Check if file exists in device with Phonegap - ios

Completely related to How to check a file's existence in phone directory with phonegap,
This is what I have in Android 4.0.4:
function checkIfFileExists(path, fileExists, fileDoesNotExist) {
var getFSSuccess = function(fileSystem) {
fileSystem.root.getFile(path, { create: false }, fileExists, fileDoesNotExist);
};
var getFSFail = function(evt) {
console.log(evt.target.error.code);
};
window.requestFileSystem(LocalFileSystem.PERSISTENT, 0, getFSSuccess, getFSFail); //of requestFileSystem
};
fileExists and fileDoesNotExist are basically alerts so I know what is happening.
What is happening is that even if the file exists, fileDoesNotExist is being executed.
path is something like "file:///mnt/sdcard/DCIM/Camera/14112312312.jpg", and the error I am getting is ENCODING_ERR.
UPDATE: Removing "file://" from the name worked. I added, at the beginning of getFSSuccess,
if (path.indexOf("file://") > -1) {
path = path.substring(7, path.length);
}
and that solved the problem.
Question is: why and what would be the solution for iOS? I am updating tag's src attribute with the full name ("file:///mnt/sdcard/DCIM/Camera/14112312312.jpg") and works perfect...
UPDATE: If the file is a video, the fix doesn't work. Should I remove everything before DCIM folder?
Totally related to PhoneGap FileAPI Error Code 5 finding video in storage/emulated I think.
UPDATE: Looks like this
if (isAndroid() && path.indexOf("file://") > -1) {
path = path.substring(7, path.length);
} else if (isAndroid() && path.indexOf("file:") > -1) {
path = path.substring(5, path.length);
}
solved the problem. But my question is, still, why? And, would I need to do something similar for iOS?

Related

Random image from folder

How can I make possible that the app will load all of the images from the specific folder and then put in array and choose one image randomly? When chose one then pass to the fronted to show the image. How to do that too?
I am C# developer but not long time ago I found ElectronJS and this framework does everything easier so therefore I am moving to this framework.
I did in C# programming this way:
// basic settings.
var ext = new List<string> { ".jpg", ".gif", ".png" };
// we use same directory where program is.
string targetDirectory = Directory.GetCurrentDirectory() + "\\assets\\" + "images\\" + "animals\\";
// Here we create our list of files
// New list
// Use GetFiles to getfilenames
// Filter unwanted stuff away (like our program)
if (Directory.Exists(targetDirectory))
{
Files = new List<string>
(Directory.GetFiles(targetDirectory, "*.*", SearchOption.TopDirectoryOnly)
.Where(s => ext.Any(es => s.EndsWith(es))));
// Show first picture so we dont need wait 3 secs.
ChangePicture();
}
else
{
panel5.BackgroundImage = new Bitmap(Resources.doggy);
}
I don't know how to do in ElectronJS.
Thank you in advance the answers.
Alright. I found the solution.
However I don't understand the people who are giving negative reputation for the opened question. If they are giving negative reputation then they could explain why.
Well anyway, I did fix this issue with this way:
I created images.js file and added this:
var fs = require('fs');
function getRandImage() {
var files = fs.readdirSync('./assets/images/animals/')
/* now files is an Array of the name of the files in the folder and you can pick a random name inside of that array */
let chosenFile = files[Math.floor(Math.random() * files.length)]
console.log('../assets/images/animals/' + chosenFile);
return '../assets/images/animals/' + chosenFile;
}
module.exports = { getRandImage }
I used console to see if the value is correct, otherwise others can delete that part.
Sending the data to the renderer process:
const { getRandImage } = require('./images');
child.webContents.send('random-image', getRandImage());
I did put in the preload.js file the following (I used the starter pack electronjs github to start with something):
var { ipcRenderer } = require('electron');
ipcRenderer.on('random-image', function (event, store) {
document.getElementById("randompic").src = store;
console.log(store);
});
Same here, I did use console.log just for test the value is correct and I used to change the randompic ID related image src html to the randomly chosen image.
Hopefully I did helping those people who are newbie as me.

How to get the arguments for opening file with electron app

Perhaps I'm being stupid but I can't seem to find any documentation on how to get the startup arguments for an electron app. My scenario is something like this:
Right-click file in Windows Explorer
Open with -> My electron app
Electron app opens and can work with the file
I can get the electron app to open, but how do I work with the file that was right-clicked?
Assuming that you have the "Open with" portion working, Windows will pass the filename as a command line argument. So just get the file name/path from process.argv
if(process.argv.length >= 2) {
let filePath = process.argv[1];
//open, read, handle file
}
try {
var electron = require('electron');
var app = electron.remote;
if (app.process.platform == 'win32' && app.process.argv.length >= 2) {
var openFilePath = app.process.argv[1];
if (openFilePath !== "") {
console.log(openFilePath);
}
}
} catch (e) {
}

iOS screenshot with cordova is not in the photos library

I'm using the cordova screenshot plugin : https://github.com/gitawego/cordova-screenshot to take a screenshot in my iPhone using this code :
navigator.screenshot.save(function (error, res) {
if (error) {
console.log('Screenshot error');
console.error(error);
} else {
console.log('screenshot ok', res.filePath);
}
}, 'jpg', 50, 'project-X-result');
It seems to work (i have no error) but I can't find the screenshot in the Photos Library. Is it possible to save it in this library?
How should I do? Using another plugin to move the file? (where should it be moved exactly?) Editing the plugin to save it directly in the library? (where should it be saved exactly?)
I just ran through the same problem. It took several days but I figured out how to do it.
It does involve another plugin Canvas2Image plugin. I didn't think it would work, but I was desperate and it did work in the end. Here's how I did it.
If you are getting the console.log for screenshot ok, then you are in good shape. The next thing you will need to do is install Canvas2Image with your CLI like so:
cordova plugin add https://github.com/devgeeks/Canvas2ImagePlugin.git
(or replace 'cordova' with 'phonegap' if you use that instead.)
Next, you will need to add a function (in this case saveImageToPhone()) that calls the plugin you just added to your project. This function will be called from your navigator.screenshot.save() function you already have. We will add that function call to your screenshot.save success block, right after the console.log line.
The key here is using that filePath property that we get back in the success block; That's our absolute path to the image we just saved to the temp folder in iOS. We will simply pass that path to the second function and let it do its work.
Here's those two functions from my code:
function saveScreen(){
navigator.screenshot.save(function(error,res){
if(error){
console.error(error);
}else{
console.log('ok',res.filePath);
var MEsuccess = function(msg){
console.info(msg);
} ;
var MEerror = function(err){
console.error(err);
};
saveImageToPhone(res.filePath, MEsuccess, MEerror);
}
},'jpg',90);
}
function saveImageToPhone(url, success, error) {
var canvas, context, imageDataUrl, imageData;
var img = new Image();
img.onload = function() {
canvas = document.createElement('canvas');
canvas.width = img.width;
canvas.height = img.height;
context = canvas.getContext('2d');
context.drawImage(img, 0, 0);
try {
imageDataUrl = canvas.toDataURL('image/jpeg', 1.0);
imageData = imageDataUrl.replace(/data:image\/jpeg;base64,/, '');
cordova.exec(
success,
error,
'Canvas2ImagePlugin',
'saveImageDataToLibrary',
[imageData]
);
}
catch(e) {
error(e.message);
}
};
try {
img.src = url;
}
catch(e) {
error(e.message);
}
}
Now just call the first function from wherever you wish.
If it works, you'll get a console.log right after your filePath readout that says
IMAGE SAVED!
Be careful, you might overwrite the same screenshot if you use a name as a screenshot.save parameter (after your jpg and quality parameters). My app needs to save different screenshots and have them all available later; by removing the name parameter and allowing the OS to name the file I was able to achieve just that.
I hope that helps you out, I know it caused me a lot of trouble...

Getting information about Uploaded files

I am trying to write an addon for Firefox which displays the current percentage of a file being uploaded to a website (similar to how chrome does it). The problem I am having is that I have never worked with Addons for Firefox so I'm a little confused.
I have looked at the source of this Addon which was released in 2011, and this developer is referencing the following files:
Components.utils.import("resource://gre/modules/DownloadUtils.jsm");
Components.utils.import("resource://gre/modules/XPCOMUtils.jsm");
Components.utils.import("resource://gre/modules/PluralForm.jsm");
Another interesting piece of code I found when going through the source was:
Components.classes["#mozilla.org/network/http-activity-distributor;1"],
I've done a little research on these modules/classes, but I was wondering if in the last ~4 years there has been a change in the technology, and Firefox has made it a little easier to get file upload information.
I know from my experience in web development that you can use XMLHttpRequest() and addEventListener("progress", <function>, false); but is that possible with Firefox Addons? And would it work with any file uploaded to a site?
I'm pretty lost as you can see, any help would be greatly appreciated. Thank you so much!!
Actually it looks like all the code you need is right in that addon, i took this from that addon you posted from here: https://addons.mozilla.org/en-US/firefox/files/browse/125019/file/components/uploads.js#top
init: function() {
//dump(">>>>>>>>>>>>>>>>>>>>>> INITIALIZED\n");
// add observer
var hao = Ci.nsIHttpActivityObserver;
var _self = this;
this.observer = {
observeActivity: function(aHttpChannel, aActivityType,
aActivitySubtype, aTimestamp, aExtraSizeData, aExtraStringData) {
if ((aActivityType == hao.ACTIVITY_TYPE_SOCKET_TRANSPORT) &&
(aActivitySubtype == 0x804b0005)) { // STATUS_SENDING_TO
//dump("UPDATE STATUS: ["+aTimestamp+"] *" + aHttpChannel + "*\n");
_self.updateStatus(aHttpChannel, aTimestamp, aExtraSizeData);
}
if (aActivityType == hao.ACTIVITY_TYPE_HTTP_TRANSACTION) {
switch (aActivitySubtype) {
//case hao.ACTIVITY_SUBTYPE_RESPONSE_COMPLETE:
case hao.ACTIVITY_SUBTYPE_TRANSACTION_CLOSE:
//dump("REMOVE: *" + aHttpChannel + "*\n");
_self.removeUpload(aHttpChannel);
break;
case hao.ACTIVITY_SUBTYPE_REQUEST_HEADER:
//dump("CREATE: *" + aHttpChannel + "*\n");
_self.createUpload(aHttpChannel);
break;
}
}
}
};
Cc["#mozilla.org/network/http-activity-distributor;1"]
.getService(Ci.nsIHttpActivityDistributor)
.addObserver(this.observer);
},
shutdown: function() {
Cc["#mozilla.org/network/http-activity-distributor;1"]
.getService(Ci.nsIHttpActivityDistributor)
.removeObserver(this.observer);
},

Security Error when trying to load content from resource in a Firefox Addon (SDK)

I am creating a firefox addon using the SDK. My goal is simple, to intercept a specific iframe and load my own HTML page (packaged as a resource with my addon) instead of the content that was requested originally.
So far I have the following code:
var httpRequestObserver =
{
observe: function(subject, topic, data)
{
var httpChannel, requestURL;
if (topic == "http-on-modify-request") {
httpChannel = subject.QueryInterface(Ci.nsIHttpChannel);
requestURL = httpChannel.URI.spec;
var newRequestURL, i;
if (/someurl/.test(requestURL)) {
var ioService = Cc["#mozilla.org/network/io-service;1"].getService(Ci.nsIIOService);
httpChannel.redirectTo(ioService.newURI(self.data.url('pages/test.html'), undefined, undefined));
}
return;
}
}
};
var observerService = Cc["#mozilla.org/observer-service;1"].getService(Ci.nsIObserverService);
observerService.addObserver(httpRequestObserver, "http-on-modify-request", false);
This code works in that it detects the proper iframe loading and does the redirect correctly. However, I get the following error:
Security Error: Content at http://url.com may not load or link to
jar:file:///.../pages/test.html.
How can I get around this limitation?
actually man i was really over thinking this.
its already solved when I changed to using loadContext. Now when you get loadContext you get the contentWindow of whatever browser element (tab browser, or frame or iframe) and then just abort the http request like you are doing and then loadContext.associatedWindow.document.location = self.data('pages/tests.html');
done
ill paste the code here removing all the private stuff. you might need the chrome.manifest ill test it out and paste the code back here
Cu.import('resource://gre/modules/Services.jsm');
var httpRequestObserver = {
observe: function (subject, topic, data) {
var httpChannel, requestURL;
if (topic == "http-on-modify-request") {
httpChannel = subject.QueryInterface(Ci.nsIHttpChannel);
requestURL = httpChannel.URI.spec;
var newRequestURL, i;
if (/someurl/.test(requestURL)) {
var goodies = loadContextGoodies(httpChannel);
if (goodies) {
httpChannel.cancel(Cr.NS_BINDING_ABORTED);
goodies.contentWindow.location = self.data.url('pages/test.html');
} else {
//dont do anything as there is no contentWindow associated with the httpChannel, liekly a google ad is loading or some ajax call or something, so this is not an error
}
}
return;
}
}
};
Services.obs.addObserver(httpRequestObserver, "http-on-modify-request", false);
//this function gets the contentWindow and other good stuff from loadContext of httpChannel
function loadContextGoodies(httpChannel) {
//httpChannel must be the subject of http-on-modify-request QI'ed to nsiHTTPChannel as is done on line 8 "httpChannel = subject.QueryInterface(Ci.nsIHttpChannel);"
//start loadContext stuff
var loadContext;
try {
var interfaceRequestor = httpChannel.notificationCallbacks.QueryInterface(Ci.nsIInterfaceRequestor);
//var DOMWindow = interfaceRequestor.getInterface(Components.interfaces.nsIDOMWindow); //not to be done anymore because: https://developer.mozilla.org/en-US/docs/Updating_extensions_for_Firefox_3.5#Getting_a_load_context_from_a_request //instead do the loadContext stuff below
try {
loadContext = interfaceRequestor.getInterface(Ci.nsILoadContext);
} catch (ex) {
try {
loadContext = subject.loadGroup.notificationCallbacks.getInterface(Ci.nsILoadContext);
} catch (ex2) {}
}
} catch (ex0) {}
if (!loadContext) {
//no load context so dont do anything although you can run this, which is your old code
//this probably means that its loading an ajax call or like a google ad thing
return null;
} else {
var contentWindow = loadContext.associatedWindow;
if (!contentWindow) {
//this channel does not have a window, its probably loading a resource
//this probably means that its loading an ajax call or like a google ad thing
return null;
} else {
var aDOMWindow = contentWindow.top.QueryInterface(Ci.nsIInterfaceRequestor)
.getInterface(Ci.nsIWebNavigation)
.QueryInterface(Ci.nsIDocShellTreeItem)
.rootTreeItem
.QueryInterface(Ci.nsIInterfaceRequestor)
.getInterface(Ci.nsIDOMWindow);
var gBrowser = aDOMWindow.gBrowser;
var aTab = gBrowser._getTabForContentWindow(contentWindow.top); //this is the clickable tab xul element, the one found in the tab strip of the firefox window, aTab.linkedBrowser is same as browser var above //can stylize tab like aTab.style.backgroundColor = 'blue'; //can stylize the tab like aTab.style.fontColor = 'red';
var browser = aTab.linkedBrowser; //this is the browser within the tab //this is where the example in the previous section ends
return {
aDOMWindow: aDOMWindow,
gBrowser: gBrowser,
aTab: aTab,
browser: browser,
contentWindow: contentWindow
};
}
}
//end loadContext stuff
}
NOTE: Now try this first, I didn't test it yet, if you get a security error when it tries to redirect then create a chrome.manifest file and put it in the root directory. If it throws a security error than you definitely need a chrome.manifest file and that will without question fix it up. I'll test this myself later tonight when I get some time.
The chrome.manifest should look like this:
content kaboom-data ./resources/kaboom/data/ contentaccessible=yes
Then in the code way above change the redirect line from goodies.contentWindow.location = self.data.url('pages/test.html'); to goodies.contentWindow.location = 'chrome://kaboom-data/pages/test.html');.
see this addon here: https://addons.mozilla.org/en-US/firefox/addon/ghforkable/?src=search
in the chrome.manifest file we set the contentaccessible parameter to yes
you dont need sdk for this addon. its so simple, just ocpy paste that into a bootstrap skeleton as seen here:
Bootstrap With Some Features, Like chrome.manifest which you will need
Bootstrap Ultra Basic
if you want to really do a redirect of a page to your site, maybe you want to make a custom about page? if you would like ill throw togather a demo for you on making a custom about page. you can see a bit hard to understand demo here
posting my trials here so it can help all:
trail 1 failed - created chrome.manifest file with contents content kaboom-data resources/kaboom/data/ contentaccessible=yes
var myuri = Services.io.newURI('chrome://kaboom-data/content/pages/test.html', undefined, undefined);
httpChannel.redirectTo(myuri);
Error Thrown
Security Error: Content at http://digg.com/tools/diggthis/confirm? may
not load or link to
jar:file:///C:/Documents%20and%20Settings/SONY%20VAIO/Application%20Data/Mozilla/Firefox/Profiles/vr10qb8s.default/extensions/jid1-g4RtC8vdvPagpQ#jetpack.xpi!/resources/kaboom/data/pages/test.html.
trial 2 failed - created resource in bootstrap.js
alias.spec =
file:///C:/Documents%20and%20Settings/SONY%20VAIO/Application%20Data/Mozilla/Firefox/Profiles/vr10qb8s.default/extensions/jid1-g4RtC8vdvPagpQ#jetpack.xpi
alias updated to spec:
jar:file:///C:/Documents%20and%20Settings/SONY%20VAIO/Application%20Data/Mozilla/Firefox/Profiles/vr10qb8s.default/extensions/jid1-g4RtC8vdvPagpQ#jetpack.xpi!/
let resource = Services.io.getProtocolHandler("resource").QueryInterface(Ci.nsIResProtocolHandler);
let alias = Services.io.newFileURI(data.installPath);
Cu.reportError('alias.spec = ' + alias.spec);
if (!data.installPath.isDirectory()) {
alias = Services.io.newURI("jar:" + alias.spec + "!/", null, null);
Cu.reportError('alias updated to spec: ' + alias.spec);
}
resource.setSubstitution("kaboom_data", alias);
...
var myuri = Services.io.newURI('resource://kaboom_data/resources/kaboom/data/pages/test.html', undefined, undefined);
httpChannel.redirectTo(myuri);
Error Thrown
Security Error: Content at http://digg.com/tools/diggthis/confirm? may
not load or link to
jar:file:///C:/Documents%20and%20Settings/SONY%20VAIO/Application%20Data/Mozilla/Firefox/Profiles/vr10qb8s.default/extensions/jid1-g4RtC8vdvPagpQ#jetpack.xpi!/resources/kaboom/data/pages/test.html.
CONCLUSION
in both trials above it was the weirdest thing, it wouldnt show the resource or chrome path in the security error thrown but it would give the full jar path. Leading me to believe that this has something to do with redirectTo function.
The solution that did work was your solution of
var gBrowser = utils.getMostRecentBrowserWindow().gBrowser;
var domWin = httpChannel.notificationCallbacks.getInterface(Ci.nsIDOMWindow);
var browser = gBrowser.getBrowserForDocument(domWin.document);
//redirect
browser.loadURI(self.data.url('pages/test.html'));
however I changed this to use loadContext instead of this method because it is the recommended way. also gBrowser to getMostRecentBrowserWindow will fail if the url load is slow and in that time the user swithces to another tab or window
I also changed to use Services.jsm as you had imported Cu anyways. Using Services.jsm is super fast not even blink fast. Its just a pointer.
Im still working on trying to the redirectTo method working its really bothering me. The changes I made are to my local copy.
Have you considered turning your local HTML file into a data URL and loading that?

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