I'm writing some code in my controller, and I was wondering if I can just run my controller, so I can see if my code is working properly?
Something like this
public void Index()
{
int a = 4;
int b = 3;
int result = a * b;
output(result);
}
You could modify it a bit and return a ContentResult though.
public ActionResult Index()
{
int a = 4;
int b = 3;
int result = a * b;
return Content(result.ToString());
}
And you can access it via your browser and see the result
I think what you need is to know How to unit test MVC application and you also may not want to have void controller in the application.
You can find lot of articles on this topic. I have just listed a couple here
http://www.codeproject.com/Articles/763928/MVC-Unit-Testing-Unleashed
https://msdn.microsoft.com/en-us/library/ff847525%28v=vs.100%29.aspx
Hope this helps!!
Related
I wanted to run multiple test cases for one function by passing parameters.
This is the function for add two numbers.
[DataTestMethod]
[DataRow()]
public void addMethodTest(int a,int b,int result)
{
//Arrange
DemoController demoController = new DemoController();
//Act
int TestResult = demoController.add(a, b);
//Assert
Assert.Equals(result,TestResult);
}
How should I pass parameters to above function?
You can use multiple [DataRow()] attributes with corresponding parameters inside i.e.
[TestMethod]
[DataRow("some string")]
[DataRow("some other string")]
public void InputStrings_ShouldTransformCorrectly(string input)
{
var result = this.stringTransformationService.Transform(input);
Assert.IsTrue(result);
Assert.IsNotNull(input);
}
For more information on DataRowAttribute, you can check the Documentation
Hi I am developing an application in MVC3. and i am stuck at one place. Everytime when control goes to IIndex1 action its argument value has become 0. But it should be same as value in IIndex action argument. I have used session, ViewBag, ViewData but my problem is remains. Please suggest me.
public ActionResult GetMDN(string msisdn)
{
number = msisdn.Substring(0, msisdn.IndexOf('$'));
if (number.ToLower() != "unknown" && number.Length == 12)
{
number = number.Remove(0, 2);
}
Session["msdresponse"] = number;
Session["moptr"] = msisdn.Substring(msisdn.LastIndexOf('$') + 1);
number = msisdn;
int sngid=int.Parse(ViewData["isongid"].ToString());
return RedirectToAction("IIndex1", new { iid = sngid });
}
public ActionResult IIndex(int id)
{
ViewBag.isongid = id;
ViewData["isongid"] = id;
Response.Redirect("http:XXXXXXXXXXXXXXXX");
return RedirectToAction("GetMDN");
}
public ActionResult IIndex1(int iid)
{
}
You can use TempData.You can pass every types of data between to action, whether they are in same controller or not. Your code should be something like it:
public ActionResult GetMDN(string msisdn)
{
int sngid=10;
TempData["ID"] = sngid;
return RedirectToAction("IIndex");
}
public ActionResult IIndex()
{
int id = Convert.ToInt32(TempData["ID"]);// id will be 10;
}
Use TempData instead of ViewData/ViewBag to store data that should persist after redirect.
ViewData/ViewBag allow to pass value from controller to view.
Something to read on this subject:
http://www.codeproject.com/Articles/476967/WhatplusisplusViewData-cplusViewBagplusandplusTem
http://msdn.microsoft.com/en-us/library/dd394711(v=vs.100).aspx
you can use TempData["name"] = variableToPass;
Below is the code from the DotNetNuke Sample module that gets a collection of items from the database that belong to a particular module. What I want is add a second parameter for it filter by. I'm guessing this has something to do with modifying the scope item.cs class but am not sure how exactly.
public IEnumerable<Item> GetItems(int moduleId)
{
IEnumerable<Item> t;
using (IDataContext ctx = DataContext.Instance())
{
var rep = ctx.GetRepository<Item>();
t = rep.Get(moduleId);
}
return t;
}
Any ideas?
Another way to do it in DAL2 is using the .Find() method. This is good if you want to query on an indexed field in your table and you don't care about caching scope:
public IEnumerable<Item> GetItemByName(int moduleId, string itemname)
{
IEnumerable<Item> t;
using (IDataContext ctx = DataContext.Instance())
{
var rep = ctx.GetRepository<Item>();
t = rep.Find("WHERE ModuleId = #0 AND ItemName LIKE #1", moduleId, itemname);
}
return t;
}
Here's some sample code from my SignalRChat module that uses DAL2 (http://signalrchat.codeplex.com/SourceControl/changeset/view/71473#1272188)
public IEnumerable<Message> GetRecentMessages(int moduleId, int hoursBackInTime, int maxRecords)
{
var messages = (from a in this.GetMessages(moduleId) where a.MessageDate.Subtract(DateTime.UtcNow).TotalHours <= hoursBackInTime select a).Take(maxRecords).Reverse();
return messages.Any() ? messages : null;
}
That is one approach, you can also use a SQL statement within the controller as well (http://signalrchat.codeplex.com/SourceControl/changeset/view/71473#1272186)
public ConnectionRecord GetConnectionRecordByConnectionId(string connectionId)
{
ConnectionRecord t;
using (IDataContext ctx = DataContext.Instance())
{
var connections = ctx.ExecuteQuery<ConnectionRecord>(CommandType.Text,
string.Format(
"select top 1 * from {0}{1}SignalRChat_ConnectionRecords where ConnectionId = '{2}'",
_databaseOwner,
_objectQualifier,
connectionId)).ToList();
if (connections.Any())
{
t = connections[0];
}
else
return null;
}
return t;
}
I'm trying to figure out how to manage the whole game loop manually in a Windows game, without using the regular Game Microsoft.Xna.Framework.Game class.
The reason for this is using the regular Game class causes some stuttering in my game. Not much, but because of the specific nature of the game it is still quite visible.
After trying a bunch of different settings (vsync, fixedtimestep, various framerates etc.) I decided to try write my own Game class to have full control of the timing. I am not sure that will fix it, but at least this way I have full control.
Basically I need to:
Set up the game window
In a loop: Do all rendering as usual, and then flush the result to the screen, manage backbuffers etc.
Anyone knows how to do this? It sounds quite easy in fact, but could not find any documentation on how to do it.
Not sure what I am doing wrong, but I have the following code (just for testing, timing will be handled differently), and the loop will run for a little while then stop. Once I pass my mousepointer over the window the loop will run for a little while again.
private void Application_Idle(object pSender, EventArgs pEventArgs)
{
Thread.Sleep(500);
//Message message;
//while (!PeekMessage(out message, IntPtr.Zero, 0, 0, 0))
{
gametime.update();
Update(gametime);
Draw(gametime);
GraphicsDevice.Present();
}
}
If enabling the "while PeekMessage", the loop will run continuously, but ignoring the sleep and also stopping when the mouse is moving over the window. Not sure what is going on here...
I think optimally I would just want to do something simple like this in the main render loop:
while (alive)
{
Thread.Sleep(100);
gametime.update();
Update(gametime);
Draw(gametime);
GraphicsDevice.Present();
}
But in this case the window remains blank, as it seems the window is not actually being redrawn with the new content. I tried a form.Refresh(), but still no go... Any ideas?
(added xbox information)
for windows you Basically need to create a Form and Show it, then store its handle and the form itself.
Using this handle you can create a GraphicsDevice.
Then you hook Application.Idle to your own function that calls your update and render.
For example
public class MyGame
{
public Form form;
public GraphicsDevice GraphicsDevice;
public MyGame()
{
form = new Form();
form.ClientSize = new Size(1280, 1024);
form.MainMenuStrip = null;
form.Show();
}
public void Run()
{
PresentationParameters pp = new PresentationParameters();
pp.DeviceWindowHandle = form.Handle;
pp.BackBufferFormat = SurfaceFormat.Color;
pp.BackBufferWidth = 1280;
pp.BackBufferHeight = 1024;
pp.RenderTargetUsage = RenderTargetUsage.DiscardContents;
pp.IsFullScreen = false;
pp.MultiSampleCount = 16;
pp.DepthStencilFormat = DepthFormat.Depth24Stencil8;
GraphicsDevice = new GraphicsDevice(GraphicsAdapter.DefaultAdapter,
GraphicsProfile.HiDef,
pp);
Application.Idle += new EventHandler(Application_Idle);
Application.Run(form);
}
private void Application_Idle(object pSender, EventArgs pEventArgs)
{
Message message;
while (!PeekMessage(out message, IntPtr.Zero, 0, 0, 0))
{
/* Your logic goes here
Custom timing and so on
Update();
Render();
*/
}
}
void Render()
{
GraphicsDevice.Clear(ClearOptions.DepthBuffer | ClearOptions.Target, Color.Black, 1, 0);
//Your logic here.
GraphicsDevice.Present();
}
[StructLayout(LayoutKind.Sequential)]
private struct Message
{
public IntPtr hWnd;
public int msg;
public IntPtr wParam;
public IntPtr lParam;
public uint time;
public Point p;
}
[return: MarshalAs(UnmanagedType.Bool)]
[SuppressUnmanagedCodeSecurity, DllImport("user32.dll", CharSet = CharSet.Auto)]
private static extern bool PeekMessage(out Message msg, IntPtr hWnd, uint
messageFilterMin, uint messageFilterMax, uint flags);
}
EDIT 1
For xbox you may just be able to place your own custom run function with your game loop in a throttled while true loop. Inside that run outside the top of the while true you will probably have to do the graphics device initialization and verification with IntPtr.Zero as your handle
EDIT 2
i use something like this ( got from http://www.koonsolo.com/news/dewitters-gameloop/ )
private long nextGameTick;
private Stopwatch stopwatch;
const int ticksPerSecond = 60;
const int skipTicks = 1000 / ticksPerSecond;
private const int maxSkip = 10;
`constructor
stopwatch = Stopwatch.StartNew();
nextGameTick = stopwatch.ElapsedMilliseconds;
`loop
int loops = 0;
long currentTick = stopwatch.ElapsedMilliseconds;
while ( (ulong)(currentTick - nextGameTick) > skipTicks && loops < maxSkip)
{
Update(16.667f);
nextGameTick += skipTicks;
loops++;
}
PreRender();
Render();
PostRender();
EDIT 3
Creating a content manager was a little more work, but still managable. You need to create a class that implements IServiceProvider. This class takes a GraphicsDevice in its constructor in order to create the next class the implements IGraphicsDeviceProvider. in addition I implement GetService like this
//in implementer of IServiceProvider
public object GetService ( Type serviceType )
{
if ( serviceType == typeof ( IGraphicsDeviceService ) )
{
return myGraphicsService;
}
return null;
}
For convenience i also add a method to the class to create and return managers
//in implementer of IServiceProvider
public ContentManager CreateContentManager( string sPath )
{
ContentManager content = new ContentManager(this);
content.RootDirectory = sPath;
return content;
}
In addition i create a class that implements IGraphicsDeviceService and takes a reference to my GraphicsDevice. then I create a property and field in it like so
//in implementer of IGraphicsDeviceService
private GraphicsDevice graphicsDevice;
public GraphicsDevice GraphicsDevice
{
get
{
return graphicsDevice;
}
}
So the call ends up being somehting like
MyServiceProvider m = new MyServiceProvider(graphicsDevice);
ContentManager content = m.CreateContentManager("Content");
where
MyServiceProvider(GraphicsDevice graphicsDevice)
{
myGraphicsService = new MyGraphicsDeviceService(graphicsDevice);
}
MyGraphicsDeviceService(GraphicsDevice gfxDevice)
{
graphicsDevice = gfxDevice;
}
-Sorry for fragmenting the code around but its not something i wrote too recently so im having difficulty remembering parts.
EDIT 4
i had an odd case with my custom game i just remembered when i new the Form for it i
had to bind
private void IgnoreAlt(object pSender, KeyEventArgs pEventArgs)
{
if (pEventArgs.Alt && pEventArgs.KeyCode != Keys.F4)
pEventArgs.Handled = true;
}
to
form.KeyUp += IgnoreAlt;
form.KeyDown += IgnoreAlt;
otherwise i got some horrible stalls.
I created a com component in C#, which I registered by using Regasm. I am able now to use this in IE by using ActiveXObject(...). However this only works when I change my IE security settings and allow to run unsigned activex controls, in which case I get the message:
An ActiveX control on this page might be unsafe to interact with other parts of the page. Do you want to allow this interaction?
I always want IE to allow this interaction without the prompt. Does anybody know how this can be done?
Thanks
Your ActiveX control must implement the IObjectSafety interface in order for IE to stop showing the "unsafe?" prompt. I did this several years ago for a VB6 ActiveX control. In the 5th step of This page is shown how to do it in .Net.
I have already faced this problem.After long walk i have solved this problem.In your activeX class simply inherit IObjectSafety class.See the image bellow :
IObjectSafety Class given bellow:
[ComImport, GuidAttribute("CB5BDC81-93C1-11CF-8F20-00805F2CD064")]
[InterfaceTypeAttribute(ComInterfaceType.InterfaceIsIUnknown)]
public interface IObjectSafety
{
[PreserveSig]
int GetInterfaceSafetyOptions(ref Guid riid,[MarshalAs(UnmanagedType.U4)] ref int pdwSupportedOptions,[MarshalAs(UnmanagedType.U4)] ref int pdwEnabledOptions);
[PreserveSig()]
int SetInterfaceSafetyOptions(ref Guid riid,[MarshalAs(UnmanagedType.U4)] int dwOptionSetMask,[MarshalAs(UnmanagedType.U4)] int dwEnabledOptions);
}
public class IObjectSafetyImpl : IObjectSafety
{
private const string _IID_IDispatch = "{00020400-0000-0000-C000-000000000046}";
private const string _IID_IDispatchEx = "{a6ef9860-c720-11d0-9337-00a0c90dcaa9}";
private const string _IID_IPersistStorage = "{0000010A-0000-0000-C000-000000000046}";
private const string _IID_IPersistStream = "{00000109-0000-0000-C000-000000000046}";
private const string _IID_IPersistPropertyBag = "{37D84F60-42CB-11CE-8135-00AA004BB851}";
private const int INTERFACESAFE_FOR_UNTRUSTED_CALLER = 0x00000001;
private const int INTERFACESAFE_FOR_UNTRUSTED_DATA = 0x00000002;
private const int _OK = 0;
private const int _FAIL = unchecked((int)0x80004005);
private const int _NOINTERFACE = unchecked((int)0x80004002);
private bool _fSafeForScripting = true;
private bool _fSafeForInitializing = true;
public int GetInterfaceSafetyOptions(ref Guid riid, ref int pdwSupportedOptions, ref int pdwEnabledOptions)
{
int Result = _FAIL;
string strGUID = riid.ToString("B");
pdwSupportedOptions = INTERFACESAFE_FOR_UNTRUSTED_CALLER | INTERFACESAFE_FOR_UNTRUSTED_DATA;
switch (strGUID)
{
case _IID_IDispatch:
case _IID_IDispatchEx:
Result = _OK;
pdwEnabledOptions = 0;
if (_fSafeForScripting == true)
pdwEnabledOptions = INTERFACESAFE_FOR_UNTRUSTED_CALLER;
break;
case _IID_IPersistStorage:
case _IID_IPersistStream:
case _IID_IPersistPropertyBag:
Result = _OK;
pdwEnabledOptions = 0;
if (_fSafeForInitializing == true)
pdwEnabledOptions = INTERFACESAFE_FOR_UNTRUSTED_DATA;
break;
default:
Result = _NOINTERFACE;
break;
}
return Result;
}
public int SetInterfaceSafetyOptions(ref Guid riid, int dwOptionSetMask, int dwEnabledOptions)
{
int Result = _FAIL;
string strGUID = riid.ToString("B");
switch (strGUID)
{
case _IID_IDispatch:
case _IID_IDispatchEx:
if (((dwEnabledOptions & dwOptionSetMask) == INTERFACESAFE_FOR_UNTRUSTED_CALLER) &&
(_fSafeForScripting == true))
Result = _OK;
break;
case _IID_IPersistStorage:
case _IID_IPersistStream:
case _IID_IPersistPropertyBag:
if (((dwEnabledOptions & dwOptionSetMask) == INTERFACESAFE_FOR_UNTRUSTED_DATA) &&
(_fSafeForInitializing == true))
Result = _OK;
break;
default:
Result = _NOINTERFACE;
break;
}
return Result;
}
}
You can create a .reg file to modify the registry key like this:
Windows Registry Editor Version 5.00
[HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Internet Settings\Zones\0]
"1201"=dword:00000000
[HKEY_CURRENT_USER\SOFTWARE\Microsoft\Windows\CurrentVersion\Internet Settings\Zones\0]
"1201"=dword:00000000
Start -> Run -> regedit
Go to
HKEY_CURRENT_USER\Software\Microsoft\Windows\CurrentVer
sion\Internet Settings\Zones\0
Doubleclick 1201 and change the value to 0 (it was
probably 1)
Close Registry Editor
I think you can just set the sites trust level to full.
Tools->Internet Options->Security->Trusted Sites->Sites button
As for signing the ActiveX see this article. However you will still have to allow the ActiveX (it'll just show you as the author). See Ryan's answer for how to allow the ActiveX for this site.