Unit testing code with PromiseKit usage - ios

I'm trying to test Diary class that has dependency to Network.
So Diary code:
- (PMKPromise *)saveAndUploadToServer:(DiaryItem *)item
{
return [self save:item].then(^{
return [self upload:item]; << See UPDATE //I put breakpoint here, it is never called
});
}
- (PMKPromise *)save:(DiaryItem *)item
{
return [PMKPromise new:^(PMKPromiseFulfiller fulfill, PMKPromiseRejecter reject) {
[self.entryCreationManagedContext performBlock:^{
BOOL success;
NSError *saveError = nil;
item.status = #(UploadingStatus);
success = [self.entryCreationManagedContext save:&saveError];
if (success) {
fulfill(item.objectID);
}
else {
reject(saveError);
}
}];
}];
}
- (PMKPromise*)upload:(DiaryItem*)item
{
return [self.network POST:self.diaryUrl parameters:[item dictionary]].then(^{
return [self reportUploadAnalytics];
});
}
And the test:
- (void)testFailedUploadingReportsAnalytics
{
XCTestExpectation *expectation = [self expectationWithDescription:#"Operations completed"];
[self uploadToServerAndReturnCallback].finally(^{
[expectation fulfill];
});
[self waitForExpectationsWithTimeout:5 handler:^(NSError *error) {
assertThat(error, is(nilValue()));
//check that mock called
}];
}
The Network is mock in this test. But what I see that chain of promises is not executed. It stuck. Maybe because then: block is called on main thread as well XCTest is pausing it. But at the same time it should probably continue after 5 sec. What can be the issue?
UPDATE
Looks like it is nothing with my original assumption. If I replace [self.entryCreationManagedContext save:&saveError] with YES then debug reaches breakpoint.
UPDATE 2
It looks like issue with this particular saving of managed context. It is triggering notification about synchronising another managed contexts. And we are discovering what else there.

It is ended up in different issue and nothing connected to PromiseKit.
We discovered growing amount of used memory. That NSManagedObjectContextDidSaveNotification was producing deadlock on different store coordinators. After fixing that tests started working as expected.

Related

nested callback hell in objective c

I am now working on an app that works with BLE, Backend server and location. I am facing a problem which I am not sure how to get out of which is what people call "Callback hell". The entire CoreBluetooth framework in iOS is based on a delegate pattern, which until you can use the CBPeripheral has to go to at least 3 callbacks:
DidConnectToPeripheral
DidDiscoverServices
DidDiscoverCharacteristics
But in fact there could be many more, and every action you take with the device will come back as a callback to one of those functions. Now when I want to "Rent" this ble product, I must connect to it, after connecting send a requests to the server and get the user's current location, after that all happens I have to write a value in the bluetooth device and get confirmation. This would not be so difficult, but unfortunately each and every one of those stages is failable, so error handling needs to be added. Not to mention implementing timeout.
I am sure I am not the only one to approach such issues so I looked around and I found 2 things that might help:
the Advanced NSOperations talk in the wwdc 2015, but after trying for 4 days to make it work, it seems like the code is too buggy.
Promisekit but I couldn't find a way to wrap CoreBluetooth.
How are people with even more complicated apps deal with this? in swift or objc.
Some sample problematic code:
-(void)startRentalSessionWithLock:(DORLock *)lock timeOut:(NSTimeInterval)timeout forSuccess:(void (^)(DORRentalSession * session))successBlock failure:(failureBlock_t)failureBlock{
//we set the block to determine what happens
NSAssert(lock.peripheral, #"lock has to have peripheral to connect to");
if (!self.rentalSession) {
self.rentalSession = [[DORRentalSession alloc] initWithLock:nil andSessionDict:#{} active:NO];
}
self.rentalSession.lock = lock;
[self connectToLock:self.rentalSession.lock.peripheral timeOut:timeout completionBlock:^(CBPeripheral *peripheral, NSError *error) {
self.BTConnectionCompleted = nil;
if (!error) {
[[INTULocationManager sharedInstance] requestLocationWithDesiredAccuracy:INTULocationAccuracyHouse timeout:1 delayUntilAuthorized:YES block:^(CLLocation *currentLocation, INTULocationAccuracy achievedAccuracy, INTULocationStatus status) {
if (status == INTULocationStatusSuccess || status == INTULocationStatusTimedOut) {
[self startServerRentalForSessionLockWithUserLocation:currentLocation.coordinate forSuccess:^(DORRentalSession *session) {
if (self.rentalSession.lock.peripheral && self.rentalSession.lock.peripheral.state == CBPeripheralStateConnected) {
[self.rentalSession.lock.peripheral setNotifyValue:YES forCharacteristic:self.rentalSession.lock.charectaristics.sensorCharacteristic];
}else{
//shouldnt come here
}
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(0.5 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
if (self.rentalSession.lock.peripheral.state == CBPeripheralStateConnected) {
!self.rentalSession.lock.open ? [self sendUnlockBLECommandToSessionLock] : nil;
if (successBlock) {
successBlock(session);
}
}else{
[self endCurrentRentalSessionWithLocation:self.rentalSession.lock.latLng andPositionAcc:#(1) Success:^(DORRentalSession *session) {
if (failureBlock) {
failureBlock([[NSError alloc] initWithDomain:DonkeyErrorDomain code:46 userInfo:#{NSLocalizedDescriptionKey:#"Could't connect to lock"}],200);
}
} failure:^(NSError *error, NSInteger httpCode) {
if (failureBlock) {
failureBlock([[NSError alloc] initWithDomain:DonkeyErrorDomain code:45 userInfo:#{NSLocalizedDescriptionKey:#"fatal error"}],200);
}
}];
}
});
} failure:^(NSError *error, NSInteger httpCode) {
if (failureBlock) {
failureBlock(error,httpCode);
}
}];
}else{
NSError *gpsError = [self donkeyGPSErrorWithINTULocationStatus:status];
if (failureBlock) {
failureBlock(gpsError,200);
}
}
}];
}else{
if (failureBlock) {
failureBlock(error,200);
}
}
}];
}
To get rid of this nested calls you can use GCD group + serial execution queue:
dispatch_queue_t queue = ddispatch_queue_create("com.example.queue", NULL);
dispatch_group_t group = dispatch_group_create();
// Add a task to the group
dispatch_group_async(group, queue, ^{
// Some asynchronous work
});
// Make dispatch_group_async and dispatch_group_sync calls here
// Callback to be executed when all scheduled tasks are completed.
dispatch_group_notify(serviceGroup,dispatch_get_main_queue(),^{
// Do smth when everything has finished
});
// wait for all tasks to complete
dispatch_group_wait(group, DISPATCH_TIME_FOREVER);
The other solution based on GCD groups is described here

Objective c- How to make sure block executes before executing any other code further?

Overview : I am using Amazon DynamoDB for my login service. And my login method looks like this in some UserAccount.m. And I am calling this class method in some LoginViewController.m on login button tap:
+ (BOOL)loginWithUsername:(NSString *)username password:(NSString *)password{
AWSDynamoDBObjectMapper *dynamoDBObjectMapper = [AWSDynamoDBObjectMapper defaultDynamoDBObjectMapper];
BOOL __block isLoginSuccessful = NO;
[[dynamoDBObjectMapper load:[User class] hashKey:username rangeKey:#"key"]
continueWithBlock:^id(AWSTask *task) {
if (task.error) {
NSLog(#"The request failed. Error: [%#]", task.error);
}
if (task.exception) {
NSLog(#"The request failed. Exception: [%#]", task.exception);
}
if (task.result) {
//Do something with the result.
User *user = task.result; // User is a model I'm using
NSLog(#"pass: %#", user.password);
// Check returned password from DynamoDB with user-supplied password.
if ([user.password isEqualToString:password]) {
isLoginSuccessful = YES;
}
}
return nil;
}];
return isLoginSuccessful; // <-- Issue: function returns before block executes and isLoginSuccessful value is changed.
}
The issue is function returns before block executes. What I tried:
i) I read up about using dispatch groups on this SO question
ii) Tried to execute method - (AWSTask *)load:(Class)resultClass hashKey:(id)hashKey rangeKey:(id)rangeKey on main thread like this but still function returns before block execution finishes.:
dispatch_async(dispatch_get_main_queue(), ^{
[[dynamoDBObjectMapper load:[User class]
hashKey:username
rangeKey:#"key"] continueWithExecutor:[AWSExecutor mainThreadExecutor] withBlock:^id(AWSTask *task) {
if (!task.error) {
User *user = task.result;
NSLog(#"pass: %#", user.password);
//Do something with the result.
if ([user.password isEqualToString:password]) {
isLoginSuccessful = YES;
}
} else {
NSLog(#"Error: [%#]", task.error);
}
return nil;
}];
});
Am I missing out something here/ doing wrong in my approach? Any suggestion towards right direction would be really helpful. Thank you!
Edit 1: Including function from where loginWithUsername class method is being called:
#IBAction func login(sender: AnyObject) {
if(UserAccount.loginWithUsername(txtEmail.text, password: txtPassword.text)){
println("SUCCESS")
lblIncorrect.hidden = true
}
else{
println("Incorrect username/password")
lblIncorrect.hidden = false
}
}
It is the basic idea of GCD that blocks are executed "in background", so the control flow can return to the sender of the message before the task is finished. This is, because the task is a potential long runner and you do not want to block the sending control flow, esp. if it is the main thread.
If you want to execute code after finishing the operation, simply add it to the block. This is the code inside login(): Add the if to the block and remove the block variable and the return value. Make the method void.
To have a general pattern:
-(IBAction)doSomething:(id)sender
{
[self executeOperation]; // Method becomes void
// Remove code processing on result
}
-(void)executeOperation // Method becomes void
{
[receiver longRunnerWithBlock:^(id result)
{
…
// Add code processing on result
}
}
Please take care, that the block is potentially run on a different thread than the main thread, so you have to dispatch it on the main thread, if it is UI related.
OR you could just take a page from Googles iOS framework code and do it the easy way like this:
- (void)runSigninThenInvokeSelector:(SEL)signInDoneSel {
if (signInDoneSel) {
[self performSelector:signInDoneSel];
}
}

Testing blocks with Xcode 6 and OCMockito

I am starting in Unit testing with objective-c and I need to know how to test blocks with OCMockito and Xcode 6.
I am testing an Interactor, this interactor should return an array as a block argument and I has to ask the Provider file for the elements.
This is the method I want to test:
- (void)userPoiListsWithSuccessBlock:(MNBSavePoisInteractorSuccess)success {
self.poiListEntityArray = [self.poiListProvider poiListsForUser:self.loggedUser];
self.poiListViewObjectArray = [self viewPoiListObjectListWithPoiLists:self.poiListEntityArray];
success(self.poiListViewObjectArray);
}
First, I setup the elements that I am going to use
self.mockPoiListProvider = mock([PoiListProvider class]);
self.sut = [[MNBSavePoisInteractor alloc] initWithManagedObjectContext:self.coreDataStack.managedObjectContext andPoiListProvider:self.mockPoiListProvider];
- (UserEntity *)loggedUserMock {
UserEntity *mockLoggedUser = [NSEntityDescription insertNewObjectForEntityForName:NSStringFromClass([UserEntity class]) inManagedObjectContext:self.coreDataStack.managedObjectContext];
mockLoggedUser.userId=#"1";
mockLoggedUser.username=#"user";
mockLoggedUser.loggedUser=#YES;
return mockLoggedUser;
}
- (InMemoryCoreDataStack *)coreDataStack{
if (!_coreDataStack) {
_coreDataStack = [[InMemoryCoreDataStack alloc] init];
}
return _coreDataStack;
}
- (PoiListEntity *)poiListFake {
PoiListEntity *fake = [NSEntityDescription insertNewObjectForEntityForName:#"PoiListEntity" inManagedObjectContext:self.coreDataStack.managedObjectContext];
fake.name = #"Test";
fake.poisCount = #2;
[fake addContributorsObject:[self loggedUserMock]];
return fake;
}
Then, I do the test. I am using Xcode 6 waitForExpectation to manage the asynchronous methods. I think I am doing something wrong.
- (void)waitForExpectation {
[self waitForExpectationsWithTimeout:5.0 handler:^(NSError *error) {
if (error) {
NSLog(#"Timeout Error: %#", error);
}
}];
}
- (void)testShouldReturnPoiLists {
XCTestExpectation *expectation = [self expectationWithDescription:#"Waiting method ends"];
[given([self.mockPoiListProvider poiListsForUser:[self loggedUserMock]]) willReturn:#[[self poiListFake]]];
[self.sut userPoiListsWithSuccessBlock:^(NSArray *results) {
[expectation fulfill];
XCTAssert(resutls.count == 1, #"Results %zd", resutls.count);
}];
[self waitForExpectation];
}
I understood if I give the object in willReturn in the given method, when I call the sut method that I want to test it should return what I give before. Is that true?
Thank you
I see no asynchronous code. You just want a block that captures the results, so use a __block variable to make the results available outside of the block. Then you can assert whatever you want:
- (void)testShouldReturnPoiLists {
[given([self.mockPoiListProvider poiListsForUser:[self loggedUserMock]]) willReturn:#[[self poiListFake]]];
__block NSArray *capturedResults;
[self.sut userPoiListsWithSuccessBlock:^(NSArray *results) {
capturedResults = results;
}];
assertThat(capturedResults, hasLengthOf(1));
}
The relationship between the length of 1 and the fake is hard to tell. Let's also parameterize the faking code:
- (PoiListEntity *)poiListFakeWithName:(NSString *)name count:(NSNumber *)count {
PoiListEntity *fake = [NSEntityDescription insertNewObjectForEntityForName:#"PoiListEntity" inManagedObjectContext:self.coreDataStack.managedObjectContext];
fake.name = name;
fake.poisCount = count;
[fake addContributorsObject:[self loggedUserMock]];
return fake;
}
With that, we can write more interesting tests.
I do want to add that it's important to "listen to the tests." There's a lot of convoluted set-up to dance around Core Data. That tells me that if you can rewrite things to be independent of Core Data — completely ignorant of it — everything will be much simpler.

How to avoid nested blocks

GCD and blocks are so nice and convenient. But when I fall in love with it, I found that something bad happened. Look at these codes below:
[self functionA:^(BOOL success) {
if (success) {
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^(void) {
[self functionB:^(NSError *error) {
if (error != nil) {
dispatch_async(dispatch_get_main_queue(), ^(void) {
[self functionC:^(id result) {
if (result) {
[self functionD:^(BOOL success) {
if (success) {
[self DoSomething];
}
}];
}
}];
});
}
}];
});
}
}];
Crazy? Yes. I am in this trouble.
Did someone have any experience avoiding nested blocks like this?
Edited:
Thanks guys. Exactly, we have more elegant ways to do this. Such as:
Declare blocks beforehand
Make sub blocks as independent function
But what I expect is a general solution. Maybe like this:(Pseudo code below)
functionA.flat.success = [self functionB];
functionB.flat.isntnil = [self functionC];
functionB.flat.error = {};
functionC.flat.isntnil = [self functionD];
[flat call:functionA];
Well, I haven't bothered matching your cloud of closing braces, but here's a try by simply using return, which you can use freely inside blocks too and cuts the nesting a little:
[self functionA:^(BOOL success) {
if (!success)
return;
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^(void) {
[self functionB:^(NSError *error) {
if (!error)
return;
dispatch_async(dispatch_get_main_queue(), ^(void) {
[self functionC:^(id result) {
if (!result)
return;
[self functionD:^(BOOL success) {
if (!success)
return;
[self DoSomething];
}];
}];
});
}];
});
}];
Also, nobody forces you to write blocks inline, you can declare them as normal variables before and use them later. In fact, by declaring blocks before you are able to reuse them if your API is lenient towards its users and allows being called repeatedly even when no work has to be done:
- (void)foo:(Bar*)bar
{
// Prepare the success handler.
void (^successBlock)(Bar*) = ^(Bar *bar) {
[[NSNotificationCenter defaultCenter]
postNotificationName:#"barUpdated"
object:bar];
};
if (!bar.didAlreadyFetchStuff) {
[self wellYouBetterFetchSomething:bar withSuccess:successBlock];
} else {
// Oh, fake we already did the work.
successBlock(bar);
}
}
Whenever I see the nest level too high I put the inside blocks as normal methods in the class and simply call them inside the block. The effect is the same, but it looks much cleaner, and it allows you to use appledoc or other documentation tools for each method rather than hoping to understand the mess of nested undocumented blocks.
It only gets crazy if you allow it to get crazy.

Testing asynchronous call in unit test in iOS

I am facing a problem while unit testing an asynchronous call in iOS. (Although it is working fine in view controllers.)
Has anyone faced this issue before? I have tried using a wait function but I'm still facing the same problem.
Please suggest an example of a good way to do this.
You'll need to spin the runloop until your callback is invoked. Make sure that it gets invoked on the main queue, though.
Try this:
__block BOOL done = NO;
doSomethingAsynchronouslyWithBlock(^{
done = YES;
});
while(!done) {
[[NSRunLoop currentRunLoop] runMode:NSDefaultRunLoopMode beforeDate:[NSDate distantFuture]];
}
You can also use a semaphore (example below), but I prefer to spin the runloop to allow asynchronous blocks dispatched to the main queue to be processed.
dispatch_semaphore_t sem = dispatch_semaphore_create(0);
doSomethingAsynchronouslyWithBlock(^{
//...
dispatch_semaphore_signal(sem);
});
dispatch_semaphore_wait(sem, DISPATCH_TIME_FOREVER);
Here is Apple's description of native support for async testing.
TL;DR manual:
Look at XCTextCase+AsynchronousTesting.h
There is special class XCTestExpectation with only one public method: - (void)fulfill;
You should init instance of this class and in success case call fulfill method. Otherwise your test will fail after timeout that you specify in that method:
- (void)waitForExpectationsWithTimeout:(NSTimeInterval)timeout handler:(XCWaitCompletionHandler)handlerOrNil;
Example:
- (void)testAsyncMethod
{
//Expectation
XCTestExpectation *expectation = [self expectationWithDescription:#"Testing Async Method Works Correctly!"];
[MyClass asyncMethodWithCompletionBlock:^(NSError *error) {
if(error)
NSLog(#"error is: %#", error);
else
[expectation fulfill];
}];
//Wait 1 second for fulfill method called, otherwise fail:
[self waitForExpectationsWithTimeout:1 handler:^(NSError *error) {
if(error)
{
XCTFail(#"Expectation Failed with error: %#", error);
}
}];
}
I think many of the suggested solutions in this post has the problem that if the asynchronous operation does not complete the "done" flag is never set, and the test will hang forever.
I have successfully used this approach in many of my test.
- (void)testSomething {
__block BOOL done = NO;
[obj asyncMethodUnderTestWithCompletionBlock:^{
done = YES;
}];
XCTAssertTrue([self waitFor:&done timeout:2],
#"Timed out waiting for response asynch method completion");
}
- (BOOL)waitFor:(BOOL *)flag timeout:(NSTimeInterval)timeoutSecs {
NSDate *timeoutDate = [NSDate dateWithTimeIntervalSinceNow:timeoutSecs];
do {
[[NSRunLoop currentRunLoop] runMode:NSDefaultRunLoopMode beforeDate:timeoutDate];
if ([timeoutDate timeIntervalSinceNow] < 0.0) {
break;
}
}
while (!*flag);
return *flag;
}
Since Xcode 6 this built in to XCTest as a category:
See https://stackoverflow.com/a/24705283/88164
Here's another alternative, XCAsyncTestCase, that works well with OCMock if you need to use it. It's based on GHUnit's async tester, but is uses the regular XCTest framework instead.
Fully compatible with Xcode Bots.
https://github.com/iheartradio/xctest-additions
Usage is the same, just import and subclass XCAsyncTestCase.
#implementation TestAsync
- (void)testBlockSample
{
[self prepare];
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^(){
sleep(1.0);
[self notify:kXCTUnitWaitStatusSuccess];
});
// Will wait for 2 seconds before expecting the test to have status success
// Potential statuses are:
// kXCTUnitWaitStatusUnknown, initial status
// kXCTUnitWaitStatusSuccess, indicates a successful callback
// kXCTUnitWaitStatusFailure, indicates a failed callback, e.g login operation failed
// kXCTUnitWaitStatusCancelled, indicates the operation was cancelled
[self waitForStatus:kXCTUnitWaitStatusSuccess timeout:2.0];
}
AGAsyncTestHelper is a C macro for writing unit tests with asynchronous operations and works with both SenTestingKit and XCTest.
Simple and to the point
- (void)testAsyncBlockCallback
{
__block BOOL jobDone = NO;
[Manager doSomeOperationOnDone:^(id data) {
jobDone = YES;
}];
WAIT_WHILE(!jobDone, 2.0);
}
Sam Brodkin already gave the right answer.
Just to make the answer looks better at first sight, I bring the sample code here.
Use XCTestExpectation.
// Test that the document is opened. Because opening is asynchronous,
// use XCTestCase's asynchronous APIs to wait until the document has
// finished opening.
- (void)testDocumentOpening
{
// Create an expectation object.
// This test only has one, but it's possible to wait on multiple expectations.
XCTestExpectation *documentOpenExpectation = [self expectationWithDescription:#"document open"];
NSURL *URL = [[NSBundle bundleForClass:[self class]]
URLForResource:#"TestDocument" withExtension:#"mydoc"];
UIDocument *doc = [[UIDocument alloc] initWithFileURL:URL];
[doc openWithCompletionHandler:^(BOOL success) {
XCTAssert(success);
// Possibly assert other things here about the document after it has opened...
// Fulfill the expectation-this will cause -waitForExpectation
// to invoke its completion handler and then return.
[documentOpenExpectation fulfill];
}];
// The test will pause here, running the run loop, until the timeout is hit
// or all expectations are fulfilled.
[self waitForExpectationsWithTimeout:1 handler:^(NSError *error) {
[doc closeWithCompletionHandler:nil];
}];
}
you can use async api calling in swift like this
private let serverCommunicationManager : ServerCommunicationManager = {
let instance = ServerCommunicationManager()
return instance
}()
var expectation:XCTestExpectation?
func testAsyncApiCall() {
expectation = self.expectation(description: "async request")
let header = ["Authorization":"eyJ0eXAiOiJKV1QiLCJhbGciOiJSUzI1NiIsImp0aSI6ImQ4MmY1MTcxNzI4YTA5MjI3NWIzYWI3OWNkOTZjMGExOTI4MmM2NDEyZjMyYWQzM2ZjMzY4NmU2MjlhOWY2YWY1NGE0MDI4MmZiNzY2NWQ3In0.eyJhdWQiOiIxIiwianRpIjoiZDgyZjUxNzE3MjhhMDkyMjc1YjNhYjc5Y2Q5NmMwYTE5MjgyYzY0MTJmMzJhZDMzZmMzNjg2ZTYyOWE5ZjZhZjU0YTQwMjgyZmI3NjY1ZDciLCJpYXQiOjE1MDg4MjU1NTEsIm5iZiI6MTUwODgyNTU1MSwiZXhwIjoxNTQwMzYxNTUxLCJzdWIiOiIiLCJzY29wZXMiOltdfQ.osoMQgiY7TY7fFrh5r9JRQLQ6AZhIuEbrIvghF0VH4wmkqRUE6oZWjE5l0jx1ZpXsaYUhci6EDngnSTqs1tZwFTQ3srWxdXns2R1hRWUFkAN0ri32W0apywY6BrahdtiVZa9LQloD1VRMT1_QUnljMXKsLX36gXUsNGU6Bov689-bCbugK6RC3n4LjFRqJ3zD9gvkRaODuOQkqsNlS50b5tLm8AD5aIB4jYv3WQ4-1L74xXU0ZyBTAsLs8LOwvLB_2B9Qdm8XMP118h7A_ddLo9Cyw-WqiCZzeZPNcCvjymNK8cfli5_LZBOyjZT06v8mMqg3zszWzP6jOxuL9H1JjBF7WrPpz23m7dhEwa0a-t3q05tc1RQRUb16W1WhbRJi1ufdMa29uyhX8w_f4fmWdAnBeHZ960kjCss98FA73o0JP5F0GVsHbyCMO-0GOHxow3-BqyPOsmcDrI4ay006fd-TJk52Gol0GteDgdntvTMIrMCdG2jw8rfosV6BgoJAeRbqvvCpJ4OTj6DwQnV-diKoaHdQ8vHKe-4X7hbYn_Bdfl52gMdteb3_ielcVXIaHmQ-Dw3E2LSVt_cSt4tAHy3OCd7WORDY8uek4Paw8Pof0OiuqQ0EB40xX5hlYqZ7P_tXpm-W-8ucrIIxgpZb0uh-wC3EzBGPjpPD2j9CDo"]
serverCommunicationManager.sendServerRequest(httpMethodType: .get, baseURL: "http://192.168.2.132:8000/api/v1/user-role-by-company-id/2", param: nil, header: header) { (isSuccess, msg , response) in
if isSuccess
{
let array = response as! NSArray
if array.count == 8
{
XCTAssertTrue(true)
self.expectation?.fulfill()
}
else
{
XCTAssertFalse(false)
XCTFail("array count fail")
}
}
}
waitForExpectations(timeout: 5) { (error) in
if let error = error{
XCTFail("waiting with error: \(error.localizedDescription)")
}
}
}
I suggest you should have a look on the tests of Facebook-ios-sdk. It's a good example of how to test async unit test on iOS, though personally I think async tests should be break into sync tests.
FBTestBlocker: a blocker that prevent current thread exits with specified timeout. You can drag and drop this to your project, but you need to remove OCMock related stuff if you don't have that in you project.
FBTestBlocker.h
FBTestBlocker.m
FBURLConnectionTests: test examples you should look at.
FBURLConnectionTests.h
FBURLConnectionTests.m
This code snippet should give you some idea
- (void)testExample
{
FBTestBlocker *_blocker = [[FBTestBlocker alloc] initWithExpectedSignalCount:1];
__block BOOL excuted = NO;
[testcase test:^(BOOL testResult) {
XCTAssert(testResult, #"Should be true");
excuted = YES;
[_blocker signal];
}];
[_blocker waitWithTimeout:4];
XCTAssertTrue(excuted, #"Not executed");
}
Try KIWI framework. It's powerful and might help you with other kinds of tests.
I recommend you connection semaphore + runloop, i also wrote method which take block:
// Set the flag to stop the loop
#define FLEND() dispatch_semaphore_signal(semaphore);
// Wait and loop until flag is set
#define FLWAIT() WAITWHILE(dispatch_semaphore_wait(semaphore, DISPATCH_TIME_NOW))
// Macro - Wait for condition to be NO/false in blocks and asynchronous calls
#define WAITWHILE(condition) \
do { \
while(condition) { \
[[NSRunLoop currentRunLoop] runMode:NSDefaultRunLoopMode beforeDate:[NSDate dateWithTimeIntervalSinceNow:1]]; \
} \
} while(0)
method:
typedef void(^FLTestAsynchronousBlock)(void(^completion)(void));
void FLTestAsynchronous(FLTestAsynchronousBlock block) {
FLSTART();
block(^{
FLEND();
});
FLWAIT();
};
and call
FLTestAsynchronous(^(void(^completion)()){
[networkManager signOutUser:^{
expect(networkManager.currentUser).to.beNil();
completion();
} errorBlock:^(NSError *error) {
expect(networkManager.currentUser).to.beNil();
completion();
}];
});
If you are using XCode 6, you can test async network calls like this:
XCTest and asynchronous testing in Xcode 6

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