wcf execute function at background - asp.net-mvc

I develop a wcf function(e.g. bulk SMS to all db users) when raised took long time.
is there any way in wcf so that respond to admin "ok we will process your request " and sms process will execute seperatly.

My Recommendation is to separate this task on to two tasks "Prepare Messages" and "Send Messages"
Prepare message: prepare list of messages that will be sent to the users
Send Messages: loop over created messages and send them
You can use some message queuing frameworks or you can make small table to act as your queue so when the user click the button, Start background thread or task to loop over db users and insert them into the messages table, then create scheduled task to loop over the messages table and send them
This approach will give you more control as you know the messages that will be sent and the status of each message also you can add retry counts to your table

Related

MS Teams bot events

I have a notification-only bot, and I would like to send a welcome message to users only when the bot is added to a personal conversation.
I listen to 'conversationUpdate' events as stated here, though I keep receiving the same event multiple times one after the other for the same user, all events identical (except the event ID and timestamp).
I respond to the event with HTTP status 200 (I handle them via REST).
Does anyone have an idea why I would receive the same events multiple times and how to avoid it? Is it some kind of retry due to an unexpected response on my end?
It even says here: "For personal scoped bots, your bot will only ever receive the conversationUpdate event a single time, even if the bot is removed and re-added."

Broadcast to only one web socket in room using ActionCable

I am using ActionCable to provide Browser Notification which is easy to implement. The problem is coming when a user has open the multiple tabs in the browser and I need to send the data to only one tab i.e to only one WebSocket in user room. How can this be done?
Isolating a single pub/sub client isn't directly possible with the pub/sub approach, because the whole idea is that publishers have no knowledge of subscribers.
However, there are two common ways to solve this:
to use a different named channel per connection, saving the named channel in the database and forwarding all messages to that specific named channel (i.e. saving the channel user-ID-TIMESTAMP in the database and using it as the target connection).
another, somewhat more reliable approach (though more complex) is to send the message to all clients but create a race condition that allows only a single client to receive the actual message. This would look something like this:
server sends "you have a message" to all clients.
client polls "undelivered" messages from the server.
server locks the message pool or uses a database transaction in order to retrieve undelivered messages and mark the messages as delivered. The server sends the undelivered messages to the client (optionally setting an ACK timeout).
a single client connection receives the undelivered messages the rest get an empty array of messages (since they were all delivered to the other client) or receive a "delivered" flag so the data is updated but no notification is raised.
(optional) the client sends and ACK.
(optional) the server marks the message delivery as complete. If no ACK was received before "timeout", server unmarks delivery and resends the "you have a message" message.
Good luck!
Every time a new connection is made we will create a new room. So for example when the user is making a new connection we can give the room name as users:user_id:some_unique_random_string which may be equal to users:user_id:123j123b1h2b1j23bh12b3 and when the same user makes another connection by opening another tab we will also do the same and create a separate room.
Now one thing the ActionCable provides is that we can find all the room name followed by any prefix.
Lets the user has made three connections and their rooms are users:128:123n1jh123ko9876, users:128:asdas23412cs1234, users:128:asni9202h5i3jens then we can obtain these room name using ActionCable also.
user_id = 128
pubsub = ActionCable.server.pubsub
channel_with_prefix = pubsub.send(:channel_with_prefix, RoomChannel.channel_name)
channels = pubsub.send(:redis_connection).pubsub('channels', "#{channel_with_prefix}:users:#{user_id}:*")
Now the channels is an array consisting of the rooms name.
So puts channels
["chatapp_production:users:128:123n1jh123ko9876", "chatapp_production:users:128:asdas23412cs1234", "users:128:asni9202h5i3jens"]
This is how we can find all the rooms related to a single user without using any external database and API calls.

Send AFNetworking Requests in order reliably

So we have a messenger ( I know we should just switch to Xmpp, but no time right now) - problem being if a user sends say 20 messages rapid fire there is more than a good chance of them storing ALLLLL out of order.Is there any way to ensure the requests are sent in order without blocking the user from sending at the pace they want to send?
You can create a queue of NSURLRequest. When the user fires a message, this message is added to the queue and the oldest message of the queue is sent. When the completion blocks (success or failure) are called, send the new oldest message, and so on...
Just be careful to have only one process which send messages.
You can also take a look to NSOperation and NSOperationQueue.

Sending notification or SMS in response to an event Xcode

In Xcode I want to make an app that when a certain condition is met, it will send an SMS to a predefined contact.
I am aware this is not directly possible, but what are the alternatives to make this happen?
It should send without confirmation to a pre-defined contact you have selected and have a pre-defined message
very simple: when event happen , your handler (IBAction method) sent a message to your server (e.g. web service) to send this pre-defined message.

A message queue model in Erlang(Comet chat)?

I am doing Comet chat with Erlang. I only use one connection (long-polling) for the message transportation. But, as you know, the long-polling connection can not be stay connected all the time. Every time a new message comes or reaches the timeout, it will break and then connect to the server again. If a message is sent before the connection re-connected, it is a problem to keep the integrity of chat.
And also, if a user opens more than one window with Comet-chat, all the chat messages have to keep sync, which means a user can have lots of long-polling connections. So it is hard to keep every message delivered on time.
Should I build a message queue for every connection? Or what else better way to solve this?
For me seems simplest way to have one process/message queue per user connected to chat (even have more than one chat window). Than keep track of timestamp of last message in chat window application and when reconnect ask for messages after this timestamp. Message queue process should keeps messages only for reasonable time span. In this scenario reconnecting is all up to client. In another scenario you can send some sort of hart beats from server but it seems less reliable for me. It is not solving issue with other reason of disconnection than timeout. There are many variant of server side queuing as one queue per client, per user, per chat room, per ...

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