[This code working very well] This is my situation: I have 2 view controllers, and the second must have TableView. In first view controller i have label and button, when I pressed him, he put me to the second view.Also i passing, when button was pressed: 2 parameters - current time, and another time, which was counted since the program was compile. And my problem is how to put this two parameters to tableView. It must work similar to MasterDetailApplication, where when you press + button it's create a Date in tableView. In my program it must create Date and time when i pressed button and go to the next ViewController. This is my code :
//Parameters.swift
import Foundation
struct Parameters {
let toPass : String
let toPass2: String
}
//SecondViewController
import UIKit
class SecondViewController: UIViewController {
var timer = NSTimer()
var counter = 0
#IBOutlet weak var labelCounter: UILabel!
override func viewDidLoad() {
super.viewDidLoad()
navigationItem.hidesBackButton = true
labelCounter.text = String(counter)
timer = NSTimer.scheduledTimerWithTimeInterval(1,target:self, selector: Selector("update"),userInfo: nil, repeats :true)
}
func update(){
labelCounter.text = String(++counter)
if counter == 15 {
timer.invalidate()
}
}
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject!) {
let formatter = NSDateFormatter()
formatter.dateFormat = "yyyy-MM-dd hh:mm:ss"
if (segue.identifier == "segueTest") {
var transfer = segue.destinationViewController as TableViewController
transfer.toPass = labelCounter.text
transfer.toPass2 = "\(formatter.stringFromDate(NSDate()))"
}
}
}
//TableViewCOntroller
import UIKit
class TableViewController: UITableViewController {
#IBOutlet weak var label1: UILabel!
var toPass: String!
var toPass2: String!
var objects = [Parameters]()
override func viewDidLoad() {
super.viewDidLoad()
self.objects = [Parameters(toPass: toPass2, toPass2: toPass)]
// self.view.backgroundColor = UIColor(red :184.0, green: 219.0, blue: 243.0)
// self.tableView.registerClass(UITableViewCell.self, forCellReuseIdentifier: "Cell")
// tableView.dataSource = self
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
override func numberOfSectionsInTableView(tableView: UITableView) -> Int {
return 1
}
override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return self.objects.count
}
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("tableCell", forIndexPath: indexPath) as UITableViewCell
var param : Parameters
param = objects[indexPath.row]
cell.textLabel.text = param.toPass
cell.detailTextLabel?.text = param.toPass2 + " sec"
return cell
}
}
But I have another problem: when I put my button, and when I move to the tableViewController, how to do that my 2 parameters will be saved and stay in that tableViewController? When I close the app, this parameters are lost. How could I save them?
Related
I'm trying to send values from one view to other and print them in a table as an array. The program work and display the data but the problem is that when I try to add another value to the table when I return to the view that have the table the previous values are no longer there.
In this segment of code I sent the data to the other view
import UIKit
class NewContactoViewController: UIViewController, UITextFieldDelegate {
var contacto: String = ""
var numero: String = ""
#IBOutlet weak var contactoField: UITextField!
#IBOutlet weak var numField: UITextField!
let defaultValues = UserDefaults.standard
#IBAction func addButton(_ sender: UIButton) {
contacto = contactoField.text!
numero = numField.text!
}
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
var secondController = segue.destination as! ContactosViewController
secondController.contactos = contactoField.text!
secondController.numerosmov = numField.text!
}
override func viewDidLoad() {
super.viewDidLoad()
self.contactoField.delegate = self
self.numField.delegate = self
// Do any additional setup after loading the view.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
In this segment of code are the tableviews that display the data
import UIKit
class ContactosViewController: UIViewController, UITableViewDataSource, UITableViewDelegate {
let defaultValues = UserDefaults.standard
var contactos: String = ""
var numerosmov: String = ""
var tablacontacto = [String] ()
var tablanumero = [String] ()
let cellIdentifier: String = "cell"
let cellIdentifier2: String = "cell2"
#IBOutlet weak var contactoTable: UITableView!
#IBOutlet weak var numTable: UITableView!
override func viewDidLoad() {
super.viewDidLoad()
let backButton = UIBarButtonItem(title: "", style: UIBarButtonItemStyle.plain, target: navigationController, action: nil)
navigationItem.leftBarButtonItem = backButton
// Do any additional setup after loading the view.
datosRecividos(contactos, numerosmov)
contactoTable.delegate = self
numTable.delegate = self
contactoTable.dataSource = self
numTable.dataSource = self
contactoTable!.reloadData()
numTable!.reloadData()
}
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(true)
contactoTable.reloadData()
numTable.reloadData()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
func datosRecividos(_ contactosr: String, _ numerosr: String)
{
tablacontacto.append(contactosr)
tablanumero.append(numerosr)
let usercontacto = defaultValues.array(forKey: "contactoTable")
let usernumero = defaultValues.array(forKey: "numeroTable")
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
if (tableView.tag == 1)
{
return(tablacontacto.count)
}
else if (tableView.tag == 2)
{
return(tablanumero.count)
}
return 0
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: cellIdentifier, for: indexPath)
if (tableView.tag == 1)
{
cell.textLabel?.text = tablacontacto[indexPath.row] as! String
}
else if (tableView.tag == 2)
{
cell.textLabel?.text = tablanumero[indexPath.row] as! String
}
return(cell)
}
}
There are several things wrong here, I would suggest reading again about tableView's (especially the "Load Initial Data" section) -
https://developer.apple.com/library/content/referencelibrary/GettingStarted/DevelopiOSAppsSwift/CreateATableView.html
Your tables are getting data from the "tablacontacto" and "tablanumero" arrays.
There is no place in the code you sent to populate these arrays. (Do you see anything when these tables are on screen?)
Plus You are updating these arrays with only in the "func datosRecividos(_ contactosr: String, _ numerosr: String)" -
This method is only called once in the viewDidLoad and it is not called when you segue back to this screen
Plus you have no place you get data to your arrays from your userDefaults and there is no place you save the "new" data from "NewContactoViewController" to your userDefaults.
Make this two variables as static variables
internal static var CONTACTTO: String = ""
internal static var NUMERO: String = ""
then access this variables using,
NewContactoViewController.CONTACTTO
NewContactoViewController.NUMERO
Then there is no need sending this values using
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
var secondController = segue.destination as! ContactosViewController
secondController.contactos = contactoField.text!
secondController.numerosmov = numField.text!
}
Or otherwise you can save these values in shared preferences
You can declare a delegate for data changing in NewContactoViewController
import UIKit
//Create a delegate for data changing
protocol ContactChageDelegate: class {
func contactChanged(newContact: String, newNumber: String)
}
class NewContactoViewController: UIViewController, UITextFieldDelegate {
//declare delegate variable
weak var contactChageDelegate: ContactChageDelegate?
...
#IBAction func addButton(_ sender: UIButton) {
contacto = contactoField.text!
numero = numField.text!
//if need notify data changing. maybe it will not change
//if data change {
self.contactChageDelegate.contactChanged(newContact: contacto, newNumber: numero)
//}
}
and use this delegate in ContactosViewController like this:
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
//let self to delegate
if let newContactoViewController = segue.destination as? NewContactoViewController {
newContactoViewController.contactChageDelegate = self
}
}
...
//implement delegate method
extension ContactosViewController: ContactChageDelegate {
internal func contactChanged(newContact: String, newNumber: String) {
//now you have new values
//change your data array
//and reload table
}
}
I am trying to initialize and then append Class object to array through delegate func. Delegate Double comes from button press with some data.
var expensesArray = [SpendedMoneyObject]()
var delegatedDouble:Double = 0.0
func setExpenses(expensesFromMainView: Double) {
delegatedDouble = expensesFromMainView
var aSpendedMoneyObject = SpendedMoneyObject(moneySpent: delegatedDouble)
expensesArray += [aSpendedMoneyObject]
self.tableView.reloadData()
}
Problem here is that I am trying to show array at TableViewCell, but it doesn't showing at all, I guess main problem is that expensesArray value is 1 and it's not stacking but replacing same array with other value. Will be really happy to hear what you think.
Edit:
I tried .append and it still the same also TableView func cellForRowAtIndexPath does not getting called.
class ExpensesTableViewController: UITableViewController, ExpensesEnteredDelegate{
//MARK : Properties
var expensesArray = [SpendedMoneyObject]()
var delegatedDouble:Double = 0.0
override func viewDidLoad() {
super.viewDidLoad()
}
func setExpenses(expensesFromMainView: Double) {
delegatedDouble = expensesFromMainView
var aSpendedMoneyObject = SpendedMoneyObject(moneySpent: delegatedDouble)
expensesArray.append(aSpendedMoneyObject)
self.tableView.reloadData()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
// MARK: - Table view data source
override func numberOfSectionsInTableView(tableView: UITableView) -> Int {
return 1
}
override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return expensesArray.count
}
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cellIdentifier = "ExpensesCell"
let cell = tableView.dequeueReusableCellWithIdentifier(cellIdentifier, forIndexPath: indexPath) as! ExpensesTableViewCell
print("Iam here")
let expense = expensesArray[indexPath.row]
let fromDoubleToString = "\(expense.moneySpent)"
cell.loadItemsToCell(fromDoubleToString, date: expense.date)
return cell
}
Object class:
class SpendedMoneyObject {
var moneySpent: Double
var currentTime = NSDate().toShortTimeString()
var date: String
init(moneySpent: Double) {
self.date = currentTime
self.moneySpent = moneySpent
}}
Edit: I can now add more than one array by moving new ViewController creation from spendButton func which was creating newVC every time i clicked button. Here are edited code:
protocol ExpensesEnteredDelegate {
func setExpenses(expensesFromMainView: Double)
}
class MainViewController: UIViewController {
#IBOutlet weak var moneyTextField: UITextField!
var delegate: ExpensesEnteredDelegate? = nil
override func viewDidLoad() {
super.viewDidLoad()
// Defining ExpensesVC
let storyboard = UIStoryboard(name: "Main", bundle: nil)
let newExpensesVC = storyboard.instantiateViewControllerWithIdentifier("ExpensesTableView") as! ExpensesTableViewController
delegate = newExpensesVC
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
#IBAction func spentButton(sender: AnyObject) {
// Delegating expenses Double value
if (delegate != nil) {
let myDouble = Double(moneyTextField.text!)
let expenses: Double = myDouble!
delegate!.setExpenses(expenses)
}
}}
But still array's data does not showing up in a tableView
Try this code example:
let aSpendedMoneyObject = SpendedMoneyObject(moneySpent: delegatedDouble)
expensesArray.append(aSpendedMoneyObject)
Or you can use .extend() method if you are looking to append more elements from a different array to your array.
instead of
expensesArray += [aSpendedMoneyObject]
try
expensesArray.append(aSpendedMoneyObject)
Im creating an app where different buttons in a ViewController load different menu's into the tableViewController. The buttons are linked by a prepare for segue and the menu's (arrays) are linked by a contentMode. 1: breakfast menu & 2: lunch menu. I had allot of help from someone setting this up but now the table is not loading any data... The cell has 3 labels which display an item, info and price. It changes value within the code when a contentMode is selected. Does anyone see the problem in my code? thanks a lot!
import UIKit
class foodMenuController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
let foodMenuController = segue.destinationViewController as! foodTableViewController
if segue.identifier == "showBreakfast" {
foodMenuController.contentMode = 1
} else if segue.identifier == "showLunch" {
foodMenuController.contentMode = 2
}
}
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
import UIKit
class foodTableViewCell: UITableViewCell {
#IBOutlet weak var foodItem: UILabel!
#IBOutlet weak var foodDescription: UILabel!
#IBOutlet weak var foodPrice: UILabel!
override func awakeFromNib() {
super.awakeFromNib()
// Initialization code
}
override func setSelected(selected: Bool, animated: Bool) {
super.setSelected(selected, animated: animated)
// Configure the view for the selected state
}
}
import UIKit
class foodTableViewController: UITableViewController {
//Content Mode Selection in menu
var contentMode = 0
// THIS SHOULD BE LOADED WHEN CONTENT MODE is "1" --> BREAKFAST
let breakfastItems = ["Bread", "Coffee", "Nada"]
let breakfastInfo = ["Good", "Nice", "Nothing"]
let breakfastPrice = ["$1", "$100", "$12,40"]
// THIS SHOULD BE LOADED WHEN CONTENT MODE IS "2" --> LUNCH
let lunchItems = ["Not bread", "Not Coffee", "Something"]
let lunchInfo = ["Not good", "Not nice", "Yes"]
let lunchPrice = ["$1", "$100", "$12,40"]
var foodItems: [String] = []
var foodInfo: [String] = []
var foodPrice: [String] = []
override func viewDidLoad() {
super.viewDidLoad()
}
override func viewWillAppear(animated: Bool) {
super.viewWillAppear(true)
switch (contentMode){
case 1: contentMode = 1
foodItems = breakfastItems
foodInfo = breakfastInfo
foodPrice = breakfastPrice
case 2: contentMode = 2
foodItems = lunchItems
foodInfo = lunchInfo
foodPrice = lunchPrice
default:
break
}
tableView.reloadData()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
// Table view data source
override func numberOfSectionsInTableView(tableView: UITableView) -> Int {
return 1
}
override func tableView(tableView: UITableView, numberOfRowsInSection section:
Int) -> Int {
return foodItems.count
}
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cellIdentifier = "Cell"
let cell = tableView.dequeueReusableCellWithIdentifier(cellIdentifier, forIndexPath: indexPath) as! foodTableViewCell
cell.foodItem.text = foodItems[indexPath.row]
cell.foodDescription.text = foodInfo[indexPath.row]
cell.foodPrice.text = foodPrice[indexPath.row]
return cell
}
}
There isn't anything apparently wrong with the snippet you shared. You can check what is returned in the tableView:numberOfRowsInSection: method and see if it is returning a value > 0
Also, this is a given but we've all done it at some point of time - check to make sure the tableview delegate and datasource are set to your viewcontroller.
I have made slight modifications in your project.
1. make the UINavigationController the InitialViewController
2. make the FoodMenuController the root of UINavigationController
Now modify your FoodMenuController
#IBOutlet weak var bakeryButton: UIButton!
#IBOutlet weak var breakfastButton: UIButton!
override func viewDidLoad() {
super.viewDidLoad()
self.navigationController?.navigationBarHidden = true //hide navigationBar in first ViewController
self.bakeryButton.addTarget(self, action: "bakeryButtonAction:", forControlEvents: .TouchUpInside)
self.breakfastButton.addTarget(self, action: "breakfastButtonAction:", forControlEvents: .TouchUpInside)
}
func bakeryButtonAction(sender: UIButton) {
performSegueWithIdentifier("showLunch", sender: self)
}
func breakfastButtonAction(sender: UIButton) {
performSegueWithIdentifier("showBreakfast", sender: self)
}
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
let foodTableViewController: FoodTableViewController = segue.destinationViewController as! FoodTableViewController
if segue.identifier == "showBreakfast" {
foodTableViewController.contentMode = 1
} else if segue.identifier == "showLunch" {
foodTableViewController.contentMode = 2
}
}
Also you can make UINavigationBar visible in FoodTableViewController
override func viewDidLoad() {
super.viewDidLoad()
self.navigationController?.navigationBarHidden = false
}
PS: It is always better not to add segue directly to a UIButton. Alternatively you can add it from the yellow button on top of your FoodMenuController and specify the segue to be fired in UIButtonAction using performSegueWithIdentifier
I can no where see you setting the datasource and delegate of the tableView, please cross check these are both setup.
So I want to create a IOS application that generates a group of students, adds them to a course and then shows students. I can show students in a list in a table view but now I want to let the user touch a student's name and be taken to a page with information about that student (name highest grade etc). The student class is flawless, the course works and the only problem I have is that I can't get a student from one view to the other.
Here's what I have so far:
//
// DataTableViewController.swift
// assignment8
//
import Foundation
import UIKit
class DataTableViewController: UITableViewController {
var delegate:StudentSelectionDelegate! = nil
var students = [Student]();
var course = Course();
// MARK: - UITableViewDataSource
override func viewDidLoad() {
super.viewDidLoad()
tableView.delegate = self
tableView.dataSource = self
}
func didSelectStudent(controller:UITableViewController, student:Student!) {
controller.navigationController?.popViewControllerAnimated(true)
}
override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
self.course = courseStorage.getCourse();
self.students = course.getArrayOfStudentSortedByLastName();
return course.count;
}
override func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
let row = indexPath.row
let currentStudent = students[row];
if (delegate != nil) {
delegate.didSelectStudent(self,student:currentStudent)
}
else {
print ("delegate is nil :(");
}
tableView.deselectRowAtIndexPath(indexPath, animated: true)
}
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("studentCell", forIndexPath: indexPath)
cell.textLabel?.text = students[indexPath.row].lastName + ", " +
students[indexPath.row].firstName;
return cell
}
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
print("ping");
if segue.identifier == "studentSegue" {
let nextScene = segue.destinationViewController as! studentViewController
// Pass the selected object to the new view controller.
if let indexPath = self.tableView.indexPathForSelectedRow {
let selectedStudent = students[indexPath.row]
print (selectedStudent.firstName);
nextScene.student = selectedStudent;
}
}
}
}
and
//
// DataViewController.swift
// assignment8
//
import UIKit
class DataViewController: UIViewController {
#IBOutlet weak var dataLabel: UILabel!
var dataObject: String = ""
let tableData = ["One","Two","Three"];
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
override func viewWillAppear(animated: Bool) {
super.viewWillAppear(animated)
self.dataLabel!.text = dataObject
}
func tableView(tableView: UITableView!, numberOfRowsInSection section: Int)
-> Int {
return self.tableData.count;
}
}
and
//
// studentViewController.swift
// assignment8
//
import UIKit
protocol StudentSelectionDelegate {
func didSelectStudent(controller: UITableViewController, student:Student)
}
class studentViewController: UIViewController {
var delegate = StudentSelectionDelegate.self;
var name = String();
var student = Student();
#IBOutlet weak var StudentName: UILabel!
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
}
func didSelectStudent(controller:UITableViewController, student:Student!) {
student.description;
print ("pong")
StudentName.text = student.firstName + " " + student.lastName;
controller.navigationController?.popViewControllerAnimated(true);
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
// override func viewWillAppear(animated: Bool) {
// StudentName.text = name
// }
}
This is my storyboard so far.
So, any time I try clicking a student it will print the message that I've decided to use if the delegate is nil. So far I've tried looking at all the other answers on SO but none of them have fixed my issue.
To be able to send information from one view controller to another you should use segues. It seems like that's what you're doing according to the image. If you don't know how to use a segue, you can find a good answer here: Sending data with Segue with Swift
With segues you'll be able to set the delegate of the next view controller:
protocol MyDelegate {
func myFunction()
}
class FirstViewController: UIViewController, MyDelegate {
func myFunction() {
// do what the function does
}
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
if let secondVC = segue.destinationViewController as? SecondViewController {
secondVC.delegate = self
}
}
}
class SecondViewController: UIViewController {
var delegate: MyDelegate!
}
Before you segue to the second view controller (you're preparing for the segue), you set the delegate variable of SecondViewController to self, because FirstViewController conforms to MyDelegate protocol so it can be used there. Now, in SecondViewController you can use delegate.myFunction() and it will do whatever is written inside the FirstVC's function, because the FirstVC is SecondVC's delegate.
I have a tableview that is populated with information from a JSON array. I want to make each selected cell segue into a viewController, and in that viewController I have a label the should display what the selected cell says. For example if my cell says California, when I click on the cell it'll open up my viewController and the label would say California.
Seems simple enough, and I've done this before successfully, however this time I'm using JSON to populate my tableView and I'm guessing I'm doing something wrong. With the code posted below, when I click on a cell the titleLabel doesn't even show up.
(My tableView file and DetailsViewController file are posted below, any other swift file I used can be found in my previous question populating Tableview with a function that uses SwiftyJSON)
import UIKit
class EarthTableViewController: UITableViewController {
var info = [AppModel]()
func getEarthquakeInfo(completion: (results : NSArray?) ->Void ){
DataManager.getEarthquakeDataFromFileWithSuccess {
(data) -> Void in
let json = JSON(data: data)
if let JsonArray = json.array {
for appDict in JsonArray {
var ids: String? = appDict["id"].stringValue
var title: String? = appDict["title"].stringValue
var time: String? = appDict["time"].stringValue
var information = AppModel(idEarth: ids, title: title, time: time)
self.info.append(information)
completion(results: self.info)
}
}
}
}
override func viewDidLoad() {
super.viewDidLoad()
getEarthquakeInfo { (info) in
self.tableView.reloadData()
}
}
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("reuseIdentifier", forIndexPath: indexPath) as UITableViewCell
let infoArray = self.info
cell.textLabel!.text = self.info[indexPath.row].title
return cell
}
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject!) {
if segue.identifier == "SEGUE" {
let vc = segue.destinationViewController as DetailsViewController
let cell = (sender as UITableViewCell)
let title = cell.textLabel!.text
vc.titleData = title
}
}
override func numberOfSectionsInTableView(tableView: UITableView) -> Int {
// #warning Potentially incomplete method implementation.
// Return the number of sections.
return 1
}
override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
// #warning Incomplete method implementation.
// Return the number of rows in the section.
return info.count
}
}
My DetailsViewController file:
import UIKit
class DetailsViewController: UIViewController {
#IBOutlet weak var titleLabel: UILabel!
#IBOutlet weak var idLabel: UILabel!
#IBOutlet weak var timeLabel: UILabel!
var titleData: String!
var idData: String!
var timeData: String!
override func viewDidLoad() {
super.viewDidLoad()
var earthInfo = EarthTableViewController()
var getEarthInfo: () = earthInfo.getEarthquakeInfo { (info) in
println("\(info)")
}
titleLabel.text = titleData
idLabel.text = idData
timeLabel.text = timeData
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
}
}