Detect hand using CIDetector [closed] - ios

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Is there any way to detect hand or palm using CIDetector? I have googled but only face detection is found, is there any way to do it? please help.

In iOS 8 you can detect QR codes and rectangles too, but alas, not hands or palms.

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Display Mathematics in swift [closed]

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How do I display Mathematics in the iphone app that I am making in swift?
For example, I can use MathJax to display mathematics in wordpress, thus is there a program that I can import mathematics to use in swift or how else can I do that?
So far, mine is very simplistic.
If all you're after is a higher baseline for the exponent and a lower baseline for the subscripts, use NSAttributedString and NSBaselineOffsetAttributeName.
Or if you really like MathJax, you could use MathJax (and UIWebViews instead of UILabels).

How to make sprite kit object not affected by gravity? [closed]

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I have a sprite which I want to react to every part of the physics simulation except for gravity. I can't make it's dynamic property false otherwise it won't react to impulses and forces, but I still need gravity for the rest of the scene. How do I turn off gravity for one sprite?
spriteName.physicsBody.affectedByGravity = NO;

How to implement the Glasses-Broken particle effective With Spritekit? [closed]

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I want to implement the Glassed-Broken particle effective with spritekit, for example
http://www.ps123.net/design/UploadFiles_design/200902/20090225090558921.jpg
How to?

Direct2D and custom shaped window [closed]

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Does Direct2D support custom shaped windows? Say, drawing a circle over all other windows. If yes, could anyone give a link to an article or sample of such technique? Thanks.
Yep, it does.
Here is an article with examples, unfortunately, it goes in Russian, so use an online translator:
http://teran.karelia.pro/articles/item_5710.html

How to load already existing texture in OpenGL [closed]

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I have loaded an image in OpenGL by using texture. Now I want to draw same image after some time in future. So I keep texture for that image in my texture array. Now how can I load that image directly from that stored texture.
glBindTexture(GL_TEXTURE_…, textureID);

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