Access to document folder of each app - ios

in the past, i used to connect my iPhone or my iPad on my iMac.
In Xcode Organiser tool i was able to see all installed application and i was able to download document files for each app.
Since Xcode 6, i am not able to do this. I think i have to work with "Device" menu instead of "Organiser" menu. I can see my iPhone or my iPad but i cannot see apps.
I do not see "Use for Developpement" button.
Can anyone explain me how i should do in order to download all application document folders ?
Thanks

You will need to add your devices to the developer portal (https://developer.apple.com/account/ios/device/deviceList.action) and update your provisioning profiles accordingly (which is what the "Use for development" button actually did).
After that things are quite straightforward. By going into the devices window in Xcode and selecting your device, you will get the list of your installed apps. Tapping on the cog icon will give you the options to see and download the app's container (as shown in the screenshot)

Related

How do I find out if an IOS app uses frameworks/framework libraries

How can I figure out if an app in the IOS appstore uses frameworks? I would like to be able to know if it uses frameworks and possible what frameworks are used, without actually downloading the app.
Secondly, how do i figure out the frameworks used if provided the app's ipa file?
Finding out what frameworks an app in the Appstore uses may be a futile process, but it is possible to find them if one has an ipa file. Here is the process:
Convert the ipa file to a zip file by renaming it to ".zip" instead of ".ipa". For example, "test.ipa" should be renamed to "test.zip"
Unzip test.zip using whatever tool you chose.
Navigate to the test/Payload. You should see a ".app" file in that location.
Right-click on the file and select "Show Package Content" in the popup menu.
Expand the frameworks folder to view the frameworks. Files within this folder have the ".dylib" extension.
You need an iOS device like iPhone / iPad / iPod with an AppStore account set up, a macOS device like iMac, Apple Configurator 2 app (AC2).
First of all you have to download / buy the app which you want to analyze on your iOS device then connect this device to the macOS device and launch the AC2 app. Once the app was launched go to account settings and connect to your AppleId account. Next, right click on the device icon and select "Add->Apps..." action. A modal window will present. Select an applications which you would like to analyze and then download those apps.
Once the applications will be downloaded the AC2 app will ask you to select an action. At this moment don't select any action, instead go to location " Open Finder and go to a folder "~/Library/Group Containers/K36BKF7T3D.group.com.apple.configurator/Caches/Assets/TemporaryItems/MobileApps" where are stored downloaded apps.
Last thing is to change the extension of the iPad file to zip, do it with Finder app in menu under right click select option "open archive". Once there, go to payload and frameworks folder which contains all frameworks used by the app.

Dynamic link does not open the app, and "open in app" option not available in context menu

I just encountered a very weird behaviour with Firebase dynamic links.
It works perfectly on all of our test devices except for one.
This specific device is an iPhone-x, and the account was restored via iTunes (Not sure if this info is relevant, but i'm trying to give a full picture).
Our app is installed on this device from the app store (also tried deleting and reinstalling), but when trying to open a dynamic link it opens Safari instead, there we have the "open" button that opens the app store page of this app.
When trying to long tap on the link as suggested by developers that experienced the same issue, we have only one button that says "Open" which opens Safari again. I would expect that when the app is installed we would have two options:
1. "Open in Safari"
2. "Open in [App]"
Has anyone experienced this issue before? Anyone has any idea how to solve this?
The overall diagnoses here is that Universal Linking is not configured properly on the device. If Universal Links works on all other devices, then it is probably the case that the AASA file is not being downloaded properly. iOS 11.2 has had issues with this recently.
Check device logs
I suggest that you check the device logs when installing the application to see if the AASA file is being downloaded properly.
1) Delete your app and plug in the device to your computer
2) Open up Xcode and navigate to Window > Devices & Simulators
3) Select the device in the left-hand menu
4) In the bottom of the window you should see a triangle in a box. Clicking this will bring up the device logs.
5) Use a cmd-f to search for applinks and if your app downloaded the AASA correctly. You should see something like
Added service 'applinks', appID 'RXXXXXXXP.io.branch.Branchsters', domain 'branchster.app.link'
If this is not the case, then it looks like you AASA file is not being downloaded and you may need to delete the app, restart your phone, and try again.

How to run iOS app in iPhone without USB connection to Mac

I have developed my first apple app and i wish to run it in iphone (its working well in XCode). By running in iphone i don't mean to connect it with mac and run with USB connection.
I mean something like there will be uuid of iphone and i upload my app some where and it can be run by Iphone user without any wire-connection to my MAC where i have app in xcode.
Is it possible to achieve by anyway? Is that way to achieve is free of cost ?
What I understand from you question is you want to distribute your application to others,
If you have apple developers account , you can use TestFlight ITunes Connect, where you can distribute upto 1000 users
Or you could use other free providers like,
Fabric
Hockey
I personally recommend Fabric , it's free, has lot of features
In your project set your distribution profiles in code signing options
Then click on product-->Build wait for a moment until it opens an Organizer window .
After opening organizer window select save for AdHoC deployment --> choose your organization--> select for all devices compatibility(if you are running with latest Xcode 7.3 version otherwise devices compatibility window won't appear) click next next.
Finally you can get an api file in the Organizer window. In that select the first api file which has recently you built -> click on export to your any finder location.
Then open your api file location in your Finder.
Then open your browser and open https://www.diawi.com and drag and drop your api in the specified field and wait until it reaches 100% to upload and click on send so that you can get a link. Now you can share your link.
Note: In iOS device he can install the api by using safari browser with the link we have shared

Is there any way currently to browse an App Folder / App Sandbox on an iOS device with iOS 9

As a developer doing many operations with files in my own apps' sandboxes (An app's subfolder environment such as Documents folder etc.) on the device, I found it extremely useful to be able to browse my app folder to see if my code was writing things to the correct places etc. I always used to use iExplorer for this & it was vital. To my horror, I came to do the same browsing today, only to find that you can no longer look inside the app's folders with tools like iExplorer. Some research tells me that as of iOS 8.3, Apple have placed restrictions which stop these tools from doing the great job they did.
Is there a work-around now at the iOS9 stage or even any tools that still manage to do it? This was so essential as a dev.
I'm assuming you mean a physical device, not the Simulator. In that case, you could open the Devices window (Xcode > Window > Devices) and then select the relevant device on the left.
In the Installed Apps section, select your app, and then click the gear icon which will give you a menu to Show, Download or Replace Container...
Now, it's available FileBrowser to browse the content of an app folder (in its sandbox).

What files to send to my iOS dev to receive a testable app back?

I hired a developer. He made app. I want to test it.
What I have:
Apple developer account - single - I never could figure out that
company international ID thingy.
Only I can access the account (am willing to give access if that is
only way)
I have OsX 10.6.2 snow lep running on Virtual Box all good
XCode 3.2.something (its older, updating requires new kernel and has
been problematic)
(I can utilize the apple dev provisioning wizard on dev.app.com to
obtain certs and files)
I have an apple certificate file downloaded to my computer that I
made under the provisioning thingy on dev.app.com
iPod Touch 4g (Jailbroken) if needed. (unknown if I can access it
via virtual box)
What I want to do...
Send whatever files to my ios developer so he can create a single file to email back to me. I take said file and install it on my iPod Touch, on my windows computer.
What do I need to send him so the developer can make this happen? Further what do I need to tell him to do. This part may seem odd as why would "I" not knowing how to build an iOS app be telling the dev how to do it. I have requested him to make this all happen before and there is a language barrier.
What I do not want to have to do:
Use the mac anymore (please tell me this is possible.)
(said in another way) I would like to Test apps by putting them on my ipod Touch (using itunes or safari and dev account is ok) BUT I want to be using windows.
Can this be done? I code Android. I do not know Xcode and dealing with builds from Xcode 4.6 then trying to open project in Xcode 3.X not knowing if there are project errors etc. and well...learning xcode jsut doesn't make sense...I mean then why hire a dev? yeah yeah cause he knows C++ I got that part.
Anyway, sorry for the 'flavor' parts of this message I just want to make a message that will sum up the "world of it all" for any future travelers trying to do the same thing.
Summary - I want to test apps on Ipod Touch (or whatever iOS device) using windows to install them to the device. Able and willing to use Mac to create needed files (certs. keychain files etc.) can use Mac for all building aspects.
Please advise and thank you very much programming gawds in advance.
Use the mac anymore (please tell me this is possible.)
2 .(said in
another way) I would like to Test apps by putting them on my ipod
Touch (using itunes or safari and dev account is ok) BUT I want to be
using windows.
It is possible. However, you may not understand the following steps because those should be done by iOS developer.
Step1. Your developer should archive it (In xcode, press Product, then Archive).
Step2. Open Organizer in xcode (top right corner), click the "Archives" page
Step3. Select the app you just built. Then click "Distribute" button and select "Save for enterprise or Ad-Hoc Deployment"
Step4. You will get xxx.ipa. You can drag this file in WINDOWS iTune and sync to your iPod.
Note: Your iPod should mark for "use for development" with valid provision.

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