Xamarin.iOS - UITableView with more cells than can fit in Designer - ios

In my Xamarin Studio storyboard, I have created a Table View (UITableView) that has one section containing a bunch of table view cells (static content). I need 6 rows (cells) but the 6th one does not fit the display area of the view controller. I can see this cell in the designer but I cannot drag anything on it as it is somehow placed outside of the view controller (under it).
For clarity, I am attaching an image explaining the situation.
http://share.pho.to/7WKSL/i6/original
I am wondering if it is possible to add more cells than the view area can hold as in my scenario... or am I now forced to place controls at runtime ?
Thanks

This is a confirmed bug by the Xamarin team. The solution is to use the Interface Builder of XCode for this particular task.

Related

Creating a menu in iOS

I'm currently creating an update of my iOS application and I'm a bit stuck. I've tried to googling around but cannot find a decent answer on this.
I've a menu which links to different views. And I'm not really sure if I've done it the best method.
I've created a view, and added the links into a stack view. Should I considering changing it all to a tableview? or a collection view? Or maybe there's another way?
The current look:
Should I change this to a tableview? collection view? or something else? Or just let it stay as it is?
If the number of items in your menu changes at runtime and is large, you should use a table view, because a table view is good for efficiently displaying a screen's worth of items from a large list of items.
If the contents of your menu is small (under maybe two screenfuls of items) and fixed at compile time and you are using a storyboard, then you could use a table view with static cells, if you can make it look the way you want.
If the contents of your menu is small, then you can use a stack view (inside a scroll view) if that is easier for you. There is no particular advantage to using a table view over a stack view to display a small amount of content, unless you need other features of the table view (like the ability to select/deselect rows).
Based on the screen shot you posted, I'd either use a table view with static cells (since the screen shot is from a storyboard) or a stack view, depending on whether I can get the appearance I want from a table view. If, as in the screen shot, the buttons must be centered vertically, I'd use a stack view, because it's easier to vertically center the content with a stack view.
Look, the fact of have many itens on your screen is clear on the mobile applications, to make it easy, we have collecions view like UITableView and UICollectionView. On the UITableView's case, this implements the scrolling and have methods do handle the operations' list, you can see the documentation to check these methods: https://developer.apple.com/documentation/uikit/uitableview.
Main reasons to use UITableView
Implements scroll behavior.
Independent of size screen you can access all itens.
Easy to detect interactions like tap on cell.
Easy to make changes, like insert and remove content.
The UITableView exists precisely to solve problems like you has.

Static table cells with detail

I'm trying to make an iOS 'information' or 'guide' app in Swift. I wanted to utilise the Master Detail template so that when the user clicks a cell it will take them to a relevant ViewController with either basic text labels or a PDF file.
From what I understand, Dynamic Cells can be dynamically changed whilst the app runs however I want to set static cells from the storyboard (or programmatically) and their relevant content/PDF files so the user can view each one. I don't want any "new cell" or "editing" functionality.
How can I make this work? I would post my code so far but it's almost identical to the Master Detail template so I don't see any use. I know this is quite a vague question but I need help and don't know where to start.
Any help will be so appreciated!
A static table cell can entirely be created via storyboard. In the storyboard once you add a tableviewcpntroller you can prototype call added to it.You can add as many prototype cells to your table ( not necessarily every one should have common layout). After all cells are added you can assign individual tags to the cells if you need identify these cells from your code.You can add segue from each cells to move to different page.
Let me know if something more is needed.
In Interface Builder set the Content of the table view to Static Cells.
Drag as many table view cells as you need into the table view.
In the controller create IBOutlets for the labels and the other UI elements.
Connect the outlets in Interface Builder.
Rather than using the datasource methods assign the values directly to the UI elements via the outlets.

How to add UITableView section using interface builder

I have a storyboard with UITableViewController subclass in it. It looks like this:
I inherited this project, so I didn't make the section inside table view by myself. I can't find a way to add table view section (blue box on the image) other than copy/pasting the existing one and modifying later.
The object library doesn't seem tho have this component.
I know that I can manipulate sections in code, but my question is can this section (blue box on the image) be added using IB only?
Thanks!
Simply select your UITableView in the document outline and increment the sections like so:
For static tables, you can click on tableview in view hierarchy and then from property inspector you can mention number of sections for tableview. As shown in image.

expandable cells table view best practice for ios

For the iOS we are not been provided any expandable list view as a component. so to use the expandable list we are having 2 basic options:
Option-1: Table header as the main view and then clicking on it open cells under that header.
Option-2: Cell as the main view and add more cell below as if its sub cells when clicking on any of the cell.
And more than this 2 different developer uses different logic. so Can we know that which would be the best practice to use expandable/ collapsable Table view in iPhone/iPad application.
Thanks in advance. This could be consider as a knowledge sharing or better coding practice related question.
There are a million ways you could do this.
In the past I have created a custom "stretching" cell that would stretch its own size to show items that were hidden. This could be a way of doing it.
What you would need to do is have a cell that when clicked, opens up (revealing a new cell hidden underneath it). You could also have it seem as if there is another cell being shown below the clicked index, but in reality you are only adding a new cell at cell_index_clicked + 1.
Hope this helps you think it out.
Use iOS 8 auto layout ..........

drill down UITableView using storyboard in iOS program

I'm trying to develop an iOS app that has drill down UITable View. I got a drill down table view tutorial, but the number of UITableViews is static. What I need is a dynamic one. My requirement is simple. I need to access an FTP Server and get the directory hierarchy (I guess I need to store it in NSDictionary or in an xml file) and display the content in the UITableView. If it is a text file, I need to display it in some view, otherwise I need to display the selected folder's content in the same UITableView, and it goes on till the bottom of the directory hierarchy.
I need to use the storyboard.
I've had to make a something very similar to what your talking about in a previous application I worked on.
In that I created table views inside of table view cells with a button at the top to expand and collapse the view using the cell height.
This worked pretty well but since then I've found the best way to simply programmatically add ui elements to either your table view cells or view.
In both cases I created a management system using parent child architecture to hold your information.
I hope this puts you in the right direction :)

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