Laravel 5 Facades or Dependency Injection Pros and Cons - dependency-injection

I am developing a package for Laravel 5, I decided to benefit form Dependency Injection in my package and it is easy to implement in Laravel particularly for constructor injection, but when it comes to Facades some new issues arise. when we have classes like
class MyController extends \App\Http\Controllers\Controller
{
public $text;
protected $lang;
public function __construct(\Lang $lang)
{
$this->lang = $lang;
}
public function myFunction(){
$this->text = $this->lang->get('package::all.text1');
}
}
The code above doesn't work since the Lang is a Facade, therefore we have to change the code to this:
use Illuminate\Translation\Translator
class MyController extends \App\Http\Controllers\Controller
{
public $text;
protected $translator;
public function __construct(Translator $translator)
{
$this->translator = $translator;
}
public function myFunction(){
$this->text = $this->translator->get('package::all.text1');
}
}
The Question:
I need to know what are the advantages and disadvantage of using the facades against using the constructor injection
I also have checked this question:
laravel - dependency injection and the IoC Container and laready asked this question:
Dependency Injection in Laravel 5 Package To Use or Not To Use
you just can help as well with confirming the answer of the first question as well

Related

How to use DependencyInjection in BenchmarkDotNet?

I'd like to use BenchmarkDotNet on some legacy code I'm working with right now. It is written in C# Net462.
It is a big, old and complex system and I'd like to Benchmark some methods inside some specific class. Those classes use dependency injection and I'm not sure how I could do it. All the examples I've seen so far are not using any dependency injection.
Does anyone have any ideas or examples I could have a look?
Thank you very much.
You need to create the dependency injection container in the ctor or a method with [GlobalSetup] attribute, resolve the type that you want to benchmark and store it in a field. Then use it in a benchmark and dispose the DI container in a [GlobalCleanup] method.
Pseudocode:
public class BenchmarksDI
{
private IMyInterface _underTest;
private IDependencyContainer _container;
[GlobalSetup]
public void Setup()
{
_container = CallYourCodeThatBuildsDIContainer();
_underTest = _container.Resolve<IMyInterface>();
}
[Benchmark]
public void MethodA() => _underTest.MethodA();
[GlobalCleanup]
public void Cleanup() => _container.Dispose();
}

Need Clarification about Dependency Inversion Example

Im trying to understand Dependency Injection.
I have created a sample example for this .
Can any one please tell ,is this example correct or not
public interface IEngine
{
void Start();
void SayHelloFromEngine();
};
public class Engine :IEngine
{
public Engine(){
}
public void Start()
{
Console.Write ("Hey it is started");
}
public void SayHelloFromEngine()
{
Console.Write ("Hello from Engine");
}
}
public class Car
{
private readonly IEngine _engine;
public Car(IEngine engine){
_engine=engine;
_engine.SayHelloFromEngine ();
}
}
and my object creation would be
Car car2 = new Car (new Engine ());
Please guide me on what steps i'm doing wrong.
You example looks good to me. That's pretty much how I tend to structure things.
There is a good stack overflow thread here with some useful links and posts.
The thing to work on I guess, is how you create the implementations and managing your dependencies. You can create your own factory classes/methods to do it, or use an existing framework, something like Ninject.
It's common to add a guard clause to your constructors that take dependencies, so that you can throw an exception immediately if someone tries to pass in a null dependency.
public class Car
{
private readonly IEngine _engine;
public Car(IEngine engine)
{
if (engine == null)
{
throw new ArgumentNullException("engine");
}
_engine=engine;
_engine.SayHelloFromEngine ();
}
}
A big part of dependency injection is how you create your dependencies. When you say Car car2 = new Car (new Engine ());, you're hard coding your dependency, which is kind of defeating the purpose of dependency injection. You should have a single composition root where all of your dependencies are defined. If you're not sure whether you're doing something correctly, a good rule of thumb is that you should not be newing any of your dependencies anywhere.
One more thing; when you're composing your dependencies, make sure you don't fall into the trap of making a service locator.

Manual resolve Unity dependency

Is possible make a Resolve<> inside a method instead inject the dependency in the constructor or in a property of the class?
public void Foo()
{
if (...)
var context = Unity.Resolve<Context>();
}
The idea is a conditional dependency resolve that uses the Unity to manage the lifetime of the object created as in the usual DI usage. The DI is set in a Web Api project so the MVC DependencyResolver.Current will not work.
While this is considered a bad pattern by some, you can implement a form of simple static Service Locator pattern like this:
public static class Unity
{
private static IUnityContainer _container;
public static void SetAppContainer(IUnityContainer container)
{
_container = container;
}
public static T Resolve<T>()
{
return _container.Resolve<T>();
}
}
That's not a good idea. The only part of your application that should have knowledge of your container is the composition root. This is an example of a service locator which is an anti-pattern, because dependencies aren't explicitly declared.
It sounds like you want to introduce a factory type that can be injected via constructor injection.

How to implement UnitOfWork with Onion Architecture without introducing dependencies?

I am setting up an asp.Net Mvc 4 app and looking to configure it using the Onion Architecture Pattern.
In the past I have used the Unit of Work Pattern like this
public class UnitOfWork : IUnitOfWork, IDisposable
{
private IRepository<CallModel> _callRepo;
private IRepository<UserModel> _userRepo;
public IRepository<CallModel> CallRepo
{
get
{
if (_callRepo == null)
{
_callRepo = new Repository<CallModel>();
}
return _callRepo;
}
}
public IRepository<UserModel> UserRepo
{
get
{
if (_userRepo == null)
{
_userRepo = new Repository<UserModel>();
}
return _userRepo;
}
}
}
I would then pass the instance of the UnitOfWork Class to the Controller to do simple CRUD stuff like this.
public class QuestionsController : Controller
{
private IUnitOfWork _unitOfWork;
[Inject]
public QuestionsController(IUnitOfWork unitOfWork)
{
_unitOfWork = unitOfWork;
}
I have seperated the app into three projects.
Core
Infrastructure
Web
I have my Interfaces all in the Core project and the implementation of the IRepository interface in the Infrastructure project.
If I put the UnitOfWork Class in the Core Project then since it calls for a new Repository in the Infrastructure project I am creating a dependency from the Core to the Infrastructure.
If I include it in the Infrastructure then the Web project (which has the controllers) will have a dependency on the Infrastructure and the whole Solution ends up looking less like an Onion and more like spaghetti.
I have my Interfaces all in the Core project and the implementation of the IRepository interface in the Infrastructure project. If I put the UnitOfWork Class in the Core Project then since it calls for a new Repository in the Infrastructure project I am creating a dependency from the Core to the Infrastructure.
Hmm, not really. Your unit of work class should have a dependency on IRepository, not the Repository implementation itself. If you are using Dependency Injection, this should not pose a problem, as it should find the right type and provide it at runtime. I'm not sure whether the Onion architecture is even possible without using DI.
See david.s's answer as well, as this is exactly how I set things up--have a project for the sole purpose of wiring up dependencies.
What I do is have another project named DependencyResolution which has references to Core and Infrastructure an where I configure my IoC container. Then I can refence only DependencyResolution from the Web project.
I would do like david.s create project named DependencyResolution but let it referance Web, Core and Infrastructure.
In that project you could do:
[assembly: PreApplicationStartMethod(typeof(Start), "Register")]
namespace DependencyResolution
{
public static class Start
{
public static void Register()
{
UnityConfig.Register();
}
}
}
and to register DI.
namespace DependencyResolution
{
public static class UnityConfig
{
public static void Register()
{
DependencyResolver.SetResolver(new UnityDependencyResolver());
}
}
}
So no referance between Web and infrastructure is needed.
Best regards
For what it's still worth, I have implemented my own library that applies the UnitOfWork-pattern a little differently than I've seen in any code sample before, but I have found it to work very well in practice. In short: I kinda copied the way .NET Transactions work by creating a scope and then enlisting resources in the ambient unitofwork(-manager) where necessary. What basically happens is that when a new message/request is being handled, this code is executed:
public void Handle<TMessage>(TMessage message)
{
using (var scope = CreateMessageProcessorContextScope())
{
HandleMessage(message);
scope.Complete();
}
}
Now just as with transactions, as soon as the Thread is still inside the scope, an ambient UnitOfWork-controller is present in which all resources that are used and changed during the request can enlist dynamically. They do this by implementing the IUnitOfWork-interface that has two methods:
public interface IUnitOfWork
{
bool RequiresFlush();
void Flush();
}
Instances that implement this interface can then enlist themselves as follows:
MessageProcessorContext.Current.Enlist(this);
Typically, a Repository-class will implement this interface, and when it detects it's managed aggregates are changed/added/removed, it can enlist itself (double enlistments are ignored).
In my case, the framework assumes that you are using an IOC-framework that will resolve all message-handlers and repositories for you, so I made enlistment to the ambient unit of work controller easier by letting it inject an instance of the current IUnitOfWorkManager into the constructor where required. This way the dependencies of the unit of work manager and the actual pieces that require to be flushed (repositories, services, etc) are reversed:
internal sealed class OrderRepository : IOrderRepository, IUnitOfWork
{
private readonly IUnitOfWorkManager _manager;
private readonly Dictionary<Guid, Order> _orders;
public OrderRepository(IUnitOfWorkManager manager)
{
if (manager == null)
{
throw new ArgumentNullException("manager");
}
_manager = manager;
}
bool IUnitOfWork.RequiresFlush()
{
return _orders.Values.Any(order => order.HasChanges());
}
void IUnitOfWork.Flush()
{
// Flush here...
}
public void Add(Order order)
{
_orders.Add(order.Id, order);
_manager.Enlist(this);
}
}
As soon as a request has been handled succesfully (no exceptions thrown), scope.Complete() will be called which triggers the controller to check with all enlisted items whether they (still) need to be flushed (by calling RequiresFlush()), and if so, flushes them (by calling Flush()).
All in all, this allows for a very maintainable solution (in my perspective) in which new repositories and other dependencies can be added on the fly without changing any master unitofwork class, just like the TransactionManager doesn't need to know upfront which items may take part in any given Transaction.

Default values for constructor arguments in a library project

I am writing a library that will provide a collection of public types to its consumers.
I want to make types from this library dependency injection friendly. This means that every class needs to have a constructor through which it is possible to specify every single dependency of the object being initialized. I also want the library to adhere to the convention over configuration principle. This means that if a consumer wants the default behavior, he may use a parameterless constructor and the object will somehow construct the dependencies for itself.
In example (C#):
public class Samurai {
private readonly IWeapon _weapon;
// consumers will use this constructor most of the time
public Samurai() {
_weapon = ??? // get an instance of the default weapon somehow
}
// consumers will use this constructor if they want to explicitly
// configure dependencies for this instance
public Samurai(IWeapon weapon) {
_weapon = weapon;
}
}
My first solution would be to use the service locator pattern.
The code would look like this:
...
public Samurai() {
_weapon = ServiceLocator.Instance.Get<IWeapon>();
}
...
I have a problem with this, though. Service locator has been flagged as an anti-pattern (link) and I completely agree with these arguments. On the other hand, Martin Fowler advocates use of the service locator pattern exactly in this situation (library projects) (link). I want to be careful and eliminate the possible necessity to rewrite the library after it shows up that service locator really was a bad idea.
So in conclusion - do you think that service locator is fine in this scenario? Should I solve my problem in a completely different way? Any thought is welcome...
If you want to make life easier for users who are not using a DI container, you can provide default instances via a dedicated Defaults class which has methods like this:
public virtual Samurai CreateDefaultSamurai()
{
return new Samurai(CreateDefaultWeapon());
}
public virtual IWeapon CreateDefaultWeapon()
{
return new Shuriken();
}
This way you don't need to pollute the classes themselves with default constructors, and your users aren't at risk of using those default constructors unintentionally.
There is an alternative, that is injecting a specific provider, let's say a WeaponProvider in your case into your class so it can do the lookup for you:
public interface IWeaponProvider
{
IWeapon GetWeapon();
}
public class Samurai
{
private readonly IWeapon _weapon;
public Samurai(IWeaponProvider provider)
{
_weapon = provider.GetWeapon();
}
}
Now you can provide a local default provider for a weapon:
public class DefaultWeaponProvider : IWeaponProvider
{
public IWeapon GetWeapon()
{
return new Sword();
}
}
And since this is a local default (as opposed to one from a different assembly, so it's not a "bastard injection"), you can use it as part of your Samurai class as well:
public class Samurai
{
private readonly IWeapon _weapon;
public Samurai() : this(new DefaultWeaponProvider())
{
}
public Samurai(IWeaponProvider provider)
{
_weapon = provider.GetWeapon();
}
}
I have used the following approach in my C# project. The goal was to achieve dependency injection (for unit / mock testing) whilst not crippling the implementation of the code for a "normal use case" (i.e. having a large amount of new()'s that are cascaded through the execution flow).
public sealed class QueueProcessor : IQueueProcessor
{
private IVbfInventory vbfInventory;
private IVbfRetryList vbfRetryList;
public QueueProcessor(IVbfInventory vbfInventory = null, IVbfRetryList vbfRetryList = null)
{
this.vbfInventory = vbfInventory ?? new VbfInventory();
this.vbfRetryList = vbfRetryList ?? new VbfRetryList();
}
}
This allows DI but also means any consumer doesn't have to worry about what the "default instance flow" should be.

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