I spent some time looking around other similar posts but was unable to find my exact problem. I'm new to iOS and objective c so it's probably very simple.
I'm subclassing UICollectionViewCell:
#interface FooCollectionViewCell : UICollectionViewCell
#property (weak, nonatomic) IBOutlet UILabel *cellLabel;
#end
And in my custom subclass of UIViewController, i'm trying to set a value for cellLabel:
- (UICollectionViewCell *)collectionView:(UICollectionView *)collectionView cellForItemAtIndexPath:(NSIndexPath *)indexPath {
FooCollectionViewCell *cell = [collectionView dequeueReusableCellWithReuseIdentifier:reuseIdentifier forIndexPath:indexPath];
// Configure the cell
UILabel *label = [[UILabel alloc] init];
label.text = #"whatever";
cell.cellLabel = label;
return cell;
}
My app crashes when run:
[UICollectionViewCell setCellLabel:]: unrecognized selector sent to instance 0x7fef224144f0
If I'm understanding that error, it looks it's complaining that i'm trying to set the cellLabel property on an instance of UICollectionViewCell the superclass instead of an instance of FooCollectionViewCell the subclass.
However, when I add a breakpoint at that line and look at my variables, I see:
cell FooCollectionViewCell * 0x7fcb5340dcd0 0x00007fcb5340dcd0
It also seems obvious from my code that the object has to be of type FooCollectionViewCell because that's the type cell is instantiated as.
My process for setting up my storyboard was:
Drag a CollectionViewController to my storyboard
Set its Custom Class to FooCollectionViewController. This seems to work because my code is called.
Click the prototype cell automatically created within the automatically created Collection View, set its Custom Class to FooCollectionViewCell. Set the Identifier to "FooCell", and update the reuseIdentifier variable in my ViewController to also be "FooCell".
Is there something I'm missing?
you say that you follow tutorial. So have you done these steps?
With the basic collection view classes implemented and associated with the storyboard objects, it is now time to design the cell. This is, quite simply, a matter of dragging and dropping items from the object library onto the prototype cell in the storyboard view. Additionally the size of the cell may be modified by selecting it and using the resulting resize handles. The exact design of the cell is entirely dependent on what is to be displayed. For the purposes of this example, however, each cell is simply going to display an image.
Because you are creating a new label in the code, when it should be already available in prototype cell. You only have to assign cell.cellLabel.text = #"bla bla";
UILabel *label = [[UILabel alloc] init];
label.text = #"whatever";
cell.cellLabel = label;
I figured out the problem. When I created my view controller subclass the file automatically had
[self.collectionView registerClass:[UICollectionViewCell class] forCellWithReuseIdentifier:reuseIdentifier];
in my viewDidLoad method. So I think that was overriding what I was doing in my storyboard. FML but I learned something. Thanks for the help!
The fix was to remove this line since I'm configuring that in my storyboard.
Related
I am having an interesting problem creating the custom tableview I need...
I found this question, but it does not really address my issue...
I am trying to put a subclassed UIView inside a subclassed UITableViewCell. The custom view holds a UIButton and a couple labels. Simplified, it's like this:
Both the custom view and custom tableviewcell have xibs.
MyCustomView.xib's class is set to MyCustomView and I have properties for the labels and the button as well as an IBAction for the button.
MyCustomTableView.xib has a property for MyCustomView and is importing MyCustomView.h.
In MyCustomView.xib, I have this init:
-(id)initWithNibName:(NSString *)nibName nibBundle:(NSBundle *)nibBundle myLabelText:(NSString *)labelText {
//The custom view in the tableviewcell is 69 by 64...
if ((self = [super initWithFrame:CGRectMake(0, 0, 69, 64)])) {
[self setmyLabelText:labelText];
}
return self;
}
And in my TableViewController...
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
MyCustomTableViewCell *cell = (MyCustomTableViewCell *)[tableView dequeueReusableCellWithIdentifier:#"theCell" forIndexPath:indexPath];
// Configure the cell...
cell.customView = [[MyCustomView alloc] initWithNibName:#"MyCustomView" nibBundle:nil fileContentID:#"Some Text..."];
return cell;
}
When I run the app, the custom tableview cell's contents are fine, but the content of the custom view inside the custom tableview cell is blank.
It seems that MyCustomView's initializer(-initWithNibName:nibBundle:myLabelText:) don't load any xib.
This post will help you.
How to load a xib file in a UIView
...and MyCustomView should be created once inside MyCustomTableViewCell, as #rdelmar says.
You need to do most of the formatting work in MyCustomTableViewCell - I would not use a XIB and code the views directly because that class is called many times. Apple has number of sample codes regarding TableViewCells - One of them I believe is called Elements that use fancy tableview cells for the Elements of the Periodic Table. Most of my apps use custom cells with icon images and I started with that sample code many years back (since IOS 4).
Your CellForRowatIndexPath should just be passing the image and the label text to your tableviewCell Class instance. If you have question just ask - but I am sure that sample code from apple is sufficient to get you started.
I am new to iOS i am working on uitableview cell i had drag and drop the button to table view cell from objects inspector. but when i am making its IBoutlet it is showing an error like "Outlets cannot be connected to repeating content" what does it means?? we cant make outlets of UIbutton in tableview cell.kindly review it . i am stuck in it.i am making an outlet like this:
#property (weak, nonatomic) IBOutlet UIButton *sa;
and the error is "The sa outlet to the UIbutton is invalid"
Your answer is that you use an object in UITableViewCell by reusing it,
So you can't create it's outlet except you create Your class for your "UITableViewCell".
Below is a reference for you,
I hope that it's useful for you.
You need to drag and drop the object in your UITableViewCell,
Then you have to give tag for that object.
then you can use it with its tag.
First give an identifier to UITableViewCell,
Below is a reference image for it.
Then give a tag to your UI object,
As this in this reference image.
Below is sample code for you which I use regularly,
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath{
UITableViewCell *Cell = [self.TableListRegion dequeueReusableCellWithIdentifier:#"List"];
UIButton *objectOfButton = (UIButton *)[CellLast viewWithTag:200];
[objectOfButton addTarget:self action:#selector(YourSelector:) forControlEvents:UIControlEventTouchUpInside];
return Cell;
}
Now you can receive that button event by,
-(IBACTION)YourSelector:(id)sender{
// Your Button in Cell is selected.
// Do your stuff.
}
Feel free to ask if you need more help regarding it.
You can create subclass for UITableViewCell like below code
Create new class named CCell.h and CCell.m
in CCell.h
#interface CCell : UITableViewCell
#property(nonatomic,strong)IBOutlet UILabel *lblTemp;
#property(nonatomic,strong)IBOutlet UIButton *btnTemp;
#end
Now in your Viewcontroller.h
#import "CCell.h"
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
CCell *cell = (CCell *)[tblView dequeueReusableCellWithIdentifier:#"CCell"];
cell.lblTemp.text = #"asd";
cell.btnTemp.tag = indexPath.row;
[cell.btnTemp addTarget:self action:#selector(btnTempClicked:) forControlEvents:UIControlEventTouchUpInside]
return cell;
}
-(void)btnTempClicked:(UIButton *)btnTemp
{
NSLog(#"Button Clicked Index = %d",btnTemp.tag);
}
Now open your Xib > tap on your UITableviewCell > open right side navigator > open 3rd tab named (Custom Class) > add Class = CCell > now open last tab you will get lblTemp bind option.
Maybe this will help you.
Since you are creating a custom cell, you need to create a class for it. You will subclass UITableViewCell.
For example (using the property that you had in your question):
Create a new Objective-C Class. Set the subclass to: UITableViewCell
Give it an appropriate name (i.e. cell)
In your cell.h file:
Create your property: #property (weak, nonatomic) IBOutlet UIButton *sa;
In the cell.m file:
#synthesize sa = _sa;
- (id)initWithStyle:(UITableViewCellStyle)style reuseIdentifier:(NSString *)reuseIdentifier
{
self = [super initWithStyle:style reuseIdentifier:reuseIdentifier];
if (self) {
// Initialization code
}
return self;
}
- (void)setSelected:(BOOL)selected animated:(BOOL)animated {
[super setSelected:selected animated:animated];
// Configure the view for the selected state
}
3.In Interface Builder, go back to the row that you created.
Click the "Show Identity Inspector".
Under "Custom Class", set that to your cell file.
4.Hold down the "Option" key and click the "cell.h" file. Then connect the button to the IBOutlet.
5.In your table view controller file:
import your cell.h file.
In cellForRowAtIndexPath method:
Cell *cell = [tableView dequeueReusableCellWithIdentifier:cellIdentifier forIndexPath:indexPath];
That's it!
Everything should work then. Hope this helps!
You can't, because the button is part of a cell, and there will (possibly) be multiple instances of that cell when the app runs.
Assume that you can make the connection, and there are 2 cells (and thus 2 buttons) when the app runs, Cocoa Touch can't decide which button will be referenced by that only outlet (neither can you).
You can subclass the UITableViewCell, ask the table view to use your subclass for its cells, and connect the button to the outlet in the subclass. In that case there will be multiple instances of the subclass, and each instance will map to one cell.
Whenever you need want to create custom tableView cell it is recommended to subclass UITableViewcell and add UIButton in that class. And in your tableview delegate method cellForRowAtIndexPath you can create an object of subclassed tableviewCell for every cell.
I have done in UITableviewcell cell's label's outlet connection in UIViewController,it should changed to Create a CustomCell in Subclass of UITableviewcell,then done in outlet connection in this subclass that error cleared.
#Mishal Awan
If you really want to do that and your have a finite number of cells. U can :
Changing your ViewController to be a subclass of UITableViewController, then drage a Table View Controller file to your StoryBoard
Changing the content of Table View in your StoryBoard from Dynamic Prototypes to Static Cells
Then you can add some views to your cell, for example some labels
Connectting the label to your ViewController and continue the remaining work
If you want to create a reusable cell, forget what i have said above
A very simple solution is:
Just take the view or NSLayoutConstraint reference outlets in the subclass of table view cell instead of table view controller and access using object of table view cell in cellForRowAtIndexPath method or any other method.
Note: This is a repetitive object so you can't take reference in table view controller.
I'm struggling with a problem I encountered while trying to create a custom UITableViewCell.
I subclassed UITableViewCell in SGTableViewCell and added it in the prototype cell in the storyboard.
As you can see the label is connected
and the cell identifier is set correctly
Then I linked the label to the SGTableViewCell.h like this
#property (strong, nonatomic) IBOutlet UILabel *nameLabel;
and in the .m file I have this code
- (id)initWithStyle:(UITableViewCellStyle)style reuseIdentifier:(NSString *)reuseIdentifier {
self = [super initWithStyle:style reuseIdentifier:reuseIdentifier];
if (self) {
self.accessoryType = UITableViewCellAccessoryDisclosureIndicator;
[self addGestureRecognizer:recognizer];
self.nameLabel = [[UILabel alloc] init];
_checkView = [[UIView alloc] initWithFrame:CGRectNull];
_checkView.backgroundColor = kGreen;
_checkView.alpha = 0.0;
[self addSubview:_checkView];
self.nameLabel.text = #"Hello";
}
return self;
}
But when I use this cell in my tableview using this code
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
Episode *episode = [self.selectedSeason.episodeList objectAtIndex:indexPath.row];
SGTableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:#"Episode"];
UIView *selectionColor = [[UIView alloc] init];
selectionColor.backgroundColor = kSelectionGrey;
cell.selectedBackgroundView = selectionColor;
cell.backgroundColor = kBackgroundGrey;
cell.nameLabel.text = episode.name;
NSLog(#"%#", cell.nameLabel.text);
cell.nameLabel.textColor = [UIColor redColor];
return cell;
}
I get no text at all.
I tried logging the text from each label in each cell and it gives me the right text.
I tried setting programmatically a different disclosure indicator for the custom cell and it did change so everything is allocated and working but label is not displaying.
I honestly have no idea of what's the problem. Did I miss something?
Thank you
PARTIALLY SOLVED:
OK i tried doing the same thing on an empty project and everything worked flawlessly so I checked again my project and found this line
[self.tableView registerClass:[SGTableViewCell class] forCellReuseIdentifier:#"Episode"];
Seeing it was not necessary for the empty project i commented this line and everything started working.
The only problem i have now is that if i don't use this line i can't use the custom cell as was intended. In fact my custom cell is swipable using a pan gesture recognizer but without registering my custom class to the tableview seems like the swipe doesn't work.
Sorry for the trouble, seems like i messed up again :/
You shouldn't alloc init a label that you created in the storyboard, it is already allocated automatically. When you do self.nameLabel = [[UILabel alloc] init];, you reset the self.nameLabel property to point to a new empty memory location and not to the label created in the storyboard, hence you can change its text property and see the result in NSLog but not in the storyboard because it doesn't refer to that label in the storyboard.
Try removing all initialisation from the initWithStyle method (to make sure nothing is covering it such as that subview you create), and everything related to the label in the cellForRowAtIndexPath method (same reason), and try a simple assignment like self.nameLabel.text = #"Test text" in the cellForRowAtIndexPath method, it should work. Then add all your other initialisation.
And yeah, don't forget to input your cell reuse identifier "Episode" in the storyboard.
Make sure you:
Have linked the delegate and the datasource to the view the tablview is housed in.
Have that view implement UITableViewController and UITableViewDelegate (I'm pretty sure it is both of those).
Implement the necessary methods, which you seem to have done. You need the row size, section size, and the add cell methods
After updating the array linked to your tableview, call [tableView reloadData]
Have a look at this link:Tutorial to create a simple tableview app
I have the identical code from the answer to this question. I am trying to implement a custom view cell and it is doing so and works up until the point it casts the cell and tries to assign properties of my custom view cell (because it is still sees the cell as a UICollectionViewCell rather than CustomViewCell).
The log error that returns still gives the problem associated with registering the custom cell at viewDidLoad/loadView:
-[UICollectionViewCell imageView]: unrecognized selector sent to instance 0x1658c540
I am calling the collection view in a UIView, rather than a UIViewController, so there is no class method for viewDidLoad. I tried to implement the register in a method that I know is called first.
How do I manage to get the custom cell class registered? And for that matter, how do I make methods that get run once at the beginning of the instance like a viewDidLoad method?
Let me know if more code is necessary; I will update the question.
EDIT_1:
Turns out I was declaring it in older code I haven't combed over in a while. However, #Wyatt got the logic I needed, however it seems that the NSLog doesn't get run for that method. Anyway I found that I was registering twice in some older code I hadn't combed over in a while that gets called after the init. #Neil's answer is also correct. Thanks guys!
If the log is telling you that UICollectionViewCell doesn't know what imageView is, then it's accurately telling you that you're creating UICollectionViewCell items, instead of CustomViewCells. The log reports the actual class of the object, not what it may or may not be casted to in code.
You're either failing to register the cell class when you create the UICollectionView or failing to create the right type of cell.
UICollectionView *collectionView = [[UICollectionView alloc] init... // omitted
[collectionView registerClass:[CustomViewCell class] forCellWithReuseIdentifier:#"CustomIdentifier"];
getting cells in cellForItemAtIndexPath::
CustomViewCell *cell = [collectionView dequeueReusableCellWithReuseIdentifier:#"CustomIdentifier" forIndexPath:indexPath];
For UIView subclasses, I have initWithFrame call some method like doInit that sets up my view.
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
[self doInit];
}
return self;
}
-(void)doInit
{
//do stuff here, like register collectionViewCell subclasses
}
I have added a UITableView inside a UIViewController in IB, I have set the TableView content to "Static Cells" since that's what I want, and everything seems fine when I haven't added any content to the UITableView. But if I for example change the first UITableViewCell's background color to black it doesn't display black when running the app. I have added UITableViewControllerDelegate and UITableViewDataSource and set the tableView.delage = self;. But still no changes I make to the tableView displays when I run the app.
What can the problem be?
NOTE: I have also tried to add tableView.dataSource = self;, but that just make the app crash.
Yes, you can have static table view content in UIViewController.
All you need to do is:
-Create the table's static cells in interface builder and design them the way you like.
-Make the UIViewController implement table view's data source and delegate:
#interface MyViewController : UIViewController<UITableViewDataSource, UITableViewDelegate>
-Connect the table view's delegate and dataSource to the view controller in interface builder
-Implement -(NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section to return the number of your cells. (e.g. return 10, yes simple as that)
-Connect your cells to your code as IBOutlets in Interface Builder. IMPORTANT: Make sure they are strong, weak won't work. e.g. #property (strong, nonatomic) IBOutlet UITableViewCell *myFirstCell;
-Implement -(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath to return the correct cell at index path. e.g:
int num = indexPath.row;
UITableViewCell *cell;
switch (num) {
case 0:
cell = self.myFirstCell;
break;
case 1:
cell = self.mySecondCell;
break;
}
return cell;
If you apply all these steps, you should have working static cells that works for tables with not many cells. Perfect for tables that you have a few (probably no more than 10-20 would be enough) content. I've ran the same issue a few days ago and I confirm that it works. More info check here: Best approach to add Static-TableView-Cells to a UIViewcontroller?
You will want to use a UITableViewController, not a UIViewController with a UITableView added to it, because you're only supposed to use static cells with a UITableViewController. There are probably ways to hack around it so you can get the static cells to work, but it's much simpler to just use a UITableViewController, and you'll have fewer issues to deal with, especially if you ever change the content of the table.
Seems you have problem with the background issue for UITableViewCell. So don't use background for checking if content is drawing or not.
You can use debugger for this for example or NSLog.
NOTE: the cell has content view that can be modified. I don't remember but seems the cell has not got background property that can be adjusted with a color.
If you tried this line below e.g. - it will no work and color will be white as default color.
[cell setBackgroundColor:[UIColor blackColor]];
Try to add something to the cell for example picture and then you can see the result as I think.
Use this code:
[cell.contentView setBackgroundColor:[UIColor blackColor]]; in this delegate
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
it will help you as I think.
Have you implementede the protocol? ...
another thing is that when implementing the protocol i had an issue when no cell was displayed..
try with this implementation for the given method.
-(UITableViewCell *)tableView:(UITableView *)tableView
cellForRowAtIndexPath:(NSIndexPath *)indexPath {
NSString *CellIdentifier=#"Cell";
CobranzaCell *cell = [[CobranzaCell alloc]init];
cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier
forIndexPath:indexPath];
if (cell == nil) {
cell = [[CobranzaCell alloc] initWithStyle:UITableViewCellStyleDefault
reuseIdentifier:CellIdentifier];
cell.selectionStyle = UITableViewCellSelectionStyleNone;
}
// Configure the cell...
return cell;
}
You cannot use the static cells in simple UIViewController subclass. Instead, you should use the instance of UITableViewController. The hack is in your storyboard drag the instance of UIViewController to your storyboard canvas. Then, drag the Container View from objects library and drop it to your UIViewController's view. By default it will create the embed segue with related UIViewController instance. What you want to do - delete this view controller, drag and drop instance of UITableViewController from objects library, then right click and drag from your Container View to just dropped UITableViewController. Chose embed. Now your table view controller gets the size of container view and you can use static cells in it! Hope it will help!