed above and these versions right now are outdated.
New Parse SDK 1.7.4 works correct with new Facebook SDK 4.0 and there shouldn't be such a problem.

I was able to figure out the URL for anyone that needs Parse iOS v1.6.3.
https://parse.com/downloads/ios/parse-library/1.6.3
I can confirm that everything compiles properly using 1.6.3.

Placing
NSString *const BFTaskMultipleExceptionsException = #"BFMultipleExceptionsException";
in the App Delegate as suggested by Sergey Surkov in between the imports and the implementation and then adding libstdc++.6.dylib in build phases worked for me. Please also view https://stackoverflow.com/a/27628797/1036945

I've had the exact same problem using the latest SDKs from Parse (1.7.4) and Facebook (4.2.0). The problem is caused by the Bolts.framework included in both Parse and Facebook SDKs. For some reason the Bolts framework in Parse is always newer than the one included in the Facebook SDK.
After many-many attempts at installing, removing and re-installing these SDKs, using the drag and drop method and via Cocoapods, I finally managed to overcome this issue by undertaking the following steps:
I removed completely any instance of the Parse, Facebook and Bolts frameworks from my project;
I re-added the FBSDKCoreKit framework (and the ShareKit and LoginKit for the needs of my project) following the steps on the Facebook developer page: https://developers.facebook.com/docs/ios/getting-started/
Make sure NOT to copy the items to your project.
I re-added the Parse framework to the project using the drag-and-drop method. I also added the ParseFacebookUtilsV4 framework because I needed it to create users via Facebook Login.
This was the most important step that solved everything: I added the Bolts.framework provided by Parse by dragging it to the project, but making sure NOT to copy it to the project (just like with the FBSDKCoreKit framework, I deselected the "Copy items into destination group's folder." option. If you copy it to the project folder, the project won't build.
These steps finally solved all my problems.

if you are using cocoapods try pod update Bolts

EDIT2: FacebookSDK Update 3.23.2 resolves this issue and includes Bolts 1.1.4: https://developers.facebook.com/resources/facebook-ios-sdk-3.23.2.pkg
EDIT:
Drop -ObjC "Other Linker Flag" from your Build settings.
Bolts.framework is not necessary with Parse if Facebook SDK is integrated.
As of Facebook iOS SDK 3.14 bolts.framework is included. https://developers.facebook.com/docs/ios/upgrading-3.x
Try removing your manual instance of bolts.framework.

Just to put the record straight.
The issue is caused because of a conflict with the Bolts framework between the Facebook SDK Bolts and the Parse bolts framework. A temporary solution to get around this issue is to use Cocoapods for your Facebook SDK dependency which will help while a fix is worked on.
The bug has been acknowledged by Facebook & is being assigned to the appropriate team for fixing.
Please follow https://developers.facebook.com/bugs/383331175179417/ for the updates.

make sure the facebook sdk framework and bolts framework (comes with fb sdk) is imported into your project.

i got similar error ("...is not a dylib" and "Undefined symbols for architecture") because i dragged the whole parse folder ("parse-library-1.7.4-2") into my xcode project, when i should have dragged only the frameworks i needed ("Bolts.framework" and "Parse.framework"). deleted the parse folder, dragged over the two frameworks, then everything works as expected :)

I had the exact same problem. Updating Bolts to 1.1.4 solved it for me (Bolts was 1.1.3 before).
If you use cocoapods, change or add this line to your podfile
pod 'Bolts', '1.1.4'
If not, just download it here : https://github.com/BoltsFramework/Bolts-iOS/releases

Try downloading the latest SDK and replacing all of the Parse frameworks with the latest version.

Related

Getting error: ld: framework not found Fabric for architecture armv7 in App

I have build a iOS framework eg: abc.framework. Now in abc.framework I have added FirebaseDatabase and FirebaseMessaging. The abc.framework compiles and builds properly. However when I add the abc.framework and abc.bundle in my iOS project eg: xyz.project then it is giving error "framework not found Fabric for architecture armv7". I have not added Fabric in abc.framework and not in my xyz.project. However when I remove the Firebase from the abc.framework then the error disappears from xyz.project and the project compiles and run without errors.
If anyone has encountered the same issue then please let me know how should I solve the issue. I have to integrate Firebase in abc.framework and that framework will be added in xyz.project
Nested frameworks are not allowed in IOS , it's only allowed in MacOSX , to create a frameWork it must be of a pure code , fabric is in Firebase , also framework must support all architecture armv7,64 and soon on this configured when you build it, I encountered the same situation posted in Apple forums and find that
If CocoaPods is an option for you, the recent CocoaPods 1.4.0 release has added the static framework podspec option, which enables the definition of static frameworks that allow depending upon other static frameworks like Fabric.

Duplicate symbols for architecture x86_64 using Google Sign-In SDK 4.0.1

I was stuck with this error from the past 2 days. Please Ignore if this question already exists as I don't found any solution I am posting this.
In my project I have integrated google maps sdk that is working fine. Presently i am using o-Auth request for gmail sign in, Now I want to implement Google Sign-In SDK 4.0.1.
My project was building with out errors before copying it. I followed the steps that are given in this link to copy sdk to my app. I was getting this error
ld: 108 duplicate symbols for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
I use the following solutions still can't fix it:
Build Options -> Enable Bitcode -> set "No".
Remove -ObjC from Other Linker Flags.
project Target -> Build phases -> compile sources, ckeck no
duplicate files.
Make sure I haven't #imported a .m file.
Deploytarget is 6.0
Checked all solutions but didn't worked me ...Can any one suggest me how to fix this?
I have also faced same issue in implementing Google Sign-In SDK. I have not found any solution to it. But to solve this issue follow these steps.
Either you should use CocoaPods and follow the documentation you will not get these error.
If you are not using CocoaPods, then in that case follow the 'Demo Project' that comes with Google Sign-In SDK. Use all the frameworks that are used in this 'Demo Project' and also add the required libraries as in project.
Don't forget to add linker flag.
Note : I know this is not the solution, but i had to follow the 'Demo Project' to solve this issue.
For me, this error happened because somehow CocoaPods appears to have duplicated a GTMOAuth2ViewControllerTouch.m file, creating a GTMOAuth2ViewControllerTouch 2.m file and including it in the project.
pod update did not resolve. I manually deleted the file and the issue went away. After another pod update, the issue did not reappear.

Facebook sdk and Bolts framework (duplicate symbols)

I added Parse 1.10 with Bolts ,when I build an error FacebookSDK.h not found occurs , If I add FacebookSDK framework this occurs.
duplicate symbol _OBJC_IVAR_$_BFAppLinkTarget._URL in
87 duplicate symbols for architecture i386
If I remove facebookSDK one of Parse header file says FacebookSDK.h not found
and
If I remove Bolts framework one of Parse header file says Bolts.h not found
I downloaded latest FacebookSDK but It does not have FacebookSDK.framework , It contains FBSDKLogin,FBSDKMessengerShareKit and so on...
So I used FacebookSDK.Framework from an old project.
I'm Stuck , Plz Help.
Thanks
Facebook v4.8 SDK does not have facebooksdk.framework.
If you are using the latest version of Parse then,i would recommend using the latest version of facebook sdk too.
Follow this links for making sure that you are integrating it properly.
Facebook getting started
Parse FB integration
For basic login and graph api request from Facebook and linking it to Parse.You need to include FBSDKCoreKit.framework,FBSDKLoginKit.framework,FBSDKShareKit.framework,Parse.framework
I hope that,it helps!

'FBSDKLoginKit/FBSDKLoginKit.h' file not found (Facebook SDK for iOS v4.2 & Xcode 7)

I follow all the steps in This Tutorial and/or Facebook SDK Documentation to install Facebook Login on my App, but when I run the code I get an error. although Facebook mention I can just use import (Swift) to include the framework, I try to do it the old fashion as well with Objective-C Bridge Header.
Error:
'FBSDKLoginKit/FBSDKLoginKit.h' file not found
ScreenshotAs you can see the bridge.h is being read by the compiler, but due to internal file error it will throw error.
Bridge.h In Xcode 6 you don't require bridge header file, I could just do it with import
#import <FBSDKLoginKit/FBSDKLoginKit.h>
This problem is due to Xcode 7 Beta, I have tried to do it on Xcode 6 and it worked perfectly with just an import FBSDKLoginKit. Can anyone tell me a hack around this? or if there is a way to convert my Swift 2 code back to 1.4 and work on Xcode 6.
I had the same problem.
Managed to sort the directory by adding the Facebook SDK in "Framework Search Path".
Target -> Build Settings -> Framework Search Paths -> + /Users//Documents/FacebookSDK
it works!
=]
For those using cocoapods the solution for me was actually adding FBSDKCoreKit to podfile:
pod 'FBSDKCoreKit'
pod 'FBSDKLoginKit'
The facebook documentation is incomplete, they dont mention anything about including FBSDKCoreKit pod reference.
For [login,sharekit,corekit].h file not found error , My solution was:
changing framework searchpath of RCTFBSDK (inside library of the project)
~/Documents/FacebookSDK
to
$(HOME)/Documents/FacebookSDK
I have the same issue and recognized, that my old XCode 6 projects worked with the Facebook frameworks.
So i try the following workaround and that fixed the problem. however i don't know why:
Facebook iOS SDK 4.2
Create a fresh project in XCode 6
Link the Facebook Frameworks to your project as described in the docs
Close the project and reopen it in XCode 7
The "To Swift 2 Converter" should open within the project - Convert the project to Swift 2
Run the project - in my case everything works fine.
After that i copied my "old" Swift 2 Files into the new project. The app starts without any issues.
I observed the changes by the converter, but can't recognized any change depending the Facebook frameworks.
Had the same issue, instead of updating the search path
I solved it by removing the Frameworks from the project and then adding them checking the Copy items if needed box
My header files looks this
#import <FBSDKCoreKit/FBSDKCoreKit.h>
#import <FBSDKLoginKit/FBSDKLoginKit.h>
You can simply put ~/Documents/FacebookSDK in Framework Search Paths and it will work for any user
this is a known bug: https://developers.facebook.com/bugs/362995353893156/
Check out this solution: Facebook iOS8 SDK build module error for FBSDKCoreKit

FacebookSDK and Bolts conflicting each other (duplicate symbols) on build

Not sure what is the problem.. 91 symbols found duplicated for armv7
Am on a Swift project targeting iOS 7.1.
Both frameworks are of the latest versions.
Tried cleaning project and removing derived data., but to no avail.
duplicate symbol _OBJC_IVAR_$_BFAppLinkTarget._URL in:
/Users/rynecheow/Development/THPopQuiz/Frameworks/FacebookSDK.framework/FacebookSDK(BFAppLinkTarget.o)
/Users/rynecheow/Development/THPopQuiz/Frameworks/Bolts.framework/Bolts(BFAppLinkTarget.o)
duplicate symbol _OBJC_IVAR_$_BFAppLinkTarget._appStoreId in:
/Users/rynecheow/Development/THPopQuiz/Frameworks/FacebookSDK.framework/FacebookSDK(BFAppLinkTarget.o)
/Users/rynecheow/Development/THPopQuiz/Frameworks/Bolts.framework/Bolts(BFAppLinkTarget.o)
duplicate symbol _OBJC_IVAR_$_BFAppLinkTarget._appName in:
/Users/rynecheow/Development/THPopQuiz/Frameworks/FacebookSDK.framework/FacebookSDK(BFAppLinkTarget.o)
/Users/rynecheow/Development/THPopQuiz/Frameworks/Bolts.framework/Bolts(BFAppLinkTarget.o)
I had the same issue with the 91 duplicates. What worked for me was simply to remove the Bolts.framework which seems to be somehow already included in Facebook new SDK.
Hope it helps!
Had the same issue.
Removing the Bolts.framework was NOT a solution since I get the errors that Leo Flaherty mentioned (comment in the accepted answer).
Using the solution mentioned by iOS_DEV seems like an ugly hack to me.
Using the latest Parse and Facebook SDKs was also NOT a solution (mentioned by Simon Bøgh) since I was using the version 3.x of the Facebook SDK and the latest is 4.x.
The Facebook SDK Change log mentions: The Facebook SDK for iOS v4.0 is a major version upgrade.
Since I needed to meet a deadline, I couldn't dedicate time on re-writing all my Facebook code, to fit with the new 4.x SDK version.
Solution that I propose:
Instead of adding the Bolts.framework and FacebookSDK.framework as framework to your project, add them as Pods:
pod 'Bolts'
pod 'Facebook-iOS-SDK', '3.23.1'
Find here all the Facebook SDK versions available, in case you need to use one which is not the latest.
In case you're using Swift, you need to add the following in your bridging header:
#import <FacebookSDK/FacebookSDK.h>
#import <Bolts/Bolts.h>
This worked for me.
1) I deleted the Bolts.framework that came with parse.
2) Added only parse (selecting copy into destination folder) & facebookSDK (unchecking copy into destination folder). Also checked Framework search path in Build Settings.
3) Added NSString *const BFTaskMultipleExceptionsException = #"BFMultipleExceptionsException";
in AppDelegate.m before
#interface AppDelegate ()
#end
I know an answer has already been accepted, but this has now been resolved by Facebook.
If you download the latest Parse SDK (1.7.0) and Facebook SDK (4.0.0) as of this writing, it should work just fine. Both SDKs were updated just hours ago.
I have imported and copied Bolts.framework and Parse.framework from the Parse SDK, and then linked to Facebooks SDK (now called FBSDKCoreKit.framework), and it successfully builds the project.
Duplicate question: Parse and facebook sdk -duplicate symbol
Follow these step:
applicatonTarget-> Build Phase-> expend Compile sources.
Here, you need to remove those file that causes duplicate symbol error. Then build again.

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