I am developing an application that displays a custom Keyboard (similar to Messenger's) (containing images).
I have been asked to add a button that changes the frame of the keyboard with an animation. But when i set the frame it does not change at all.
Is this possible to do ? Could this be done nicely or do i need some work around ?
You can use inputView Property Of TextField,
UITextField *textFieldWithCustomView;
UIView *customView;
[textFieldWithCustomView setInputView:customView];
and when you want to expand/Collapse use
- (void)toggleCustomView:(BOOL)expand
{
if (expand) {
[textFieldWithCustomView becomeFirstResponder];
}
else
{
[textFieldWithCustomView resignFirstResponder];
}
}
When you want to show key board use
[self toggleCustomView:YES];
Hope this helps.
Related
In some cases when the UITextView in shown, I want it does not show focus and soft keybaord, when user clicks on it, both will show.
But in some other cases, I want the focus and soft keybaord shown when the UITextview is shown.
I know how to show the focus but I don't know how to let UItextview lose focus.
Any help is appreciated. thank you!
-(void)viewWillAppear:(BOOL)animated {
if(isEditMode) {
[self.textView becomeFirstResponder];
} else {
[self.textView resignFirstResponder];
}
.....
}
UITextView is a subclass of UIResponder.
To make text view first responder (get focus) use:
textView.becomeFirstResponder()
To make text view resign first responder (loose focus) use:
textView.resignFirstResponder()
There is a requirement of inputAccessoryView is for the chat application.
When I add inputAccessoryView to UITextField on tap event of UIButton. That view is set as inputAccessoryView completely but text field is not becoming first responder.
(Note: Super view of textfield is viewText.)
- (IBAction)btnOpenTextField:(id)sender
{
UIView *accessoryView=[[UIView alloc]init];
accessoryView.frame=CGRectMake(0,0, _viewText.frame.size.width, _viewText.frame.size.height);
[accessoryView addSubview:_viewText];
_txtMessage.inputAccessoryView = accessoryView;
[_txtMessage becomeFirstResponder];
}
Thanks in Advance.
You can call [_textMessage reloadInputViews], replacing [_text becomeFirstResponder].
What you want to achieve is quite not possible, this will cause recursion, alternatively what you can do is put a textfield on bottom of the screen and when the textfield is selected you can animate it up with the flow of the keyboard. i think this is an appropriate solution if i got your question correctly.
I'm trying to achieve a similar keyboard interaction that Messages has in iOS 7. I have a UIView which contains a UITextView, and when the user selects it to start typing, I want to make this UIView the inputAccessoryView. This would take care of the animation for me, as well as the new UIScrollView keyboard dismiss interaction in iOS 7.
When the UITextView begins editing, I'm trying to set its inputAccessoryView to its parent UIView (which is already in the view hierarchy). The keyboard appears but not with an accessory view.
I've read some people are using a duo of UITextFields to make this work, but that seems like a bad way to achieve this.
Any suggestions?
A much easier solution is to make your input field the input accessory view of your view controller:
- (BOOL)canBecomeFirstResponder
{
return YES;
}
- (UIView *)inputAccessoryView
{
return self.yourInputField;
}
The view will be on screen at the bottom of the screen and when it becomes first responder in response to a user tapping it, the keyboard will be presented. The view will be animated such that it remains immediately above the keyboard.
The only way to get this to work is via a second text field. The idea is to make it a subview but not visible (due to crazy rect). You then switch firstResponder back and forth between it and the real text field while its getting delegate methods. I created a some one viewController test project and did this (you can copy paste and verify behavior with about 2 minutes of time):
#implementation ViewController
{
UITextField *field;
UITextField *dummyView;
}
- (void)viewDidLoad
{
[super viewDidLoad];
field = [[UITextField alloc] initWithFrame:CGRectMake(0, 460, 320, 20)];
field.borderStyle = UITextBorderStyleRoundedRect;
field.delegate = self;
//field.inputAccessoryView = field;
field.text = #"FOO";
[self.view addSubview:field];
dummyView = [[UITextField alloc] initWithFrame:CGRectMake(0, 40000, 320, 20)];
dummyView.delegate = self;
[self.view addSubview:dummyView];
}
- (BOOL)textFieldShouldBeginEditing:(UITextField *)textField
{
if(textField == field && textField.superview == self.view) {
[field removeFromSuperview];
dummyView.inputAccessoryView = field;
[dummyView becomeFirstResponder];
}
return YES;
}
#end
I should add I've used this technique in shipping apps since iOS 4.
EDIT: So a couple of other ideas:
1) To make the glitch when the keyboard starts moving look a little better, you could take a snapshot of your textView, put that into a UIImageView, and when you remove the textView from the primary view, replace it with the UIImageView. Now the appearance is the same. Add an animation for the image so that noting happens for 50 ms, then the alpha goes to 0. Add a similar animation to your real textview, so that it has an alpha of 0 for 50 ms, then it goes to 1. You may be able to tweak this so the transition is good (but not great).
2) The way apple probably does this is to get the animation curve and timing from the keyboard moving notification. In this case they would add a accessory view with 0 height at first, and animate the textField so its tracking the keyboard, but above it. Both moving same distance at the same time. At the end of the animation, the textField is pulled out of self.view, the accessory view has its frame changed to have the height of the textField, and the textField is placed as a subview of the accessory container view. This should work but yeah, its a bit complex to do. If you want someone to code it for you offer a 100 pt bounty. You still need the dummy text field for when you go and move the textField at the end, since when you take it out of its containing view it will resign first responder. So at the end, you make the dummy field the first responder, move the textfield, then make the real textfield the first responder again.
This actually works best if you don't use .inputAccessoryView at all and instead just animate the position of the parent UIView as the keyboard opens and closes. Here is an answer describing the process step-by-step with all the code.
I have an UITextview, when user taps on UITextview i need to hide the default keyboard. For that i have done,
[myTextView setEditable: NO];
So the keyboard is not shown, here i have created an Custom View with UIButton, i need to show this UIView when the user taps on UITextView, for that i have done,
textViewDidBeginEditing{
//Here i have added UIView as subview
}
But this method is not working because of,
[myTextView setEditable: NO];
and i need to close the UIView when user clicks the close button inside the UIView
You should be using resignFirstResponder instead of setting the UITextView to not editable. This will hide the system keyboard.
[myTextView resignFirstResponder];
If you want to use a different view for the keyboard then the system provided one then set inputView on the UITextView to the custom view you want to be used in place of the system keyboard.
myTextView.inputView = myCustomView;
Perhaps using textFieldShouldBeginEditing instead of setEditable: NO works?
- (BOOL)textFieldShouldBeginEditing:(UITextField *)textField
{
//Here i have added UIView as subview
return NO;
}
I have a view controller that displays various UITextfields to edit information. For one UITextfield I need a picker wheel to select predefined statuses.
Problem is I don't have enough space to integrate a picker wheel, is there a possibility to make it appear only when the text box is selected?
You could set the UIPickerView as the UITextField's inputView.
This will ensure that the picker is shown automatically when the text field gets focus, and hides it when lost.
E.g.
myTextField.inputView = self.myPickerView;
See the documentation on this property.
Assuming your "picker wheel" is a UIView, just hook up your controller as the UITextField's delegate and implement the following:
- (void)textFieldDidBeginEditing:(UITextField *)textField {
self.pickerWheel.hidden = NO;
}
You need to call your UIPicker in (BOOL)textFieldShouldBeginEditing:
- (BOOL)textFieldShouldBeginEditing:(UITextField *)textField{
if (textField==self.yourtextfield) {
//call your wheel in here
}
}
Look at
How to Show UIPickerView when selecting UITextField