App crashes on startup, only on my computer - ios

I have Xcode 6.1.1, and my app crashes on start up. It never reaches the start view (not even its awakeFromNib), but crashes on UIApplication on main. When it breaks there, I get NOTHING in the debug. Literally nothing. If I continue the program anyways it will work, flawlessly. But it ALWAYS breaks at UIApplication at startup. So I press "continue" and the app works as intended. I've tried the project on another computer, works fine there. I've tried reclone my project, doesn't work on my computer/xcode, but on another computer. It's just as if I have a breakpoint on UIApplication main...
If I reverse to previous commits, like 18 commits back, it works fine. If I then remerge with latest commit, it crashes on UIApplication again.
Starting to get upset here, anyone who has the faintest idea of what could be wrong here?

Try this:
remove all breakpoints.
make sure you are not sharing breakpoints
in repository ;), check your git ignore file if needed, check data in
git.
add exception break point to all Objective-C Exceptions
run the project

Found it. The problem was that there was a breakpoint set on "All exceptions" in the breakpoint data. It felt so weird that I could force to continue and it would work flawlessly, so it was indeed a breakpoint sneaking about.
Thanks for the help, I would not have found this without your help.

Related

Xcode won't pause at this breakpoint because it has not been resolved

Shortly after updating to Xcode 13.2.1 I started seeing some weird behaviour of breakpoints. When I run an app (in a simulator) some of my breakpoints change their look and turn to dotted blue outlined. Xcode does not stop execution at these breakpoints although code has been compiled, loaded and executed. I checked it in Console by adding some prints.
When I hover over breakpoint Xcode shows a message:
Xcode won't pause at this breakpoint because it has not been resolved
Resolving it requires that:
The line at the breakpoint is compiled.
The compiler generates debug information that is not stripped out (check the Build Settings).
The library for the breakpoint is loaded.
All trivial solutions like reloading, reapplying breakpoints have not helped.
Did anybody else see something like this? Is there a way to solve it?
Screenshot for reference:
Ok, so in my particular case rebooting laptop has helped. All breakpoints are now good. But it would still be nice to know the cause of the problem.
Make sure that the file in which you are adding breakpoint is having correct target set in target membership.
Click on .m file in which you want to add breakpoint.
Select the file inspector.
Check if you have selected correct target for that file or not (check below image).
What worked for me, was to select the files, delete them with - Delete>Move To Trash - and then drag the files back from the trash to the project.
In my case the issue was happening, because class was not added to the target, which I was trying to build.
For my case somehow the code path was never invoked and very likely considered as dead code. The same thing applies when not adding the file to the target that you want to debug.
This can be the case or somehow debugger might not be able to resolve your breakpoint. The first thing in this case should be cleaning derived data and any caches.
But instead of recloning your repo you can just delete breakpoint config from the location described in this answer
In Xcode 14 the problem is much more prevalent and "consistent". I figured out one pattern where it always fails and how to mitigate it.
If you have a final class then breakpoints set on or inside a private method will have that issue. If you remove private from the method or final from the class the breakpoints will get resolved properly.
If tried everything and nothing worked I suggest the following:
Reclone your repo
This is what worked for me.
I just passed through this problem and the solution for me was recreating the files.
Note: The ones I was trying to originally breakpoint on were copied from another project. When I created the new files, even though their Identity and Type looked just the same (target membership, encoding, paths), for some reason breakpoints started to work again.
Note 2: When copying and pasting code to your new files (if done manually), migrated breakpoints - created in the older file - will continue to fail. Only the ones created in this new file will work properly.
Hope it helps.
My case
Working on framework development. Framework is injected into the sample app for development/run purpose. Breakpoints inside the framework won't work.
Fix
Just removing xcframework in sample app and replacing with framework.
Reason
xcframework are precompiled outside of the app, so lib isn't compiled when project is built and that's why breakpoints doesn't work.
For me reboot the Xcode, and it works~

Xcode 7 crash every time I try to print something in the debugger console

I've searched around and can't find anything on this.
Using Swift 2 and Xcode Version 7.0.1 (7A1001). Every time I execute something in the debugger console, Xcode crashes.
The project is not very big, and has less than 10 third party frameworks.
I can't think of much more information that's relevant, but I'm sure there's more, so please do ask me if there's anything I should add to my question that would help.
I've of course cleaned build and derived data.
It's driving me insane. Thanks!
UPDATE 16/11/12
Submitted rdar://23559366.
How are you maintaining your third party frameworks? Via Carthage?
If so then this is probably your issue: https://github.com/Carthage/Carthage/issues/924
This is an issue if the location of the /Carthage/Build/iOS folder is in a different location to where it was produced (i.e if it was compiled on a different machine and the absolute file path has changed).
A temporary fix would be to run carthage build --no-use-binaries on your machine to rebuild the symbols using the current absolute file path working around the bug.
But if you wasn't using carthage then its probably not your issue so sorry
I had similar problem with Xcode whenever I hit breakpoint.
In case you see this screen right before your Xcode crashes - you are lucky and my fix might save you. All you need to do is open this window and in the Project Navigator, select any file that you want, so that instead of that white blank view you would get your code. After this you are most likely will be able to successfully stop your app at your breakpoint and perform the debug.
I am not sure why this happens, but I suspect that the reason is Debug View Hierarchy mode, which you might have triggered prior to setting you breakpoint and trying to stop at it. At least this is when it happens to me.
I have similar problem earlier.
If you try to print non-optional variable and unfortunately it holds nil value then it breaks/crash. so that make sure declare all possible variables as "Optional type".

Xcode failing to update binary

I'm experiencing a very confusing issue with Xcode. It started when the debugger started skipping over some lines and stopping at the wrong lines on breakpoints. I tried adding NSLogs, but they weren't having any effect.
I restarted Xcode and did a clean build, and now no breakpoints fire anywhere, and NSLogs don't work either, even in -applicationDidFinishLaunchingWithOptions:. I've made sure that the current scheme is in Debug mode, so I don't know why this would be happening.
Has anyone else experienced something similar?
EDIT: Logs that were present before I started having this issue still work, but no new ones.
#Jumhyn, You should write the solution then by yourself and accept that answer and close it or accept this answer saying ... TRY TO RESTART YOUR COMPUTER :)

xcode 5 can't see NSLog(s) from old iOS project

I have an older iOS6 app that I was playing with last year; it was only for my wife, so I never released it, but I wanted to dust it off and see if it was potentially useful to others. So I load it up in XCode5 (5.0.2 running on 10.8.4; I've also tried this on my home laptop running the same XCode and Mavericks). However, though the app builds and runs fine, none of my NSLog statements show up in the console, on either computer. I've cleaned, rebuilt, run it on every simulator and iPad I have, hunted through settings, torn my hair out, etc., but I can't figure out how to get them to show up. I started a new iOS app to make sure it's not something in my setup, but NSLogs from there work just fine. Unfortunately, I'm not even sure where to start looking to fix this. Does anyone have any ideas for directions that I should be exploring here? Thanks!
Edit: I just tried copying over the files into a new project, and now the NSLogs are showing up! Still leaves me with no ideas as to why they're not showing up in the old project.
Edit2: It's not just user error; I can see the log messages from the new project with the copied files (see image). They just don't show in the old project when I run it.
Maybe you're not opened a Console in XCode 5, it seems, you're trying see a logs in member console.
Try click at here and you will see console with "All Output" option:
As noted in the comment by #combinatorial, I had a debug statement hidden (so cleverly that I fooled myself) in the pch file. Thanks so much for helping me nail that down!

iOS crash only when NOT running via XCode. Concidence?

My app was crashing only when not running using XCode debugger. It was hard to track because I can't debug but I finally figured it out. It was because of calling release on some object not owned by me. Before I corrected it I searched and found 2 related questions here (links below)
iOS App Crashes when running by itself on device, does not crash when running through Xcode using debugger, or in simulator
iPhone crash only when device not connected to xcode, how to understand the crash log?
None of the above question has answered why no crash when running via debugger.So my question is why it happens ? I know reasons for debug/release specific crashes but this is crazy. Is it just by chance although it happened more than 10 times.
What you describe is not atypical of obscure memory-related bugs. You might also want to use debug-malloc at such times. Although that is not guaranteed to find everything. The reason (and it's been happening probably as long as there've been source-level debuggers) is that memory is laid out at least somewhat differently in debuggable code, and when running under the debugger. So the error results in a different piece of memory being (harmlessly) corrupted when under the debugger. When not under the debugger the location corrupted is actually something that your code cares about, and it crashes.
The same could happen in reverse, but you'd never know - if it crashes when run debuggable, you'd find it before switching to running outside the debugging environment.
Reiterating #jyoung's answer since I didn't see it the first time I glanced through:
Try running with Zombie Objects turned off.
In debug mode if you have it turned on it is handling memory allocation differently. Try running it without.
Go to Edit Scheme... > Run > Diagnostics. Then make sure zombie objects is turned off:
Then run through your code path again.
I had this same issue while working on a project modularised with Xcode Frameworks. Even after removing all the logic in AppDelegate and only returning true inside application:didFinishLaunchingWithOptions, I was still getting the crash. Then I switched to my project settings, in the Frameworks, Libraries, and Embedded Content section and changed the embed option for the frameworks I added to Embed & Sign. This was what fixed the issue for me. I hope someone finds this helpful.
I was having this problem as well and was fortunate to figure out the cause quickly, hopefully by posting here I can save someone else some wasted time. To clarify, my app would run with no issues when launched directly from XCode, but would crash immediately when launched manually on the iPad.
The app in question is written in Obj-C but relies on some 3rd party code written in Swift. The Swift code is included in the app as an embedded framework. I had to set "Embedded Content Contains Swift Code" to Yes in the Build Settings for the app (under Build Options), then the problem went away.
I experienced this symptom when I made a NSString, sent a UTF8String from it to another object, and assigned it to a char pointer. Well, it turns out that I forgot to retain the original NSString, which wouldn't have mattered anyway, since I also failed to realize that the UTF8String method (which is presumably an object that gives access to the pointer itself) operates in the autorelease pool. That is, retaining the NSString itself did not fix the problem.
I suppose this appeared to work just fine when attached under the debugger only because I had zombies enabled, so the pointer I had was still valid. I should see if this is the reason it worked; if so, this is a good reason to test with and without NSZombie enabled.
At any rate, this was probably poor design to begin with, and a pretty obvious newbie memory management mistake once I found it. Luckily the console in the Organizer window gave me some hints on where to start looking, and debugging ultimately showed me where my pointer's value was changing. Hope this helps anyone who finds the way here.
I had this issue when accessing SQLite databases from outside the [[NSBundle mainBundle] resourcePath] directory, which caused iCloud errors.
I discovered the error only by installing a Console app onto my iPhone which logged the errors.
Once I accessed the databases from the correct directory, the errors disappeared and the application booted correctly.

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