Creating a native iOS App for an existing large .NET application - ios

I am creating a native iOS App for a .NET based financial ERP. As a lot of business rules have been written in this system so I would like to keep a single code base and build an app with light front end. Key considerations:
1. Light weight front end, all business logic in back end
2. Extremely user friendly UI
Note that application screens are extremely complex with multiple tabs, Tabs within tabs, navigation on left and right side.
I believe these screens will require significant rework. But my challenge is that users are expected to toggle frequently between desktop and iPAD so they should not get lost.
So I am grappling with these 2 main challenges. Has anyone here solved for this? I need some high level guidance before we proceed.
Thanks,
Sandeep

You need to check out www.xamarin.com they allow you to re-use your c# .Net code on iOS. Your back end code could be rewritten and shared between iPad and desktop. You maybe able to share more with some clever code.

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Embed Unreal Engine 4 project into another app

I've been trying to work on a proof of concept (POC) where I can embed a UE4 project into an existing application (in my case NativeScript) but this could just as easily apply to Kotlin or ReactNative.
In the proof of concept I've been able to run the projects on my iPhone launching from UE4 pretty easily by following the Blueprint and C++ tutorials for the FPS. However the next stage of my POC requires that I embed the FPS into an existing NativeScript application, this application will manage the root menu, chat, and store aspects of the platform in the POC.
The struggle I'm running into is that I cannot find how to interact with the xcode project generated from the blueprint tutorial and the C++ tutorial generates a xcode project that i'm unsure where the actual root is that I need to wrap.
Has anyone seen a project doing this before and if so are there any blogs or guidance that you can point me to? I've been Googling and looking around for a couple weeks and have hit a dead end. I found a feedback post here from April of 2020, that was referring to a post in January 2020 that talked about how Unity has a way to embed into other applications additionally a question from 2014 here. But other than that it's a dead end.
A slightly different approach
Disclaimer: I'm not an UE4 developer. Guilty as charged for seeing an unanswered bounty too big to ignore. So I started thinking and looking - and I've found something that could be bent to your needs. Enters pixelstreaming.
Pixelstreaming is a beta feature that is primarily designed to allow for embedding the game into a browser. This opens a two way communication between a server where the GPU heavy computations happen and a browser where the player can interact with the content - the mouseclick & other events are sent back to the server. Apparently it allows some additional neat stuff, however that is not relevant for the question at hand.
Since you want to embedd the Unreal application into your NativeScript tool(menu of some kind if I understood correctly), you could make your application a from two separate parts:
One part would run the server.
The second part would handle the overlay via the pixelstreaming.
This reduces the issue of embedding the UE4 into an application to the(possibly easier) issue of embedding a browser into your application. (Or if your application is browser based - voila, problem solved.)
If you don't want to handle the remote communication, just have the server-side run on the localhost.(With the nice sideeffect of saving bandwidth.)
Alternatively, if you are feeling adventurous, you could go and write your own WebRTC support on the application side to bypass the need for the browser alltogether. It might not be worth the effort though.
Side note: The first of the links you provided is a feature request which hints at the unfortunate fact that UE4 doesn't support embedding. This is further enforced by the fact that one of the people there says somethig along the lines "Unity can to this, it would be nice if UE4 could as well."
Yet a different approach:
You could embedd and use a virtual display to insert the UE4 part into your controller - you would be basically tricking UE4 into thinking that the desired display device is a canvas inside your application.
This thread suggests a similar approach:
In general, the way to connect two libraries like this would be through a platform dependent window handle, e.g. a HWND under Windows. Check the UE api if you find any way to bind the render target to a HWND. Then you could create a wxWindow in wxWidgets and tell UE to render into that window. That would be a first step.
I'm not sure if anything I've listed will be of much help but hey, at least I tried :-). Good luck with your game.
At the same time, the author suggests to:
Reverse the problem:
Using the UE4 slate framework and online subsystem. You would use the former to create the menus you need directly in the UE4 and then use the latter to link to the logic you want to have outside of the UE4. However that is not what you asked for so I'm listing it only for the completeness sake.

How to show tabular data in a nice and practical way

My iOS app is a mobile version of a management program I had developed for a company as a desktop application. So its main tasks are saving data in a database and retrieve them when needed with the option to edit them. So I guess that the GUI is mainly composed by forms to fill in and tables to show data. So I am asking you if you could link me some tutorials or give me some tips on how to realize them in a nice way but not too complex. I'd rather avoid simply creating a blank view controller and inserting labels and text fields without a minimum of criterion. I am very new to iOS and XCode and, as I have not too much time, I am asking directly your opinion instead of spending hours in looking for tutorials.
UPDATE!
I mean that I would like to get something similar, for a mobile iOS device, to the following screenshots (from the desktop application I mentioned above)
Seems that you need a grid control to do it.
You can develop your own, or use existing library.
I have very good work experience with Infragistic http://www.infragistics.com/products/ios/grids/grid-view-layouts, but maybe DataForm from Telerik will be better in your case http://www.telerik.com/ios-ui/dataform

Ios design strategy for iPad

I'm looking for a design guideline for large data entry in iPad application.
My application consist of more than 30 text field in one page that users have to input data in every each of them. My plan is to find the best way to have a user friendly app and easy to do the process as far as having a good design in the application.
Any suggestion?
Not sure how kosher this is to pimp my own stuff here (not like I make any $$ from it) but I've developed an open-source iOS project that handles quite nicely and easily just what you're looking for - user-friendly form/data entry.
https://github.com/mamaral/MAFormViewController

What makes a web application a touch pad friendly application?

Designing a web application with ASP.NET MVC I asked myself how can I also please those people using a smart phone, ipad, etc.. (everything thats touchable...) and not only a desktop/notebook with a browser.
How can I develop a better user experience.
I would be pleased to hear about technical advises concerning the asp.net mvc framework so I can later implement your suggestions concretely.
There are a few levels of friendlyness. You can start with the basic "does this site render well enough to be usable in a mobile browser?" This really should not be a problem for anything new that is using modern web standards but older sites could have problems. Corallary to this is "is my site a bandwidth hog that takes forever to render over 3g because each page is 14mb of animated GIFs and spaghetti HTML?" Or "does my site make mobile devices melt due to aggresive scripts?" Luckily this set is pretty easy to deal with -- modern websites tend to handle this pretty well by default.
The second level is "does this site do anything maddening from a touch perspective." The big thing that can clip you here is hover based menus -- there is no hover on a touch UI. The other common issue is using small links or buttons that one can't hit at least without zooming in to crazy levels. The solution here is testing -- some issues are obvious to all but you won't see some things until you are interacting without a mouse.
The final level is using a touch UI for fun and profit. If you make it this far, you are doing better than many web publishers in this day and age. What is involved here is using touch-friendly UI tools, such as jquery mobile, to handle swipe events and other touch features to make things work more like one expects with a touch UI. An easy example would be making an image carousel swipe-able rather than having to wait for the buttons.
Make the interface chunky - big icons are easy to click, text is very difficult to touch accurately. Set a minimum size for every element, at the very least as big as the individual keys on an iPhone/android's virtual keyboard and preferably much larger.
Ensure that the most relevant options are near the top, and after that the aim is simply to make it intuitive. Fewer menus are generally better.
Go through my tutorial ASP.NET MVC 4 Mobile Features
create mobile-specific views.
-use the HTML5 viewport attribute and adaptive rendering to improve display on mobile devices.

Which common features of desktop applications do most web applications miss? [closed]

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Stackoverflow User Luke wrote in this answer:
The boundaries between desktop and web
applications have really blurred.
Whilst once upon a time the nature of
developing for the web was totally
different to developing for the
desktop, nowadays you find the same
concepts [...] cropping up in both.
Since I am continually looking to improve my existing web applications, I'd like to know which common features of "classic" desktop applications do most web application miss?
For example, most desktop apps prompt the user to save unsaved data leaving a page or closing a window - a feature that many web applications miss. It could be that some feature aren't even necessary or are compensated in some other way. Maybe there are features which can't be implemented in (a classic) web application?
The thing you'll never be able to imitate in a web application is the low latency and instant feedback of a well written desktop app.
Even with the ajax techniques to load only parts of the pages, there usually is a noticeable delay in the response (or maybe it's just me and my narrowband). You're (for at least a few more years) just bound to the orders of magnitude of speed difference between network access and no network access.
The Undo button.
Right-click application-specific pop-up menus is the thing I've noticed most.
Usually right-clicking on a browser application will bring up the browser pop-up menu rather than an application-specific menu.
Keyboard support on most web applications is weak to non-existent. This is getting better than it used to be but you will still find plenty of mainstream sites that can't even get the tab order to work correctly. Most sites don't handle focus correctly and force users to use the mouse to activate even the simplest of data entry forms. You can usually forget about accelerator key support.
You can't pull the plug when the application hangs. (Yes, I'm serious)
For fairness is to mention, that desktop-applications miss a common feature of webapps: XSS (Cross-Site-Scripting). ;-)
Support for Big Files.
Integration with the client OS.
Support for special Input/Ouput Devices.
3D or anything else computationally intensive (specific to each users).
Advanced graphics: I've written a C program that draws a surface joining Bézier patches in a simple window and I had to tweak it in unimaginable ways to get it to draw in a decent time. I can't imagine that being ported to the web.
I mean, doing advanced graphics is not what every application needs, but if displaying nontrivial pictures is slow, then we shouldn't even talk about animations.
One Proper Macintosh menu bar support.
If you're a long-term Mac user, even with two large monitors, you have muscles that swoop to the top of the screen for actions, comfortable in the knowledge that the infinite depth effect will kick in and you can slide along that edge, picking from the menus.
No in-browser app can deliver that experience.
Two Command-keys, which is a side-effect of the menu bar not belonging to the app but goes a bit beyond that - good desktop apps have command-key shortcuts (accelerators to you Windows guys, I'm not just talking the Mnemonics which work with alt-key support). Great desktop apps show little reminders next to the buttons that have accelerators, when you hold down the appropriate modifier keys and wait a fraction of a second.
Three Smarter tables. There are a lot of apps where some kind of spreadsheet view works as a paradigm, including editing, sorting, resizing columns. I think I've seen some odd examples of partial support but a good table in a web app is still a bit of a dancing bear.
Four Used to be right-clicking but I'm finding more and more apps that do this properly, like Kerio's excellent webmail engine. It is still missing in enough web apps to be worth emphasizing.
Displaying application request/process status or messages on Taskbar or Status bar.
For the web, Javascript can be used to update text on status bar, but its not a common usage.
The usability benefits of standard GUI elements that look and behave uniformly across applications.
(Although this will surely change as web app developers adopt certain GUI elements and patterns that are considered best-practice, notably by eventually using the same libraries, e.g. for drag-and-drop.)
A common feature of "classic" desktop applications is the ability to work without an internet connection. I miss that in Web applications.
For example, MS word works without an internet connection, but you need to be connected if you want to use Google docs.
Of course, it does not matter if the application requires an internet connection anyway. For example, if its a feed reader, I have to connect to the internet, whether I use a desktop reader or an online reader.
Drag and drop from Finder/Explorer into the web app. And vice-versa.
The ComboBox is the most notable widget omission.
On the web, lack of desktop features such as popup dialogues is actually a boon, making for a simpler interaction experience. Think also of the autosave draft feature of Gmail vs. the desktop convention of prompting the user to save.
So consider carefully before trying to reconstruct that desktop feature in your web app.
Decent help. Seems to always be an afterthought, if it's even implemented...
Desktop integration (may change if we get online desktops)
Offline use (does exist but it is early days)
(Reliable) Responsiveness
Reliability generally (somewhat debatable as there are pros and cons - e.g. your data is probably better backed up online, however security generally is less in your control with an online app, and if the network connection fails an online app tends to freeze or fail horribly.)
Blue Screen of Death
A task-specific UI with no extra controls. A web app, in addition to all the controls of the web app, also has back, next, bookmarks, etc buttons. You end up with an extra inch-high set of buttons that don't directly support the task at hand.
This isn't necessarily a programming feature, but the audience of an application will be different. For a web application you are cutting out a complete segment of your audience (those with slow or no internet access). While this is a relatively low number, it is a difference between a desktop application and a web application.

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