xcode cannot compile NSString - ios

xcode will not compile a FRESH project with only libxml2 and its requirements installed. it returns this error every time.
http://puu.sh/bYc7D/b37d7c6e99.png
I do not know how to resolve this, has anyone had this before?

Most of the standard project templates include a prefix header called project_name-Prefix.pch (and a reference to it in build settings, search for 'prefix').
Since most classes use the Foundation library, including Foundation.h in that header is a good idea. Also make sure that Foundation.framework is included under "Build Phases" -> "Link Binary With Libraries".
If your project isn't setup that way, it might be useful to create a new project using the most basic template (like Single View), observe how its setup and do the same things to your project.

Looks like Foundation isn't imported. Do you have anything in your prefix header file?
Regardless, try importing it into your header:
#import <Foundation/Foundation.h>
Or alternatively if you use modules:
#import Foundation;

Import Fondation? I don't see it at the top of the file.

Related

AFNetworking files cannot be found

I have a project that is a couple years old, it uses Pods to utilize AFNetworking 1.3.3 (it was using RestKit, but I changed over to AFNetworking and still am having the same issues).
My import statements cause a compile failure
#import <AFNetworking/AFNetworking.h> // fail
#import <AFNetworking/AFHTTPClient.h> // fail
The error is simply:
Error:(23, 9) 'AFNetworking/AFNetworking.h' file not found
(or AFNetworking/AFHTTPClient.h if I try to import that one)
I can open the Pods folder in the project and clearly see the files there. I can even drill down into the classes, and my AppCode IDE auto-fills them in and/or auto imports them. But the project simply won't compile, as it does not recognize the imports above. See for reference, the files are there:
I've tried changing around versions of the framework with no luck. Any thoughts on something I may be overlooking? This project used to compile fine under older versions of Xcode, and nothing has changed with regards to the framework being used or the code using it.
Here is what my "Other C Flags" in build settings looks like with regards to what Pods setup:
Thank you in advance! Please let me know if there is more info I can provide.
It appears your IDE's list of include paths to search doesn't contain the directory of your AFNetworking headers.
Adding /Users/$USER/Desktop/blah/Pods to the list of "Other C Flags", much like in this answer for XCode, should solve your problem.

objective-C #import with route

When I used a third-party SDK, I followed the guide to import the SDK package into my project by drawing the floder into the project navigator.
The guide show I can use it by adding:
#import "package.h"
but I got an error 'package.h' file not found.
Then I found using  #import "SDK/a/package.h" is OK.
The sample project given with the SDK also just use the name without path.
Am I use the wrong way to import the Code? or did I miss some steps before using them?
You need to enable "Target membership" option in project navigator for header file, under "Utility view".
If that does not work, make sure your ".h" file it's added on Build phases -> Headers -> Public.

Cannot call swift function in Objective C class [duplicate]

I have a project that was started in Objective-C, and I am trying to import some Swift code into the same class files that I have previously written Objective-C in.
I have consulted the Apple docs on using Swift and Objective-C in the same project, as well as SO question like this, but still no avail: I continue to get the file not found error after putting in #import "NewTestApp-Swift.h" (NewTestApp is the name of the Product and module).
Here is what I have done so far:
In Define Modules, selected YES for the app.
Ensured that the Product Module name did not have any space in it (see screenshot below question)
I have tried using #import "NewTestApp-Swift.h" inside ViewController.m, ViewController.h and AppDelegate.m but none of them has worked.
What else am I doing incorrectly? Thanks for your help.
Screenshot of settings:
Errors that I am presently encountering:
I was running into the same issue and couldn't get my project to import swift into obj-c classes. Using Xcode 6, (should work for Xcode 6+) and was able to do it in this way....
Any class that you need to access in the .h file needs to be a forward declaration like this
#class MySwiftClass;
In the .m file ONLY, if the code is in the same project (module) then you need to import it with
#import "ProductModuleName-Swift.h"
Link to the apple documentation about it
https://developer.apple.com/documentation/swift/imported_c_and_objective-c_apis/importing_swift_into_objective-c
If the Swift code is inside a Module (like in your case):
#import <ProductName/ProductModuleName-Swift.h>
If the Swift code is inside the project (mixed Swift and ObjC):
#import <ProductModuleName-Swift.h>
In your case, you have to add this line in the *.m file:
#import <NewTestApp/NewTestApp-Swift.h>
IMPORTANT: look at the "<" in the import statement
https://developer.apple.com/library/content/documentation/Swift/Conceptual/BuildingCocoaApps/MixandMatch.html
How I managed to import swift into objective-c:
Defines Module set to YES (on project - not on target)
Product Module Name set (on target - not on project)
In your ViewController.m import the swift code with:
#import "MyProductModuleName-Swift.h"
Add a swift file to your objective-c project (File -> New -> Swift) and Xcode will create the bridging header from objective-c to Swift but this is crucial for making it work the other way around too - apparently.
For the last piece in this puzzle thanks to Swiftoverload for making me aware of actually adding a Swift file via Xcode GUI and not just dragging and dropping existing swift-files into my project for making it work:
http://nikolakirev.com/blog/using-swift-in-objective-c-project
Using Xcode 8.2.1 and if you look at Project > Build Settings > Objective-C Generated Interface Header Name, there it shows only one header file named like Product-Swift.h
This means that instead of importing each modules separately from Objective-C .m file, using individual -Swift.h file, you just import one Product-Swift.h which aggregated all Swift modules.
I encountered the same problem by looking for traditional way of importing modules separately, but the current version of Xcode and Swift 3 changed it to use only one header for all module importing.
Spent an hour on this issue, following these steps will help you to understand what's missing:
Open Xcode preference and navigate to DerivedData folder
Search for "swift.h" in finder
If you can not find any project-swift.h file, this file haven't been generated. You usually need to add #objc to one of your swift class and successfully build the app, only then will Xcode generate this file
If you found "xxx-swift.h" file, make sure your import statement contains the correct name.
I was having problems importing Swift into an Objective-C project. In the end I looked into the Derivied Data folder to check what Xcode 7 was generating. The filename was completely different to the one I was expecting.
Once I had the actual filename I imported that and the project could build.
iOS - Swift.h file not found
[Mixing Objective-C and Swift]
<name>-Swift.h should be created by Xcode automatically if Swift code expose an API via #objc or #objcMembers[About]
Usually a location looks like
~/Library/Developer/Xcode/DerivedData/
ProductModuleName-foo/
Build/
Intermediates.noindex/
ProductModuleName.build/
Debug-iphoneos/
ProductModuleName.build/
DerivedSources/
ProductModuleName-Swift.h
It can be changed by
Project editor -> select a target -> Build Settings -> Per-configuration Intermediate Build Files Path
By default the value is $(PROJECT_TEMP_DIR)/$(CONFIGURATION)$(EFFECTIVE_PLATFORM_NAME)
Importing the header file, i.e.
#import "<ProjectName>-Swift.h"
within the .h file generated an error, stating:
-Swift.h' file not found
and the build failed.
Instead use:
#import "<ProjectName>-Swift.h"
within the .m file, and even though the same error appears, running the project anyway suppresses the error.
The swift classes are then available within the .m file.
If Your App name have any special character then use _ for special character.
For Example if your App name is Name "Test App®"
Then you can import swift file by "Test_App_-Swift.h".
Space and ® is replace by _ while you are import.
Make sure your swift class has the public declaration, and extends NSObject:
public class MySwiftClass: NSObject {
//...
}
The import should work with quotes, not brackets, if the swift class is in the same project.
if you add a Swift File first, rememeber to add swift file to your target..., in the left column
Had faced the same problem with my team when was working on project using git. One developer hasn't updated Xcode to the last version (7.3) which was required for latest Swift 2.2 version. So, compiler hasn't recognized new Swift syntax and couldn't generate interface for Swift library (projectname-swift.h).
Check if Xcode version is the latest one!
DEFINE MODULES: YES
and import "ProjectName-Swift.h" in .m file of Obj-C class
This worked for me to access Swift classes in Obj-c.
I had the same problem with #import "myProj-Swift.h" not found, Xcode 12.3, the year is 2021.
It appears that unless a bridging header has been generated, it is not possible to import myProj-Swift.h.
My (reproducible) solution, when needing to add Swift to objective-C projects is to create (File - New File - Swift file) a dummy empty Swift file in my project. Xcode then asks whether to create a bridging header, to which I answer yes. This causes a "myProj-Bridging-Header.h" file to be added to my project, which is visible in the Project Navigator.
Once this is done, the error on #import "myProj-Swift.h" disappears.
After that I can delete the dummy file, and insert the needed Swift classes into the project.
The logic of generating a visible bridging header, but leaving the -Swift.h entirely invisible escapes me entirely. Never mind the challenge of trying to find out about this in the official documentation Importing Swift into Objective-C, which (to me inaccurately) states "You don’t need to do anything special to create the generated header".
It is probably a good idea to also mind the answer from #Sandeep Bhandari to this question - who says the -Swift.h file will only be generated if the project compiles successfully.
More info also in this and this question.
I ran into this problem after duplicating an existing target. When I tried to build with the duplicated target, the "ProductName-Swift.h file not found" error appears.
After going through the build settings in the new target, I found the value of the setting "Product Name" somehow is set as the same as the target name. After setting it with the correct one the error disappeared.
If your product name is TestApp-Dev then filename will TestApp_Dev-Swift.h
You can verify by going to the following location
~/Library/Developer/Xcode/DerivedData//Build/Intermediates.noindex/yourProjectbuild/Debug-iphonesimulator/MashreqMobileApp.build/DerivedSources
If you want same file name for each build schemes then go to
Build Settings to be the same across your modules/schemes. (set it to $(PROJECT_NAME)-Swift.h).
If project name is TestApp, then the file generated will TestApp-Swift.h and it will remain same across the schemes
During development, there might be a possibility that you would have any swift class that is not completely implemented due to which there might be some syntax errors.
The swift header file will be available for use only if all the swift files are error free.
Make sure there are no syntax errors in the swift files and then try to import the swift header in the objective - c file
I faced the problem with the name of project (target). It included symbol "-". So the decision was next: if name of project is "Test-App", then name of imported class is "Test_App-Swift.h"
If you have multiple target make sure that you have build all frameworks
Xcode 11
I ran into this problem when building on Xcode 11. Took me a bit to figure out what was wrong, but essentially, I had changed the "Display Name" setting on the Target's "General" tab instead of changing directly in the Info.plist file through the "Info" tab on the Target.
This resulted in Xcode 11.5 going through an rewriting/creating a bunch of brand new custom build settings and modifying the name of the app module and the built .app product. In this case the new display name also had a forward slash (/) character in it which may ultimately be why it wasn't building (see #Silversky Technology's answer).
Regardless, I resolved this by undoing all of Xcode 11.5's automatic changes to the project file and manually making the same change to the bundle display name in the Info.plist file and everything works perfectly.
I wish it would tell you that it was doing stuff like this before it just up and does it without your consent.
Target executable was missing a dependency on my (or any other in fact) framework.
Build Phases -> Dependencies must list the dependencies of a target to avoid intermittent errors: in my case debug
build was fine and automated Jenkins CI builds were failing.
A nightmare to debug considering Jenkins output produces
voluminous garbage that's a huge time pit to get through.

import swift class in objective-c, <myModule>-Swift.h file not found

I have an iOS project written with Objective-C. I created an Swift class in the project, the bridging header file for accessing objective-c in Swift is generated successfully, and it works fine.
My problem is the other way around. I want to import Swift class in objective-c code.
In xcode, target -> Build Settings--> Swift Compiler section, I see Objective-C Generated Interface Header Name field with value myModule-Swift.h , but when I import this header in my objective-c class:
#import "myModule-Swift.h"
I get compiler error:
myModule-Swift.h file not found
and in project, I cannot find this file either. How can I solve this problem?
My xcode version is 6.4
Updated May 2018 Xcode 9.3
Build Settings->Objective-C Generated Interface Header Nameand set the value to YourModule-Swift.h (this is usually already set, this is the filename you need to import on .m file #import "YourModule-Swift.h"
(Example, Project named CData)
Same as Step 1, Go to Build Settings and search for "Defines Module", set both values to YES
Create a class that extends NSObject on .swift file
Build the project again
Import YourModule-Swift.h file on .m file (Please notice it's case sensitive, Mymodule !== MyModule)
In case anybody is wondering why after spending hours on this issue it is still unresolved, you might be in a situation similar to mine, where I was actually developing a framework, rather than an app.
In such case, the format of the import statement for Objective-C Generated Interface Header is as follows:
#import <ModuleName/ModuleName-Swift.h>
OMG.. the actual import statement was not "class-Swift.h" but rather "projectname-Swift.h"
You can find the name of the file if you look under build settings->Swift Compiler Code Generation -> Objective-C Generated Interface Header Name
The file was not generated when I dragged in Swift source into the GUI. Only when I right-clicked->Add file to "project". It then asked to generate the header files.
My addition to Daniel Kroms answer:
Never add -Swift.h Header to header. Even if it seems to work. Add the Import to .m file only!
In case you use in your header swift classes, make a forward declaration with #class swiftclassname before your #interface
Then you will see your real errors in your code.
For me, the problem was that I had bitcode on. When I clicked on the "Update to recommended project settings", it changed a few settings which probably the culprit. I turned "Enabled Bitcode" to "No" in the Build Settings and it is fixed now.
I was stacked this for a quite a while. In my case, my target name is something like "my-app" using dash as a part of target name. I tried to #import "my-app-Swift.h", but Xcode kept giving me errors.
I dug under 'DerivedData' folder and I found "my_app-Swift.h". So if you are using some interesting characters for the target name. You may try replace those with underscore _.
I ran into the same issue yesterday and worked for hours to fix it with no avail. Others may have been in the same boat as I. I did all of the steps described above, but nothing worked.
The cause of mine breaking was because of project name artifacts all over my project (from previously changing its name improperly).
If all of the above steps fail, I would suggest doing like I did and renaming your project so that Xcode can reset somethings... That solved the problem for me.
Doing so worked like a charm!
In my case, I have forgotten to check a swift framework to the target/classes that I was using it, really specifically case but it may help someone in the future.
For me the solution was to create a new target. For an unknown reason, the target that I had didn't have that "Swift Compiler - General" settings and thus no to "Objective-C Generated Interface Header Name" field. Having that field specified in the project was not enough.
This is not an exact answer but more of a workaround, but can save you time in some difficult cases. If you, as suggested by some of the the previous answers, can actually find the swift header buried inside the derived data folder, you are allowed to import it using the full path. This is not specific to the swift header, instead it can be applied to any header. Hope you can find this answer useful.
This answer solves my problem, but what's confusing to me is that when I convert bitcode to YES, then clean Xcode DerivedData, bulid again,also Bulid succeeds

Referring to an .h class of a subproject

the Dropbox iOS SDK has its own Framework bundle but in order to customize it easily I ve chosen to include its Xcode project as a subproject.
How should i refer to its .h classes?
I ve added the .xcodeproj from the "Add files" button and I ve added in the Header Search Path the following value:
$(PROJECT_DIR)
The subproject looks to be at the same level with the main project.
Shouldn't the importing itself link the dependencies?
(I m really frustrated by the import system in Xcode)
Your basic approach seems sound (and is pretty close to how I handle lots of vendor projects). Since you've added $(PROJECT_DIR) to your header search path, and assuming that the framework is in a directory named "Dropbox", then you can refer to the packages a couple of ways:
#import <Dropbox/Header.h>
#import "Dropbox/Header.h"
I prefer to think of the sub-projects as "system-like" and so tend to use angle-brackets, reserving double-quotes for internal code. But either approach is really fine.
Shouldn't the importing itself link the dependencies?
No. You still need to link the dependencies. #import does just exactly one thing: inserts the requested file into the current file. That's all it does. It is identical to you taking the referenced file and copy/pasting it into your code (that's basically how it's implemented in the pre-processor). That this is used for "header" files is a matter of convention. It has nothing to do with how the compiler works. You technically could import a .m file that included a method in it as a way to do code reuse. (I've seen that done in projects I've worked on. Please don't do this....)
When dealing with ObjC modules, it's a little different (using #import rather than #import). But if you're just importing headers as you seem to be, think of it as "stick this other file right here, exactly as written."

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