iOS 9 's build on device is different from simulator - ios

After upgrading my test device from iOS 8.4 to iOS9 . I realize everything inside the app appears larger and out of proportion. What is shown in the simulator is different when i build it on the device.
I do not have this problem in all my previous version. Does anyone have a similar problem as me? I'm trying to find out if its my xcode configuration problem or is it due to a bug on the iOS 9 since it is only recently released.
Below is the screenshot of what is seen in the "simulator" and what is seen in the "actual device".

I found an answer for this. There is a similar post on this previous to that which I couldn't find earlier.
my app on iPhone 6,6s,6p and 6sp is stretched after upgrade to iOS9
The answer to this is to use a launch image storyboard/nib instead of using launchimage . This will fix the problem.

Related

splash screen logo image not shown using xcode 10 in swift

I am updating my code Xcode 9.2 to latest Xcode 10. all things working properly but splash screen logo image not shown when apps running . is there any solution for it.
I got solution for my problem by restarting testing device.
See previous answers here: iOS Keeping old launch screen and app icon after update
You don't specify in the question if you're running on a real device or simulator, but if simulator make sure you do 'Erase All Content And Settings' from the 'Hardware' menu. The simulator is not an emulator and doesn't always behave the same as a real device.

UI change in app after xCode 9 iOS 11

I found my app changed UI after I updated xCode to 9.
See the image with post, Fonts look bigger, views look bigger, images lost crispness.
I'm facing this issue in iPhone 6 and later these issue, iPhone SE and and 5S looks fine the same.
Did anyone face this issue??
I got issue resolved.
We had started app with iOS 7, since then we have been using launch images set. we had never used Launch screen xib or storyboard....after adding launch screen xib everything's working fine now :)

iOS Simulator not showing iPhone Frame

I've read a few other posts on this, and tried the solutions but they don't work. I also tried CMD-1 to show it at full resolution, and still no frame. I also added a frame.png file to the contents->resources folder for iOS Simulator app and still nothing. To be clear, I'm trying to get the iPhone frame around my emulator
I'm building my iOS application with ionic. I'm using iOS Simulator 8.1 and Xcode 6.1.1
Would appreciate any help, giving a presentation tomorrow at school and hoping to have this thing polished. Thanks in advance for helping.
As #timgcarlson said, Apple removed this in Xcode 5 (or around that time). You cannot get this feature any longer. Bummer!

iOS 8.1 Simulator for iPhone 6 Plus cutting off part of view

I'm using Auto Layout/Constraints with Interface Builder in Xcode 6.1, so that my App renders correctly on all iOS devices. It works great across the iPhone 4s/5/5s/6 simulators and a real 5s, but part of the view is cut off when I run it on the iPhone 6 Plus Simulator.
To debug this, I downloaded the AlternateViews example code from Apple, and saw the exact same behavior. Then I tried to write a really simple test App, and saw the same thing again. I noticed that the iPad Air Simulator also cut off part of the view, and when I tested on a real iPad Air, the simulated/real displays did not match. I feel like there is something wrong in my dev setup (not a bug in the iOS Simulator), but I've double-checked everything and even reinstalled Xcode. Please let me know if you've seen this before, or have a recommendation on what to try next. Thanks!
AlternateViews Example on iPhone 6 Simulator:
AlternateViews Example on iPhone 6 Plus Simulator:
My SimpleTestApp on iPhone 6 Simulator:
My SimpleTestApp on iPhone 6 Plus Simulator:
My SimpleTestApp on iPad Air Simulator:
My SimpleTestApp on Real iPad Air:
I've seen this offsetting on rotation issue, starting in June 2014 when iOS 8 first went public, and I submitted to Apple a test project that showed how to reproduce it. In most cases it is possible to work around and prevent it, but my test project continued to demonstrate the issue.
A few weeks ago, however, Apple replied to my bug report, asking me to test in iOS 8.2 (available in beta as part of the Xcode 6.2 beta). The issue could no longer be reproduced!
Therefore I would suggest that what you're encountering is, at least in part, a genuine iOS bug, and that iOS 8.2 will prove to have fixed it.

Should we run iPhone application in xcode 5 with ios simulator 7?

I have generated a build in Xcode 4.6 and tested it in iPhone 5 device with iOS 7.4 and its working fine and I was not getting any issues such as status bar missing, UIButton background missing etc. But if I run the same code in Xcode 5 with iOS simulator7 then I was getting issues such as status bar missed, background of UIButton missed and I couldn't able to change the table view back ground color. So finally should I run my code in Xcode 5 with iOS simulator 7 and fix all the issues? OR can I directly push this app in to App Store with out checking it in Xcode 5. Please help me. Thanks in advance.
In Xcode 4.6 the base SDK is for iOS6. So if you build an application on Xcode 4.6 it will run iOS 7 but it will not be able to use the API's provided by Apple for iOS7. It will a iOS6 app running on iOS7 like many other apps do.
In Xcode 5.0 the base SDK is for iOS7. This means that you can use the latest APIs provided for iOS7. You are getting these errors when building in Xcode 5.0 because those APIs might not be supported in the new iOS7 SDK.
What I mean to say is that if you want your app to be a native iOS7 app then you need to build it on Xcode 5. Building on Xcode 5 will allow your app to feel like an iOS7 app. Though you will face a lot of errors as a lot of iOS6 APIs have been deprecated in iOS7.
If you want to support both iOS6 and iOS7 I suggest you build it on Xcode 5. Again you will have to keep in mind that some iOS7 API's are not available for iOS6 therefore you will have to keep a check on that.
To get a better idea I suppose you should have a look at this document.
iOS7 transition guide
Thank You.
You should definitely build and test in Xcode 5, why run the risk of shipping a bad product? For me you must properly test this in Xcode 5, on all deployment intended devices and the simulator.
Follow the iOS 7 UI Transition Guide to fix all the issues you have in XCode 5 and then submit the app to the store.

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