Loop add UIImageView Cocoa Touch - ios

having a problem adding multiple ImageViews to my view. I have an array of images and what to cycle through them and add to my view. This snippet adds an image to view, but with no frame!
- (void)cycleImages:(NSArray *)images {
//create an image view
int fromLeft = 5;
int profilesCount = [images count] - 1;
for(int n = 0; n <= profilesCount; n++){
//add image view to view
[self.view addSubview:[[[UIImageView alloc] initWithFrame:CGRectMake(5, fromLeft, 48, 48)] initWithImage:[[UIImage alloc] initWithData:[NSData dataWithContentsOfURL:[NSURL URLWithString:[images objectAtIndex:n]]]]]];
fromLeft = fromLeft + 53;
NSLog(#"%d", fromLeft);
}
}
Thanks for your help!
Dex

Its hard to read such code and you have mem leaks. Please, try this.
- (void)cycleImages:(NSArray *)images
{
int fromLeft = 5;
NSURL* url = nil;
UIImage* img = nil;
UIImageView* imgView = nil;
NSData* imgData = nil;
for (NSString* imgURLStr in images)//Using enumeration much more easy and in ObjC style
{
//Put breakpoint here and check all varibles initialized coorecly step by step
url = [NSURL URLWithString:imgURLStr];
imgData = [NSData dataWithContentsOfURL:url];
img = [[UIImage alloc] initWithData:imgData];
imgView = [[UIImageView alloc] initWithImage:img];
imgView.frame = CGRectMake(5, fromLeft, 48, 48);
[self.view addSubView:imgView];
fromLeft = fromLeft + 53;
NSLog(#"%d", fromLeft);
//Clean up
[img release];
[imgView release];
}
}
Thanks!

Related

How to zoom and swipe multiple images coming from webservise in objective c

1) In my application, I want to zoom and pinch an image. In xib file, there is a imageView inside a scrollview.Page control is used for swiping images. For a single image it gets zoomed, but for multiple images(coming from web service) it is not getting swipe and zoom.
In setMultipleImages method, images are not getting zoomed and swiped, while if image is single it gets zoom properly.
2) In UIImage *image = [[UIImage alloc] initWithData:[NSData dataWithContentsOfURL:[NSURL URLWithString:imageURL]]]; line code, want to replace uiimage with uiimageview. How can I do it?
My code is:
-(void)setMultipleImages{
for (int i = 0; i < [imageMArray count]; i++){
NSString *logoName;
NSArray *imageNameArray = [[imageMArray objectAtIndex:i] componentsSeparatedByString:#"/"];
logoName = [[NSString alloc]initWithFormat:#"%#",[imageNameArray lastObject]];
if (![[AppDelegateHelper getInstance] fileExist:logoName])
{
NSString *imageURL = [[NSString alloc]initWithFormat:#"%#%#",[UrlBuilder getWebsiteUrl],[imageMArray objectAtIndex:i]];
[self startProcessing];
UIImage *image = [[UIImage alloc] initWithData:[NSData dataWithContentsOfURL:[NSURL URLWithString:imageURL]]];
[activityIndicator stopAnimating];
DebugLog(#"%f,%f",image.size.width,image.size.height);
NSArray *docDir = NSSearchPathForDirectoriesInDomains(NSCachesDirectory, NSUserDomainMask, YES);
NSString *cacheDirectory = [docDir objectAtIndex:0];
DebugLog(#"saving png");
NSString *pngFilePath = [NSString stringWithFormat:#"%#/%#",cacheDirectory,[imageNameArray lastObject]];
NSData *data1 = [NSData dataWithData:UIImageJPEGRepresentation(image, 1.0f)];
[data1 writeToFile:pngFilePath atomically:YES];
}
}
[self loadImageData];
}
-(void)loadImageData
{
int X =0;
for (int s=0; s<imageMArray.count; s++) {
NSString *logoName;
NSArray *imageNameArray = [[imageMArray objectAtIndex:s] componentsSeparatedByString:#"/"];
logoName = [[NSString alloc]initWithFormat:#"%#",[imageNameArray lastObject]];
if([[AppDelegateHelper getInstance] loadImage:logoName] != nil)
{
// UIImageView *imageView = [[UIImageView alloc] initWithFrame: CGRectMake(X, 0, scrollView.frame.size.width, 300)] ;
[imageView setImage:[[AppDelegateHelper getInstance] loadImage:logoName]];
imageView.contentMode = UIViewContentModeScaleAspectFit;
[scrollView addSubview: imageView];
X = X + imageView.frame.size.width;
}
else
{
//UIImageView *imageView = [[UIImageView alloc] initWithFrame: CGRectMake(X, 0, scrollView.frame.size.width, 300)] ;
[imageView setImage:[UIImage imageNamed:#"NoImage.png"]];
imageView.contentMode = UIViewContentModeScaleAspectFit;
[scrollView addSubview: imageView];
X = X + imageView.frame.size.width;
}
}
self.pageControl.numberOfPages = [imageMArray count];
scrollView.contentSize = CGSizeMake(X,scrollView.frame.size.height);
lblCount.text = [[NSString alloc]initWithFormat:#"1 sur %lu",(unsigned long)imageMArray.count];
}
Add all your images to imageview. Then apply pinchguesture to images view for zoom effect.
Pinch Guesture:
UIPinchGestureRecognizer *imageviewguesture=[[UIPinchGestureRecognizer alloc]initWithTarget:self action:#selector(ImageViewPinchGuesture:)];
add pinch guesture to your image view:
[YourImageView addGestureRecognizer:imageviewguesture];
Make your selector method:
-(void)ImageViewPinchGuesture:(UIPinchGestureRecognizer *)pinGuestureregonizer{
pinGuestureregonizer.view.transform = CGAffineTransformScale(pinGuestureregonizer.view.transform, pinGuestureregonizer.scale, pinGuestureregonizer.scale);
pinGuestureregonizer.scale = 1;
}
In your .h file add this line
-(void)ImageViewPinchGuesture:(UIPinchGestureRecognizer *)pinGuestureregonizer;
To check effect in simulator Press Cmd+alt then press left mouse pad button and drag.
Hope this will Help. Don't forget to accept the answer if it helps you.

ScrollView Image -Page Control iOS

In the following implementation, images has been got from database, Once I put a debug point and see how many images that webservice returns, it shows five. However, on my scrollview, only three images appears.
-(void) setSizeSliding
{
for (int i = 0; i < colors.count; i++) {
CGRect frame;
frame.origin.x = self.scrollView.frame.size.width * i;
frame.origin.y = 0;
frame.size = self.scrollView.frame.size;
NSString*slidingImage = [[colors objectAtIndex:i] valueForKey:#"picture"];
NSURL *url = [NSURL URLWithString:slidingImage];
NSData *data = [[NSData alloc] initWithContentsOfURL:url];
UIImage *tmpImage = [[UIImage alloc] initWithData:data];
UIImageView *slidingImageView = [[UIImageView alloc]initWithFrame:frame];
slidingImageView.image = tmpImage;
[self.scrollView addSubview:slidingImageView];
}
self.scrollView.contentSize = CGSizeMake(self.scrollView.frame.size.width * colors.count, self.scrollView.frame.size.height);
}
Update:
if I change the page control pages property, then I could able to scroll up to all five images. However, how could I avoid to put a const value?
Here is the solution, once I have added self.pageControl.numberOfPages into my code, it works.
-(void) setSizeSliding
{
for (int i = 0; i < colors.count; i++) {
CGRect frame;
frame.origin.x = self.scrollView.frame.size.width * i;
frame.origin.y = 0;
frame.size = self.scrollView.frame.size;
NSString*slidingImage = [[colors objectAtIndex:i] valueForKey:#"picture"];
NSURL *url = [NSURL URLWithString:slidingImage];
NSData *data = [[NSData alloc] initWithContentsOfURL:url];
UIImage *tmpImage = [[UIImage alloc] initWithData:data];
UIImageView *slidingImageView = [[UIImageView alloc]initWithFrame:frame];
slidingImageView.image = tmpImage;
[self.scrollView addSubview:slidingImageView];
}
self.scrollView.contentSize = CGSizeMake(self.scrollView.frame.size.width * colors.count, self.scrollView.frame.size.height);
//solution
// the following code needs to be added to handle number of pages
self.pageControl.numberOfPages = colors.count;
}

UILabel not displaying after iOS 8.0 upgrade

Just updated to iOS 8.0 this morning. I have a piece of code which created some labels and displays them on the scree next to some images. It was working fine before the update. Now the label and the image is not displaying. Can some one please help as I have tried everything I can think of and nothing has solved my issue and couldn't find anyone else with a similar issue. Code attached below.
UIView *labelView = [[UILabel alloc] initWithFrame:CGRectMake(0, 0, 320, kCategoryLabelHieght)];
labelView.backgroundColor = [self colorWithHexString:#"2D2D2D"];
UILabel *categoryTitle = [[UILabel alloc] initWithFrame:CGRectMake(40, 0, 200, kCategoryLabelHieght)];
categoryTitle.textAlignment = NSTextAlignmentLeft;
categoryTitle.text = text;
categoryTitle.font = [UIFont fontWithName:#"HelveticaNeue" size:14];
codeAppDelegate *appDelegate = (codeAppDelegate *)[[UIApplication sharedApplication] delegate];
NSArray *fetchedCategory = [appDelegate getCategoryByName:text];
UIImageView *img=[[UIImageView alloc]initWithFrame:CGRectMake(10, 2, 20, 20)];
if(fetchedCategory.count)
{
for (int t=0; t<fetchedCategory.count; t++) {
Dealcategory_List *catList = [fetchedCategory objectAtIndex:t];
NSString *titleImage = [self URLEncodeString:[NSString stringWithFormat:#"%#",catList.image]];
NSURL *url = [NSURL URLWithString:titleImage];
NSData *data = [NSData dataWithContentsOfURL:url];
UIImage *imgTabs = [UIImage imageWithData:data];
// [header2 setImage:imgTabs forState:UIControlStateNormal];
[imgTabs resizableImageWithCapInsets: UIEdgeInsetsMake(5, 10, 2, 0) resizingMode: UIImageResizingModeTile];
img.image= imgTabs;
}
}
else
{
NSArray *fetchedNewsCategory = [appDelegate getNewsCategoryByName:text];
if(fetchedNewsCategory.count > 0)
{
for (int t=0; t<fetchedNewsCategory.count; t++) {
News_Categories *catList = [fetchedNewsCategory objectAtIndex:t];
NSString *titleImage = [self URLEncodeString:[NSString stringWithFormat:#"%#",catList.category_image]];
NSURL *url = [NSURL URLWithString:titleImage];
NSData *data = [NSData dataWithContentsOfURL:url];
UIImage *imgTabs = [UIImage imageWithData:data];
// [header2 setImage:imgTabs forState:UIControlStateNormal];
[imgTabs resizableImageWithCapInsets: UIEdgeInsetsMake(10, 10, 2, 0) resizingMode: UIImageResizingModeTile];
img.image= imgTabs;
}
}
else
{
NSArray *fetchedCompetition = [appDelegate getCompetitionByName:text];
if(fetchedCompetition.count > 0)
{
for (int t=0; t<fetchedCompetition.count; t++) {
Competitions_List *catList = [fetchedCompetition objectAtIndex:t];
NSString *titleImage = [self URLEncodeString:[NSString stringWithFormat:#"%#",catList.competition_tab_image]];
NSURL *url = [NSURL URLWithString:titleImage];
NSData *data = [NSData dataWithContentsOfURL:url];
UIImage *imgTabs = [UIImage imageWithData:data];
// [header2 setImage:imgTabs forState:UIControlStateNormal];
[imgTabs resizableImageWithCapInsets: UIEdgeInsetsMake(10, 10, 2, 0) resizingMode: UIImageResizingModeTile];
img.image= imgTabs;
break;
}
}
}
}
categoryTitle.textColor = color;
[labelView addSubview:img];
[labelView addSubview:categoryTitle];
[self.contentView addSubview:labelView];
UIView *labelView = [[UILabel alloc] initWithFrame:CGRectMake(0, 0, 320, kCategoryLabelHieght)];
You are defining a UIView but allocating a UILabel. iOS 8 is less tolerant to errors like this. Try to change it to
UIView *labelView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 320, kCategoryLabelHieght)];

Loading images on scrollview using lazy loading

I am working on an app in which I need to load nearly 211 images in a scrollview.
What I was doing was I was converting the images in binary format (NSData) and saving them in core data. Then retrieving them and populating them on the scrollview.
it does work, but sometimes it does throw "Memory warning".
I learned that lazy loading is a way to achieve this. But, I am not totally aware of how it is done.
Like, loading 3 or 5 images ahead/back of the image visible currently on the scrollview.
Can any bode help me with a simple example, which would help me understand from scratch ? and would point me in the right direction.
Thank you for your time.
Well, it is not needed to store images into core data. Just take all image URLs into NSMutableArray and try to use following code as per your requirement.Hope this helps you.
Try this code -
friendsScrollView = [[UIScrollView alloc] initWithFrame:CGRectMake(0, 470, 320, 100)];
friendsScrollView.contentSize = CGSizeMake([meetUPFrndNameArray count] * 95,50);
friendsScrollView.backgroundColor = [UIColor clearColor];
friendsScrollView.delegate = self;
[self.view addSubview:friendsScrollView];
int imageX = 25,imageY = 20;
int backImageX = 10, backImageY = 10;
int flag = 0;
for (int i = 0; i < [meetUPFrndPhotoArray count]; i++) {
flag ++;
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory,NSUserDomainMask, YES);
NSString *documentsDirectory = paths[0];
NSString *savedImagePath = [documentsDirectory stringByAppendingPathComponent:meetUPFrndPhotoArray[flag-1]];
UIImage *img1 = [UIImage imageWithContentsOfFile:savedImagePath];
if (!img1 || [UIImagePNGRepresentation(img1) length] <=0)
{
id path = meetUPFrndPhotoArray[flag-1];
path = [path stringByReplacingOccurrencesOfString:#" " withString:#"%20"];
NSURL *url = [NSURL URLWithString:path];
NSMutableArray *arr = [[NSMutableArray alloc] initWithObjects:url, [NSString stringWithFormat:#"%d", flag], nil];
[self performSelectorInBackground:#selector(loadImageInBackground:) withObject:arr];
UIImageView *frndBackgroundImage = [[UIImageView alloc] initWithFrame:CGRectMake(backImageX, backImageY, 80, 80)];
frndBackgroundImage.image = [UIImage imageNamed:#"friend_image_background.png"];
frndBackgroundImage.backgroundColor = [UIColor clearColor];
frndBackgroundImage.layer.borderWidth = 2.0;
frndBackgroundImage.layer.masksToBounds = YES;
frndBackgroundImage.layer.shadowOffset = CGSizeMake(0, 1);
frndBackgroundImage.layer.shadowOpacity = 1;
frndBackgroundImage.layer.shadowRadius = 1.2;
frndBackgroundImage.layer.cornerRadius = 5.0;
frndBackgroundImage.layer.borderColor = [[UIColor clearColor] CGColor];
[friendsScrollView addSubview:frndBackgroundImage];
UIImageView *friendImage = [[UIImageView alloc] initWithFrame:CGRectMake(imageX, imageY, 50, 50)];
friendImage.tag = flag;
friendImage.image = [UIImage imageNamed:#"ic_user.png"];
[friendsScrollView addSubview:friendImage];
}
else
{
UIImageView *frndBackgroundImage = [[UIImageView alloc] initWithFrame:CGRectMake(backImageX, backImageY, 80, 80)];
frndBackgroundImage.image = [UIImage imageNamed:#"friend_image_background.png"];
frndBackgroundImage.backgroundColor = [UIColor clearColor];
frndBackgroundImage.layer.borderWidth = 2.0;
frndBackgroundImage.layer.masksToBounds = YES;
frndBackgroundImage.layer.shadowOffset = CGSizeMake(0, 1);
frndBackgroundImage.layer.shadowOpacity = 1;
frndBackgroundImage.layer.shadowRadius = 1.2;
frndBackgroundImage.layer.cornerRadius = 5.0;
frndBackgroundImage.layer.borderColor = [[UIColor clearColor] CGColor];
[friendsScrollView addSubview:frndBackgroundImage];
UIImageView *friendImage = [[UIImageView alloc] initWithFrame:CGRectMake(imageX, imageY, 50, 50)];
friendImage.tag = flag-1;
friendImage.image = img1;
[friendsScrollView addSubview:friendImage];
}
backImageX = backImageX + 80 + 10;
backImageY = 10;
imageX = imageX + 50 + 25 + 15;
imageY = 20;
}
Here meetUPFrndPhotoArray contains image URLs.
And
For Downloading images in Background -
- (void) loadImageInBackground:(NSArray *)urlAndTagReference{
NSData *imgData = [NSData dataWithContentsOfURL:urlAndTagReference[0]];
UIImage *img = [[UIImage alloc] initWithData:imgData];
NSMutableArray *arr = [[NSMutableArray alloc] initWithObjects:img, urlAndTagReference[1], nil];
[self performSelectorOnMainThread:#selector(assignImageToImageView:) withObject:arr waitUntilDone:YES];
}
For Assigning downloaded image to perticular imageView -
- (void) assignImageToImageView:(NSArray *)imgAndTagReference{
for (UIImageView *checkView in [friendsScrollView subviews] ){
if ([imgAndTagReference count] != 0) {
if ([checkView tag] == [imgAndTagReference[1] intValue]){
[checkView setImage:imgAndTagReference[0]];
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory,NSUserDomainMask, YES);
NSString *documentsDirectory = paths[0];
NSString *savedImagePath = [documentsDirectory stringByAppendingPathComponent:meetUPFrndPhotoArray[[imgAndTagReference[1] intValue]-1]];
UIImage* imageToSave = [checkView image];
NSData *imageData = UIImagePNGRepresentation(imageToSave);
[imageData writeToFile:savedImagePath atomically:NO];
}
}
}
}
Let me know if this helps you.Thanks in advance.All the best.
Make use of delegate functions, content size and content inset properties of the scrollview
Checkout this library It's a generic UIScrollView that reuses it's subviews like UITableView does (there is a dataSource object which is used to configure scroll view subviews)

iOS: cant view downloaded images

I'm a novice in this, so i would like to know what is missing in my code to download/show these images:
self.carView.contentSize = CGSizeMake(280*self.carImages.count-280, 200);
self.carView.pagingEnabled = YES;
CGRect imageRect = CGRectMake(0.0, 0.0,280*self.carImages.count-280, 200);
UIGraphicsBeginImageContext(imageRect.size);
UIImageView *carImg = [[UIImageView alloc] init];
for (int i = 1; i < self.carImages.count; i++) {
NSData *imageData = [[NSData alloc] initWithContentsOfURL:[NSURL URLWithString:[self.carImages objectAtIndex:i]]];
UIImage *carImage = [[UIImage alloc] initWithData:imageData];
[carImage drawAtPoint:CGPointMake(280*(i-1), 0)];
[carImage release];
[imageData release];
NSLog(#"%d",i);
}
carImg.image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
[self.carView addSubview:carImg];
[carImg release];
carView is my ScrollView.
carImages is a MutableArray with the "URL" of the images.
the pagingEnabled and contentSize are being set, but no images.
I bet i'm missing something very stupid, as i allways do.

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