My App displays Failed to Load in IAP interface When it can't access the network.
Is there something wrong with these words?
I don't know if they see this with network or without network. I have tested my app on different devices, but I haven't seen this when it can access the network.
Apple:
----- 2.2 -----
We found that your app exhibited one or more bugs, when reviewed on iPad running iOS 8.0.2 & iPhone 5s running iOS 8.0.2, on both Wi-Fi and cellular networks, which is not in compliance with the App Store Review Guidelines.
Specifically, your application failed to load In-App Purchases. Please refer to the attached screenshot(s) for more information.
Screenshot:
http://i.stack.imgur.com/QR83n.png
It turns out that It's because the IAP settings haven't been approved first. I doubted this and communicated to Apple then it's Ready for Sale now.
Maybe the IAP settings had been rejected before and I didn't know it. It need to be edited to Wait for Review again.
Related
A app submitted recently to app store failed in review, one problem was an odd bug which I would describe as an edge use case scenario.
The specific bug was described as
"We discovered one or more bugs in your app when reviewed on iPad running iOS 10.3.3 on Wi-Fi connected to an IPv6 network."
The screen shot provided saying they could not find a file called data.js
This file is part of the app and supplied within the IPA. If it was not all other devices would fail testing aswell. Also the app does not make any external api call's at all unless someone is making an IAP.
How can I simulate this environment with xcode, the simulator doesn't give me an option to define network type?
How is the best way to respond to this with apple? Im cautions of just resubmitting the IPA as they say my developer account can be terminated for failure to fix things previously highlighted review.
I feel like this is a very small use case of users, I would prefer just not to support iPad but unfortunately cocoon.io doesn't support setting a device target when building the app.
I created an app with in-app purchase function by Codenameone, after submit the IOS build to Apple, it is rejected due to following reason
"We discovered one or more bugs in your app when reviewed on iPad running iOS 10.3.1 on Wi-Fi connected to an IPv6 network.
Specifically, we are unable to complete the In-App-Purchase process in your app."
From apple's screenshot, itemPurchaseError callback is triggered, is Codenameone in-app purchase function support IPv6 or not? Thank you
Below is the code used to trigger In-app purchase
Button in_app_purchase_btn = new Button("BuyProfessional"); >in_app_purchase_btn.addActionListener((ActionEvent e) -> Purchase.getInAppPurchase().purchase(SKU_Prof));
The IPv6 is a red herring in the error messages from Apple. It's always there to explain the environment where the failure happens. This doesn't mean they observed the app working on an IPv4 network then crashing on an IPv6 network, it just describes their environment where they saw the crash.
They usually have additional notes describing the crash they observed and you can write to the tester and ask for details if you can't see any.
Since Apples entire testing facility is IPv6 and apps pass QA Codename One obviously works on IPv6 networks without a problem.
After submitting the application for review I got a rejection saying that application crash on launch, I tested the same build through test flight and its crashing at launch but the same application works when running through Xcode in all devices irrespective of OS versions.
How can I debug the issue with the Testflight build? Anything missing while creating an archive for upload?
iTunes Rejection Details
Performance - 2.1
We were unable to review your app as it crashed on launch. We have attached detailed crash logs to help troubleshoot this issue.
Next Steps
Please revise your app and test it on a device while connected to an IPv6 network (all apps must support IPv6) to ensure it will launch without crashing.
Resources
For additional information about supporting IPv6 Networks, please refer to Supporting IPv6 DNS64/NAT64 Networks and Supporting IPv6-only Networks.
For a networking overview, please see About Networking.
I also got this issue of iPv6 from iTunes, because of nil value of device token when don't allow push notification alert ,so check some thing going nil on your side.
My application is been reject by apple . They have message me that
During review, your app crashed on iPad running iOS 9.2.1 and iPhone running iOS 9.2.1 when we:
-Launch app
-Logged in
This occurred when your app was used:
- Offline
- On Wi-Fi
- On cellular network
But it is working fine on simulator and ios devices .
It dont know whats wrong with it .
Here are the crash reports
http://a697.phobos.apple.com/us/r30/Purple69/v4/f4/65/c0/f465c0c1-0261-7798-dca8-9b48c0de869a/temp..lfhkdwhz.crash?downloadKey3=1454075117_e097b43bf35613b18c897f3917dcd353
http://a401.phobos.apple.com/us/r30/Purple49/v4/cb/6c/c8/cb6cc858-d47a-aba8-0a7c-1bf304c4c56f/temp..rhzbnjqi.crash?downloadKey3=1454075117_556853386b65ca6d799acd6f6ce64fac
I dont know where are these crashes and how to resolve them ?
If you have read Apple instructions, they said its crashed on offline test. That means while there is no internet connection there is not available.
Simply follow these steps:
Check Internet Reachability at every place in the app where its used
After adding it test App on the device in which Apple testers found crash to make sure its working now.
Add appropriate alert messages for no internet connection
Note:
Thing is Simulator may not give you crash all time. Its best to test on real device before submit App for review
Hope it will help for you.
Background:
We are developing an application for one of our customer to go along with their device. The application by itself cannot do anything, and must be connected to the device via Wi-Fi in order to function.
Question:
Do we:
just submit the app the standard way, even though there's no way for Apple to really test the functionality of the app?
or
do we need to provide a test device to Apple to really test the functionality of the app? If so, what's the procedure for doing this?
Edit:
Apple's Not-Very-Helpful Response
While we cannot pre-approve apps, we can address compliance questions about specific App Store Review Guidelines or sections of the iOS Developer Program License Agreement (PLA). I understand that this may be a little frustrating and I apologize for any inconvenience this may cause, however, we may only answer specific questions concerning the following resources, unless the app is submitted for review so that we may test the functionality.
App Store Review Guidelines: https://developer.apple.com/appstore/resources/approval/guidelines.html
iOS Developer Program License Agreement: http://developer.apple.com/membercenter/index.action#agreements
There are a few possibilites that have been reported.
One is to submit a video of the app running with your companion device, with a complete walk-through of the app's functionality using that device.
Another is to provide a device emulator as a test mode built into the app (perhaps requiring two devices).
Another is to provide an demo account in the Review notes; and have that account wifi tunnel out to control a remote wifi device at your location, maybe with a webcam aimed at that device and viewable by Apple.
Include proper contact info for that possibility where Apple may want you to send them a sample device for evaluation.
I have the same issue: a third-party device with which the app communicates. Without the device, the app is useless. One screen with one label. I submitted the app to the store, explaining what it does and how it communicates.
The app got approved 5 days later, without Apple asking any questions whatsoever.