Using Newtonsoft.Json, latest version (=6.0.6) I get the following error:
Cannot create and populate list type Microsoft.FSharp.Core.CompilerServices.RuntimeHelpers+EmptyEnumerable`1[System.String]
However in a post it was announced that Newtonsoft.Json would fully support Fsharp types?
When I change the offending type to a regular array, everything works fine.
The code:
type Prescription () =
member val Id = "" with get, set
member val Status = new PrescriptionStatus() with get, set
member val Prescriber = new Prescriber() with get, set
member val Indications = [||] : string[] with get, set
When I change Indications to be:
member val Indications = Seq.empty : string seq with get, set
I run into the error.
Also, when I initialise what is in fact an enumerable as an array, it cannot be constructed:
member val Indications : string seq = [||] |> Array.toSeq with get, set
I guess the answer is, Newtonsoft.Json doesn't fully support F# types.
But F# doesn't make supporting them particularly easy. For instance, an empty seq defined with Seq.empty is not just an IEnumerable<T>, it's a particular enumerable implementation EmptyEnumerable<T>, and this seems to throw off serialization - most likely because there's no appropriate constructor on it. From the post you linked to:
To all future creators of immutable .NET collections: If your collection of T has a constructor that takes IEnumerable then Json.NET will automatically work when deserializing to your collection, otherwise you're all out of luck.
If you initialize your seq like this instead, perhaps the behaviour will be different:
member val Indications = Seq.ofArray [||] : string seq with get, set
But that's splitting hairs, the actual answer here is simple - don't serialize seqs. Just use concrete, well-behaved types like arrays. The simpler the type, the less likely it is to give you headaches when doing serialization or interop.
Setting JsonSerializerSettings.ObjectCreationHandling = ObjectCreationHandling.Replace will fix this error.
I liked the notion of using simple types like arrays, only I wanted to use the same DTOs also for mapping to IQueryable in Linq queries. So, in that respect, arrays were not an option.
Luckily with some testing, it was simple:
#load ".\Scripts\load-project.fsx"
#time
open System
open System.Collections.Generic
open Newtonsoft.Json
[<CLIMutable>]
type Test1 =
{
Strings : string seq
}
type Test2 () =
member val Strings = Seq.empty : IEnumerable<string> with get, set
type Test3 () =
member val Strings = Seq.empty : String seq with get, set
type Test4 () =
member val Strings : IEnumerable<string> = Seq.empty : IEnumerable<string> with get, set
type Test5 () =
member val Strings : IEnumerable<string> = [] |> List.toSeq : IEnumerable<string> with get, set
type Test6 () =
member val Strings = [] |> List.toSeq : string seq with get, set
let test1 = { Strings = Seq.empty }
let test2 = new Test2 ()
let test3 = new Test3 ()
let test4 = new Test4 ()
let test5 = new Test5 ()
let test6 = new Test6 ()
let json1 = JsonConvert.SerializeObject(test1)
let json2 = JsonConvert.SerializeObject(test2)
let json3 = JsonConvert.SerializeObject(test3)
let json4 = JsonConvert.SerializeObject(test4)
let json5 = JsonConvert.SerializeObject(test5)
let json6 = JsonConvert.SerializeObject(test6)
let deserialized1 = JsonConvert.DeserializeObject<Test1>(json1) // Fails
let deserialized2 = JsonConvert.DeserializeObject<Test2>(json2) // Fails
let deserialized3 = JsonConvert.DeserializeObject<Test3>(json3) // Fails
let deserialized4 = JsonConvert.DeserializeObject<Test4>(json4) // Fails
let deserialized5 = JsonConvert.DeserializeObject<Test5>(json5) // Passes
let deserialized6 = JsonConvert.DeserializeObject<Test5>(json6) // Passes
So, as long as you construct your sequence using a type that has a recognisable constructor, for example a list, the object can be deserialised. Strangely enough, initializing the sequence as an array and then converting it to a sequence, like with the list to sequence example (which passes), fails.
Related
With this type:
type A =
{
S: string
}
static member private l = Dictionary<string, A>()
static member add s = A.l.[s] <- { S=s }
static member list () = l.Values
if I do:
A.add "hello"
A.add "world"
I'd expect A.list() to return something since the dictionary is static, but it returns an empty list. Why is that?
To clarify what I'm trying to do: I'd like to have the ability to register the objects of type A into a static dictionary that is attached to the type itself as it would make the object repository 'self contained' in the type, in a way.
Your l is not a field, but a property with a getter.
A "property", contrary to appearances, is not a memory cell with some value in it. A "property" is a pair of get+set functions. Just functions, that's all. No memory cell.
So what you made yourself is a property with a getter (without a setter), and all that getter does is create a new Dictionary and return it.
This means, every time you access A.l, you get yourself a new, fresh dictionary. Because l is a function, not a memory cell.
Now, in order to make a memory cell (aka "field"), one would ordinarily use static member val, like so:
static member val private l = Dictionary<string, A>()
Unfortunately, in this particular case this doesn't work, because static fields are not permitted on F# records and unions. They work fine on actual classes, but not on F# types.
So instead what I would recommend is to put those functions in a module rather than making them static methods:
type A = { S: string }
module A =
let private l = Dictionary<string, A>()
let add s = l.[s] <- { S=s }
let list () = l.Values
(and just in general: try to use fewer classes and more modules and functions; they're more idiomatic in F# and lead to fewer problems in general)
Now this works as expected:
> A.add "hello";;
val it : unit = ()
> A.add "world";;
val it : unit = ()
> A.list();;
val it : Dictionary`2.ValueCollection<string,A> =
seq [{ S = "hello" }; { S = "world" }]
I have just started using F# and my brain is broken trying to figure out how to work with its types without having to resort to an OO type of programming.
Here is my situation I basically want to create a method where I provide the type and the Id and it returns to me the object on the database.
So basically this is what I get so far.
let client = MongoClient()
let database = client.GetDatabase("testdb")
let lowerCase (str : string) =
str.ToLower()
let nameOf (classType: Type) =
classType.Name
let nameTypeOf<'a> =
nameOf typeof<'a>
let getCollection<'a> =
let collectionName = nameTypeOf<'a> |> lowerCase
database.GetCollection<'a> collectionName
let dbSelect<'a> id =
let collection = getCollection<'a>
collection.Find(fun(x) -> x.Id = id).First()
So my problem is with the dbSelect, obviously it does not compile since x is generic, basically I wanted to create an interface with the Id and all my objects interface with it.
I do know how to do it using classes and inheritances, but I am avoiding having to use instanced classes outside interop with c# libraries. What would be the best functional way to do it, if there is any.
This is what I was eexpecting to call it with
type IDbObject =
abstract Id: string
type Item =
{
Id: string
Name: string
}
interface IDbObject with
member x.Id = x.Id
let item =
selectDb<Item> "5993592a35ce962b80da1e22"
Any help would be appreciated.
And if anyone want to point out how crappy my code is, any feedback is really appreciated
I don't think the solution here is much different from what you'd have in C#. You can constrain the generic type to use the interface members, getting something roughly like this:
let getCollection<'a when 'a :> IDbObject> () =
let collectionName = nameTypeOf<'a> |> lowerCase
database.GetCollection<'a> collectionName
let dbSelect<'a when 'a :> IDbObject> id =
let collection = getCollection<'a>()
collection.Find(fun (x : 'a) -> x.Id = id).First()
The type of dbSelect should be inferred to be string -> #IDbObject, and be coerced to string -> 'a at the call site.
type bytesLookup = Map<byte,int list>
type lookupList = bytesLookup list
let maps:bytesLookup = Map.empty
let printArg arg = printfn(Printf.TextWriterFormat<unit>(arg))
let array1 = [|byte(0x02);byte(0xB1);byte(0xA3);byte(0x02);byte(0x18);byte(0x2F)|]
let InitializeNew(maps:bytesLookup,element,index) =
maps.Add(element,List.empty<int>)(*KeyNotFoundException*)
maps.[element]
let MapArray (arr:byte[],maps:bytesLookup ) =
for i in 0..arr.Length do
match maps.TryFind(arr.[i]) with
| Some(e) -> i::e
| None -> InitializeNew(maps,arr.[i],i)
MapArray(array1,maps);
printArg( maps.Count.ToString())
Exception
System.Collections.Generic.KeyNotFoundException: The given key was not
present in the dictionary. at
Microsoft.FSharp.Collections.MapTreeModule.find[TValue,a](IComparer1
comparer, TValue k, MapTree2 m) at
Microsoft.FSharp.Collections.FSharpMap2.get_Item(TKey key) at
FSI_0012.MapArray(Byte[] arr, FSharpMap2 maps) in Script1.fsx:line 16
at .$FSI_0012.main#() in Script1.fsx:line 20
In the function I'm trying to initialize a new element in the map with a list of int. I also try to push a new int value into the list at the same time.
What am I doing wrong?
F# Map is an immutable data structure, the Add method doesn't modify the existing data structure, it returns a new Map with the additions you've requested.
Observe:
let ex1 =
let maps = Map.empty<byte, int list>
maps.Add(1uy, [1]) // compiler warning here!
maps.[1uy]
Two things about this code:
It throws System.Collections.Generic.KeyNotFoundException when you run it
It gives you a compiler warning that the line maps.Add... should have type unit but actually has type Map<byte,int list>. Don't ignore the warning!
Now try this:
let ex2 =
let maps = Map.empty<byte, int list>
let maps2 = maps.Add(1uy, [1])
maps2.[1uy]
No warning. No exception. Code works as expected, returning the value [1].
Say I have a code like this
let a = new List<int>()
let b = a :> obj :?> List<obj>
It throws an exception saying that it can't do it since one is List<int> while I'm trying to make it an List<obj>.
I understand why that's a problem. It can't just magically create an interface for me that replaces all int types with obj, but what CAN I do here?
I have an object and I know that's it's a List of something. How can I access the elements and just not care about their type?
My concrete example doesn't use Lists so I require a general, not a List specific, solution.
In case of lists you can use System.Collections.IList to access elements
open System.Collections
open System.Collections.Generic
let x = List<int>()
let y: IList = downcast (x :> obj)
This approach can also be generalized: make your generic classes implement non-generic interface:
type IT =
abstract Value: obj
type T<'a>(a: 'a) =
member val Value = a;
interface IT with
member this.Value = upcast this.Value
If this is not an option (i.e. because you cannot make changes in classes) you can always resort to reflection
type T<'a>(a: 'a) =
member val Value = a;
type Action =
static member Do(a: T<_>) = printfn "%A" a.Value
let v = T(10)
let mi = typeof<Action>.GetMethod("Do").MakeGenericMethod(v.GetType().GetGenericArguments().[0])
mi.Invoke(null, [|v|])
I'm writing a generic class that has two constructors: the first one initializes every field, the second (parameter-less) should not initialize anything.
The only way I found to achieve this is calling the main constructor with "empty" arguments, i.e. Guid.Empty and null. Besides not looking good functional style to my untrained eyes, this means that I have to put a a' : null constraint on the second parameter, which I don't want:
type Container<'a when 'a : null>(id : Guid, content : 'a) =
let mutable _id = id
let mutable _content = content
new() = Container<'a>(Guid.Empty, null)
member this.Id
with get() = _id
and set(value) = _id <- value
member this.Content
with get() = _content
and set(value) = _content <- value
I see two ways to solve this:
use something like the default c# keyword instead of null (does such a thing exist in F#?)
use a different syntax to specify constructors and private fields (how?)
What is the best way to implement this class?
The F# analog to default is Unchecked.default<_>. It is also possible to use explicit fields which you don't initialize:
type Container<'a>() =
[<DefaultValue>]
val mutable _id : Guid
[<DefaultValue>]
val mutable _content : 'a
new (id, content) as this =
new Container<'a>() then
this._id <- id
this._content <- content
However, in general, your overall approach is somewhat unidiomatic for F#. Typically you'd use a simple record type (perhaps with a static method to create uninitialized containers, although this seems to have questionable benefit):
type 'a Container = { mutable id : Guid; mutable content : 'a } with
static member CreateEmpty() = { id = Guid.Empty; content = Unchecked.defaultof<_> }
In many situations, you could even use an immutable record type, and then use record update statements to generate new records with updated values:
type 'a Container = { id : Guid; content : 'a }
[<GeneralizableValue>]
let emptyContainer<'a> : 'a Container =
{ id = Guid.Empty;
content = Unchecked.defaultof<_> }
let someOtherContainer = { emptyContainer with content = 12 }
If the type will be used from languages other than F#, the following provides a natural interface in F#, and C#, for example.
type Container<'a>(?id : Guid, ?content : 'a) =
let orDefault value = defaultArg value Unchecked.defaultof<_>
let mutable _id = id |> orDefault
let mutable _content = content |> orDefault
new() = Container(?id = None, ?content = None)
new(id : Guid, content : 'a) = Container<_>(?id = Some id, ?content = Some content)
member this.Id
with get() = _id
and set(value) = _id <- value
member this.Content
with get() = _content
and set(value) = _content <- value
If it will only be used from F#, you can omit the following constructor overloads
new(id : Guid, content : 'a) = Container<_>(?id = Some id, ?content = Some content)
new() = Container()
because the overload accepting optional args handles both these cases equally well in F#.