During review, your app crashed on iPad running iOS 8.1.2 when we tap the login button on the first page.
This occurred when your app was used:
- Offline
- On Wi-Fi
- On cellular network
We have attached detailed crash logs to help troubleshoot this issue.
I have tested latest release on iPad 2 , iPad air simulator and even in iPad devices. Its working fine. I have tested it in IOS 8.1.3 because this is the latest update. How we test it in IOS 8.1.2.
I also matched UUID of release , and crash log UUID its same. i followed all the guide. How i follow my issue , i did't find this bug in my app.
Related
but I have an iPhone 13 plugged into my MacBook Pro. I know this might seem like a strange question, but when I try to build & run my app the following messages notify me
This iPhone 4 is running iOS 15.6.1 (19G82), which may
not be supported by this version of Xcode. An updated
version of Xcode may be found on the App Store or at
developer.apple.com.
I cannot remember when the following notification came to my attention, but it basically displays the same message and I took a screenshot of it when it occurred
I have contacted Apple, but I am on my second tech, who is asking me about my browser version, etc... which tells me that they are stalling - no browser, an app build & run in Xcode. An app literally targeting iOS 11.0 and above
So I have submitted my first app but I am getting it rejected with the following message:
2.1 Details During review, your app crashed on iPad running iOS 8.4.1 iPhone running iOS 8.4.1 when we:Specifically, the app crashes
Any ideas how to fix this issue?
Cheers
If you have the resources, get access to an iPad running iOS 8.4.1 and an iPhone running iOS 8.4.1 and test them. Especially the last two years, the emulator has gotten less and less effective at duplicating real device functionality.
OS: Windows 7 (Mac cannot be used)
Apple mobile devices running iOS7
We're testing our apps. In iOS6 and previous versions of iOS, we just needed to sync the iOS device using iTunes, and the app crash logs & memory dumps appeared in "C:\Users\ *USERNAME \AppData\Roaming\Apple Computer\Logs\CrashReporter\MobileDevice\ *DEVICENAME" (mostly there was a ".crash" file). But after updating to iOS 7, the crash logs no longer appear in the specified directory when the iOS device is synced. Since crash logs are vital in knowing what caused the crash, we need them as soon as the app crashes. Please provide some help on how to get the crash logs.
EDIT: WHY ARE YOU GUYS DOWNVOTING?
Use the Xcode organizer to see the crashes of your device and get it symbolicated.
My game is crashing at launch on iPads for some users with some mystical reason.
But it works fine on iPhone (iPad and iPhone versions are different apps, but technically is the same builds, just different targets)
It happens after updating the app to version 1.1.1
The game had previous updates which works correctly. (updating few months ago 1.0 -> 1.1 was perfect)
Version 1.1.1 was created for iOS 6 compatibility- Landscape GameCenter bug + added few SDKs (Urban Airship, Flurry, TapJoy etc) + app name was changed
As far I know - crash happens for users who updated their iPads to iOS 6.0 and updated the game after that.
App update process working fine for me and few other test devices, but a lot of users experienced the crash and wrote 1* comments in App Store.
Bug was unable to reproduce.
One more weird thing:
Only thing I have is single crash report.
Please help me to read it, I will be really appreciated!
Download crash report here
I've had similar problems with flurry and only figured it out after adding a crash reporting SDK to my app. I've tried a few. Here's a decent free one:
www.crittercism.com
I have recently sent an app to App Store to fix a crash on iOS 4.3 (I accidentally used a color on a UIProgressBar). I tested the new version on a iOS 4.3 device and everything runs as it should. Apple have accepted the app and the update has rolled out. The users are still reporting about crashes on iOS 4.3.
I have tested the app on iOS 4.3 in both Debug and Release and it seems to run exactly as it should. But if I download my own app from the App Store it crashes on iOS 4.3. I haven't changed anything in my code since I uploaded the new version to to App Store.
How can this happen? Shouldn't it be exactly the same to run the app as Release directly from Xcode and downloading the app from App Store?
try looking at the crash report on the device.
To do so:
attach your device to your computer.
Open organizer in XCode
select your iOS Device
open the Device Logs.
Perhaps you can find something there - Probably a call to a method not supported by iOS 4.x
Good luck!
It could come from the watchdog of the device killing the app when it launches. When you run from Xcode the watchdog is disabled to compensate the overhead of attaching the debugger, etc.
When downloaded from the app store (or unplugged off Xcode), the watchdog is active, and killing your app if it's too long to launch.
Look for error code "0x8badf00d" in the crashlog.