I need create In App Purchase function cocos2dx my project.
Soomla is a good solution but soomla not support cocos2dx 3.3.
Can you give me a other solution?
EasyNdk or JNI has to be used to call natively function.
I can confirm that the latest version of Soomla does support cocos2d-x 3.4
Related
As said at the title I have a framework and I need to check with iOS SDK version was used to compile it. Is there any command to check it? Or any other way.
Thanks
I found when installing the Facebook SDK with cocoapods that there were several errors in my Xcode project. Upon research I found that this is because the SDK for Swift hasn't been update in a while.
Can someone tell me the best way to implement the Facebook SDK into my Swift application so I can use Facebook Login?
Thanks,
Calum.
Although the errors are still present in Xcode, they do not affect the overall functionality of the program. Therefore, it is okay to simply ignore the errors and hopefully the Facebook SDK will be updated soon.
I create some business application on Appcelerator Studio(sdk version:6.1.0.v20161230103702).
It run iOS simulator(iPhone 7(OS 10.2)),
so sometimes popup "App May Slow Down Your iPhone.." alert.
I wanna prevent this alert.
would appreciate any comments or suggestions.
You might want to take a look at this SO Q&A, this other Q&A, and this third one. There could be something there that you could adapt to Appcelerator Studio.
This alert is supposedly shown for apps developed for the 32 bit architecture.
read here
I wonder though how the ti sdk 6.1.0 would get you this issue.
what Xcode are using ?
Update :
Where did you get that sdk version ?
For production, use one of the GA titanium sdk versions, the latest one (as of the moment of writing this) is at 6.0.2.GA
To install Ti SDKs use this command
appc ti install sdk 6.0.2.GA
If you don't have an appcelerator indie account, you can use this node package tisdk to install new titanium sdk GA releases.
You might be using the latest SDK with the compatible XCode, but are you using any external modules which may not be 64-bit comptible. Can you remove any additional modules, and see if you are getting the error or not. If not, then you need to recompile the modules with the latest SDK or atleast a minimum of 3.5.0.GA from which the 64-bit support was provided.
I develop mobile app for iOS with Marmalade SDK.
Marmalade SDK does not support iOS 6 right now.
I need older version of Admob iOS SDK. (I believe I need Admob 6.1 for iOS)
Update:-
GoogleAdMobAdsSdkiOS-6.1.4.zip
Do anyone know original SHA1 Checksum for that fine?
I found
http://dl.google.com/googleadmobadssdk/googleadmobadssdkios_udid.zip
It seems to me GoogleAdMobAdsSdkiOS‑6.1.5.zip SHA1 139ed5a9c2d8baa464d50b7f87adad7d07f367ec
I hope it will work
GoogleAdMobAdsSdkiOS‑6.1.4.zip SHA1 3b4bebc13e369a5312de5e1004864e26ecc17d6c
If you have GoogleAdMobAdsSdkiOS‑6.1.4.zip please share link and I will make your answer as correct. Thank You!
GoogleAdMobAdsSdkiOS‑6.1.4.zip - seems like does not use UDID I believe it is safer t use.
Is it possible to build facebook ios sdk to support for armv7s(Apple A6 cpu)?
I have try to use build_framework.sh to rebuild again, it still not support armv7s yet!
I compiled the source code and shared it at http://db.tt/QpIjMfWb. It will be removed after fb updates the SDK.
I just followed this link today:
http://developers.facebook.com/bugs/107674376052717
it says that they will roll out a new update that will solve the problem.
Try downloading the latest source and re-compiling.
Check the latest 3.1 SDK, that should resolve this issue.