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I want to implement the Glassed-Broken particle effective with spritekit, for example
http://www.ps123.net/design/UploadFiles_design/200902/20090225090558921.jpg
How to?
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Is there any way to detect hand or palm using CIDetector? I have googled but only face detection is found, is there any way to do it? please help.
In iOS 8 you can detect QR codes and rectangles too, but alas, not hands or palms.
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I have a sprite which I want to react to every part of the physics simulation except for gravity. I can't make it's dynamic property false otherwise it won't react to impulses and forces, but I still need gravity for the rest of the scene. How do I turn off gravity for one sprite?
spriteName.physicsBody.affectedByGravity = NO;
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Does Direct2D support custom shaped windows? Say, drawing a circle over all other windows. If yes, could anyone give a link to an article or sample of such technique? Thanks.
Yep, it does.
Here is an article with examples, unfortunately, it goes in Russian, so use an online translator:
http://teran.karelia.pro/articles/item_5710.html
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How can I flip a figure in my LaTeX file around horizontal axis? The figures reside in subfigure.
here is the solution:
add to preamble
\usepackage{graphics}
then the following does the trick.
\scalebox{1}[-1]{ \includegraphics[width=0.50\columnwidth] {test.eps} }
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I have loaded an image in OpenGL by using texture. Now I want to draw same image after some time in future. So I keep texture for that image in my texture array. Now how can I load that image directly from that stored texture.
glBindTexture(GL_TEXTURE_…, textureID);