In the following implementation, images has been got from database, Once I put a debug point and see how many images that webservice returns, it shows five. However, on my scrollview, only three images appears.
-(void) setSizeSliding
{
for (int i = 0; i < colors.count; i++) {
CGRect frame;
frame.origin.x = self.scrollView.frame.size.width * i;
frame.origin.y = 0;
frame.size = self.scrollView.frame.size;
NSString*slidingImage = [[colors objectAtIndex:i] valueForKey:#"picture"];
NSURL *url = [NSURL URLWithString:slidingImage];
NSData *data = [[NSData alloc] initWithContentsOfURL:url];
UIImage *tmpImage = [[UIImage alloc] initWithData:data];
UIImageView *slidingImageView = [[UIImageView alloc]initWithFrame:frame];
slidingImageView.image = tmpImage;
[self.scrollView addSubview:slidingImageView];
}
self.scrollView.contentSize = CGSizeMake(self.scrollView.frame.size.width * colors.count, self.scrollView.frame.size.height);
}
Update:
if I change the page control pages property, then I could able to scroll up to all five images. However, how could I avoid to put a const value?
Here is the solution, once I have added self.pageControl.numberOfPages into my code, it works.
-(void) setSizeSliding
{
for (int i = 0; i < colors.count; i++) {
CGRect frame;
frame.origin.x = self.scrollView.frame.size.width * i;
frame.origin.y = 0;
frame.size = self.scrollView.frame.size;
NSString*slidingImage = [[colors objectAtIndex:i] valueForKey:#"picture"];
NSURL *url = [NSURL URLWithString:slidingImage];
NSData *data = [[NSData alloc] initWithContentsOfURL:url];
UIImage *tmpImage = [[UIImage alloc] initWithData:data];
UIImageView *slidingImageView = [[UIImageView alloc]initWithFrame:frame];
slidingImageView.image = tmpImage;
[self.scrollView addSubview:slidingImageView];
}
self.scrollView.contentSize = CGSizeMake(self.scrollView.frame.size.width * colors.count, self.scrollView.frame.size.height);
//solution
// the following code needs to be added to handle number of pages
self.pageControl.numberOfPages = colors.count;
}
Related
I'm converting a UIWebView to pdf/image with the help of the following code:
NSString *heightStr = [webView stringByEvaluatingJavaScriptFromString:#"document.body.scrollHeight;"];
int height = [heightStr intValue];
CGFloat screenHeight = webView.bounds.size.height;
int pages = ceil(height / screenHeight);
NSMutableData *pdfData = [NSMutableData data];
UIGraphicsBeginPDFContextToData(pdfData, webView.bounds, nil);
CGRect frame = [webView frame];
NSMutableArray *imageArray= [[NSMutableArray alloc]init];
for (int i = 0; i < pages; i++)
{
// Check to screenHeight if page draws more than the height of the UIWebView
if ((i+1) * screenHeight > height)
{
CGRect f = [webView frame];
f.size.height -= (((i+1) * screenHeight) - height);
[webView setFrame: f];
}
UIGraphicsBeginImageContext(frame.size);
UIGraphicsBeginPDFPage();
CGContextRef currentContext = UIGraphicsGetCurrentContext();
//CGContextTranslateCTM(currentContext, 72, 72); // Translate for 1" margins
[[[webView subviews] lastObject] setContentOffset:CGPointMake(0, screenHeight * i) animated:NO];
[webView.layer renderInContext:currentContext];
UIImage *viewImage = UIGraphicsGetImageFromCurrentImageContext();
[imageArray insertObject:viewImage atIndex:imageArray.count] ;
UIGraphicsEndImageContext();
}
UIGraphicsEndPDFContext();
[webView setFrame:frame];
//Send all images
NSData *imgData = [self blendImages:imageArray];
//Final Image
UIImage *finalImage = [UIImage imageWithData:imgData];
-(NSData*)blendImages:(NSMutableArray *)arrImage{
// get data from document
CGFloat height=0 ,width=0 ;
UIImage *tempImg = [arrImage objectAtIndex:0] ;
width =tempImg.size.width ;
for (int i = 0 ; i<arrImage.count ; i++){
UIImage *img= [arrImage objectAtIndex:i];
height = img.size.height +height;
}
CGSize size = CGSizeMake(width, height) ;
UIGraphicsBeginImageContext(size);
CGFloat h = 0;
for (int i=0; i<arrImage.count; i++) {
UIImage* uiimage = [arrImage objectAtIndex:i];
[uiimage drawAtPoint:CGPointMake(0, h) blendMode:kCGBlendModeNormal alpha:1.0];
h = uiimage.size.height +h ;
}
NSData *imageData = UIImagePNGRepresentation(UIGraphicsGetImageFromCurrentImageContext());
UIGraphicsEndImageContext();
return imageData;
}
But I'm getting only one inch wide output. Also the whole contains fits in one page and make it unreadable. How to make A4 sized output?
This creates a PDF of a screenshot of a webpage - might help get you started :)
- (IBAction)makePDF:(id)sender
{
UIGraphicsBeginImageContextWithOptions(webView.scrollView.contentSize, webView.scrollView.opaque, 0.0);
webView.scrollView.contentOffset = CGPointZero;
webView.scrollView.frame = CGRectMake(0, 0, webView.scrollView.contentSize.width, webView.scrollView.contentSize.height);
[webView.scrollView.layer renderInContext: UIGraphicsGetCurrentContext()];
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
CGRect imageFrame = CGRectMake(0, 0, image.size.width, image.size.height);
NSMutableData *pdfData = [NSMutableData data];
UIGraphicsBeginPDFContextToData(pdfData, imageFrame, nil);
//full screenshot
UIGraphicsBeginPDFPage();
UIImageView *imageView = [[UIImageView alloc] initWithFrame:imageFrame];
[imageView setContentMode:UIViewContentModeScaleAspectFit];
[imageView setImage:image];
[imageView.layer renderInContext:UIGraphicsGetCurrentContext()];
UIGraphicsEndPDFContext();
NSArray *documentDirectories = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask,YES);
NSString *documentDirectory = [documentDirectories objectAtIndex:0];
NSString *fileName = [NSString stringWithFormat:#"%#.pdf",[NSDate date]];
NSString *path = [documentDirectory stringByAppendingPathComponent:fileName];
// save to disk
[pdfData writeToFile:path atomically:YES];
NSLog(#"pdf in %#", path);
}
I have a problem with changing images in the scrollview, the scrollview problem is that depending on the action that makes me have to change the image that contains other, as I do not change the picture or the array of images, I need help, thanks
- (void)viewDidLoad
{
[super viewDidLoad];
NSMutableArray *imgNames = [[NSMutableArray alloc] initWithObjects:#"cooper.png", #"cabrio.png",#"country.png", nil];
NSMutableArray *imgArray = [[NSMutableArray alloc] init];
UIImageView *tempImageView;
for(NSString *name in imgNames) {
tempImageView = [[UIImageView alloc] init];
tempImageView.contentMode = UIViewContentModeScaleAspectFit;
tempImageView.image = [UIImage imageNamed:name];
[imgArray addObject:tempImageView];
}
CGSize pageSize = scrollView.frame.size;
NSUInteger page = 0;
for(UIView *view in imgArray) {
[scrollView addSubview:view];
view.frame = CGRectMake(pageSize.width * page++ + 10, 0, pageSize.width - 20, pageSize.height);
}
scrollView.contentSize = CGSizeMake(pageSize.width * [imgArray count], pageSize.height);
}
- (IBAction)btnAction:(id)sender {
NSMutableArray *imgNames = [[NSMutableArray alloc] initWithObjects:#"hello.png", #"bye.png",#"trues.png", nil];
NSMutableArray *imgArray = [[NSMutableArray alloc] init];
UIImageView *tempImageView;
for(NSString *name in imgNames) {
tempImageView = [[UIImageView alloc] init];
tempImageView.contentMode = UIViewContentModeScaleAspectFit;
tempImageView.image = [UIImage imageNamed:name];
[imgArray addObject:tempImageView];
}
CGSize pageSize = scrollView.frame.size;
NSUInteger page = 0;
for(UIView *view in imgArray) {
[scrollView addSubview:view];
view.frame = CGRectMake(pageSize.width * page++ + 10, 0, pageSize.width - 20, pageSize.height);
}
scrollView.contentSize = CGSizeMake(pageSize.width * [imgArray count], pageSize.height);
}
}
You can directly set the image alone if UIImageView is already allocated in viewDidLoad like,
for(UIImageView *view in imgArray) {
view.image = [UIImage imageNamed:[imgNames objectAtIndex:[imgArray indexOfObject:view]]]
}
I am working on an app in which I need to load nearly 211 images in a scrollview.
What I was doing was I was converting the images in binary format (NSData) and saving them in core data. Then retrieving them and populating them on the scrollview.
it does work, but sometimes it does throw "Memory warning".
I learned that lazy loading is a way to achieve this. But, I am not totally aware of how it is done.
Like, loading 3 or 5 images ahead/back of the image visible currently on the scrollview.
Can any bode help me with a simple example, which would help me understand from scratch ? and would point me in the right direction.
Thank you for your time.
Well, it is not needed to store images into core data. Just take all image URLs into NSMutableArray and try to use following code as per your requirement.Hope this helps you.
Try this code -
friendsScrollView = [[UIScrollView alloc] initWithFrame:CGRectMake(0, 470, 320, 100)];
friendsScrollView.contentSize = CGSizeMake([meetUPFrndNameArray count] * 95,50);
friendsScrollView.backgroundColor = [UIColor clearColor];
friendsScrollView.delegate = self;
[self.view addSubview:friendsScrollView];
int imageX = 25,imageY = 20;
int backImageX = 10, backImageY = 10;
int flag = 0;
for (int i = 0; i < [meetUPFrndPhotoArray count]; i++) {
flag ++;
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory,NSUserDomainMask, YES);
NSString *documentsDirectory = paths[0];
NSString *savedImagePath = [documentsDirectory stringByAppendingPathComponent:meetUPFrndPhotoArray[flag-1]];
UIImage *img1 = [UIImage imageWithContentsOfFile:savedImagePath];
if (!img1 || [UIImagePNGRepresentation(img1) length] <=0)
{
id path = meetUPFrndPhotoArray[flag-1];
path = [path stringByReplacingOccurrencesOfString:#" " withString:#"%20"];
NSURL *url = [NSURL URLWithString:path];
NSMutableArray *arr = [[NSMutableArray alloc] initWithObjects:url, [NSString stringWithFormat:#"%d", flag], nil];
[self performSelectorInBackground:#selector(loadImageInBackground:) withObject:arr];
UIImageView *frndBackgroundImage = [[UIImageView alloc] initWithFrame:CGRectMake(backImageX, backImageY, 80, 80)];
frndBackgroundImage.image = [UIImage imageNamed:#"friend_image_background.png"];
frndBackgroundImage.backgroundColor = [UIColor clearColor];
frndBackgroundImage.layer.borderWidth = 2.0;
frndBackgroundImage.layer.masksToBounds = YES;
frndBackgroundImage.layer.shadowOffset = CGSizeMake(0, 1);
frndBackgroundImage.layer.shadowOpacity = 1;
frndBackgroundImage.layer.shadowRadius = 1.2;
frndBackgroundImage.layer.cornerRadius = 5.0;
frndBackgroundImage.layer.borderColor = [[UIColor clearColor] CGColor];
[friendsScrollView addSubview:frndBackgroundImage];
UIImageView *friendImage = [[UIImageView alloc] initWithFrame:CGRectMake(imageX, imageY, 50, 50)];
friendImage.tag = flag;
friendImage.image = [UIImage imageNamed:#"ic_user.png"];
[friendsScrollView addSubview:friendImage];
}
else
{
UIImageView *frndBackgroundImage = [[UIImageView alloc] initWithFrame:CGRectMake(backImageX, backImageY, 80, 80)];
frndBackgroundImage.image = [UIImage imageNamed:#"friend_image_background.png"];
frndBackgroundImage.backgroundColor = [UIColor clearColor];
frndBackgroundImage.layer.borderWidth = 2.0;
frndBackgroundImage.layer.masksToBounds = YES;
frndBackgroundImage.layer.shadowOffset = CGSizeMake(0, 1);
frndBackgroundImage.layer.shadowOpacity = 1;
frndBackgroundImage.layer.shadowRadius = 1.2;
frndBackgroundImage.layer.cornerRadius = 5.0;
frndBackgroundImage.layer.borderColor = [[UIColor clearColor] CGColor];
[friendsScrollView addSubview:frndBackgroundImage];
UIImageView *friendImage = [[UIImageView alloc] initWithFrame:CGRectMake(imageX, imageY, 50, 50)];
friendImage.tag = flag-1;
friendImage.image = img1;
[friendsScrollView addSubview:friendImage];
}
backImageX = backImageX + 80 + 10;
backImageY = 10;
imageX = imageX + 50 + 25 + 15;
imageY = 20;
}
Here meetUPFrndPhotoArray contains image URLs.
And
For Downloading images in Background -
- (void) loadImageInBackground:(NSArray *)urlAndTagReference{
NSData *imgData = [NSData dataWithContentsOfURL:urlAndTagReference[0]];
UIImage *img = [[UIImage alloc] initWithData:imgData];
NSMutableArray *arr = [[NSMutableArray alloc] initWithObjects:img, urlAndTagReference[1], nil];
[self performSelectorOnMainThread:#selector(assignImageToImageView:) withObject:arr waitUntilDone:YES];
}
For Assigning downloaded image to perticular imageView -
- (void) assignImageToImageView:(NSArray *)imgAndTagReference{
for (UIImageView *checkView in [friendsScrollView subviews] ){
if ([imgAndTagReference count] != 0) {
if ([checkView tag] == [imgAndTagReference[1] intValue]){
[checkView setImage:imgAndTagReference[0]];
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory,NSUserDomainMask, YES);
NSString *documentsDirectory = paths[0];
NSString *savedImagePath = [documentsDirectory stringByAppendingPathComponent:meetUPFrndPhotoArray[[imgAndTagReference[1] intValue]-1]];
UIImage* imageToSave = [checkView image];
NSData *imageData = UIImagePNGRepresentation(imageToSave);
[imageData writeToFile:savedImagePath atomically:NO];
}
}
}
}
Let me know if this helps you.Thanks in advance.All the best.
Make use of delegate functions, content size and content inset properties of the scrollview
Checkout this library It's a generic UIScrollView that reuses it's subviews like UITableView does (there is a dataSource object which is used to configure scroll view subviews)
How would you change this method to allow images to be in via an array rather than colors? As I have mySQL database which passing in urls which are assigned as NSStrings in xcode which are stored in an array.
Idea being that each view has set background image from the mySQL database.
- (void)viewDidLoad
{
[super viewDidLoad];
NSArray *colors = [NSArray arrayWithObjects:[UIColor redColor], [UIColor blueColor],
[UIColor greenColor],[UIColor yellowColor] , nil];
for (int i = 0; i < colors.count; i++) {
CGRect frame;
frame.origin.x = self.scrollView.frame.size.width * i;
frame.size = self.scrollView.frame.size;
self.scrollView.pagingEnabled = YES;
UIView *subview = [[UIView alloc] initWithFrame:frame];
subview.backgroundColor = [colors objectAtIndex:i];
[self.scrollView addSubview:subview];
}
self.scrollView.contentSize = CGSizeMake(self.scrollView.frame.size.width * colors.count, self.scrollView.frame.size.height);
}
I made a try with (introNames is class where id and names of images are held from the mySQL database. The imageArray was created in the above code class and nsstrings from introNames were assigned to it).
- (void)viewDidLoad
{
[super viewDidLoad];
for (int i = 0; i < imageArray.count; i++) {
introImages *snap = [imageArray objectAtIndex:i];
imageName2 = snap.imageName;
CGRect frame;
frame.origin.x = self.scrollView.frame.size.width * i;
frame.size = self.scrollView.frame.size;
self.scrollView.pagingEnabled = YES;
UIView *subview = [[UIView alloc] initWithFrame:frame];
UIImageView *backgroundView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:imageName2]];
[subview addSubview:backgroundView];
[self.scrollView addSubview:subview];
}
self.scrollView.contentSize = CGSizeMake(self.scrollView.frame.size.width * imageArray.count, self.scrollView.frame.size.height);
}
This is the working data retrieval system.
-(void) retrieveData
{
NSURL *url = [NSURL URLWithString:getDataUrl];
NSData *data = [NSData dataWithContentsOfURL:url];
if (data) {
jsonConnection = [NSJSONSerialization JSONObjectWithData:data options:kNilOptions error:nil];
imageArray = [[NSMutableArray alloc]init];
for (int i = 0; i < jsonConnection.count; i++)
{
NSString *pID = [[jsonConnection objectAtIndex:i] objectForKey:#"id"];
NSString *pName = [[jsonConnection objectAtIndex:i] objectForKey:#"ImagesURL"];
introImages *myImages = [[introImages alloc]initWithimageID:pID andimageName:pName];
[imageArray addObject:myImages];
}
}
else {
UIAlertView *alert = [[UIAlertView alloc]initWithTitle:nil message:#"Something is wrong with your internet connection" delegate:self cancelButtonTitle:#"OK" otherButtonTitles:nil];
[alert show];
}
Any ideas would be great :)
If you are not using iOS6+ in you app use this class PSTCollectionView
and if you are using iOS6 and above use UICollectionView Class Reference
having a problem adding multiple ImageViews to my view. I have an array of images and what to cycle through them and add to my view. This snippet adds an image to view, but with no frame!
- (void)cycleImages:(NSArray *)images {
//create an image view
int fromLeft = 5;
int profilesCount = [images count] - 1;
for(int n = 0; n <= profilesCount; n++){
//add image view to view
[self.view addSubview:[[[UIImageView alloc] initWithFrame:CGRectMake(5, fromLeft, 48, 48)] initWithImage:[[UIImage alloc] initWithData:[NSData dataWithContentsOfURL:[NSURL URLWithString:[images objectAtIndex:n]]]]]];
fromLeft = fromLeft + 53;
NSLog(#"%d", fromLeft);
}
}
Thanks for your help!
Dex
Its hard to read such code and you have mem leaks. Please, try this.
- (void)cycleImages:(NSArray *)images
{
int fromLeft = 5;
NSURL* url = nil;
UIImage* img = nil;
UIImageView* imgView = nil;
NSData* imgData = nil;
for (NSString* imgURLStr in images)//Using enumeration much more easy and in ObjC style
{
//Put breakpoint here and check all varibles initialized coorecly step by step
url = [NSURL URLWithString:imgURLStr];
imgData = [NSData dataWithContentsOfURL:url];
img = [[UIImage alloc] initWithData:imgData];
imgView = [[UIImageView alloc] initWithImage:img];
imgView.frame = CGRectMake(5, fromLeft, 48, 48);
[self.view addSubView:imgView];
fromLeft = fromLeft + 53;
NSLog(#"%d", fromLeft);
//Clean up
[img release];
[imgView release];
}
}
Thanks!