I Running my app on Xcode6, i have a problem with the screen view with 4", 4,7", 5" (iPhone5, iPhone6 and 6+). it seems to display the screen of 3,5" (iPhone4)
println(UIScreen.mainScreen().bounds)
output:
display (0.0,0.0,320.0,480.0)
And it display like that on the phone :
How can i solve ?
Just add Launch Images for all devices and remove the Launch Screen File in project settings - it will fix issue.
In your project navigator, under Targets click on General tab.
Inside that there will be Launch Images Source click on Use casset catalog. It will prompt for migrate & cancel. Click on migrate it will solve your issue.
Related
I am testing a new (simple) reactive native app, choosing ipad 2 as target in the simulator.
The loading screen shows full screen, but the first application screen (by react native) shows a big black border around the content. I created a completely new project, but it has the same border.
Is this a known issue? Do I need to add something to prevent this border from happening?
EDIT: I have an impression the application is built as an iphone app, but deployed/displayed to an ipad. I see the 1x / 2x button. Probably this is causing it. So probably the first question is: how do I configure xcode that it is actually an ipad app?
Thanks in advance!
Jeroen
Go to Build Settings
Type Targeted Device Family in search bar
Select 1,2
Run the project it should resolve your issue.
The application was being built as an iphone app, but deployed/displayed to an ipad. I see the 1x / 2x button. This was causing it. So: how do I configure xcode that it is actually an ipad app? See url below:
How to change iPhone/iPad app to iPhone only?
Now with newer version of XCode. Build Settings -> Targeted Device Family -> Select Universal.
I had this issues and solved it with this way,
Go to XCode, and General tab
In App Icons and Launch Image sections,
2.1. Click the dropdown Launch Image Source, and a pop up
will come out, click Migrate
2.2. Click the dropdown Launch Screen File, and select the very first one
Go to Build Settings Type Targeted Device Family in search bar Select 1,2
I had this issues after updating assets for AppIcons and SplashScreen
Hope it helps!
I inherited an iOS app and I've found that the full height isn't being used. Here's a pic on the iPhone 6:
Seems like it's stuck on an iPhone 4 resolution.
iOS deployment target: 7.1
Any ideas how to make the height fit to full screen for the entire app? Thank you!
The default launch screen is not utilizing the full size of the phone. You may need to create a launch screen first.
To create the launch screen go to File and then New File. Under the
User Interface tab select Launch Screen and save it.
From here, in your project file, select Targets and then Deployment
Info. Under app icons and images, change the Launch Main Screen to
main.
This should fix your issue!
To resolve the issue, follow the below steps:
Navigate to project settings
Under "App Icons and Launch Images" click on "Use Asset Catalog"
Select "Migrate" on the popup that appears.
This should fix the issue.
Here is a link to the reference where I've previously found this answer: Black bars appear in app
I am testing a new (simple) reactive native app, choosing ipad 2 as target in the simulator.
The loading screen shows full screen, but the first application screen (by react native) shows a big black border around the content. I created a completely new project, but it has the same border.
Is this a known issue? Do I need to add something to prevent this border from happening?
EDIT: I have an impression the application is built as an iphone app, but deployed/displayed to an ipad. I see the 1x / 2x button. Probably this is causing it. So probably the first question is: how do I configure xcode that it is actually an ipad app?
Thanks in advance!
Jeroen
Go to Build Settings
Type Targeted Device Family in search bar
Select 1,2
Run the project it should resolve your issue.
The application was being built as an iphone app, but deployed/displayed to an ipad. I see the 1x / 2x button. This was causing it. So: how do I configure xcode that it is actually an ipad app? See url below:
How to change iPhone/iPad app to iPhone only?
Now with newer version of XCode. Build Settings -> Targeted Device Family -> Select Universal.
I had this issues and solved it with this way,
Go to XCode, and General tab
In App Icons and Launch Image sections,
2.1. Click the dropdown Launch Image Source, and a pop up
will come out, click Migrate
2.2. Click the dropdown Launch Screen File, and select the very first one
Go to Build Settings Type Targeted Device Family in search bar Select 1,2
I had this issues after updating assets for AppIcons and SplashScreen
Hope it helps!
We have an iPod app built with base SDK as 5.1.
App has a tabBarController with three tabs and each tab has a UIViewController to load a different view.
The app works fine for iOS 6.1 and iOS 7 (3.5 inch display) simulator and device but when we run the app on
iOS 7 (4 inch display simulator) or device we are getting black bars at the top and bottom of the view screen in all three tabs.
If anyone can suggest reason for this or some feasible solution to this problem, it would be really helpful for us.
Thanks
First thing is that you must add the required default image for 4 inch screen display. Check Properly in you project have image with name Default-568h#2x.png (640 × 1136 pixels)
This Default-568h#2x.png is Necessary for Support app in 4 inch Screen display
Ones you add this image in to you working Project, Remove old Build from device or Simulatore, clear Project and re build and check Hope you issue will solve.
Edit:-
After fix the black Bar issue you can check the device like my answer Give here check this:-
Detect device type
you have two choice if you can't use AutoLayout
First
Create two xib with same class one for 3.5 inch screen and one for 4 inch screen set using macro with checking which screen appear.
Second
Set Self.view frame using macro with checking which screen appear.
There are also other methods you can use for set self.view frame as using window frame or UIScreen
My problem was I accidentally deleted the value found here:
I added back LaunchScreen, and made sure there was a LaunchScreen.xib. Maybe it will help some others.
Ive had the same problem - black bars at the top and bottom. It was simply solved by setting the drop down in "App Icons and Launch Images" to Main_iPhone:
App Icons and Launch Images Screen Shot
I was facing same problem . I just added launch image and it worked for me.
XCode->Click on Project File -> Select Target-> App Icons and Launch Images -> Add launch image source
This worked!
Pay attention to Step#5 and Step#6 below:
1.In xcode, Click on the Project file in Project Navigator
2.Click General tab
3.Type "Main_iPhone" in the Launch Screen File field
4.Save
5.Remove the app from device or simulator
6.Then in Xcode go to Product Menu and then select Clean
7.Build again
In an universal app when I place launch images for iPhone the same is taken for iPad and warning is shown, I have give name like Default.png (iPhone) Default#2x.png (retina) and Default~ipad.png (for iPad). Please help me to fix this issue. Thanks in advance!
Go to XCode, click on the project name in the Project Navigator on the left, click on your app target in the list in the middle of the screen and choose the 'Summary' tab.
Now drag (from finder) and drop your images on the App Icons for both the iPhone and the iPad version.
XCode will take care of the proper naming and placing of your icon files.