I've read a few other posts on this, and tried the solutions but they don't work. I also tried CMD-1 to show it at full resolution, and still no frame. I also added a frame.png file to the contents->resources folder for iOS Simulator app and still nothing. To be clear, I'm trying to get the iPhone frame around my emulator
I'm building my iOS application with ionic. I'm using iOS Simulator 8.1 and Xcode 6.1.1
Would appreciate any help, giving a presentation tomorrow at school and hoping to have this thing polished. Thanks in advance for helping.
As #timgcarlson said, Apple removed this in Xcode 5 (or around that time). You cannot get this feature any longer. Bummer!
Related
I'm writing my app using Xcode 9 beta 4 and I'm randomly getting a black screen whenever my modal pops up. I've tried various ways to fix it and I was wondering if any of you have suggestions. Right now I just use the basic '[self performSegueWithIdentifier:#"toVC" sender:nil];' and I've got the segue and such setup properly. The biggest issue is that it's seemingly random! As in sometimes the view loads perfectly fine and sometimes it just loads black.
The black image
I have absolutely zero idea why this is happening. I've tested on the iOS 10.0 simulator and the iOS 11.0 beta 4 simulator and it happens in both places. If any of you have any insight as to why this is happening then please let me know.
Release notes:
Simulator devices will show as all black on some hardware. (32436030)
Workaround:
defaults write com.apple.CoreSimulator.IndigoFramebufferServices FramebufferRendererHint 1
to force use of Metal. If that doesn't work, try 2 (force use of OpenCL).
from Apple Dev Forums
Full disclosure: I'm very new to iOS development.
Using Xcode Version 7.2.1, Swift programming language, targeting 9.0
I have a very simple app. Universal. When running in simulator mode it works fine for any iphone chosen in the simulator. Everything shows up where it's supposed to etc.
When running it in iPad simulators, any of them, the only thing showing up is the navigation bar. All objects that are supposed to show up on the screen, are gone.
When debugging, the objects seem to get created alright.
Maybe there's something to be done in AppDelegate?
As I imagine this is a really noob problem I again like to emphasise that I'm grateful for any suggestions you may have.
I have searched around on here, but couldn't find anything to answer my question. I have developed a custom app for the iPad; it involves using a set of PDf documents that change pages based on a 1 second time frame. To achieve this is have used the 'PDF Reader Core for iOS' external library. Please find the link here: https://github.com/vfr/Reader
The app works perfectly fine on the actual iPad, however I also wish to run the app on Mac Mini Machines, so the obvious thought I had was to boot the project in the iOS Simulator on the machines (saves me recoding it for OSX.). Now, here is my issue. The app works pretty smoothly in the simulator, the only issue I have is that there is a slight render lag between the page change on the Simulator. It isn't at full resolution, and appears blur whilst it renders, however the time frame to change is so quick that the simulator doesn't have enough time to render to full resolution. I have also emailed the developer of the library and he provided some suggestions however, these didn't seem to fix the issue.
I am aware that this could be to do with the actual PDF Reader itself, however I wanted to ask if anyone had any suggestions if this could be fixed in regards to the iOS Simulator? Any way to speed up the simulator?
I am using OSX Yosemite, Xcode 6.4 and Objective-C.
It seems at this moment i may have to recode for OSX. Any suggestions would be highly appreciated.
Thanks
After upgrading my test device from iOS 8.4 to iOS9 . I realize everything inside the app appears larger and out of proportion. What is shown in the simulator is different when i build it on the device.
I do not have this problem in all my previous version. Does anyone have a similar problem as me? I'm trying to find out if its my xcode configuration problem or is it due to a bug on the iOS 9 since it is only recently released.
Below is the screenshot of what is seen in the "simulator" and what is seen in the "actual device".
I found an answer for this. There is a similar post on this previous to that which I couldn't find earlier.
my app on iPhone 6,6s,6p and 6sp is stretched after upgrade to iOS9
The answer to this is to use a launch image storyboard/nib instead of using launchimage . This will fix the problem.
I have recently started working on IOS app development and was encountering an issue. I have downloaded XCode 6.1.1 and my target SDK is IOS 8.1.
On building and running my application I dont have the mobile/Iphone interface coming up in which I can check my layout how the app will be presented once it is deployed on Iphone. All I get is a rectangular box which is definitely not resizable and I am unable to check my app.
On this rectangular box which is definitely not the one I am expecting, I can see my labels and buttons in a crap state.
I tried changing the SDK version to 7.1, changed the build type from debug to release, change the deployment target to 7.1 also, using Iphone 5S,7.1 simulator also but the issue seems non-resolved.
It looks like you're on 100% zoom, so you should be able to see the full phone by zooming out. In the iOS simulator, in the top bar go to Window->Scale and select 50% or 75%. If the zoom level is the problem, that should fix it. Hope it helps :)