Custom XNA Game loop in Windows - xna

I'm trying to figure out how to manage the whole game loop manually in a Windows game, without using the regular Game Microsoft.Xna.Framework.Game class.
The reason for this is using the regular Game class causes some stuttering in my game. Not much, but because of the specific nature of the game it is still quite visible.
After trying a bunch of different settings (vsync, fixedtimestep, various framerates etc.) I decided to try write my own Game class to have full control of the timing. I am not sure that will fix it, but at least this way I have full control.
Basically I need to:
Set up the game window
In a loop: Do all rendering as usual, and then flush the result to the screen, manage backbuffers etc.
Anyone knows how to do this? It sounds quite easy in fact, but could not find any documentation on how to do it.
Not sure what I am doing wrong, but I have the following code (just for testing, timing will be handled differently), and the loop will run for a little while then stop. Once I pass my mousepointer over the window the loop will run for a little while again.
private void Application_Idle(object pSender, EventArgs pEventArgs)
{
Thread.Sleep(500);
//Message message;
//while (!PeekMessage(out message, IntPtr.Zero, 0, 0, 0))
{
gametime.update();
Update(gametime);
Draw(gametime);
GraphicsDevice.Present();
}
}
If enabling the "while PeekMessage", the loop will run continuously, but ignoring the sleep and also stopping when the mouse is moving over the window. Not sure what is going on here...
I think optimally I would just want to do something simple like this in the main render loop:
while (alive)
{
Thread.Sleep(100);
gametime.update();
Update(gametime);
Draw(gametime);
GraphicsDevice.Present();
}
But in this case the window remains blank, as it seems the window is not actually being redrawn with the new content. I tried a form.Refresh(), but still no go... Any ideas?

(added xbox information)
for windows you Basically need to create a Form and Show it, then store its handle and the form itself.
Using this handle you can create a GraphicsDevice.
Then you hook Application.Idle to your own function that calls your update and render.
For example
public class MyGame
{
public Form form;
public GraphicsDevice GraphicsDevice;
public MyGame()
{
form = new Form();
form.ClientSize = new Size(1280, 1024);
form.MainMenuStrip = null;
form.Show();
}
public void Run()
{
PresentationParameters pp = new PresentationParameters();
pp.DeviceWindowHandle = form.Handle;
pp.BackBufferFormat = SurfaceFormat.Color;
pp.BackBufferWidth = 1280;
pp.BackBufferHeight = 1024;
pp.RenderTargetUsage = RenderTargetUsage.DiscardContents;
pp.IsFullScreen = false;
pp.MultiSampleCount = 16;
pp.DepthStencilFormat = DepthFormat.Depth24Stencil8;
GraphicsDevice = new GraphicsDevice(GraphicsAdapter.DefaultAdapter,
GraphicsProfile.HiDef,
pp);
Application.Idle += new EventHandler(Application_Idle);
Application.Run(form);
}
private void Application_Idle(object pSender, EventArgs pEventArgs)
{
Message message;
while (!PeekMessage(out message, IntPtr.Zero, 0, 0, 0))
{
/* Your logic goes here
Custom timing and so on
Update();
Render();
*/
}
}
void Render()
{
GraphicsDevice.Clear(ClearOptions.DepthBuffer | ClearOptions.Target, Color.Black, 1, 0);
//Your logic here.
GraphicsDevice.Present();
}
[StructLayout(LayoutKind.Sequential)]
private struct Message
{
public IntPtr hWnd;
public int msg;
public IntPtr wParam;
public IntPtr lParam;
public uint time;
public Point p;
}
[return: MarshalAs(UnmanagedType.Bool)]
[SuppressUnmanagedCodeSecurity, DllImport("user32.dll", CharSet = CharSet.Auto)]
private static extern bool PeekMessage(out Message msg, IntPtr hWnd, uint
messageFilterMin, uint messageFilterMax, uint flags);
}
EDIT 1
For xbox you may just be able to place your own custom run function with your game loop in a throttled while true loop. Inside that run outside the top of the while true you will probably have to do the graphics device initialization and verification with IntPtr.Zero as your handle
EDIT 2
i use something like this ( got from http://www.koonsolo.com/news/dewitters-gameloop/ )
private long nextGameTick;
private Stopwatch stopwatch;
const int ticksPerSecond = 60;
const int skipTicks = 1000 / ticksPerSecond;
private const int maxSkip = 10;
`constructor
stopwatch = Stopwatch.StartNew();
nextGameTick = stopwatch.ElapsedMilliseconds;
`loop
int loops = 0;
long currentTick = stopwatch.ElapsedMilliseconds;
while ( (ulong)(currentTick - nextGameTick) > skipTicks && loops < maxSkip)
{
Update(16.667f);
nextGameTick += skipTicks;
loops++;
}
PreRender();
Render();
PostRender();
EDIT 3
Creating a content manager was a little more work, but still managable. You need to create a class that implements IServiceProvider. This class takes a GraphicsDevice in its constructor in order to create the next class the implements IGraphicsDeviceProvider. in addition I implement GetService like this
//in implementer of IServiceProvider
public object GetService ( Type serviceType )
{
if ( serviceType == typeof ( IGraphicsDeviceService ) )
{
return myGraphicsService;
}
return null;
}
For convenience i also add a method to the class to create and return managers
//in implementer of IServiceProvider
public ContentManager CreateContentManager( string sPath )
{
ContentManager content = new ContentManager(this);
content.RootDirectory = sPath;
return content;
}
In addition i create a class that implements IGraphicsDeviceService and takes a reference to my GraphicsDevice. then I create a property and field in it like so
//in implementer of IGraphicsDeviceService
private GraphicsDevice graphicsDevice;
public GraphicsDevice GraphicsDevice
{
get
{
return graphicsDevice;
}
}
So the call ends up being somehting like
MyServiceProvider m = new MyServiceProvider(graphicsDevice);
ContentManager content = m.CreateContentManager("Content");
where
MyServiceProvider(GraphicsDevice graphicsDevice)
{
myGraphicsService = new MyGraphicsDeviceService(graphicsDevice);
}
MyGraphicsDeviceService(GraphicsDevice gfxDevice)
{
graphicsDevice = gfxDevice;
}
-Sorry for fragmenting the code around but its not something i wrote too recently so im having difficulty remembering parts.
EDIT 4
i had an odd case with my custom game i just remembered when i new the Form for it i
had to bind
private void IgnoreAlt(object pSender, KeyEventArgs pEventArgs)
{
if (pEventArgs.Alt && pEventArgs.KeyCode != Keys.F4)
pEventArgs.Handled = true;
}
to
form.KeyUp += IgnoreAlt;
form.KeyDown += IgnoreAlt;
otherwise i got some horrible stalls.

Related

An object reference is required for the nonstatic field, method, or property into dotnet core [duplicate]

Consider:
namespace WindowsApplication1
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private void button1_Click(object sender, EventArgs e)
{
//int[] val = { 0, 0};
int val;
if (textBox1.Text == "")
{
MessageBox.Show("Input any no");
}
else
{
val = Convert.ToInt32(textBox1.Text);
Thread ot1 = new Thread(new ParameterizedThreadStart(SumData));
ot1.Start(val);
}
}
private static void ReadData(object state)
{
System.Windows.Forms.Application.Run();
}
void setTextboxText(int result)
{
if (this.InvokeRequired)
{
this.Invoke(new IntDelegate(SetTextboxTextSafe), new object[] { result });
}
else
{
SetTextboxTextSafe(result);
}
}
void SetTextboxTextSafe(int result)
{
label1.Text = result.ToString();
}
private static void SumData(object state)
{
int result;
//int[] icount = (int[])state;
int icount = (int)state;
for (int i = icount; i > 0; i--)
{
result += i;
System.Threading.Thread.Sleep(1000);
}
setTextboxText(result);
}
delegate void IntDelegate(int result);
private void button2_Click(object sender, EventArgs e)
{
Application.Exit();
}
}
}
Why is this error occurring?
An object reference is required for the nonstatic field, method, or property 'WindowsApplication1.Form1.setTextboxText(int)
It looks like you are calling a non static member (a property or method, specifically setTextboxText) from a static method (specifically SumData). You will need to either:
Make the called member static also:
static void setTextboxText(int result)
{
// Write static logic for setTextboxText.
// This may require a static singleton instance of Form1.
}
Create an instance of Form1 within the calling method:
private static void SumData(object state)
{
int result = 0;
//int[] icount = (int[])state;
int icount = (int)state;
for (int i = icount; i > 0; i--)
{
result += i;
System.Threading.Thread.Sleep(1000);
}
Form1 frm1 = new Form1();
frm1.setTextboxText(result);
}
Passing in an instance of Form1 would be an option also.
Make the calling method a non-static instance method (of Form1):
private void SumData(object state)
{
int result = 0;
//int[] icount = (int[])state;
int icount = (int)state;
for (int i = icount; i > 0; i--)
{
result += i;
System.Threading.Thread.Sleep(1000);
}
setTextboxText(result);
}
More info about this error can be found on MSDN.
For this case, where you want to get a Control of a Form and are receiving this error, then I have a little bypass for you.
Go to your Program.cs and change
Application.Run(new Form1());
to
public static Form1 form1 = new Form1(); // Place this var out of the constructor
Application.Run(form1);
Now you can access a control with
Program.form1.<Your control>
Also: Don't forget to set your Control-Access-Level to Public.
And yes I know, this answer does not fit to the question caller, but it fits to googlers who have this specific issue with controls.
You start a thread which runs the static method SumData. However, SumData calls SetTextboxText which isn't static. Thus you need an instance of your form to call SetTextboxText.
Your method must be static
static void setTextboxText(int result)
{
if (this.InvokeRequired)
{
this.Invoke(new IntDelegate(SetTextboxTextSafe), new object[] { result });
}
else
{
SetTextboxTextSafe(result);
}
}
Credit to #COOLGAMETUBE for tipping me off to what ended up working for me. His idea was good but I had a problem when Application.SetCompatibleTextRenderingDefault was called after the form was already created. So with a little change, this is working for me:
static class Program
{
public static Form1 form1; // = new Form1(); // Place this var out of the constructor
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(form1 = new Form1());
}
}
I actually got this error because I was checking InnerHtml for some content that was generated dynamically - i.e. a control that is runat=server.
To solve this I had to remove the "static" keyword on my method, and it ran fine.
From my looking you give a null value to a textbox and return in a ToString() as it is a static method. You can replace it with Convert.ToString() that can enable null value.
Make the function static. This must solve your problem.
The essence, and solution, to your problem is this:
using System;
namespace myNameSpace
{
class Program
{
private void method()
{
Console.WriteLine("Hello World!");
}
static void Main(string[] args)
{
method();//<-- Compile Time error because an instantiation of the Program class doesnt exist
Program p = new Program();
p.method();//Now it works. (You could also make method() static to get it to work)
}
}
}

how to pause and resume a download in javafx

I am building a download manager in javafx
I have added function to download button which initialises new task.More than one download is also being executed properly.
But I need to add pause and resume function. Please tell how to implement it using executor. Through execute function of Executors, task is being started but how do i pause & then resume it??
Below I am showing relevant portions of my code. Please tell if you need more details. thanks.
Main class
public class Controller implements Initializable {
public Button addDownloadButton;
public Button pauseResumeButton;
public TextField urlTextBox;
public TableView<DownloadEntry> downloadsTable;
ExecutorService executor;
#Override
public void initialize(URL location, ResourceBundle resources) {
// here tableview and table columns are initialised and cellValueFactory is set
executor = Executors.newFixedThreadPool(4);
}
public void addDownloadButtonClicked() {
DownloadEntry task = new DownloadEntry(new URL(urlTextBox.getText()));
downloadsTable.getItems().add(task);
executor.execute(task);
}
public void pauseResumeButtonClicked() {
//CODE FOR PAUSE AND RESUME
}
}
DownloadEntry.java
public class DownloadEntry extends Task<Void> {
public URL url;
public int downloaded;
final int MAX_BUFFER_SIZE=50*1024;
private String status;
//Constructor
public DownloadEntry(URL ur) throws Exception{
url = ur;
//other variables are initialised here
this.updateMessage("Downloading");
}
#Override
protected Void call() {
file = new RandomAccessFile(filename, "rw");
file.seek(downloaded);
stream = con.getInputStream();
while (status.equals("Downloading")) {
byte buffer=new byte[MAX_BUFFER_SIZE];
int c=stream.read(buffer);
if (c==-1){
break;
}
file.write(buffer,0,c);
downloaded += c;
status = "Downloading";
}
if (status.equals("Downloading")) {
status = "Complete";
updateMessage("Complete");
}
return null;
}
}
You may be interested in Concurrency in JavaFX.
I guess you should also have a look at pattern Observer.
By the way I think you should not use constant string as a status ("Downloading", etc), creating an enum would be a better approach.
In your loop, around the read/write part, there should be a synchronization mechanism, controlled by your pause/resume buttons (see the two links).

Selenium2 WebDriver (Page factory) error after a postback (Element not found in the cache)

I'm using Selenium 2 tests (written in C#) that choose values from a "select" control.
Selection causes a post-back to the server, which updates the state of the page.
It s really frustrating because every PostBack occurs this exception
Element not found in the cache - perhaps the page has changed since it was looked up
Just to be precise i use Selenium 2 WebDriver (2.32.0.0)
And for my project i Use Pattern Page Factory
The code looks like that
class RegisterPersonelData
{
private IWebDriver driver;
[FindsBy(How = How.Id, Using = "ctl00_ContentMain_register1_txtName")]
private IWebElement txtLastname;
[FindsBy(How = How.Id, Using = "ctl00_ContentMain_register1_lstDrvLic")]
private IWebElement dlDrive;
private SelectElement selectDrive;
[FindsBy(How = How.Id, Using = "ctl00_ContentMain_register1_lstVeh")]
private IWebElement dlVehicule;
private SelectElement selectVehicule;
public RegisterPersonelData(IWebDriver driver)
{
this.driver = driver;
// initialize elements of the LoginPage class
PageFactory.InitElements(driver, this);
// all elements in the 'WebElements' region are now alive!
// FindElement or FindElements no longer required to locate elements
}
public void fillData(string lastname, string drive, string vehicule)
{
txtLastname.SendKeys(lastname);
this.selectDrive = new SelectElement(dlDrive);
selectDrive.SelectByText(drive);
selectVehicule = new SelectElement(dlVehicule);
IWait<IWebDriver> wait = new WebDriverWait(this.driver, TimeSpan.FromSeconds(Convert.ToInt32(ConfigurationManager.AppSettings["ExpliciteWait"])));
wait.Until(x => selectVehicule.Options.Count > 1);
selectVehicule.SelectByText(vehicule);
}
}
And here the code of main
class Program
{
static void Main()
{
IWebDriver driver = MyWebDriver.GetWebDriver(MyWebDriver.BrowserType.FIFREFOX);
driver.Navigate().GoToUrl("http://...");
...
registerPersonelData.fillData("lastname", "Permis B", "Auto");
}
}
This code doesn t work because one postback is triggered ...
I have try to use one explicite wait but it fails too !
Code use to retrieve one element with explicite wait
public static IWait<IWebDriver> GetWaitWebDriver(IWebDriver driver)
{
IWait<IWebDriver> wait = new WebDriverWait(driver, TimeSpan.FromSeconds(Convert.ToInt32(ConfigurationManager.AppSettings["ExpliciteWait"])));
return wait;
}
public static IWebElement GetElementAndWaitForIt(IWebDriver driver, By by)
{
return GetWaitWebDriver(driver).Until(x =>
{
return x.FindElement(by);
});
}
Someone has one idea to fix it ?
You can re-initialize the elements at the end of the fillData method.
PageFactory.InitElements(driver, this);
You could do it in the main as well with:
PageFactory.InitElements(driver, registerPersonelData);
You could also try adding the following to the field you need to reuse.
[CacheLookup]
I have done a lot of tries and finally i have found something usefull
public static void WaitForAnWebElementDisplayed(IWait<IWebDriver> wait, IWebElement webElement)
{
wait.Until(x => webElement.Displayed);
}
public static void WaitForAnWebElementEnabled(IWait<IWebDriver> wait, IWebElement webElement)
{
wait.Until(x => webElement.Enabled);
}
and Consequently i can wait that the load of page triggered after to have choosen one item in select option is completed !

Is there any LazyLoader for images to load image in ListField in BlackBerry?

I am new to BlackBerry development. But good about android.
I want to load Images coming from the server in ListField.
I have implement like below code but not getting success:
package mypackage;
public class TempScreen extends MainScreen implements ListFieldCallback{
Bitmap[] images=null;
private ListField mylist;
private static Bitmap _bitmap;
private ImageDownloader downloader;
int size = 0;
String[] urls={
"http://www.kentnews.co.uk/polopoly_fs/damian_lewis_at_port_lympne_wild_animal_park_c_taf_1_1738362!image/2626063106.jpg_gen/derivatives/landscape_225/2626063106.jpg",
"http://www.kentnews.co.uk/polopoly_fs/damian_lewis_at_port_lympne_wild_animal_park_c_taf_1_1738362!image/2626063106.jpg_gen/derivatives/landscape_225/2626063106.jpg",
"http://www.kentnews.co.uk/polopoly_fs/damian_lewis_at_port_lympne_wild_animal_park_c_taf_1_1738362!image/2626063106.jpg_gen/derivatives/landscape_225/2626063106.jpg",
"http://www.kentnews.co.uk/polopoly_fs/damian_lewis_at_port_lympne_wild_animal_park_c_taf_1_1738362!image/2626063106.jpg_gen/derivatives/landscape_225/2626063106.jpg"};
public TempScreen()
{
images=new Bitmap[urls.length];
size = urls.length;
mylist = new ListField();
mylist.setCallback(this);
mylist.setSize(4);
mylist.setRowHeight(getFont().getHeight() * 3);
add(mylist);
Thread downloader=new Thread(new ImageDownloader());
downloader.start();
}
public void drawListRow(ListField listField, Graphics graphics, int index,
int y, int width) {
if(images[index]==null)
{
//Load placeholder image
_bitmap = Bitmap.getBitmapResource("close_btn.png");// load some bitmap
// of your choice
// here
}
else
//Load Bitmap
_bitmap = images[index];
graphics.drawText("row details", 100, y + 30);
//graphics.drawBitmap(0, y, _bitmap.getWidth(), _bitmap.getHeight(),_bitmap, 0, 0);
mylist.invalidate(index);
}
public class ImageDownloader implements Runnable
{
public void run()
{
for(int i=0; i<size;i++)
{
if(images[i]==null)
{
images[i]=connectServerForImage(urls[i].toString());//replace downloadImage method to whatever method you have to download the bitmap from url
UiApplication.getUiApplication().invokeLater(new Runnable(){
public void run()
{
mylist.invalidate();
}
});
}
}
}
}
public Object get(ListField listField, int index) {
// TODO Auto-generated method stub
return null;
}
public int getPreferredWidth(ListField listField) {
// TODO Auto-generated method stub
return 0;
}
public int indexOfList(ListField listField, String prefix, int start) {
// TODO Auto-generated method stub
return 0;
}
public static Bitmap connectServerForImage(String url) {
HttpConnection httpConnection = null;
DataOutputStream httpDataOutput = null;
InputStream httpInput = null;
int rc;
Bitmap bitmp = null;
try {
// httpConnection = (HttpConnection)
// Connector.open(url+";interface=wifi");
httpConnection = (HttpConnection) Connector.open(url);
rc = httpConnection.getResponseCode();
// System.out.println("===============================");
Dialog.alert("beore if condition");
if (rc == HttpConnection.HTTP_OK) {
System.out.println(" ============= IN FUNCTION. . . . .");
httpInput = httpConnection.openInputStream();
InputStream inp = httpInput;
byte[] b = IOUtilities.streamToBytes(inp);
EncodedImage hai = EncodedImage.createEncodedImage(b, 0,
b.length);
bitmp = hai.getBitmap();
} else {
throw new IOException("HTTP response code: " + rc);
}
} catch (Exception ex) {
System.out.println("URL Bitmap Error........" + ex.getMessage());
} finally {
try {
if (httpInput != null)
httpInput.close();
if (httpDataOutput != null)
httpDataOutput.close();
if (httpConnection != null)
httpConnection.close();
} catch (Exception e) {
e.printStackTrace();
}
}
return bitmp;
}
}
Dont know where i am wrong. Please can any budy help me for the same.
Several problems with your code:
The BitmapLazyLoader class looks like a consumer. It holds a Thread reference. This alone is very confusing, since Runnables are intended to be passed to a Thread constructor, but Runnables should not know about the thread for the sake of encapsulation. Letting this apart, this class attempts to spawn a thread only once, but as you are creating an instance of Runnable each time a row is drawn, you'll end up spawning a considerable number of threads. This will probably end in a TooManyThreadsException being thrown as in BlackBerry the max number of threads is limited to 16 per app. Even if you don reach the limit, performance will degrade as BlackBerries, which sport a single core CPU, you shouldn't have more than 2-3 threads running at the same time. EVEN if you could spawn infinite threads, in BlackBerry you can only have X connections opened at the same time (I think X is 5 for the whole OS, not sure about this). So first of all modify the code to ensure only a single worker thread is downloading images. (and if possible, extract the thread instantiation and launch out of the Runnable class).
When the bitmap is downloaded, you are not doing anything with it. Look at the ImageDownloadCompleted method, it is empty. (BTW, the convention for methods is to start with lowercase) So you should store the bitmap somewhere and call invalidate on your list, which in turn will paint the stored bitmaps.
Hope it helps.
You can try using this link :
http://www.coderholic.com/blackberry-webbitmapfield/
You have to create a separate class named as WebBitmapField as suggested in above link.
How to use that class in your list field image objects:
For every image url create WebBitmapField object
photoList_vector is the vector through which populate elements in
list field
WebBitmapField web = new WebBitmapField("http://www.image1.png");
photoList_vector.addElement(web);
web = new WebBitmapField("http://www.image2.png");
photoList_vector.addElement(web);
Now use this vector to work on your list field......
In the above lines we try to ensure that when we simultaneously send multiple requests to get the images then each image corresponds to a particular WebBitmapField Object.
Each object is then added to vector so that it can be added to the list field.
Each url send is tied to an object of WebBitmapField.
So though request is send in a separate thread it gets tied to its associated object only
Hope it helps
:)
I have worked on this problem, earlier, and I am posting my technique here, though its not ideal solution, as it was coupled very much with Screen class, but still might be helpful.
First in your screen class have one array for bitmaps having size equal to list field items.
public class TempScreen extends MainScreen{
Bitmap[] images=null;
String[] urls={"image1_url", "image2_url".....};
public TempScreen()
{
images=new Bitmap[urls.length];
}
now in drawListRow method of ListFieldCallBack, check for the following:
public void drawListRow(ListField list, Graphics g, int index, int y, int width){
if(bitmap[index]==null)
{
//Load placeholder image
}
else
//Load Bitmap
}
Now create a thread class to download the images:
public class ImageDownloader implements Runnable
{
public void run()
{
for(int i=0; i<size;i++)
{
if(images[i]==null)
{
images[i]=downloadImage(url[i]);//replace downloadImage method to whatever method you have to download the bitmap from url
UiApplication.getUiApplication().invokeLater(new Runnable(){
public void run()
{
list.invalidate()
}
});
}
}
}
}
Now in constructor of the screen class, after setting callback to listfield, start thread:
Thread downloader=new Thread(new ImageDownloader());
downloader.start();
Edit: Change TempScreen constructor to following:
public TempScreen()
{
images=new Bitmap[urls.length];
size = urls.length;
mylist = new ListField();
mylist.setCallback(this);
mylist.setSize(4);
mylist.setRowHeight(getFont().getHeight() * 3);
add(mylist);
Thread downloader=new Thread(new ImageDownloader());
downloader.start();
}

BlackBerry - Simulate a KeyPress event

I have a BlackBerry application that needs to take pictures from the camera and send them to a server. In order to do this i invoke the native camera application and listen to the filesystem. Once an image is captured and saved as a new jpeg file i get notified, resume foreground control and go about my business. The problem starts occurring after the first time this cycle is completed because now when i decide to call the camera application again it is already opened, and now the user is seeing a thumbnail of the last picture that was taken and several buttons allowing him to manipulate/manage it. naturally what i want the user to see is a preview of what the camera is "seeing" before he snaps another photo as he did before.
I have thought of various ways to solve this including killing the camera app each time (I understand this cannot be done programatically?), sending CameraArguments when invoking the app (which appears to be useless), and now i was thinking a solution could be as simple generating a "Back" key event before switching back to my app which would theoretically dismiss the annoying edit screen. Could this really be done? and if not is there any other possible solution you may think of?
A kind of hack...
start Camera App
in TimerTask check if Camera App started and if it need to be closed (some flag)
if yes, invoke it(so it will became active) and push ESC keypress event injection to close it
Take a look at this:
class Scr extends MainScreen {
boolean killCameraApp = false;
final String mCameraModuleName = "net_rim_bb_camera";
final CameraArguments args = new CameraArguments();
public Scr() {
super();
Timer timer = new Timer();
timer.scheduleAtFixedRate(new TimerTask() {
public void run() {
if (isCameraRunning() && killCameraApp) {
getApplication().invokeAndWait(callCamera);
getApplication().invokeAndWait(killCamera);
}
}
}, 0, 100);
}
Runnable callCamera = new Runnable() {
public void run() {
callCamera();
}
};
Runnable killCamera = new Runnable() {
public void run() {
injectKey(Characters.ESCAPE);
killCameraApp = false;
}
};
private boolean isCameraRunning() {
boolean result = false;
ApplicationManager appMan =
ApplicationManager.getApplicationManager();
ApplicationDescriptor[] appDes = appMan.getVisibleApplications();
for (int i = 0; i < appDes.length; i++) {
result = mCameraModuleName.equalsIgnoreCase(appDes[i]
.getModuleName());
if (result)
break;
}
return result;
}
private void callCamera() {
Invoke.invokeApplication(Invoke.APP_TYPE_CAMERA,
new CameraArguments());
}
private void injectKey(char key) {
KeyEvent inject = new KeyEvent(KeyEvent.KEY_DOWN, key, 0);
inject.post();
}
protected void makeMenu(Menu menu, int instance) {
menu.add(new MenuItem("start camera", 0, 0) {
public void run() {
callCamera();
killCameraApp = false;
}
});
menu.add(new MenuItem("kill app", 0, 0) {
public void run() {
killCameraApp = true;
}
});
super.makeMenu(menu, instance);
}
}
EDIT: Don't forget to set permissions for device release:
Options => Advanced Options => Applications => [Your Application] =>Edit Default permissions =>Interactions =>key stroke Injection

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