Modify custom made cells from storyboard - ios

I have an iOS app with a lot of static cells (for a preferences view), so it makes sense to put all of that in storyboard, but I would like to be able to add a checkmark to them based on if the preference is set or not.
I have my delegate method setup
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
}
I just can't figure out how to "grab" the cell from the interface builder using the indexpath so that I can decide programmatically whether or not I should add a checkmark. I have a feeling there is some sort of superclass/delegate method I can call, but I'm not sure what it is. Thanks.

When you use static cells, you need to put them in a UITableViewController because there's magic going in there. Under the hood, it implements those data source methods for you. But you can override them. The important thing is that you need to call the super version to let it do it's job. If the method returns a value you need to return that too.
So in your case:
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
var cell = super.tableView(tableView, cellForRowAtIndexPath: indexPath)
let isChecked = true // put your logic to determine whether the cell should be checked here
cell.accessoryType = isChecked ? UITableViewCellAccessoryCheckmark : UITableViewCellAccessoryNone
// ...
return cell
}

Related

Should I dequeue cell instead allocate it, if cell is UITableViewCell?

What is a better way:
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = UITableViewCell()
return cell
}
or
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier(CellIdentifier) //cell has empty prototype in storyboard where setted this cellIdentifier
return cell
}
I know dequeueReusableCellWithIdentifier will reuse cells. But it would be better for performance in this case if we use simple UITableViewCell?
You should never use the first method. Performance wise the dequeuing method is much much better.
If you want a cell with a different style or different labels then create that in the storyboard or create a subclass.
But always use the dequeuing method.
Both are absolutely fine. It depends on you what type of setting you want. As far as dequeueReusableCell is consider it just save the memory. It allocates only some number of cell which can easily be shown into you device screen. For example if your screen can view 7 cells it will allocate 8 cells and then try to reuse these cell for different number of objects with respect to their indexPath.

Calling super.tableView(tableView: UITableView, cellForRowAtIndexPath... with reuseIdentifier

First, I wanted to point out the reason I want to make a common call, when a reusable cell is dequeued in a base class, it's because of this line of code you will see again soon further in my question:
cell.backgroundColor = cell.contentView.backgroundColor;
This is a bug fix for iPad not respecting the UITableView.backgroundColor = myCustomColor and UITableViewCell.backgroundColor = clearColor I have set. iPad displays white instead, everything is fine in iPhone versions, you can see this bug here, I have to set the background color again each time the cell is dequeued that is the only solution that works for me. I am trying to do this once in my base class, and come up with a solution where I do not have to remember to call a func for every child class (might not be possible).
I have a couple custom UITableViewControllers classes, let's call them ATableViewController and BTableViewController they inherit from a base class called UIBaseDashboardTableViewController which inherits from UITableViewController.
I am generating dynamic Prototype Table cells and making use of the function below in ATableViewController and BTableViewController:
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("ATableViewCellId", forIndexPath: indexPath)
//common setting to fix always white background in iPad bug
cell.backgroundColor = cell.contentView.backgroundColor;
return cell
}
The TableViewCell Id ACustomTableCellId is unique or different for ATableViewController and BTableViewController. I have a common setting for all my UITableViewControllers that inherit from my base class, UIBaseDashboardTableViewController. You can see the backgroundColor line of code above is my common setting that will be the same in all child classes of UIBaseDashboardTableViewController. In each child class I first tried to do the following:
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
super.tableView(tableView: tableView, cellForRowAtIndexPath: indexPath)
...
}
But that is not going to work, I need the ReusableCellIndentifer.
My current solution, which really is just fine probably, is the following, in my child classes I have the following:
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let data = dataArray[indexPath.row]
let dequeuedCell = tableView.dequeueReusableCellWithIdentifier("BTableViewCellID", forIndexPath: indexPath)
let cell = dequeuedCell as! MyCustomTableViewCell
// Configure the cell...
cell.model = data
//call common settings for cells function in base class
super.setDequeueReusableCellCommon(cell)
return cell
}
And then in my base class UIBaseDashboardTableViewController I implemented:
func setDequeueReusableCellCommon(cell: UITableViewCell) {
cell.backgroundColor = cell.contentView.backgroundColor
}
The only downside to this is that I have to remember to call super.v setDequeueReusableCellCommon in all my child classes.
Any better suggestions on how solve this?
You are changing background color for cell, but made inheritance for tableViews. Use inheritance for tableViewCell, not the whole tableView. And in root class for tableViewCell setup self.backgroundColor = self.contentView.backgroundColor in awakeFromNib method.

Using a variable for dequeueReusableCellWithIdentifier

I'm building a table that has two cells of the same class but of different identifiers.
I am using a segmented control to display either or.
I believe everything is hooked up properly on Storyboard, however,
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let friendRequest = self.friendRequestsToDisplay[indexPath.row]
requestDirection = isAnIncomingRequest ? "IncomingRequestCell" : "OutgoingRequestCell"
if let cell = tableView.dequeueReusableCellWithIdentifier(requestDirection) as? RequestCell {
cell.configureCell(friendRequest, isAnIncomingRequest: isAnIncomingRequest)
return cell
} else {
return UITableViewCell()
}
}
FAILS AT dequeueReusableCellWithIdentifier, according to breakpoints, with:
fatal error: unexpectedly found nil while unwrapping an Optional value
After hard coding the Identifiers ("IncomingRequestCell" and "OutgoingRequestCell" in the dequeueReusable... method as suggested in the comments, it appears that these values are the source of the problem. However, they properly identify their respective UITableViewCells in IB.
Any ideas?
Why you use global variable for reuseIdentifier and update it every time? You can use local var for it.
Also avoid using dequeueReusableCellWithIdentifier, please use dequeueReusableCellWithIdentifier:forIndexPath: instead. I had some strange issues in one of my previous project because of it.
Here is quick example, which works like a charm:
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let identifier = (indexPath.row == 0) ? "Cell1" : "Cell2"
let cell = tableView.dequeueReusableCellWithIdentifier(identifier, forIndexPath: indexPath)
self.configureCell(cell, atIndexPath: indexPath)
return cell
}
UPDATE: After investigation, we figured, that problem was in custom cell class initialization code.
If everything is hooked up properly - which means that you correctly set your reuseIdentifiersin IB and the UITableViewCells are prototyp cells within your UITableView (and not loaded from a nib - which requires manually registering the UITableViewCells), than just use
dequeueReusableCellWithIdentifier:forIndexPath:

Calling cellForRowAtIndexPath from within heightForRowAtIndexPath — alternate?

I'm trying to call cellForRowAtIndexPath from within heightForRowAtIndexPath in order to assign a height based on the cell's type (I'm subclassing UITableViewCell). Trivial, right? Well, calling it there causes a loop. I can't quite seem to figure out why that would be. Placing breakpoints in both methods doesn't yield anything—the delegate method cellForRowAtIndexPath never actually gets called. Take a look:
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
switch indexPath.row {
case 0:
return SubclassCellTypeOne()
default:
return SubclassCellTypeTwo()
}
}
func tableView(tableView: UITableView, heightForRowAtIndexPath indexPath: NSIndexPath) -> CGFloat {
// Calling cellForRowAtIndexPath here causes a loop
let cell = tableView.cellForRowAtIndexPath(indexPath)!
if cell is SubclassCellTypeOne {
return UITableViewAutomaticDimension
} else {
return 100
}
}
Any idea why that's happening? And any suggestions on how to get around it? Thanks!
When a reference to a cell is made via a UITableView, (usually by iOS, when loading your view), iOS calls the methods in its lifecycle - e.g., heightForRowAtIndexPath, editingStyleForRowAtIndexPath to work out how to display it etc.
So your source of an infinite loop is that you make a reference to a cell, inside a method that is called when a reference to a cell is made ;)
To fix this, you should reference back to your data source, instead of asking the cell directly about itself. If you have a class set up as a data collection, this is easy.
Yep, you shouldn't call cellForRow inside heightForRow.
In heightForRow you have the indexPath variable. You can use indexPath.row to determine the class of the cell inside heightForRow, just like you do in cellForRow.
You could also have forgotten to set the delegate and datasource properties of the tableview. Or you are returning 0 from numberOfRowsInTable...
That could also be why you are not hitting the breakpoint inside cellForRow.

Fire a method from a Static Cell in a Table view Controller

In my code i have a table with static cell inside storyboards. I'm trying to fire a method upon clicking the last static cell.
What should i write in the code to make this happen. How can i refer static cells inside the code without firing error.
In the viewController add:
#property (nonatomic, weak) IBOutlet UITableViewCell *theStaticCell;
Connect that outlet to the cell in the storyboard.
Now in tableView:didSelectRowAtIndexPath method:
UITableViewCell *theCellClicked = [self.tableView cellForRowAtIndexPath:indexPath];
if (theCellClicked == theStaticCell) {
//Do stuff
}
With static cells, you can still implement - tableView:didSelectRowAtIndexPath: and check the indexPath. One approach, is that you define the particular indexPath with #define, and check to see whether the seleted row is at that indexPath, and if yes, call [self myMethod].
Here is my take when mixing static and dynamic cells,
override func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
if let staticIndexPath = tableView.indexPathForCell(self.staticCell) where staticIndexPath == indexPath {
// ADD CODE HERE
}
}
this avoids creating a new cell.
We all are used to create the cell and configure it in cellForRowAtIndexPath
Following CiNN answer, this is the Swift 3 version that solves the issue.
override func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
if let staticIndexPath = tableView.indexPath(for: OUTLET_TO_YOUR_CELL), staticIndexPath == indexPath {
// ADD CODE HERE
}
}
this approach allow to not necessary implement cellForRow method, specially if you are using static cells on storyboard.
I think you were having the same problem I was. I kept getting an error when overriding tableView:didSelectRowAt, and the reason was that I'm used to just calling super.tableView:didSelectRowAt, but in this case we don't want to do that. So just remove the call to the super class method to avoid the run-time error.

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