iOS refresh bluetooth characteristics - ios

I have created an iOS app that interacts with a bootloader on some custom hardware/firmware to update the application on the hardware. In order to accomplish this, the hardware/firmware has a bootloader application and a regular application. First, I connect my iOS app to the bootloader application and update the regular application. At which point the regular application starts to run and I would like to connect to it with my iOS app.
If I search for peripherals with an Android application it correctly sees my hardware broadcasting as the bootloader application and then switch to broadcasting as the regular application after the update has been completed. However, for some reason, the equivalent iOS app only sees it being broadcast as the bootloader application. I have found that if I restart the iOS device or if I turn the iOS device's bluetooth off and back on after a few seconds it will finally recognize that the regular application is broadcasting.
It seems as though the iOS device is caching the peripheral information. Does anyone know if there is a way to clear the cache or refresh to get the current/valid status of the device?

I have exactly the same issue here, unfortunately this is indeed due to iOS. There are a lot of other threads about this topic but after looking for a while I would recommend this answer :
https://stackoverflow.com/a/25930825
Best of luck, I haven't finished yet and this won't be easy...

Related

TokBox iOS - App Background process singal not working

We are facing some strange issue in the iOS app , we are handling the signal when app in background mode.
It's perfectly working in xcode simulator and the same thing it's not working in real iOS devices. The signals not receiving in app background mode.
Do we need to enable any settings in iOS devices to handle this?
And, It's perfectly working in android devices.
Please help on this.
(Also Project->Capabilities-> Background Modes -> Audio,AirPlay,PIP is enabled for this to work in background.)
Apps sent to the background are generally expected to get suspended unless there is a reason for the process to stay running. In the case of using the OpenTok SDK, usually this means the app will be suspended unless there is a Publisher and/or Subscriber running -- background permission is tied to the AVAudioSession.
If you are trying to just keep a session connected without any subscribers/publishers while the app is in the background, this is not a recommended implementation. Keeping a websocket active for an OpenTok session requires trickling data every few seconds, creating an unnecessary burden on energy and data costs. For this reason, it is recommended to do your offline signaling via APNS rather than through an OpenTok session.
I trust you may have already seen this, but just for completeness, a more in-depth writeup on the topic is available here: https://tokbox.com/developer/sdks/ios/background-state.html
Disclosure: I work for TokBox.

iOS background service using BLE after reboot

I'm new to mobile development, before eventually deciding where to develop (android/ iOS) a specific application I have a question (I'd prefer using an iPhone):
So the background is that I have a BLE device frequently sending data to the phone and let the phone app sync the data to the cloud. Now, it is really important that if for some reason the phone has to restart, it will automatically proceed receiving the BLE data.
Is it possible at all in iOS to start a background process (handling BLE packets) after reboot automatically. Thus e.g. when the respective BLE device pairs to the phone after a reboot, that the background process starts automatically, without the user having to start the app manually?
Doing some research I came up with mixed results regarding this scenario and would be grateful if someone with iOS experience could clarify.
(BTW: It does not have to be an Apple App Store Application)
A Few days ago I was working on BLE devices Beacons we supposed to make mobile application and start monitoring these beacons and send date monitoring to API.
This works fine in background, even the user was not running the application in foreground or reboot his iPhone.
All we should do is put the monitoring code at the appDelegate of the application to work in the background.

Bluetooth iOS Windows

I recently developed an application for a client, an app iOS, Android and windows, the mobile app acts as a controller and launches certain events on the windows application. The Windows application also shares data at random (not known to the mobile app) moments. The communication was done by TCP. And works great.
The client now wants it for bluetooth. Between Android and Windows, it's not been a problem and has been done, and works well. But iOS is sadly not the same story... The use of Bluetooth low energy seems to complicate things.
I've hunted high and low on google to find anything on communication between a .net application and a Swift application, to no avail. This surprises me that no one talks of a bluetooth communication between Windows and iOS.
My question is, very simply. Is it possible? I know very little about bluetooth and I've tried researching devices and all I find is a BeeWi device that's in our office, not my computer (I maybe need to launch something on computer first? The devices are paired)
My computer has a Bluetooth 4.0 dongle and the BLE emulator is present in the Device manager.
If this isn' possible, tell me know and put me out of my misery, otherwise give me hope!
Any additional advice is warmly welcome - Thank you all !
Beau Carrel
Windows has support for being a BLE client. Just Google it and you'll find many examples, such as https://developer.microsoft.com/en-us/windows/iot/Samples/BLEGatt2.
You need to set up iOS to be an advertising peripheral.

Ios Application connected in Background with device

i have an application that is connected with a chip by bluetooth.
Device and phone are constantly connected to calculate the distance between them by bluetooth delay in reply.
App is working fine in foreground.
When i go background the app is still running, but cannot connect to the device.
I already tried to fix with this guide: Core Bluetooth Programming Guide
but i didnt made it.
Some suggestion?
You need to introduce more detail.
Your app will not run in background mode even bluetooth connection is on.
But your app still have a chance to execute some code in a short time if some bluetooth event happen.
Connection lost.
Notification received.
If your application work like anti-loss bluetooth tag, you need
Enable background in iOS app.
Write your code in core bluetooth delegate.
And One reminder: Calculate distance based on bluetooth relay is not smart. Bluetooth communication is not designed to support this kind of feature.
It work on license free 2.4G band and human body has big impact on it.

How can I setup peer-to-peer connections without using GKPeerPickerController?

I want people to be able to start my iOS app on their device, and anyone nearby running my app (probably bluetooth only for now) would automatically connect with each other. I've read about and used GKPeerPickerController, but I don't want the user to have to think about which device they want to connect with.
I'm just not understanding how to handle the connectivity without using GKPeerPickerController.
I am targeting iOS 5.0 with this app. Thanks!
This page goes into more detail on how this is possible, although the focus is more on using just bluetooth: http://www.iphonedevsdk.com/forum/iphone-sdk-development/40710-gamekit-api.html

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