Over The Air (OTA) iOS distribution [closed] - ios

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When distributing apps using OTA using Enterprise license.
What steps are to be followed?
How is the provisioning profile created, so it doesn't require any device Id?
How do I archive?
Coz I am not able to see my app in Organiser->archive, eventhough I have checked the option reveal in Archiver (in Edit Scheme).
What next?
I am using Xcode 6.01 and iOS SDK 8.1

Any looking for the same answer. How exactly Over the air iOS app distribution is done.
It is actually in house app distribution with enterprise development program.
A good explanation is in the link below
http://johannesluderschmidt.de/provision-ios-ipa-app-for-in-house-enterprise-distribution/2993/

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Being an offline iOS developer [closed]

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I am currently studying for the sake of a big company I'm working for the creation of an iOS dev team.
Long story short, we handle very sensitive informations and code, so we vould like to avoid at all cost to connect this platform to the internet.
So my question is: is it feasible to develop a iOS app while being on an isolated network? I'm thinking about dev licence, certificates, IDs, profiles and so on, knowing that once developed, we already have a deployment structure.
Being my self a junior iOS dev, I have a few doubts, so any enlightment is welcome ;)
Thanks a lot in advance.
As you have a distribution structure already your question might be "How do I sign and distribute apps outside of the Apple Store?" If that's the case take a look at the Apple Enterprise program which allows signing and distributing your own apps. The second question on how to avoid access of the device to the internet (no network connectivity) would be to implement Mobile Device Management solution. This allows you to configure and manage the device and might give you what you want. Google for "mdm ios provider".

How to share files with all other devices from my iOS device through application? [closed]

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I want to share files/data from my iOS app to other devices (ios and android), which have the application installed, through wireless communication. Is it possible? Please help me.
iBeacon is not for file sharing, for more information check this link
And about file sharing between Android and iOS via Bluetooth it has asked before here
But you can write an App that enables file sharing between iOS devices quite simple. Check MultiPeer Connectivity Framework
Also there are new technologies but I don't have enough information about them.

Online iOS simulator [closed]

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Does anyone know if there exists an iOS simulator online?
I've built an iOS app that runs on iPad. My users have asked me for a web version for their less mobile employees. I don't want to rewrite the app in HTML.
Ideally, the simulator we use with xcode during development would be great if it's possible to run it in a web browser.
Any thoughts?
There are two more iOS app players online:
App.io
Appetize.io
In principle, flight simulator is an oxymoron. But they exist, and have done well amid not-so-serious pilots.
Similarly, iOS Simulator Simulator exists too, and for the good reasons for the sincere app devs.
Visit this: https://www.pieceable.com/
No but you can deploy your applications using TestFlight before you submit it to the appstore to let your customers test your code/app. (I asume that they have an iOS-device)

ios xcode 4.5 over wifi [closed]

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I'm new to iOS developement and I 'm doing ok so far, however I am still trying to find a way to send an application to the device via wifi. My device is jailbroken and iTunes can sync over wifi, but there's no way I can make xcode to see it.
Any chance that I can upload and perhaps debug over wifi? I don't want to send the application with ssh manually.
Maybe this could help you a bit. Look at this similar post:
How do I build and install applications on a jailbroken iPhone without being in the iPhone Developer Program?
But I think running and debugging is not possible in xcode over wifi!

release mac app without developer license [closed]

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i'm about to release a mac app/ ios app combo.
ie - an ios app that talks to a mac app.
I'm already part of the ios developer program, but dont want to pay another $99 for the mac developer program.
Since my mac app is free, I've read that I dont really need to sign up for the mac developer program. I can just have users download it from elsewhere.
My question is...
Are the ios review people going to have a problem downloading my mac app if it's not in the mac app store? (they'll need my mac app to test and review my ios app).
As far as I know, that's fine. It's not in the rules and I've seen several applications in the past which required a Mac app which wasn't available on the app store (for example, apps that can't be sandboxed, etc).

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