Does Apple communicate with App Provider/Devs before providing refund to a customer for In-app purchases iOS? - ios

If I am the App provider & developer, one thing I did understand about the refund process is that the user can directly ask Apple for a refund. Now my question is whether Apple asks the App provider/Devs for whether the refund should be made or does it decide on its own? If it does, then does my content still remain available to the user? I read another question that Apple doesn't notify the App of a refund. Also if I am not concerned with the refund process,because providing the content is my responsibility, how will I know if a product has been refunded or not so I may stop this to the user who has?

Related

iOS subscription payment

I have a question about apple review system.
I have a website where user can subscribe to different plan through 3rd party (the subscription is linked to user’s account) to access to some content.
I have also an iOS application that not let user subscribe to this plan directly from the app (just an informative message to says user that subscription must be made from my website, and their is no redirection to my websites like spotify do it).
Is the application will be rejected because it’s not use In App Purchase ?
Thank you for answer
You should use In App purchase for this purpose. If you don't, your app might get rejected with the following response from Apple.
We noticed that your app contains a payment mechanism other than in-app purchase for digital content or to unlock features or functionality within your app, which is not appropriate for the App Store. In-app purchase is the only valid in-app payment mechanism for digital content.
Note: Continuing to hide functionality within your app or other dishonest acts may result in the removal of your apps from the App Store and termination of your Apple Developer Program membership and all associated memberships.
Next Steps
To resolve this issue, please remove all external or third-party payment mechanisms and implement in-app purchase to facilitate digital good transactions, including unlocking features or functionality within your app.
If you believe your use of an alternative payment mechanism is a permissible use case, please respond directly to this message in Resolution Center with detailed information.
you may visit it for further information and guidelines.
https://developer.apple.com/in-app-purchase/

How to track In-App Refund in ios app [duplicate]

Situation:
- User makes an IAP and is awarded some content, we store the users device id to ensure they can access this content whenever they want.
- User decided they do not like the content, so they call Apple and get a refund.
- User can still access the content, even though they have been refunded for their IAP
Problem:
We don't want the user to be able to access this content anymore. This could become a loophole that they would take advantage of. (unlock content, then get refunded and keep their access to said content)
Question:
Is there any way for us to check if a user has been refunded for an IAP with either their transactionId, transactionReceipt, or any other information we may have?
For Reference, I've read the StoreKitGuide, it did not mention this case.
No. There is no way to revoke access to content if they have been refunded. I believe this is by design. It is the same with App Store refunds; if someone buys an app and then asks Apple for a refund, Apple does not stop the user from continuing to use the app.
No. you cannot stop user to access. Apple does not stop user to use that feature after refund
Below a recent answer from the overbearing Apple!!!
At April 11
Hello Joe,
Thanks for your quick reply at first.
I think there were some misunderstandings. We understand that you must protect the user information. And we do not require any user info. We do not require any user's information---- iTunes account, User Name, email address and other information about himself/herself.
We require only one data----- transaction id (named "transactionIdentify" in your code), for example "1000000033409668" (this transaction id is a record at March 13).
A user buys a product from IAP, you will generate a "transaction id" and send it to us. This transaction id is stored in our database then. Now he/she gets refunds from you, so please send the transaction id to us. Let us know which one in the game canceled the IAP.
When a refund occurs, we think you should provide the transaction id to us. With these data, we could make a more fair service for all players. If you do not do it, more and more players will use your refund mechanism to get game items without real payment. You and we will lose money then. We think it is very important.
Regards,
Baibo
At April 12
Hello Baibo,
Thank you for following up with me regarding the refund transaction data.
We will not be able to provide you with the refund transaction data you have requested as it is not a feature or benefit provided to you per the contracts you have agreed to.
To view your paid applications contract and review your membership benefits, please access the contracts, tax and banking module within iTunes Connect:
http://itunesconnect.apple.com
If you are not happy with large refunds, you may want to consider adjusting the price of your in-app purchases as we will not be able to provide you with the refund transaction data in the future.
According to an answer one of my users received from Apple, refunding an app means they will no longer receive updates to the app, but doesn't remove the app from the device. IAP appears to work the same.
I am wondering if there is not a way by using restoreCompletedTransactions to check for the iAP purchase, but this would pop up a request for the user's iTunes password, so its use is limited.

iOS In-App Purchases (IAP) and "external" services advice

I'm about to develop an app (for iOS and Android) that allows users to create a collection of digital content from their phone (e.g. some videos and pictures), and send that content to other users who can consume that collection on the same iOS/Android app. I'd like to bill users for sending a collection, because this process involves uploading and processing the collection to the cloud (which I pay for) and the recipient's app downloading it again (causing traffic costs). Note that I don't want to charge any money from the recipient!
The way I see it, producing such an iOS app is not possible (because Apple will reject it, see App store guidelines and In App Purchase Guidelines) for the following reasons:
Setting a fixed price for the app ("paid app") is not reasonable, because I want to charge the user each time he sends a collection, so IAP (In-App-Purchases) would be more reasonable
The IAP-logic/flow would be that a user can create the collection in the app for free and then, when he clicks the "send collection" button, he is asked to approve a purchase, in return he gets the link that he can send to his friend. The logic would essentially be the same in the Android app, using Google's "In App Billing"
Such an app could be rejected by Apple because of rule "11.3. Apps using IAP to purchase physical goods or goods and services used outside of the App will be rejected" - because the user essentially paid for hosting the collection, and that collection can be used outside of the app (by an Android app user for example)
OTOH it's also impossible to use external means of payment. For example, I was thinking about forcing users to first create an account on my website, where they can pay for a voucher (with Paypal, say) that enables users to send collections. They'd first need to log into their account in the iOS app and then they might see a warning that they have not yet purchased (or no longer have) any credits for sending a collection. The IAP guidelines forbid me to directly link to my website with a note saying that users can pay for additional credits by other means. When Apple engineers sees that message during review (assuming they aren't putting very bright people in charge) the app might be rejected, too. Even if it were not, this work flow is very uncomfortable for the user, I'd prefer IAP as this also makes accounting (taxes and earnings for my company) a lot easier.
I'd like to get your opinions on this. Please note that I might be "too hard" on myself. As a matter of fact, I do know apps that have been approved to the store that do exactly that, see e.g. here and here. Maybe they have been approved because paragraph 11.3 actually just forbids the ability to purchase the functionality of uploading (converting a collection to a link) and then use this functionality somewhere else - effectively that would mean "to buy credits for an external service" mechanism. My app wouldn't do this. You'd have to do the purchase and the upload/convert-to-link functionality would only work on that device where you did the purchase.
Any thoughts?
I have similar experience with an app i worked on. It was a GPS device showing tracking data in the app. The device uses cellular data to send tracking information and we need to collect a fee to pay the SIM provider which is an external service. We did this using Stripe payment but Apple rejected the app and asked to implement In-App purchase. Because we were blocking the user and asking to pay in the app that looks like we are asking payment for app digital content.
Based on my experience, to answer your question :
Yes you have to use In-App purchase and it can be Consumable type. When user try to send a collection, show a consumable purchase type. Keep track of the purchase in the server using purchase receipt, collection id etc.
Even though the amount collected is used for hosting and web traffic, you can term this as a service fee for managing/sending the collection. Behind the seen, you use this fee to pay your hosting provider or anyone else, that's up to you. Apple won't reject the app for this reason. Because you are charging a fee for digital service you are provided in the app. In apple guidelines, external physical service means, for example taxi charge in Uber, shopping goods price in amazon etc.
This is very common mistake developer often doing while choosing the payment options for any Payment related feature into application. Specifically in iOS there are new rules defined by the Apple for choosing the payment model for your application.
Here are some important points :
If your application having some points system or coins system for which you needs user to pay for than you must use the inApp purchase. And inApp purchase must be of type Consumable. So it will be purchasable multiple times
If your application offering any pro features or facility inside the application you must use inApp purchase. Type will be non consumable. (Note : For Non Consumable inApp purchase you must give Restore Purchase option into your application other wise your application will get rejected.)
If your application is providing any feature or any internal content access for limited time than you must use the subscription based inApp Purchase.
If your application is selling any physical goods than you must use any third party payment options. You can't use inApp purchase for it.
If your application is selling external services or any donation related feature then you can't use inApp purchase for it. This will be a complicated case & in this case according to the apple guidelines you should use the Payment gate way with Webview redirection. So the user will do the payment from the Webview redirected component.
Hope this helps to everyone.

iOS App rejected due to wrong purchase type

I am stuck with one of the in-app purchase rejection issue in my app and need some help on this.
What this in-app for?
In our app we have options for user to become premium user. A user can become premium user to enjoy some benefits and it is tied to time. There are two in-app products which defines them
One month premium service.
One year premium service.
Since these are time based service, user expects these service should be made available for that user once he/she purchase the product for the specified time, from all his/her other devices. In order to track whether the user is premium service user or not, once the purchase is done, the app writes a entry in server about premium service. So when user uses other device and logs in, he/she can enjoy the premium service without any issues. For this reason I created the above mentioned products as "consumable", thinking that it is controlled by our server there will be no issues. But apple came back with rejection and asked me to change the products to "non-renewing subscription".
Here is what apple says about this
We found that the Purchasability Type for one or more of your In App Purchase products was inappropriately set, which is not in compliance with the App Store Review Guidelines.
"Premium account service for 1 month and 1 year" IAPs are set to Consumable.
However, based on product functionality, it would be more appropriate to use the Non-Renewable Subscription In App Purchase type because the service offered by your application requires the user to make an advance payment to access the content or receive the service.
The Purchasability type cannot be changed once an In App Purchase product has been created. Therefore, you will need to create a new In App Purchase product with the correct Purchasability Type. To create a new In App Purchase in iTunes Connect, go to Manage Your In App Purchases, select your app, and click "Create New". The current product will show in iTunes Connect as "Rejected".
Non-Renewable Subscription content must be made available to all iOS devices owned by a single user, as indicated in Guideline 11.6 of the App Store Review Guidelines:
11.6 Content subscriptions using IAP must last a minimum of 7 days and be available to the user from all of their iOS devices
If you choose to use user registration to meet this requirement, please keep in mind that it is not appropriate to require user registration. Such user registration must be made optional. It would be appropriate to make it clear to the user that only by registering will they be able to access the content from all of their iOS devices; and to provide them a way to register later, if they wish to access the content on their other iOS devices at a future time.
For more information about Purchasability Type, please to refer to the iTunes Connect Developer Guide.
Now I have created new in-app products which are non-renewing. But this works the same way as I mentioned earlier, i.e. the server keeps track of whether user is premium user or not, expiry date. When user goes to other device and does login, the app comes to know whether user is premium or not and based on that app works.
But I have couple of questions on this,
Should I need to provide the "Restore" button in the app? If so what is the purpose and how it works?
Since the user can access this service only after doing login to the app (it is different from app store account). Will these two logins make any issue?
Please share your valuable inputs.
It is highly unlikely that the user will end up in a situation where they won't be able to use your app unless they restore their purchases, however it is still possible. Imagine your server goes down for a day and during that day some user purchases a subscription, gets a new iPhone, installs your app on the new device and then wipes their old iPhone. I can think of a couple of other, equally unlikely, but still possible situations (Apple receipt validation server going down, etc) in which the purchase receipt will get lost in transit. It's best to provide the button, and if Apple thinks that you need it in your app, you will have a hard time convincing them otherwise.
If by "two logins" you mean user having to log in to your system and then log in to the App Store to purchase the subscription, that should not be a problem.
I recommend you make the changes Apple requested to the Purchasability Type and then re-submit. If you need to clarify a lack of a restore button put it in the notes for the reviewer

Refund the previously purchased non-renewing subscription, not the current one. Possible?

I'm implementing an iOS app with non-renewing subscription. Not much relevant information was available online; so I seek your guidance.
A use case which worries me the most is when a user purchased the subscription once and then immediately after purchase it again to extend the duration of service (see such scenario here). What if that user were to refund the first purchase, leaving the second one intact? Is this even possible in practice, or am I just too paranoid?
Assuming the above case is possible, my app will run into a problem because, as far as I know, verifyReceipt only returns the latest, good receipt (watch Managing Subscriptions with In-App Purchase in WWDC'12).
I find nowhere Apple provides relevant information about refunding policies.
(Auto-renewable subscription seems to rule out this case as a renewing action is taken care by iTunes automagically and it seems not possible to extend this type of subscription until iTunes allows it.)
verifyReceipt will not only return the latest good receipt, it will also tell you if the receipt you submitted for verification is good. So if you're concerned that a user may have cancelled* a transaction, then submit every receipt you're questioning.
*But what do you mean by "cancel" the first purchase? Do you mean when they tap "cancel" instead of "buy?" Well then the transaction won't go through and you won't even get a receipt.
Or do you mean when they request a refund? I don't know any other way they can cancel a purchase.
Edit:
If you're referring to refunds, there's no way for a developer to tell if a user has been issued a refund. The assumption is that Apple expects you to continue to deliver services to that user regardless of the fact that they received a refund. Your receipts will probably all verify correctly regardless of the status of a refund.

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