I'm looking to develop an iPad game in Unity. I'm wondering if theres a way to test the app without using an iPad. I'm aware of a few different iOS simulators, most prominently iPadian, but whenever I search for any web references on using it to test games I develop I usually just get a guide telling me how to use the app store. Is there anyone who can shed some light on how this can be done, or whether its possible or not?
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I have small flash games, for now I want to create App which will pay the existing flash. I know Apple is not supporting flash, but is there any way to run flash in iPhone/iPad App?
I am pretty sure that iOS doesn't support Flash and that there is not any way to get flash running on iOS, this technology is getting depreciated and old-fashion.
I know that if you jailbreak your iOS device there was possibilities to run flash but I guess you want to share your games so this is not the right way to proceed.
A good way could be to translate your flash games to another compatible language for iOS like HTML5 (and with using something like Phonegap you could share it on multiple mobile platforms):
http://www.cnet.com/news/how-to-quickly-convert-flash-games-into-mobile-apps/
or
https://pixelplant.com/
I've never tried those solutions so they are maybe not the best one, I advise you to look for the best way to port your flash games to make it compatible with iPhone/iPad.
As i know if you have jailbreaked your iPhone you can give a try to find some package like Frash(not flash here) from Cydia. but frash package can be used only for iphone iOS 3.2,3.2.1, 4.0, 4.0.1.
I am looking for some tools that would enable an IOS app to be tested in an automated way without necessarily having access to the code (essentially black box testing). Currently I am exploring something like robotium to do just that in Android, but I also need to be able to test IOS apps. Does anyone have any experience or suggestions for doing this in IOS?
You have build in with Xcode Instruments UIAutomation.
But I recommend Appium because it supports Android and iOS.
I found lot of iPad apps that use iPawn to interact with real objects posed on the capacitive touch screen of the device. I'm interested to know how this interaction it's possible and I'm interested to know if I can use iPawn to develop iPad/iPhone apps, there's a library or something I can use to implements iPawn in my apps?
The company who developed this technology is volumique, but I can't understand if exist a free sdk that I can use to develop my own apps or I should buy the sdk.
Thank you
I am tasked with creating a video recording app for mobile devices (iPhone, iPad, Android) where the users are asked to record a short clip using their phones/tablets.
The video is then uploded to a server (either within the same app or a secondary app/site or via email)
Is it possible for an AIR app to record and save quality video and audio to the camera roll/gallery, or alternatively open the built-in video recorder app from the AIR app?
I am stuck between attempting this using Flash CS5.5 and deploy to iOS and Android using one code base, or building native apps and possibly duplicating my workload.
If I attempt the AIR route, will I hit problems with quality/resolution/usability etc? Or should I stick to building a native app? Time is of the essence too :)
I've done lots of research and not really found anything to swing my decision.
Thank in advance.
P
We have an iPhone app and want it to support iPad also.
But as I learned if you submit an app to Apple and indicate it is Universal, while in reality it is not (for example iPad is not supported at the time of submission, this is restricted by their policy).
So, what is the best way that we simultaneously allow further development of our application such that we also support iPad?
ps: we didn't want to create separate projects for iPad and iPhone since they share lot of code, but as I mentioned we encountered following obstacles.
Submit your app as an iPhone app. When you support iPad change it to a universal app when you submit your update.