iOS 8 boundingRectWithSize Calculates Wrong Text Size - ios

I have a string thats length will change. I have a textView with a fixed width and height. I want to find the maximum font size that will fit within these bounds. I use boundingRectWithSize. I assume once it gives me a value larger then my testRect I can lower the font and I should be good. But the string is too large for my textView. I always have to lower it by 2-4 points even though the testRect.size.height is lower then my textView.frame.size.height.
NSString *testString = #"This is a test string. Does it get biger?";
CGFloat height = self.textView.frame.size.height;
CGFloat width = self.textView.frame.size.width;
CGSize testSize = CGSizeMake(width, height);
CGFloat fontSize = 15;
NSDictionary *attrsDictionary;
CGRect testRect;
int i = 0;
while (i == 0) {
attrsDictionary = #{NSFontAttributeName: [UIFont fontWithName:#"Helvetica" size:fontSize]};
testRect = [testString boundingRectWithSize:testSize options:NSStringDrawingUsesLineFragmentOrigin attributes:attrsDictionary context:nil];
if (testRect.size.height < testSize.height) {
fontSize++;
} else {
fontSize--;
self.textView.font = [UIFont fontWithName:#"Helvetica" size:fontSize];
self.textView.text = testString;
i = 1;
}
}

When you have a flawless font your approach should work.
Unfortunately flawless fonts are rare, even system fonts usually aren't.
This means you have to find the required adjustments for your font yourself ...

Related

Cutting off UILabel symbols in some fonts because of symbols parameters in fonts

I've noticed that, in some fonts, some symbols are displayed incorrectly in UILabel if the frame size for them is determined by NSAttributedString.size or boundingRectWithSize. For example, I chose font AvenirNext-Bold, symbol "A", and set pointSize to 300. Calculated the frame(width = 218.69999999999999, height = 409.80000000000001). I put that character in the frame of the above size.
As you can see in the picture, the parts that cut off of displayed Label are highlighted in the red boxes. I checked several other fonts and noticed that it happens all the time. Can I get rid of this without having to change the frame for the UILabel and correcting margins for symbols in fonts? Using a third-party program, I found out that, for the font AvenirNext-Bold, for the character "A", left and right margins are equal to -1.39.
Does anybody know any techniques to resolve this?
Additional:
If you open Fonts application on your MAC OS, and find Avenir Next Bold font, you can see this cutting off.
Code:
NSString *text = #"A";
NSString *fontName = #"AvenirNext-Bold";
CGFloat pointSize = 300.f;
UIFont *font = [UIFont fontWithName:fontName size:pointSize];
CGSize size = [text boundingRectWithSize:CGSizeMake(CGFLOAT_MAX, CGFLOAT_MAX) options:NSStringDrawingUsesLineFragmentOrigin attributes:#{NSFontAttributeName:font} context:nil].size;
self.label.text = text;
self.label.font = font;
self.label.frame = CGRectMake((self.view.bounds.size.width - size.width) / 2.f, (self.view.bounds.size.height - size.height) / 2.f, size.width, size.height);
Additional font:
You can change font to BodoniSvtyTwoITCTT-BookIta.
I think what you've noticed here is essentially the same phenomenon that I note in my book, that these size calculations, such as boundingRectWithSize:options:context: and NSAttributedString's size, ignore margins.
You can probably work around the problem in this case by supplying your own extra margin (though how you can calculate the amount, other than arbitrarily, escapes me):
NSString *text = #"A";
NSString *fontName = #"AvenirNext-Bold";
CGFloat pointSize = 300.f;
UIFont *font = [UIFont fontWithName:fontName size:pointSize];
CGFloat margin = 10;
NSMutableAttributedString* s = [[NSMutableAttributedString alloc] initWithString:text];
[s addAttribute:NSFontAttributeName value:font range:NSMakeRange(0,s.length)];
NSMutableParagraphStyle* p = [NSMutableParagraphStyle new];
p.firstLineHeadIndent = margin;
p.tailIndent = -margin; // in case of right alignment
[s addAttribute:NSParagraphStyleAttributeName value:p range:NSMakeRange(0,s.length)];
CGSize size = [s size];
self.label.attributedText = s;
self.label.frame = CGRectMake((self.view.bounds.size.width - size.width) / 2.f, (self.view.bounds.size.height - size.height) / 2.f, size.width+margin*2, size.height);

Putting text in Circle as big as possible

It´s a pretty basic problem but I couldn´t find a proper solution for it. I have several circles which have text in it like you can see in the picture. The text gets loaded dynamically and has a size from one word up to five words or more. The goal is to put the text as big as possible into the circle. New lines can appear but every individual word should stay together. The example image is kind of ok but I would prefer the text to be bigger because there is still some free space between the text and the circle. The circle is 80x80. All solution I tried cropped the text strangly or the text is too small.
How I create the label:
UILabel *buttonlabel = [[UILabel alloc] initWithFrame:CGRectMake(12,7,57,64)];
[buttonlabel setText: #"Recipes"];
buttonlabel.font = [UIFont fontWithName:#"HelveticaNeue-Light" size:18.0f];
buttonlabel.textColor = [UIColor whiteColor];
buttonlabel.textAlignment = NSTextAlignmentCenter;
buttonlabel.lineBreakMode = NSLineBreakByWordWrapping;
buttonlabel.numberOfLines = 3;
[button addSubview:buttonlabel];
[buttonlabel release];
EDIT:
So I tried the solution of Rufel. I think the shrinking kind of works but my words get ripped apart. Even though I have buttonlabel.lineBreakMode = NSLineBreakByWordWrapping;
It looks like this:
This is my code. I also implemented the other methods mentioned in an answer.
//Create the button labels
UILabel *buttonlabel = [[UILabel alloc] initWithFrame:CGRectMake(0, 0, 60, 60)];
[buttonlabel setText: #"text";
buttonlabel.textColor = [UIColor whiteColor];
buttonlabel.textAlignment = NSTextAlignmentCenter;
buttonlabel.lineBreakMode = NSLineBreakByWordWrapping;
buttonlabel.numberOfLines = 0;
CGFloat fontSize = 20; // The max font size you want to use
CGFloat labelHeightWithFont = 0;
UIFont *labelFont = nil;
do {
// Trying the current font size if it fits
labelFont = [UIFont systemFontOfSize:fontSize--];
CGRect boundingRect = [self boundingRectForString:subcatbuttontitlesarray[buttonTag-1] font:labelFont];
labelHeightWithFont = boundingRect.size.height;
// Loop until the text at the current size fits the maximum width/height.
} while (labelHeightWithFont > [self buttonLabelMaxWidth]);
buttonlabel.text = subcatbuttontitlesarray[buttonTag-1];
buttonlabel.font = labelFont;
- (CGRect)boundingRectForString:(NSString *)string font:(UIFont *)font
{
return [string boundingRectWithSize:CGSizeMake([self buttonLabelMaxWidth], MAXFLOAT)
options:NSStringDrawingUsesLineFragmentOrigin | NSStringDrawingUsesFontLeading
attributes:#{NSFontAttributeName: font}
context:nil];
}
- (CGFloat)buttonLabelMaxWidth
{
CGFloat hypotenuse = CGRectGetWidth(CGRectMake(0, 0, 60, 60));
CGFloat rightTriangleCathetus = sqrtf((hypotenuse*hypotenuse)/2);
return rightTriangleCathetus;
}
I found this thread here:
iOS7 - Adjusting font size of multiline label to fit its frame
which has the same problem.
Edit 2:
After searching a complete day for the solution and trying all kinds of combinations of the label attributes I somehow figured out that the "numberoflines" is my culprit. So I came up with this dumb solution of counting the words in the string and adjust the number of lines based on the numbers of the string:
NSString *samplestring = #"Three words string";
//Count the words in this string
int times = [[samplestring componentsSeparatedByString:#" "] count]-1;
UILabel *testlabel = [[UILabel alloc]initWithFrame:CGRectMake(30, 30, 60, 60)];
[testlabel setText:samplestring];
[testlabel setFont:[UIFont fontWithName:#"HelveticaNeue-UltraLight" size:40.0f]];
[testlabel setBackgroundColor:[UIColor redColor]];
[testlabel setAdjustsFontSizeToFitWidth:YES];
[testlabel setTextAlignment:NSTextAlignmentCenter];
//My workaround
if(times ==0){
[testlabel setNumberOfLines:1];
}else{
if(times==1){
[testlabel setNumberOfLines:2];
}
else{
[testlabel setNumberOfLines:3];
}}
[self.view addSubview:testlabel];
What you want to do, I think, is to ask the NSString for its boundingRectWithSize:options:attributes:context:. By setting the width of the bounding rect, you can find out what the height would be. You can use the parametric formula for the circle to determine whether that bounding rect fits entirely within the center of the circle. Unfortunately you will have to perform a kind of trial-and-error sequence of approximations, where the text gets larger and larger until the top and bottom stick out of the circle, and then narrow the proposed width and see whether this causes the height to grow too much because the text now wraps an extra time.
Say you have a custom view in which you draw a circle that fits its frame (80x80 in your example).
You will first want to find the maximum width your label can take without letters crossing the circle:
- (CGFloat)buttonLabelMaxWidth
{
CGFloat hypotenuse = CGRectGetWidth(self.bounds);
CGFloat rightTriangleCathetus = sqrtf((hypotenuse*hypotenuse)/2);
return floorf(rightTriangleCathetus);
}
Next, when you pass the title to display, you will want to iterate by decreasing an initially oversized font until the resulting string boundary fits the width previously calculated (which is also the maximum height since it's a circle). UPDATE: You will also want to check every words in the title to be sure they are not being truncated (that they fit the maximum width).
- (void)setButtonTitle:(NSString *)title
{
CGFloat fontSize = 20; // The max font size you want to use
CGFloat minimumFontSize = 5; // The min font size you want to use
CGFloat labelHeightWithFont = 0;
CGFloat longestWordWidth = 0;
UIFont *labelFont = nil;
CGFloat buttonLabelMaxWidth = [self buttonLabelMaxWidth];
do {
if (fontSize < minimumFontSize) {
// Handle exception where the title just won't fit
break;
}
// Trying the current font size if it fits
labelFont = [UIFont systemFontOfSize:fontSize--];
CGSize boundingSize = [self boundingSizeForString:title font:labelFont];
labelHeightWithFont = boundingSize.height;
// Be sure that words are not truncated (that they fits in the maximum width)
longestWordWidth = 0;
for (NSString *word in [title componentsSeparatedByCharactersInSet:[NSCharacterSet whitespaceAndNewlineCharacterSet]]) {
CGSize wordSize = [word sizeWithAttributes:#{NSFontAttributeName: labelFont}];
longestWordWidth = MAX(longestWordWidth, wordSize.width);
}
// Loop until the text at the current size fits the maximum width/height.
} while (labelHeightWithFont > buttonLabelMaxWidth || longestWordWidth > buttonLabelMaxWidth);
self.buttonLabel.text = title;
self.buttonLabel.font = labelFont;
}
- (CGSize)boundingSizeForString:(NSString *)string font:(UIFont *)font
{
CGRect boundingRect = [string boundingRectWithSize:CGSizeMake([self buttonLabelMaxWidth], MAXFLOAT)
options:NSStringDrawingUsesLineFragmentOrigin | NSStringDrawingUsesFontLeading
attributes:#{NSFontAttributeName: font}
context:nil];
return CGSizeMake(ceilf(boundingRect.size.width), ceilf(boundingRect.size.height));
}

boundingRectWithSize not replicating UITextView

My requirement in a project is that the font size of the UITextView should decrease according the content of the UITextView. So i am trying to do estimate the size of the text using boundingRectWithSize.
The problem is that the font size I get is a bit too big and some part of the text does get clipped.
My Function :
-(BOOL)updateTextViewFontSizeForText:(NSString*)text{
float fontSize = self.maximumFontSizeInPoints;
self.font = [self.font fontWithSize:fontSize];
CGSize tallerSize ;
CGSize stringSize ;
do
{
if (fontSize <= self.minimumFontSizeInPoints) // it just won't fit
return NO;
fontSize -= 1.0;
self.font = [self.font fontWithSize:fontSize];
NSMutableParagraphStyle *paragraphStyle = [[NSMutableParagraphStyle alloc] init];
[paragraphStyle setLineBreakMode:NSLineBreakByWordWrapping];
NSDictionary *attributes = #{ NSFontAttributeName: self.font, NSParagraphStyleAttributeName : paragraphStyle };
tallerSize = CGSizeMake(self.frame.size.width,self.frame.size.height-16);// the 16 is given because uitextview adds some offset
stringSize = [text boundingRectWithSize:CGSizeMake(self.contentSize.width,CGFLOAT_MAX) options:NSStringDrawingUsesLineFragmentOrigin | NSStringDrawingUsesFontLeading attributes:attributes context:nil].size;
}while(stringSize.height >= tallerSize.height);
if ([self.onTextChangDelegate respondsToSelector:#selector(onTextChangDelegate)]) {
[self.onTextChangDelegate onTextChanged:text];
}
return YES;
}
I ran into the same issue when trying to do the same thing.
The issue is how UITextView run's its line-breaks compared to boundingRectWithSize. You can read more details here: https://developer.apple.com/library/mac/documentation/Cocoa/Conceptual/TextLayout/Concepts/CalcTextLayout.html
But you can actually calculate the exact size! There are basically two properties of a UITextView that you'll need to take into account in order to get correct size estimates. The first is textContainer.lineFragmentPadding, the second is textContainerInset.
First, textContainer.lineFragmentPadding: You may have noticed that your sizing is generally always off by 10px, this is because the systems default value is 5px. When you're calculating your estimated size, you'll need to subtract this value from the size you're checking against and add it back when you have your final value.
Second, textContainerInset. This is a UIEdgeInset that you'll need to add back to your final calculated value to match the systems.
This is code based on how I solved the issue:
- (CGSize)sizeThatFits:(CGSize)size
CGFloat lineFragmentPaddings = self.textContainer.lineFragmentPadding * 2;
CGFloat horzPadding = self.textContainerInset.left + self.textContainerInset.right + lineFragmentPaddings;
CGFloat vertPadding = self.textContainerInset.top + self.textContainerInset.bottom;
size.width -= horzPadding;
CGRect boundingRect = [attributedText boundingRectWithSize:size options:NSStringDrawingUsesLineFragmentOrigin context:nil];
size = boundingRect.size;
// I found through debugging that adding 0.25 rounded
// matches sizeThatFits: identically. Not sure why…
size.width += horzPadding + 0.25;
size.height += vertPadding + 0.25;
size = CGSizeRound(size);
return size;
}
Note, CGSizeRound is just a custom function I wrote that rounds the width and height of the CGSize to the nearest 0.5.
For comparison, if you create a second UITextView, and make sure the textContainer.lineFragmentPadding and textContainerInset are the same, you should see the values almost identical to the nearest 0.5.
And to your question about calculating a proper pointSize, this is some pseudo code for that:
CGFloat pointSize = 64;
CGFloat minPointSize = 32;
CGFloat decrementor = 4;
CGFloat padding = self.textContainerInset.left + self.textContainerInset.right + lineFragmentPaddings;
CGFloat actualWidth = self.maxTextViewSize.width - padding * 2;
CGRect boundingRect = CGRectZero;
BOOL isValidPointSize = NO;
do {
if (pointSize < minPointSize) {
pointSize = minPointSize;
boundingRect.size.height = self.maxTextViewSize.height;
isValidPointSize = YES;
} else {
NSDictionary *defaultAttributes = [self.customTextStorage defaultAttributesForPointSize:pointSize];
NSAttributedString *attrString = [[NSAttributedString alloc] initWithString:string attributes:defaultAttributes];
boundingRect = [attrString boundingRectWithSize:CGSizeMake(actualWidth, 1024) options:NSStringDrawingUsesLineFragmentOrigin context:nil];
// is the height to big?
if (boundingRect.size.height > self.maxTextViewSize.height) {
// reduce the point size for next iteration of loop
pointSize -= decrementor;
}
// passes height test
else {
isValidPointSize = YES;
}
}
} while (!isValidPointSize);
return pointSize;
Again, the above is pseudo code based on my implementation (not meant for just drop in replacement for what you have). Hope this helps!
try like this
UITextView *textViewObj;//initialise textview.
textViewObj.autoresizesSubviews = NO;
textViewObj.autoresizingMask = UIViewAutoresizingNone;
This is really working in swift,get original height of textview.. try this
let
size = cellQueue.contentLbl.sizeThatFits(CGSizeMake(cellQueue.contentLbl.frame.size.width,CGFloat(MAXFLOAT))) cellQueue.heightConstraintContentLbl.constant = size.height

iOS: finding correct font size to fit in a UILabel depending on its size

I have a UILabel whose property text I would like to set paragraphs of text to using NSString.
I have an array in which I store a sequence of characters that represent a text paragraph.
The paragraph doesn't have to fit/included perfectly within this UILabel. If the paragraph doesn't end, I would move on to the next label.
Let say if I had rect size of this UILabel 160 X 240, how could I be able to determine the correct font size in order to fill this string of the UILabel within nicely?
Is there a mathematical way for the calculation of font size based upon the size of the rect on the screen?
For example:
UILabel *aLabel = [[UIlabel alloc] initwithFrame(CGRect){{0, 0}, 160, 240}];
aLabel.font = [UIFont fontWithName:#"Courier New" size:<???>]; //(font unit in points)
NSMutableString *aString = [[NSMutableString alloc] init];
//The following tries to fit the character one by one within the label rect based on
//the width and height of the UILabel by appending String
int index = 0;
for(int x = 0; x < 240; x+=<???>) //height of label (pixel unit)
{
for(int y = 0; y < 160; y+=<???>) //width of label (pixel unit)
{
[aString appendWithString:[paragraphArray objectAtIndex:index]];
index++;
}
[aString appendWithString:#\n"]; //line break
}
aLabel.text = aString;
How can I be able to determine the values where the ??? are (namely the font size and the pixel size for the for loops)?
If this is not the optimal way to perform such a task, please kindly suggest me any other.
+(void)resizeFontForLabel:(UILabel*)aLabel{
// use font from provided label so we don't lose color, style, etc
UIFont *font = aLabel.font;
float lblWidth = aLabel.frame.size.width;
float lblHeight = aLabel.frame.size.height;
CGFloat fontSize = [font pointSize];
UIFont *newFont = font;
TRC_DBG(#"%#", aLabel.text);
CGFloat height = [aLabel.text sizeWithFont:font constrainedToSize:CGSizeMake(lblWidth,MAXFLOAT) lineBreakMode:aLabel.lineBreakMode].height;
TRC_DBG(#"Label Height %f Constraint height %f", lblHeight, height);
//Reduce font size while too large, break if no height (empty string)
while (height > lblHeight && height != 0) {
fontSize--;
newFont = [UIFont fontWithName:font.fontName size:fontSize];
height = [aLabel.text sizeWithFont:newFont constrainedToSize:CGSizeMake(lblWidth,MAXFLOAT) lineBreakMode:NSLineBreakByWordWrapping].height;
TRC_DBG(#"Constrained Height %f", height);
};
TRC_DBG(#"Font size before adjustment %f", aLabel.font.pointSize);
// Set the UILabel's font to the newly adjusted font.
aLabel.font = newFont;
TRC_DBG(#"Adjust to font size of %f", newFont.pointSize);
[aLabel setNeedsLayout];
}
In storyboard click on adjust to fit and pick a minimum size.

Dynamically changing font size of UILabel

I currently have a UILabel:
factLabel = [[UILabel alloc] initWithFrame:CGRectMake(20, 100, 280, 100)];
factLabel.text = #"some text some text some text some text";
factLabel.backgroundColor = [UIColor clearColor];
factLabel.lineBreakMode = UILineBreakModeWordWrap;
factLabel.numberOfLines = 10;
[self.view addSubview:factLabel];
Throughout the life of my iOS application, factLabel gets a bunch of different values. Some with multiple sentences, others with just 5 or 6 words.
How can I set up the UILabel so that the font size changes so that the text always fits in the bounds I defined?
Single line:
factLabel.numberOfLines = 1;
factLabel.minimumFontSize = 8;
factLabel.adjustsFontSizeToFitWidth = YES;
The above code will adjust your text's font size down to (for example) 8 trying to fit your text within the label.
numberOfLines = 1 is mandatory.
Multiple lines:
For numberOfLines > 1 there is a method to figure out the size of final text through NSString's sizeWithFont:... UIKit addition methods, for example:
CGSize lLabelSize = [yourText sizeWithFont:factLabel.font
forWidth:factLabel.frame.size.width
lineBreakMode:factLabel.lineBreakMode];
After that you can just resize your label using resulting lLabelSize, for example (assuming that you will change only label's height):
factLabel.frame = CGRectMake(factLabel.frame.origin.x, factLabel.frame.origin.y, factLabel.frame.size.width, lLabelSize.height);
iOS6
Single line:
Starting with iOS6, minimumFontSize has been deprecated. The line
factLabel.minimumFontSize = 8.;
can be changed to:
factLabel.minimumScaleFactor = 8./factLabel.font.pointSize;
iOS7
Multiple lines:
Starting with iOS7, sizeWithFont becomes deprecated.
Multiline case is reduced to:
factLabel.numberOfLines = 0;
factLabel.lineBreakMode = NSLineBreakByWordWrapping;
CGSize maximumLabelSize = CGSizeMake(factLabel.frame.size.width, CGFLOAT_MAX);
CGSize expectSize = [factLabel sizeThatFits:maximumLabelSize];
factLabel.frame = CGRectMake(factLabel.frame.origin.x, factLabel.frame.origin.y, expectSize.width, expectSize.height);
iOS 13 (Swift 5):
label.adjustsFontSizeToFitWidth = true
label.minimumScaleFactor = 0.5
minimumFontSize has been deprecated with iOS 6. You can use minimumScaleFactor.
yourLabel.adjustsFontSizeToFitWidth=YES;
yourLabel.minimumScaleFactor=0.5;
This will take care of your font size according width of label and text.
Single line- There are two ways, you can simply change.
1- Pragmatically (Swift 3)
Just add the following code
yourLabel.numberOfLines = 1;
yourLabel.minimumScaleFactor = 0.7;
yourLabel.adjustsFontSizeToFitWidth = true;
2 - Using UILabel Attributes inspector
i- Select your label- Set number of lines 1.
ii- Autoshrink- Select Minimum Font Scale from drop down
iii- Set Minimum Font Scale value as you wish , I have set 0.7 as in below image. (default is 0.5)
Based on #Eyal Ben Dov's answer you may want to create a category to make it flexible to use within another apps of yours.
Obs.: I've updated his code to make compatible with iOS 7
-Header file
#import <UIKit/UIKit.h>
#interface UILabel (DynamicFontSize)
-(void) adjustFontSizeToFillItsContents;
#end
-Implementation file
#import "UILabel+DynamicFontSize.h"
#implementation UILabel (DynamicFontSize)
#define CATEGORY_DYNAMIC_FONT_SIZE_MAXIMUM_VALUE 35
#define CATEGORY_DYNAMIC_FONT_SIZE_MINIMUM_VALUE 3
-(void) adjustFontSizeToFillItsContents
{
NSString* text = self.text;
for (int i = CATEGORY_DYNAMIC_FONT_SIZE_MAXIMUM_VALUE; i>CATEGORY_DYNAMIC_FONT_SIZE_MINIMUM_VALUE; i--) {
UIFont *font = [UIFont fontWithName:self.font.fontName size:(CGFloat)i];
NSAttributedString *attributedText = [[NSAttributedString alloc] initWithString:text attributes:#{NSFontAttributeName: font}];
CGRect rectSize = [attributedText boundingRectWithSize:CGSizeMake(self.frame.size.width, CGFLOAT_MAX) options:NSStringDrawingUsesLineFragmentOrigin context:nil];
if (rectSize.size.height <= self.frame.size.height) {
self.font = [UIFont fontWithName:self.font.fontName size:(CGFloat)i];
break;
}
}
}
#end
-Usage
#import "UILabel+DynamicFontSize.h"
[myUILabel adjustFontSizeToFillItsContents];
Cheers
It's 2015. I had to go to find a blog post that would explain how to do it for the latest version of iOS and XCode with Swift so that it would work with multiple lines.
set “Autoshrink” to “Minimum font size.”
set the font to the largest desirable font size (I chose 20)
Change “Line Breaks” from “Word Wrap” to “Truncate Tail.”
Source:
http://beckyhansmeyer.com/2015/04/09/autoshrinking-text-in-a-multiline-uilabel/
Swift version:
textLabel.adjustsFontSizeToFitWidth = true
textLabel.minimumScaleFactor = 0.5
Here's a Swift extension for UILabel. It runs a binary search algorithm to resize the font based off the width and height of the label's bounds. Tested to work with iOS 9 and autolayout.
USAGE: Where <label> is your pre-defined UILabel that needs font resizing
<label>.fitFontForSize()
By Default, this function searches in within the range of 5pt and 300pt font sizes and sets the font to fit its text "perfectly" within the bounds (accurate within 1.0pt). You could define the parameters so that it, for example, searches between 1pt and the label's current font size accurately within 0.1pts in the following way:
<label>.fitFontForSize(1.0, maxFontSize: <label>.font.pointSize, accuracy:0.1)
Copy/Paste the following code into your file
extension UILabel {
func fitFontForSize(var minFontSize : CGFloat = 5.0, var maxFontSize : CGFloat = 300.0, accuracy : CGFloat = 1.0) {
assert(maxFontSize > minFontSize)
layoutIfNeeded() // Can be removed at your own discretion
let constrainedSize = bounds.size
while maxFontSize - minFontSize > accuracy {
let midFontSize : CGFloat = ((minFontSize + maxFontSize) / 2)
font = font.fontWithSize(midFontSize)
sizeToFit()
let checkSize : CGSize = bounds.size
if checkSize.height < constrainedSize.height && checkSize.width < constrainedSize.width {
minFontSize = midFontSize
} else {
maxFontSize = midFontSize
}
}
font = font.fontWithSize(minFontSize)
sizeToFit()
layoutIfNeeded() // Can be removed at your own discretion
}
}
NOTE: Each of the layoutIfNeeded() calls can be removed at your own discretion
Its a little bit not sophisticated but this should work,
for example lets say you want to cap your uilabel to 120x120, with max font size of 28:
magicLabel.numberOfLines = 0;
magicLabel.lineBreakMode = NSLineBreakByWordWrapping;
...
magicLabel.text = text;
for (int i = 28; i>3; i--) {
CGSize size = [text sizeWithFont:[UIFont systemFontOfSize:(CGFloat)i] constrainedToSize:CGSizeMake(120.0f, CGFLOAT_MAX) lineBreakMode:NSLineBreakByWordWrapping];
if (size.height < 120) {
magicLabel.font = [UIFont systemFontOfSize:(CGFloat)i];
break;
}
}
Just send the sizeToFit message to the UITextView. It will adjust its own height to just fit its text. It will not change its own width or origin.
[textViewA1 sizeToFit];
Swift 2.0 Version:
private func adapteSizeLabel(label: UILabel, sizeMax: CGFloat) {
label.numberOfLines = 0
label.lineBreakMode = NSLineBreakMode.ByWordWrapping
let maximumLabelSize = CGSizeMake(label.frame.size.width, sizeMax);
let expectSize = label.sizeThatFits(maximumLabelSize)
label.frame = CGRectMake(label.frame.origin.x, label.frame.origin.y, expectSize.width, expectSize.height)
}
This solution works for multiline:
After following several articles, and requiring a function that would automatically scale the text and adjust the line count to best fit within the given label size, I wrote a function myself. (ie. a short string would fit nicely on one line and use a large amount of the label frame, whereas a long strong would automatically split onto 2 or 3 lines and adjust the size accordingly)
Feel free to re-use it and tweak as required. Make sure you call it after viewDidLayoutSubviews has finished so that the initial label frame has been set.
+ (void)setFontForLabel:(UILabel *)label withMaximumFontSize:(float)maxFontSize andMaximumLines:(int)maxLines {
int numLines = 1;
float fontSize = maxFontSize;
CGSize textSize; // The size of the text
CGSize frameSize; // The size of the frame of the label
CGSize unrestrictedFrameSize; // The size the text would be if it were not restricted by the label height
CGRect originalLabelFrame = label.frame;
frameSize = label.frame.size;
textSize = [label.text sizeWithAttributes:#{NSFontAttributeName:[UIFont systemFontOfSize: fontSize]}];
// Work out the number of lines that will need to fit the text in snug
while (((textSize.width / numLines) / (textSize.height * numLines) > frameSize.width / frameSize.height) && (numLines < maxLines)) {
numLines++;
}
label.numberOfLines = numLines;
// Get the current text size
label.font = [UIFont systemFontOfSize:fontSize];
textSize = [label.text boundingRectWithSize:CGSizeMake(frameSize.width, CGFLOAT_MAX)
options:(NSStringDrawingUsesLineFragmentOrigin|NSStringDrawingUsesFontLeading)
attributes:#{NSFontAttributeName : label.font}
context:nil].size;
// Adjust the frame size so that it can fit text on more lines
// so that we do not end up with truncated text
label.frame = CGRectMake(label.frame.origin.x, label.frame.origin.y, label.frame.size.width, label.frame.size.width);
// Get the size of the text as it would fit into the extended label size
unrestrictedFrameSize = [label textRectForBounds:CGRectMake(0, 0, label.bounds.size.width, CGFLOAT_MAX) limitedToNumberOfLines:numLines].size;
// Keep reducing the font size until it fits
while (textSize.width > unrestrictedFrameSize.width || textSize.height > frameSize.height) {
fontSize--;
label.font = [UIFont systemFontOfSize:fontSize];
textSize = [label.text boundingRectWithSize:CGSizeMake(frameSize.width, CGFLOAT_MAX)
options:(NSStringDrawingUsesLineFragmentOrigin|NSStringDrawingUsesFontLeading)
attributes:#{NSFontAttributeName : label.font}
context:nil].size;
unrestrictedFrameSize = [label textRectForBounds:CGRectMake(0, 0, label.bounds.size.width, CGFLOAT_MAX) limitedToNumberOfLines:numLines].size;
}
// Set the label frame size back to original
label.frame = originalLabelFrame;
}
Here is the fill code of a UILabel subclass that implements animated font size change:
#interface SNTextLayer : CATextLayer
#end
#implementation SNTextLayer
- (void)drawInContext:(CGContextRef)ctx {
// We override this to make text appear at the same vertical positon as in UILabel
// (otherwise it's shifted tdown)
CGFloat height = self.bounds.size.height;
float fontSize = self.fontSize;
// May need to adjust this somewhat if it's not aligned perfectly in your implementation
float yDiff = (height-fontSize)/2 - fontSize/10;
CGContextSaveGState(ctx);
CGContextTranslateCTM(ctx, 0.0, yDiff);
[super drawInContext:ctx];
CGContextRestoreGState(ctx);
}
#end
#interface SNAnimatableLabel ()
#property CATextLayer* textLayer;
#end
#interface SNAnimatableLabel : UILabel
- (void)animateFontToSize:(CGFloat)fontSize withDuration:(double)duration;
#end
#implementation SNAnimatableLabel
- (void)awakeFromNib {
[super awakeFromNib];
_textLayer = [SNTextLayer new];
_textLayer.backgroundColor = self.backgroundColor.CGColor;
_textLayer.foregroundColor = self.textColor.CGColor;
_textLayer.font = CGFontCreateWithFontName((CFStringRef)self.font.fontName);
_textLayer.frame = self.bounds;
_textLayer.string = self.text;
_textLayer.fontSize = self.font.pointSize;
_textLayer.contentsScale = [UIScreen mainScreen].scale;
[_textLayer setPosition: CGPointMake(CGRectGetMidX(_textLayer.frame), CGRectGetMidY(_textLayer.frame))];
[_textLayer setAnchorPoint: CGPointMake(0.5, 0.5)];
[_textLayer setAlignmentMode: kCAAlignmentCenter];
self.textColor = self.backgroundColor;
// Blend text with background, so that it doens't interfere with textlayer text
[self.layer addSublayer:_textLayer];
self.layer.masksToBounds = NO;
}
- (void)setText:(NSString *)text {
_textLayer.string = text;
super.text = text;
}
- (void)layoutSubviews {
[super layoutSubviews];
// Need to enlarge the frame, otherwise the text may get clipped for bigger font sizes
_textLayer.frame = CGRectInset(self.bounds, -5, -5);
}
- (void)animateFontToSize:(CGFloat)fontSize withDuration:(double)duration {
[CATransaction begin];
[CATransaction setAnimationDuration:duration];
_textLayer.fontSize = fontSize;
[CATransaction commit];
}

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