App is not coming in full frame on iPhone 5C [duplicate] - ios

This question already has answers here:
Black bars on launch screen on iPhone5 (and iPhone6)
(2 answers)
Closed 7 years ago.
I am working on an Universal application. I am implementing the frame of content with coding & XIB. Its running successfully in all device but iPhone 5C its not coming with full Frame. Its coming like as iPhone 4, 4S screen. I share the screenshot Please anybody can find out whats my problem ?
Top bar and buttom bar is coming Black color. Its not fitted with Screen. Please suggest me.

Add splash screen for 4" iPhone devices.

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Layout issue with iPhone X [duplicate]

This question already has answers here:
Navigation Bar issue in iPhone X? [duplicate]
(1 answer)
Seeing black bars at the top and bottom of the iPhone X Simulator
(11 answers)
Closed 5 years ago.
When I am running my project in iPhone X simulator there is a black padding on top and bottom. I tried to add a safe layout guide and adjusted the view constraints as well but I'm still facing the same issue. Thanks in advance for any kind of help.
Proper launch image sizes for iphone x should be provided. So the screen will render properly.

App not occupying complete screen in iphone X simulator in Xcode 9 [duplicate]

This question already has answers here:
Seeing black bars at the top and bottom of the iPhone X Simulator
(11 answers)
Closed 5 years ago.
With the release of Xcode 9, we are able to test UI of our app on iPhone X simulator. When I ran my app on iPhone X simulator, it does not occupy complete screen. There is space left on the top and bottom of the Apps View.
Can anyone please tell how to remove that space, I am already using auto layouts in my app. I am attaching the screenshot of my app.
You need to add Splash screen/Launch Image for iPhone X in xcode 9.
iPhone X launch image's dimensions are 1125 x 2436
It is because of the new feature Safe Area of Xcode 9 to handle user interface design for iPhone-X.
It is required to handle user interface design for iPhone-X. Here is basic guideline for How to design user interface for iPhone-X using Safe Area Layout
Here is the developer guidelines of apple IPhone-X Development
You can solve this by 2 ways
1. Uncheck use safe area support
2. If you are using Autolayout adjust your toplayout constraint value as that achive FullScreen

My app is not fullscreen on iPhoneX [duplicate]

This question already has answers here:
Seeing black bars at the top and bottom of the iPhone X Simulator
(11 answers)
Closed 5 years ago.
on iPhoneX simulator my app is not fullscreen (see screenshot).
Do you have an idea why?
I found the problem.
I had to add a launch image with iPhoneX sizes, which is 1125×2436.
I replace all Default images by a LaunchScreen.
I guess you use lauchimage, you need assign new lauchimage for iPhoneX.

UINavigationBar Weird Standard Height [duplicate]

This question already has answers here:
How to enable native resolution for apps on iPhone 6 and 6 Plus?
(8 answers)
Closed 7 years ago.
I am confused when I see my app's UINavigationBar's height. It seems to be taller than other apps and the size of it's Status Bar font is bigger than other apps
Please take a look at the screenshots below. I did not do anything to my app's NavigationBar.
What could possibly caused this?
Thoughts??
Thank you!!!!
I'm guessing those screen shots are on an iPhone 6. So evidently your app is not iPhone 6 native. Therefore it is portrayed as an iPhone 5 app, zoomed - hence larger.
This is a pity because you are not getting all the pixels you are entitled to (and also I believe it won't get past the gatekeepers at the App Store).
It's kind of a long-shot But conform to the UINavigationBarDelegate and try implementing this method
- (UIBarPosition)positionForBar:(id<UIBarPositioning>)bar {
return UIBarPositionTopAttached;
}
The greater likelihood is that it is scaling to fit a 6 / 6+ in which case you need to add the proper launch image assets.

How to create the UI for different devices in iOS? [duplicate]

This question already has an answer here:
Xcode5 ( 3.5" screen to 4 inch )
(1 answer)
Closed 8 years ago.
I'm working with an iOS application in which i uses the different controllers with 4 inch screen sizes.
I'm done with my application. Now it is the requirement that it also runs on the 3.5 inch screen like on iPhone 4S. I am using the auto layout. How can i do it?
This is my first application.So I have a little knowledge about UI.
My requirement is that when I run the same application on iPhone 4S with 3.5 inch screen size, it needs to be reset automatically with 3.5 inch.
Please help me out.
Use the iOS Simulator, that will give you an idea of how the application will turn out (Whilst you're in in choose Hardware -> Device -> iPhone Retina (3.5 inch).
You can adjust elements in interface builder to scale to different elements on the screen under the view tab. Try using the view tab (looks like a ruler) and specify the origin and scaling there.

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