Lua Compiling Error 'do' expected near '[' - lua

I have a Lua file that I decompiled using unluac. When I try to recompile the files without any changes I get the following error:
lua: main.lua:647: 'do' expected near '['
I really do not know the problem here, as the while do statement follows the correct format.
The error is on line 647 as stated above.
Source is here:
Full Pastebin Source

Expressions like while {}[1] do and if {}[1].parentFolderName then are invalid because of {}[1] reference. It needs to be ({})[1]. It's probably a result of some sort of automated processing, but you should be able to fix it manually.

Related

F# FSI "Unexpected compiler generated literal in interaction" with "#I __SOURCE_DIRECTORY__"

If I create a new F# file 'Test.fsx' in VSCode with the line
#I __SOURCE_DIRECTORY__
attempting to run the code in FSI generates the error
Test.fsx(2,4): error FS0010: Unexpected compiler generated literal in interaction. Expected incomplete structured construct at or before this point, ';', ';;' or other token.
Any idea what might be going wrong?
It is a known issue in VS2019, which has been fixed in VS2022.
https://github.com/dotnet/fsharp/issues/13467
You may replace the code with
#I "."

How do I find the error details using the match function on Lua?

I'm just asking a question on finding error details from the error function.
Like I would like to find error details from example.lua:50: "then" expected near "if".
Any ways on how to do that on Lua? I'm working on something for ComputerCraft on Lua. (Minecraft Java mod)
EDIT:
I'm trying make a function that returns the error parsed out. It's supposed to return 3 variables, var1: file name, var2: line number (if none it is specified nil), var3: error text.
example.lua is the file where the error is. 50 is the line number. There is a syntax error, likely in the if condition. (I'm not familiar with ComputerCraft, so I don't know where that file might be.)

Read a list from stream using Yap-Prolog

I want to run a (python3) process from my (yap) prolog script and read its output formatted as a list of integers, e.g. [1,2,3,4,5,6].
This is what I do:
process_create(path(python3),
['my_script.py', MyParam],
[stdout(pipe(Out))]),
read(Out, OutputList),
close(Out).
However, it fails at read/2 predicate with the error:
PL_unify_term: PL_int64 not supported
Exception ignored in: <_io.TextIOWrapper name='<stdout>' mode='w' encoding='UTF-8'>
BrokenPipeError: [Errno 32] Broken pipe
I am sure that I can run the process correctly because with [stdout(std)] parameter given to process_create the program outputs [1,2,3,4,5,6] as expected.
Weird thing is that when I change the process to output some constant term (as constant_term) it still gives the same PL_int64 error. Appending a dot to the process' output ([1,2,3,4,5,6].) doesn't solve the error. Using read_term/3 gives the same error. read_string/3 is undefined in YAP-Prolog.
How can I solve this problem?
After asking at the yap-users mailing list I got the solution.
Re-compiled YAP Prolog 6.2.2 with libGMP option and now it works. It may also occur in 32-bit YAP.

ROBLOX Lua Error in script: '=' expected near '<eof>'

Hello I am writing a scipt on ROBLOX and I have encountered a problem.
function showVictoryMessage(playerName)
local message = Instance.new("Message")
message.Text = playerName .." has won!"
message.Parent = game.Workspace
wait (2)
message.Destroy()
end
Upon running this function, or more specifically the "message.Destroy" command, I get the error: Error in script: '=' expected near '< eof >'
I have never seen this error before, and the ROBLOX wiki page on Lua errors doesn't mention it.
I would very much appreciate help in this, because I don't personally know anyone who has coded in Lua.
Looks like a syntax error. message.Destroy() should be message:Destroy() according to this Roblox wiki page http://wiki.roblox.com/index.php?title=API:Class/Instance/Destroy
Also see the section Explosions, Messages, and More at URL http://wiki.roblox.com/index.php?title=Basic_Scripting which provides similar syntax using the colon (:) operator.
See also Difference between . and : in Lua and explanation of "possible side-effects of calculations/access are calculated only once" with colon notation.
Instead of message.Destroy() it should be message:Destroy()
Remember that '.' are used directory-wise and ":' are used for inbuilt functions.
WOOOOOOOO! It was a syntax error. The correct command is message:Destroy. Cause why would object.Destroy work and message.Destroy not?

Determining ANTLR version to use, or converting between?

I want to take the .g files from Apache Hive and build a parser (targeting JavaScript) -- initially, as just a way to validate user-input Hive queries. The files I'm using come from apache-hive-1.0.0-src\ql\src\java\org\apache\hadoop\hive\ql\parse from the Hive tgz: HiveLexer.g, HiveParser.g, FromClauseParser.g, IdentifiersParser.g, SelectClauseParser.g.
I see no indication within the grammar files which version of ANTLR to use, so I've tried running antlr (from apt-get pccts), antlr3 and antlr4. they all throw errors of some sort, so I have no clue which one to run or if I can (or need to) convert the .g files between versions.
The errors I'm getting are as follows:
antlr -Dlanguage=JavaScript HiveParser.g (looks like it doesn't support JS anyway):
warning: invalid option: '-Dlanguage=JavaScript'
HiveParser.g, line 17: syntax error at "grammar" missing { QuotedTerm PassAction ! \< \> : }
HiveParser.g, line 17: syntax error at "HiveParser" missing { QuotedTerm PassAction ! \< \> : }
HiveParser.g, line 17: syntax error at ";" missing Eof
HiveParser.g, line 28: lexical error: invalid token (text was ',')
antlr3 -Dlanguage=JavaScript HiveParser.g:
error(10): internal error: Exception FromClauseParser.g:302:85: unexpected char: '-'#org.antlr.grammar.v2.ANTLRLexer.nextToken(ANTLRLexer.java:347): unexpected stream error from parsing FromClauseParser.g
error(150): grammar file FromClauseParser.g has no rules
error(100): FromClauseParser.g:0:0: syntax error: assign.types: <AST>:299:68: unexpected AST node: ->
error(100): FromClauseParser.g:0:0: syntax error: define: <AST>:299:68: unexpected AST node: ->
error(106): SelectClauseParser.g:151:18: reference to undefined rule: tableAllColumns
antlr4 -Dlanguage=JavaScript HiveParser.g:
warning(202): HiveParser.g:30:0: tokens {A; B;} syntax is now tokens {A, B} in ANTLR 4
error(50): HiveParser.g:636:34: syntax error: '->' came as a complete surprise to me while looking for rule element
error(50): HiveParser.g:636:37: syntax error: '^' came as a complete surprise to me
error(50): HiveParser.g:638:50: syntax error: '->' came as a complete surprise to me while looking for rule element
error(50): HiveParser.g:638:53: syntax error: '^' came as a complete surprise to me
The antlr3 error referencing #org.antlr.grammar.v2.ANTLRLexer.nextToken seems suspect. Is it using the v2 lexer instead of v3? If so, maybe v3 is what I should target, but it's somehow not hitting it?
Or is this not an issue with versioning and instead with invocation? Or is Hive built in a way that provides additional files needed?
According to Hive source code, they use ANTLR 3.4. But before you start remove the last string from FromClauseParser.g
//------------------------------------------------------------------------

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